Stellaris

Stellaris

Olafr's Stellaris 3.4 (September 2022) Collection for Choice, Depth and Variation - StarNet, NSC2, Guilli, PD, GSE, EoS
Olafr_the_Viking  [developer] Sep 7, 2022 @ 7:24am
Mods you want to see in the Mod List?
Seen any cool mods for Stellaris lately, and would prefer that they get evaluated for this mod list? If you have ideas for mods that you would like to propose for a testing for inclusion into the mod list, or you just want to discuss or give tips about mods, feel free to share it here?
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Showing 1-15 of 35 comments
Kolo... Sep 7, 2022 @ 11:44am 
"Shut Up, We Don't Care!" should be a must imho.
Olafr_the_Viking  [developer] Sep 7, 2022 @ 3:10pm 
OK, thanks! I have just added it in the newest mod list and load order.
Sinclair Sep 9, 2022 @ 2:52am 
Are you thinking of adding Extra Ship Components?
Olafr_the_Viking  [developer] Sep 9, 2022 @ 8:18am 
Good question. I used to have it a few years back, but I have been thinking that it was incompatible with NSC2 and StarNet, but there might be patches, nowadays? Is ESC worth it these days? What are the highlights of the mod?
Olafr_the_Viking  [developer] Sep 9, 2022 @ 9:33am 
Thanks for your suggestion, @Bard Furry, I'll do a test run now, adding ESC + relevant patches for StarNet and NSC2, and also Orbital Defence Platforms, since I love to build insane defensive structures in my main systems. Will report back and update mod list if it seems to be working as intended.
Extra Ship Components NEXT has build-in compatibility for both NSC2 and StarNet. tbh it was always worth it, as ESC gave lots of endgame techs instead of "ExtraSuperCoolPsionicBlaster XVII"
Wait how did you answer me before I asked?
Olafr_the_Viking  [developer] Sep 9, 2022 @ 10:18am 
It was @Sinclair who asked about ESC, sorry for the mix-up
Olafr_the_Viking  [developer] Sep 9, 2022 @ 10:50am 
Have tried a few more times, unfortunately it seems that adding ESC was causing the crashes. Tried some tweaking, but it seems that something in the current mod list is incompatible with ESC, so that does unfortunately not seem to work (for me).
Last edited by Olafr_the_Viking; Sep 9, 2022 @ 10:50am
Tbh, can look into it, will report back if I find the incompatibility
Okay, when does the game crash for you, as I played for 100 years and nothing happened (added all 4 ESCN mods + Machine Expansion)
Olafr_the_Viking  [developer] Sep 9, 2022 @ 9:28pm 
It crashed on year one, day 2. Haven't seen that before, crashing so instantly - and ESC was the only new mod added. But I'll do some more testing and look into it.
Olafr_the_Viking  [developer] Sep 9, 2022 @ 9:44pm 
@Bard Furry; could you please share with me your load order; where did you insert those mods in the mod order?
Olafr_the_Viking  [developer] Sep 10, 2022 @ 12:48am 
I have started a new game with ESC in the mod list now, and it seems to be working properly, no crashes. Will test it a bit more, and update mod list if it seems to work as intended until late game.
Sinclair Sep 11, 2022 @ 12:56am 
A lot of new weapons and I think they do help with Giga crises and as for patches I think there probably are some because I have played other collections that include ESC with other content heavy mods. Sorry for late reply a lot of hours at work recently.
Last edited by Sinclair; Sep 11, 2022 @ 12:56am
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