Stellaris

Stellaris

自用备选mod
陈霖  [developer] Aug 6, 2022 @ 1:54am
控制台代码
https://qunxing.huijiwiki.com/wiki/%E6%8E%A7%E5%88%B6%E5%8F%B0

debugtooltip

开关命令查看id、效果、flag等隐藏信息,可以用于验证MOD效果的工具

B.W.I.O.
添加伯奇世界偏好(创建奇伯之前添加就不会把主种族分出一个分支,避免麻烦)
add_trait_species 1 trait_pc_BirchWorld_preference
移除宜居性偏好(@是种族ID,默认是1 )
remove_trait_species @ <偏好>
移除水生
remove_trait_species 1 aquatic
沙漠星球偏好 trait_pc_desert_preference
干旱星球偏好 trait_pc_arid_preference
草原星球偏好 trait_pc_savannah_preference
热带星球偏好 trait_pc_tropical_preference
陆地星球偏好 trait_pc_continental_preference
remove_trait_species 1 trait_pc_continental_preference
海洋星球偏好 trait_pc_ocean_preference
remove_trait_species 1 trait_pc_ocean_preference
极地星球偏好 trait_pc_arctic_preference
苔原星球偏好 trait_pc_tundra_preference
高山星球偏好 trait_pc_alpine_preference
创建伯奇世界和附带恒星系(应该是因为没用专属起源,掌控区域只能用控制台加)
event BirchWorld_Ind.01
掌控区域+10%
event BirchWorld_Ind.03


星球改为超大质量黑洞(规模应该是10左右,需要手动更改)
effect = { change_pc = pc_GalacticCore_black_hole }
恒星改为超大质量黑洞,并改变星系大地图的图标和赋予环境危害(能被焚天神兵炸)
effect = { solar_system = { set_star_class = sc_GalacticCore }}
恒星改为普通黑洞,并改变星系大地图的图标和赋予环境危害
effect = { solar_system = { set_star_class = sc_black_hole }}
星球改为普通黑洞
effect = { change_pc = pc_black_hole }
修改星球规模为10
planet_size 10
星球改为(空心的)伯奇世界
effect = { change_pc = pc_BirchWorld }

在恒星系中心创建伯奇世界(需要手动添加地块)
effect = {
solar_system = {
spawn_planet = {
class = pc_BirchWorld
name = 伯奇世界
orbit_angle = 0
orbit_distance = 0
size = 1
}}}

在恒星系中心创建普通黑洞
effect = {
solar_system = {
spawn_planet = {
class = pc_black_hole
name = 黑洞
orbit_angle = 0
orbit_distance = 0

size = 10
}}}

伯奇世界地块(无限岗位的来源,地块维护费,人口增长速度我不会加)
超结构框架
effect add_deposit = d_BirchWorld_Ind_structure
提取超结构
effect add_deposit = d_BirchWorld_Ind_extraction
动力核心
effect add_deposit = d_BirchWorld_Ind_impetus
运算核心
effect add_deposit = d_BirchWorld_Ind_experimental
中央管理(幸福度,应该是普通政体用的)
effect add_deposit = d_BirchWorld_Ind_Administration_R
中央管理(舒适度,应该是格式塔用的)
effect add_deposit = d_BirchWorld_Ind_Administration_G
重新连接的社区4
effect add_deposit = d_BirchWorld_Ind_found_communities
原始文明社区3
effect add_deposit = d_BirchWorld_Ind_primitive
原子文明社区2
effect add_deposit = d_BirchWorld_Ind_space
先驱文明城市遗址1
effect add_deposit = d_BirchWorld_Ind_fe
运转的反应核心(永世护盾开关)
effect add_deposit = d_BirchWorld_Ind_reactor
休眠的反应核心
effect add_deposit = d_BirchWorld_Ind_reactor_Broken
移除休眠的反应核心
effect remove_deposit = d_BirchWorld_Ind_reactor_Broken
寻找失落的社区
effect remove_deposit = d_BirchWorld_Ind_lost01

激活反应核心
event BirchWorld_Ind.21
关闭反应核心
event BirchWorld_Ind.22

debuff
表面掌控等级:仅中央管理区
effect add_modifier={modifier=BirchWorld_Ind_explored_0}





OP Isolated Start
生成无虫洞自闭星系
effect = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 30 max_orientation_angle = 30 initializer = ops_system_nowh } }
生成有虫洞自闭星系
effect = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 30 max_orientation_angle = 30 initializer = ops_system } }







涅槃圣权

天龙帝国的龙免合金修正(这个修正好像失效了,不知道作者什么时候能修复)
effect add_modifier = { modifier = str_dragon_player_empire }

