Escape Simulator

Escape Simulator

INSIDE: Escape Simulator Edition
 This topic has been pinned, so it's probably important
Franch  [developer] Jun 10, 2022 @ 4:39am
Known Issues, Bug Reports, and Feedback
If you find any unreported bugs, or have any other suggestions on how to make my INSIDE escape room better, please let me know!

Credit to Zesty Mordant for this "Known Issues" concept/format, which I blatantly copied from The Devilish Diorama, with permission

KNOWN ISSUES (July 3, 2022):

Major
🍑Issue 1: In Multiplayer, some custom pickable items only work for the Host or the first player to touch the item.
🤷‍♂️Status: Unfixable by me; hopefully Pine can investigate Inventory compatibility for Multiplayer Community Rooms
💡Workaround: I have added workarounds for the matchbox and tape measure. Only the Host should use the phone and nebula projector, or the first player to pick it up.

Minor
🥕Issue 1: Very rarely, the walls can desync when transitioning from one lighting scheme to another.
Status: Still not 100% sure what is causing this or how to reproduce it consistently; desync is a known issue in multiplayer, and the Visibility Activators I am using to control the room swaps are also known to be buggy. I could potentially trigger Activators more than once to increase the chances of getting them to stick, but hoping that Pine can increase the stability of these on the backend.
💡Workaround: If multiple walls are showing up at the same time and you are getting Z-fighting (you will know it when you see it!), try toggling the lights a few times, or just continue until an automatic lighting reset happens. Usually one or both of these will fix the issue.

🎡Issue 2: Music can cut off early, if new music is triggered while music is already playing.
🤷‍♂️Status: Largely unfixable by me; I have added some logic, but the underlying issue is that music is automatically set to loop and the only way to stop it is to trigger a different music file. But if you start an empty timer when the music starts playing with the same duration as the music file, and then use that to trigger a silent music file to start playing when the first music file completes its first run to keep it from looping, that "kill switch" can interrupt other music if you don't have extra logic to disable those kill switches. The best solution here would be for Pine to introduce a Checkbox on Music logic items, allowing them to be set to not loop. Then no problematic logic is required. :)
💡Workaround: Don't trigger new music while other music is playing. But, if it is your first time through the room, you can't know which interactable items will trigger music, so that's not really a fair Workaround! If you must know, they are: Season 6 Blacklist Blu-ray, Live-Action Lion King Blu-ray, GTA V game, Bugles bag, iMessages app, Meditation app, and Calendar. SOCKO triggers audio, but it plays as sound rather than music. If you're on a speed run, the other music files that play when you solve certain puzzles shouldn't interrupt each other. In theory anyway.

🎟️Issue 3: Music for iMessages app and Mediation app can occasionally loop repeatedly
🛠️Status: This is a side effect of the issue above with looping music, but I have been tweaking this and it seems to be less common now. For about the 10th time haha. My kill switch is getting disabled, and I need to upgrade the logic to tell it when to trigger.
💡Workaround: As soon as you trigger another music item, this looping will stop; in the short term, you can lower your Music volume if it is annoying

☃️Issue 4: Animations for Tape measure and nebula projector don't play smoothly in Examine mode, most of the time
🤷‍♂️Status: Unfixable by me; the animations play smoothly outside of Examine mode (as a player, you are not able to do this since the Collider is disabled, but I have tested it extensively), so it is something unique to Examine mode not handling animations smoothly. Hopefully Pine can investigate.
😿Workaround: None; just try to imagine how you think it should look, and then pretend that's what you are seeing lol

🎤Issue 5: While rare, occasionally the nebula projector combination lock gets misaligned and will not recognize the correct combination.
🤷‍♂️Status: Largely unfixable by me, because this seems to be more related to framerates and desync than the underlying logic.
💡Workaround: I have added a blue "SKIP" button that appears if the incorrect combination is entered. Feel free to use it if you get stuck.

🥑Issue 6: While rare, during Puzzle 9 it is possible to break the slider puzzle on the phone if you click the sliders too quickly, or if something misfires.
👌Status: Largely unfixable by me, because you can't currently disable colliders on interactable items in Examine mode, which you would need to do to make it so you couldn't click on the sliders while they are animating. It may be possible to instead use locks that ignore button presses briefly during the animation, which is how the light switches work, but but I'm hesitant to go back under the hood here since there is a good chance I will just make it worse. And, fortunately there are two perfectly adequate workarounds below.
💡Workaround: Either don't click the sliders too quickly, or hit the Red "SKIP" button when it shows up at the top of the phone after a brief delay

Fixed
See Change Notes
Last edited by Franch; Jul 3, 2022 @ 8:16pm
< 1 2 >
Showing 1-15 of 26 comments
Drante Jun 11, 2022 @ 10:29am 
On 7/9 when looking at the number to enter for the combination, the dice face with a single dot is lined up with M when A is lined up with 4, but the final number you need to enter on the lock is 7 and not 1. I needed to check the Hints/Guide to find the correct combination to continue.
Franch  [developer] Jun 11, 2022 @ 11:08am 
Originally posted by Drante:
On 7/9 when looking at the number to enter for the combination, the dice face with a single dot is lined up with M when A is lined up with 4, but the final number you need to enter on the lock is 7 and not 1. I needed to check the Hints/Guide to find the correct combination to continue.

Thanks so much for playing my room and flagging this! You are totally right, and I just updated the password in the room and walkthrough to your suggestion, which PrincessBrit also flagged but I didn't see until just now.

