Garry's Mod

Garry's Mod

Primitive
 This topic has been pinned, so it's probably important
Nakkitsunami Jul 27, 2022 @ 2:12am
Bug reports
I'll start listing things i've found here, anyone else can do so as well
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Showing 1-15 of 59 comments
Nakkitsunami Jul 27, 2022 @ 2:16am 
in the model "rail_slider", category "Flange" unchecking "front left" hides all of the corner things instead of front left corner, the rest of the corners seem to work just fine
Nakkitsunami Jul 27, 2022 @ 2:39am 
managed to crash my game by editing the default cube, needs more testing
shadowscion  [developer] Jul 27, 2022 @ 4:31am 
Originally posted by Naki:
managed to crash my game by editing the default cube, needs more testing

wut
shadowscion  [developer] Jul 27, 2022 @ 5:09am 
Originally posted by Naki:
in the model "rail_slider", category "Flange" unchecking "front left" hides all of the corner things instead of front left corner, the rest of the corners seem to work just fine

fixed
Nakkitsunami Jul 27, 2022 @ 8:15am 
yeah about the crash, i got no clue what i did tbh, i was messing around with the sliders in the cube settings, i remember that i made the top of the cube to be a sharp edge and then the other ends i made to be far out, then i think i changed the size on x axis maybe and my game crashed
shadowscion  [developer] Jul 27, 2022 @ 8:19am 
i sent a steam message about how to track the cause
Rozy Cosmic Jul 27, 2022 @ 4:09pm 
i found hitbox bug: when i mirror primitive by Precision Alignment with duplication, duplicated primive loses hitbox and i cant fix this
shadowscion  [developer] Jul 27, 2022 @ 4:23pm 
huh, you're right
Last edited by shadowscion; Jul 27, 2022 @ 4:23pm
shadowscion  [developer] Jul 27, 2022 @ 4:51pm 
the good news is stacking works in an older version so i just have to track down what got changed
<SLAUGH7ER> Jul 28, 2022 @ 3:23am 
@shadowscion
greetings your addon has a very minor collision with permaall's duplicator system in which the player does exist when permaall spawns the dupe

if you wish you with to fix this its super easy
lua\primitive\core\util.lua >> line 53
replace
ply:AddCount( "Props", ent )
with
if IsValid(ply) then ply:AddCount( "Props", ent ) end

besides from that great job
shadowscion  [developer] Jul 28, 2022 @ 6:57am 
Not sure what that tool is but I see no harm in fixing that line, thanks for the heads up.
DavXXXid Jul 29, 2022 @ 12:30am 
Putting a primitive in water causes the game to freeze
shadowscion  [developer] Jul 29, 2022 @ 5:20am 
Originally posted by DavXXXid:
Putting a primitive in water causes the game to freeze

That's upsetting, but I'll need more information because I couldn't reproduce this. I just tested it in a local game, on my dedi, and on a random server... couldn't crash it.

I've tried basically everything I can think of to induce a water crash, including:

- several different maps
- editing while under water
- placing welded, parented primitives in water
- setting the weight really low, really high
- pasting a dupe under water
- placing minimum and maximum scale primitives in water
- disabling sv_crazyphysics
- 64 bit branch
- 32 bit branch
- factory resetting gmod
- multicore on/off

Nothing has done it for me.
Last edited by shadowscion; Jul 30, 2022 @ 7:33am
Agent2583 Jul 29, 2022 @ 1:59pm 
Game will crash when a primitive item goes into water.
shadowscion  [developer] Jul 29, 2022 @ 2:10pm 
Originally posted by Agent2583:
Game will crash when a primitive item goes into water.

Like I said above, I need more information.

What map?

Were you on a server?

What shape?

What settings?

Do you have a .txt crash dump file ?
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