飞升

神国威能
activate_ascension_perk ap_power_of_heaven
神格文明
activate_ascension_perk ap_god_of_heaven

多维威能
activate_ascension_perk ap_power_of_multiverse
多维奇点
activate_ascension_perk ap_god_of_multiverse

知管堕落
effect = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 30 max_orientation_angle = 30 initializer = servant_fallen_1 } }
圣卫堕落
effect = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 30 max_orientation_angle = 30 initializer = servant_fallen_2 } }
servant_fallen_2
中子星天龙国家
effect = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 30 max_orientation_angle = 30 initializer = dragon_nirvana_1 } }
黑洞维度国家
effect = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 30 max_orientation_angle = 30 initializer = council_nirvana_2 } }
黑洞天龙
effect = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 30 max_orientation_angle = 30 initializer = council_nirvana_2_wg } }
中子星天龙
effect = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 30 max_orientation_angle = 30 initializer = dragon_empire_system } }
中子星维度
effect = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 30 max_orientation_angle = 30 initializer = dragon_empire_second_system } }
黑洞多维
effect = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 30 max_orientation_angle = 30 initializer = high_council_system } }
无环黑洞多维
effect = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 30 max_orientation_angle = 30 initializer = high_council_second_system } }



Unconventional Initial Systems
创建Γ星团(选中恒星)
effect = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 30 max_orientation_angle = 30 initializer = uis_zb04_distaruniversalis_system } }
创建损坏的量子弹弓星系
effect = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 30 max_orientation_angle = 30 initializer = uis_zb05_emperor_system } }
创建西普纳斯母星
effect = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 30 max_orientation_angle = 30 initializer = uissynapse_init_02b } }

Γ星团开局的纳米飞升三选一,并且开启Γ星门
event uis_dialoge.3




Peculiarly Origin(奇特的起源)
创建世外之地星系
effect = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 30 max_orientation_angle = 30 initializer = bd_outside_system } }
眺望者星门科技(没有用,别的起源用不了这个星门)
research_technology tech_bd_can_active_gate



Ultimate Technologies
纳米机体强化(解锁一些特别强的特质+4基因改造点数)
research_technology tech_ult_nano_drone_enhance




原版常用

创建环世界(控制台代码行数太多会导致后面的不执行,故分成两部分)
选中恒星创建环世界AB区段
effect = {
solar_system = {
spawn_planet = {
class = pc_ringworld_tech
name = 环行区段
orbit_angle = 0
orbit_distance = 45
size = 10
}
spawn_planet = {
class = pc_ringworld_seam
name = 环行区段
orbit_angle = 30
orbit_distance = 45
size = 10
}
spawn_planet = {
class = pc_ringworld_habitable
name = 宜居区段A
orbit_angle = 60
orbit_distance = 45
size = 10
}
spawn_planet = {
class = pc_ringworld_tech
name = 环行区段
orbit_angle = 90
orbit_distance = 45
size = 10
}
spawn_planet = {
class = pc_ringworld_seam
name = 环行区段
orbit_angle = 120
orbit_distance = 45
size = 10
}
spawn_planet = {
class = pc_ringworld_habitable
name = 宜居区段B
orbit_angle = 150
orbit_distance = 45
size = 10
}
}}



选中恒星创建环世界CD区段
effect = {
solar_system = {
spawn_planet = {
class = pc_ringworld_tech
name = 环行区段
orbit_angle = 180
orbit_distance = 45
size = 10
}
spawn_planet = {
class = pc_ringworld_seam
name = 环行区段
orbit_angle = 210
orbit_distance = 45
size = 10
}
spawn_planet = {
class = pc_ringworld_habitable
name = 宜居区段C
orbit_angle = 240
orbit_distance = 45
size = 10
}
spawn_planet = {
class = pc_ringworld_tech
name = 环行区段
orbit_angle = 270
orbit_distance = 45
size = 10
}
spawn_planet = {
class = pc_ringworld_seam
name = 环行区段
orbit_angle = 300
orbit_distance = 45
size = 10
}
spawn_planet = {
class = pc_ringworld_habitable
name = 宜居区段D
orbit_angle = 330
orbit_distance = 45
size = 10
}
}}

