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Thanks so much for playing my room and flagging this! You are totally right, and I just updated the password in the room and walkthrough to your suggestion, which PrincessBrit also flagged but I didn't see until just now.
What happened here (a cautionary tale, haha): The cipher was originally "A = 3", which would make the lock password 1-2-4-5-6. But during closed beta play testing, Khadgar guessed that P = 1 (which it was) before finding the cipher, and solved it that way. Which was bad lol. So I increased everything by 1, making the cipher "A = 4", and the password became 2-3-5-6-7. But! I forgot about the dice and that my code only uses digits 1-6, even if it is transposed up or down. So, it should have been 2-3-5-6-1, as you noted. And now it is! :)
When working with the combination lock / calendar. I am unable to go back to see the cover. I'm locked between 2 calendar pages: Jan-Apr & May-Aug. Had to come here for the year hint.
UPDATE: This should be fixed now. The calendar pages naturally block each other's colliders even without toggling with activators, so I deleted those which seems to eliminate this issue.
I actually have pretty low fps when in Room Editor, haha. My room is kind of a mess, and somehow I'm surprised everything still kind of works. It's a bit of a shock when you see it behind-the-scenes for the first time! Feel free to poke around. If you want to go into more of a debug mode, you can disable the diagonally-oriented activator from auto-starting that is in the top left corner of the main checkerboard stack. This will give you access to all the testing buttons. Works best with CTRL + Play button. Note you'll still need to manually toggle the phone using the button by the kitchen sink, if you start from levels 5-7. I don't have a skip to 8 or 9.
Great question on the nebula projector + sound! I had to go back into my room to remind myself how this works. It's kind of a cool hack - you are correct the projector turnable only outputs 0-39...I set the sound lock to a password of 40, and then set it to Negate so that when any digit 0-39 is sent to it, it unlocks and triggers the sound, which also allows it to unlock repeatedly when any turnable digit is sent to it. I could have used anything other than 0-39 instead of 40, but I thought 40 was cheeky. :)
Here's a bit more context for this hack.[discord.com]
It's also the reason I gave players the "Definitely Not a C4 Bomb" unstuck button - even if relatively rare, there's always a chance you can get stuck for some reason I didn't anticipate or can't solve for, so it's nice to have an emergency button on hand.
Thanks for giving it another shot though. It should go quite a bit faster your second time through. I can also try to make the C4 button / functionality a little more obvious too.
Just curious, were you in single player or multiplayer? I know there are issues with pickables in multiplayer that unfortunately I can't solve for, but I haven't heard of any issues like this in single player. I will let Pine know about this to see if they can fix it.
Thanks for checking out my room, and sorry to hear that you got stuck! Did you pick up the lollipop? The photo with the lollipop is supposed to disappear when the lollipop is picked up.
If you picked up the lollipop and the photo didn't disappear, that sounds like desync or an issue with the Activator that controls the photo's visibility and toggles the slot in that position.
Unfortunately, both of these are out of my control and something that only Pine Studios can fix. I know they are looking into making Activators more stable.