Call of Duty: Black Ops III

Call of Duty: Black Ops III

The Damned of the Moor III
Bochs Dec 20, 2023 @ 11:04pm
[SOLVED] "Lack of Co-ordination" quest is probably broken
I've tried doing this quest twice now and both times I've gotten stuck at this part. I've read that you need to go through all four teleporters before this can work, and I've gone through them at least two dozen times only to never have the teleporters shut off and enable this step. I have most certainly put all of the clocks down, and each teleporter is definitely active: Cafeteria behind the electric wall, Cell Block key room, Cellar teleporter and Reception buildable teleporter. I even went through Observation teleporter a few times for good measure, still no luck. Has anyone happened upon a solution?

I've been playing with the All-Around Enhancement add-on, so next time I attempt this quest I'll do it without and see if that makes a difference. If anyone has any input on that, that would also be swell.
Last edited by Bochs; Dec 21, 2023 @ 3:51pm
< >
Showing 1-1 of 1 comments
Bochs Dec 21, 2023 @ 3:49pm 
Seems to be working. From what I can tell, it seems to be that a new round has to pass for it to go. I feel bad for my crawler friend... but at least it's working now. It's not in any of the guides, so keep that in mind: For Lack of Co-ordination to start, you NEED to let a round pass. It's definitely convenient and a classic strat to keep one alive, but evidently it won't work.
Last edited by Bochs; Dec 21, 2023 @ 3:50pm
< >
Showing 1-1 of 1 comments
Per page: 1530 50