创建8个远恒星黑洞
effect = {
solar_system = {
spawn_planet = {
class = pc_black_hole
name = 1
orbit_angle = 0
orbit_distance = 300
size = 30
}
spawn_planet = {
class = pc_black_hole
name = 2
orbit_angle = 45
orbit_distance = 300
size = 30
}
spawn_planet = {
class = pc_black_hole
name = 3
orbit_angle = 90
orbit_distance = 300
size = 30
}
spawn_planet = {
class = pc_black_hole
name = 4
orbit_angle = 135
orbit_distance = 300
size = 30
}
spawn_planet = {
class = pc_black_hole
name = 5
orbit_angle = 180
orbit_distance = 300
size = 30
}
spawn_planet = {
class = pc_black_hole
name = 6
orbit_angle = 225
orbit_distance = 300
size = 30
}
spawn_planet = {
class = pc_black_hole
name = 7
orbit_angle = 270
orbit_distance = 300
size = 30
}
spawn_planet = {
class = pc_black_hole
name = 8
orbit_angle = 315
orbit_distance = 300
size = 30
}
}}

创建8个远恒星的理想城
effect = {
solar_system = {
spawn_planet = {
class = pc_city
has_ring = no
name = 1
orbit_angle = 0
orbit_distance = 215
size = 30
}
spawn_planet = {
class = pc_city
has_ring = no
name = 2
orbit_angle = 45
orbit_distance = 215
size = 30
}
spawn_planet = {
class = pc_city
has_ring = no
name = 3
orbit_angle = 90
orbit_distance = 215
size = 30
}
spawn_planet = {
class = pc_city
has_ring = no
name = 4
orbit_angle = 135
orbit_distance = 215
size = 30
}
spawn_planet = {
class = pc_city
has_ring = no
name = 5
orbit_angle = 180
orbit_distance = 215
size = 30
}
spawn_planet = {
class = pc_city
has_ring = no
name = 6
orbit_angle = 225
orbit_distance = 215
size = 30
}
spawn_planet = {
class = pc_city
has_ring = no
name = 7
orbit_angle = 270
orbit_distance = 215
size = 30
}
spawn_planet = {
class = pc_city
has_ring = no
name = 8
orbit_angle = 315
orbit_distance = 215
size = 30
}
}}


创建8个稍近一点的盖亚星球
effect = {
solar_system = {
spawn_planet = {
class = pc_gaia
has_ring = no
orbit_angle = 0
orbit_distance = 125
size = 30
reroll_deposits = yes
}spawn_planet = {
class = pc_gaia
has_ring = no
orbit_angle = 45
orbit_distance = 125
size = 30
reroll_deposits = yes
}spawn_planet = {
class = pc_gaia
has_ring = no
orbit_angle = 90
orbit_distance = 125
size = 30
reroll_deposits = yes
}spawn_planet = {
class = pc_gaia
has_ring = no
orbit_angle = 135
orbit_distance = 125
size = 30
reroll_deposits = yes
}spawn_planet = {
class = pc_gaia
has_ring = no
orbit_angle = 180
orbit_distance = 125
size = 30
reroll_deposits = yes
}spawn_planet = {
class = pc_gaia
has_ring = no
orbit_angle = 225
orbit_distance = 125
size = 30
reroll_deposits = yes
}spawn_planet = {
class = pc_gaia
has_ring = no
orbit_angle = 270
orbit_distance = 125
size = 30
reroll_deposits = yes
}spawn_planet = {
class = pc_gaia
has_ring = no
orbit_angle = 315
orbit_distance = 125
size = 30
reroll_deposits = yes
}
}}

创建8个恒星特别近的居住站
effect = {
solar_system = {
spawn_planet = {
class = pc_habitat
name = 1
orbit_angle = 0
orbit_distance = 25
size = 6
}
spawn_planet = {
class = pc_habitat
name = 2
orbit_angle = 45
orbit_distance = 25
size = 6
}
spawn_planet = {
class = pc_habitat
name = 3
orbit_angle = 90
orbit_distance = 25
size = 6
}
spawn_planet = {
class = pc_habitat
name = 4
orbit_angle = 135
orbit_distance = 25
size = 6
}
spawn_planet = {
class = pc_habitat
name = 5
orbit_angle = 180
orbit_distance = 25
size = 6
}
spawn_planet = {
class = pc_habitat
name = 6
orbit_angle = 225
orbit_distance = 25
size = 6
}
spawn_planet = {
class = pc_habitat
name = 7
orbit_angle = 270
orbit_distance = 25
size = 6
}
spawn_planet = {
class = pc_habitat
name = 8
orbit_angle = 315
orbit_distance = 25
size = 6
}
}}

科技:
灵能理论
research_technology tech_psionic_theory
整合式义体
research_technology tech_integrated_cybernetics
合成人
research_technology tech_synthetic_workers
灵能跃迁引擎
research_technology tech_psi_jump_drive_1
轨道居住站
research_technology tech_habitat_1
星门激活
research_technology tech_gateway_activation
星门建造
research_technology tech_gateway_construction
虫洞稳定(最好是遇到虫洞之后再用,听说之前用会导致一些遇到虫洞刷出的事件刷不出来)
纳米修复系统    
research_technology tech_nanite_repair_system
人造龙鳞甲
research_technology tech_dragon_armor
飞升理论
research_technology tech_ascension_theory
硅体转基因技术
research_technology tech_lithoid_transgenesis
植物体转基因技术
research_technology tech_plantoid_transgenesis
星神兽转基因技术
research_technology tech_leviathan_transgenesis


水之心飞升
activate_ascension_perk ap_hydrocentric

基因飞升 星神兽转基因技术 特质
缇扬绮
add_trait_species 1 trait_tiyanki
以太龙
add_trait_species 1 trait_drake_scaled”
虚空孶孽
add_trait_species 1 trait_voidling”

国家修正
鞭状移动(闪避+5%)
effect add_modifier={modifier=flagellating_movement}

已安抚晶态实体
event story.207
已安抚变形虫
event story.107


挖 破损的大门 坟,会出位面之魇,该星系变黑洞,星球破碎,击杀后局势选择中间选项 包好 ,就会开始位面之魇事件链,
开始是30%科研buff,过几年会有选项,不要选移除
控制台成功稳定的办法:
炸之前(已经有为时已晚+100%科研buff):
~打开控制台输入effect = {set_planet_flag = stabilized_horror}
然后再输入effect = {remove_planet_flag = black_hole_horror}
必然成功稳定。

懒人直接添加buff(选中殖民地):
effect add_modifier = { modifier = horror_stabilized }


修改星球大小 planet_size <数值> 修改选定星球的大小,如果是可居住星球(包括轨道居住地),也会改变地块数量。
随机生成地块(矿藏)·
effect = { reroll_deposits = yes }

添加星球
effect = {
solar_system = {
spawn_planet = {
class = pc_gaia
name = 盖亚
orbit_angle = 0
orbit_distance = 50
size = 30
reroll_deposits = yes
}}}

effect = {
solar_system = {
spawn_planet = {
class = pc_gaia
name = 盖亚
orbit_angle = 0
orbit_distance = 0.01
size = 30
reroll_deposits = yes
has_ring = no
}}}

注释:
class = pc_gaia #星球类型
name = 盖亚 #名字
orbit_angle = 0 #角度0-360
orbit_distance = 50 #和恒星距离
size = 10 #星球规模
reroll_deposits = yes #随机生成地块,可以不加没地块
class = random_non_colonizable #随机非宜居星球
class = ideal_planet_class #随机非宜居星球
has_ring = no #没有星环
行星轨道存档,再载入就会出现


移除星球

effect = { remove_planet = yes }
注释:

需要选定要移除的星球
如果是帝国最后一颗已殖民星球,则该帝国灭亡
6.上一条的命令组合成可以移除除恒星外星系内的所有星球

effect = {
every_system_planet = {
limit = { is_star = no }
remove_planet = yes
set_asteroid_belt = {
radius = 0
}
}}
注释:

需要选定星球
不会改变星系重力场内圈和外圈的大小
移除小行星带的方法是把小行星带半径设为0的障眼法
然后你就可以重新塑造星系内的星球或者巨构了


max_resources最大资源
finish_arc_stage挖坟下一层(选中星球,不是坟)
遗珍冷却
effect remove_modifier = { remove_modifier =relic_activation_cooldown}
星海共同体跳过冷却代码(再输一次取消)
skip_galactic_community_cooldowns
force_senate_vote直接进行参议院投票
end_senate_session直接结束参议院投票(出结果)
skip_galactic_community_cooldowns星海共同体无各种冷却时间(星海监管人可以直接通过会议、紧急措施、提出法案等)
skip_federation_cooldowns 联邦切换法律无冷却时间

effect = { change_pc = pc_gaia }盖亚
effect = { change_pc = pc_city }都市
effect = { change_pc = pc_ocean }海洋

effect = { reroll_deposits = yes }可以为所选星球重新生成矿藏
effect = { clear_blockers = yes }可以清理所选星球的障碍

加人口用
增长人口(有机体):

           grow_pops <种族ID> <增长数>

组装人口(机械体):

           build_pops <种族ID> <增长数>


移除石质
remove_trait_species 1 trait_lithoid
添加宜居性
add_trait_species 1 trait_pc_gaia_preference_terraforming盖亚+5%全产
add_trait_species 1 trait_pc_gaia_preference盖亚
add_trait_species 1 trait_pc_nuked_preference 死寂星球适应

add_trait_species 1 trait_hive_mind 添加蜂群思维
remove_trait_species 1 trait_cave_dweller 移除地底人特质

add_trait_species @ trait_void_dweller_1 虚空居者 增加专家和劳工产出
remove_trait_species @ trait_void_dweller_2 移除虚空居者的负面特性
(虚空居者这个不知道还有没有效)

修改超空间航道
给恒星添加标记(多个恒星选A)
effect = { solar_system = { set_star_flag = hypl_tar_temp } }
给选中恒星和标记恒星之间添加超空间航道
effect = { random_system = { limit = { has_star_flag = hypl_tar_temp } save_event_target_as = hypl_tar } solar_system = { add_hyperlane = { from = this to = event_target:hypl_tar } } }
删除选中恒星和标记恒星之间的超空间航道
effect = { random_system = { limit = { has_star_flag = hypl_tar_temp } save_event_target_as = hypl_tar } solar_system = { remove_hyperlane = { from = this to = event_target:hypl_tar } } }
删除恒星标记(改完不删可能会出bug)
effect = { solar_system = { remove_star_flag = hypl_tar_temp } }

简单的remove_megastructure只能删除巨构,移除后该星球还是不能造,得把巨构的flag删掉才行。下面放代码
先选中巨构,控制台粘贴并执行
effect = { remove_megastructure = THIS }
再选中星球,控制台粘贴并执行
effect = {
remove_planet_flag = megastructure
remove_planet_flag = has_megastructure
if = { limit = { has_planet_flag = giga_mega_event_occured_recently } remove_planet_flag = giga_mega_event_occured_recently }
if = { limit = { has_planet_flag = giga_under_repair } remove_planet_flag = giga_under_repair }
}

检查未觉醒的机械堕落是不是疯的:
effect random_country = { limit = { has_civic = civic_custodian_directives } if = { limit = { has_country_flag = fallen_machine_empire_awaken_1 } custom_tooltip = "zhengchang" } else_if = { limit = { has_country_flag = fallen_machine_empire_awaken_2 } custom_tooltip = "fengle" } }
显示zhengchang就是没疯,会觉醒成最终防御矩阵帮你打肃正;显示fengle就是疯了,觉醒后会失控;都没显示就是你这局没机械堕落,或者他已经觉醒了。


将未觉醒的机械堕落变成正常的:
effect random_country = { limit = { has_civic = civic_custodian_directives } remove_country_flag = fallen_machine_empire_awaken_2 set_country_flag = fallen_machine_empire_awaken_1 }
将未觉醒的机械堕落变成疯的:
effect random_country = { limit = { has_civic = civic_custodian_directives } remove_country_flag = fallen_machine_empire_awaken_1 set_country_flag = fallen_machine_empire_awaken_2 }


检查L星门会开出什么:
effect if = { limit = { has_global_flag = gray_goo_crisis_set } custom_tooltip = "jiandui"
} else_if = { limit = { has_global_flag = dragon_season } custom_tooltip = "long" } else_if = { limit = { has_global_flag = gray_goo_empire_set } custom_tooltip = "guojia" }
显示jiandui就是灰蛊舰队;显示long就是纳米龙;显示guojia就是纳米机器人国家;都没显示就是什么都没有,科研船在L星团扫描星球类型为纳米机器人世界的球有6%的概率出灰风异常,选中正在扫描的纳米星球输add_anomaly disco_gray_cat加灰风事件异常


在开L星门前修改门里会出的东西:
灰蛊舰队:effect if = { set_global_flag = gray_goo_crisis_set set_global_flag = active_gray_goo }
纳米龙:effect set_global_flag = dragon_season
纳米国家:effect set_global_flag = gray_goo_empire_set
什么也没有:effect if = { remove_global_flag = gray_goo_crisis_set remove_global_flag = active_gray_goo remove_global_flag = dragon_season remove_global_flag = gray_goo_empire_set }


当L星门里面什么都没有的时候,只会打开最开始的门,剩下的L门会随着时间的推移逐渐解锁(每1~2年随机开一个门),单人读档在没开门的星系输入控制台命令强行激活
effect solar_system = { random_system_megastructure = { limit = { is_megastructure_type = lgate_base NOT = { has_megastructure_flag = lgate_activated } } activate_gateway = this set_megastructure_flag = lgate_activated } }
Last edited by 陈霖; Oct 28, 2023 @ 7:24pm