What happened here (a cautionary tale, haha): The cipher was originally "A = 3", which would make the lock password 1-2-4-5-6. But during closed beta play testing, Khadgar guessed that P = 1 (which it was) before finding the cipher, and solved it that way. Which was bad lol. So I increased everything by 1, making the cipher "A = 4", and the password became 2-3-5-6-7. But! I forgot about the dice and that my code only uses digits 1-6, even if it is transposed up or down. So, it should have been 2-3-5-6-1, as you noted. And now it is! :)
Last edited by Franch; Jun 11, 2022 @ 11:20am
Solenya Jun 13, 2022 @ 4:26pm 
Love the room so far.

When working with the combination lock / calendar. I am unable to go back to see the cover. I'm locked between 2 calendar pages: Jan-Apr & May-Aug. Had to come here for the year hint.
Franch  [developer] Jun 13, 2022 @ 4:53pm 
Originally posted by Solenya:
Love the room so far.

When working with the combination lock / calendar. I am unable to go back to see the cover. I'm locked between 2 calendar pages: Jan-Apr & May-Aug. Had to come here for the year hint.
Thanks so much for the feedback! I haven't seen this particular issue before. I'll check it out though...perhaps I broke this in the process of changing something else.

UPDATE: This should be fixed now. The calendar pages naturally block each other's colliders even without toggling with activators, so I deleted those which seems to eliminate this issue.
Last edited by Franch; Jun 15, 2022 @ 4:00pm
ezKill42 Jun 15, 2022 @ 4:45pm 
Friendly note: Hi Franch, hope you don't mind..I got curious & went into editor to look at Nebula projector. You must have a machine x10 more powerful than mine:) I had some issues moving around(lag) & selecting the item I wanted! I cldn't really find everything I wanted but did see this & question: You have a lock near the projector shelf called "Lock-Play dial click sound". It has a single PW which is connected to the Nebula 'turntable' & is set to 40. Isn't the top number you can get out of the dial = 39? (bcuz 0 is the 1st number) This may not be important but it made me wonder. Thanx for your time!
Franch  [developer] Jun 15, 2022 @ 5:03pm 
Originally posted by ezKill42:
Friendly note: Hi Franch, hope you don't mind..I got curious & went into editor to look at Nebula projector. You must have a machine x10 more powerful than mine:) I had some issues moving around(lag) & selecting the item I wanted! I cldn't really find everything I wanted but did see this & question: You have a lock near the projector shelf called "Lock-Play dial click sound". It has a single PW which is connected to the Nebula 'turntable' & is set to 40. Isn't the top number you can get out of the dial = 39? (bcuz 0 is the 1st number) This may not be important but it made me wonder. Thanx for your time!

I actually have pretty low fps when in Room Editor, haha. My room is kind of a mess, and somehow I'm surprised everything still kind of works. It's a bit of a shock when you see it behind-the-scenes for the first time! Feel free to poke around. If you want to go into more of a debug mode, you can disable the diagonally-oriented activator from auto-starting that is in the top left corner of the main checkerboard stack. This will give you access to all the testing buttons. Works best with CTRL + Play button. Note you'll still need to manually toggle the phone using the button by the kitchen sink, if you start from levels 5-7. I don't have a skip to 8 or 9.

Great question on the nebula projector + sound! I had to go back into my room to remind myself how this works. It's kind of a cool hack - you are correct the projector turnable only outputs 0-39...I set the sound lock to a password of 40, and then set it to Negate so that when any digit 0-39 is sent to it, it unlocks and triggers the sound, which also allows it to unlock repeatedly when any turnable digit is sent to it. I could have used anything other than 0-39 instead of 40, but I thought 40 was cheeky. :)

Here's a bit more context for this hack.[discord.com]
Last edited by Franch; Jun 15, 2022 @ 5:14pm
namo_krub Jun 17, 2022 @ 5:14pm 
When the scene changes in the last moment. I stuck with the microphone stand and couldn't walk. Looks like because the position of object changes to the same as player position.
Franch  [developer] Jun 17, 2022 @ 5:20pm 
Originally posted by namo_krub:
When the scene changes in the last moment. I stuck with the microphone stand and couldn't walk. Looks like because the position of object changes to the same as player position.
Sorry that you got stuck! Yes, while rare it is possible to get stuck when the various props move around. I actually disable the obstacles for the chair and piano for a few seconds each time they move to give players a chance to move away from them in the new positions, but I didn't do this for the mic stand. I can add that in my next update...thanks for the suggestion!

It's also the reason I gave players the "Definitely Not a C4 Bomb" unstuck button - even if relatively rare, there's always a chance you can get stuck for some reason I didn't anticipate or can't solve for, so it's nice to have an emergency button on hand.
Last edited by Franch; Jun 17, 2022 @ 5:23pm
namo_krub Jun 17, 2022 @ 5:34pm 
Oh!! That was my fault. I forgot the C4 that I could use for a quick fix. I have already restarted the game instead. :er_sad:
Franch  [developer] Jun 17, 2022 @ 5:37pm 
Originally posted by namo_krub:
Oh!! That was my fault. I forgot the C4 that I could use for a quick fix. I have already restarted the game instead. :er_sad:
I wouldn't say that it is your fault at all...you had no idea the mic stand was going to attack you! 🎤

Thanks for giving it another shot though. It should go quite a bit faster your second time through. I can also try to make the C4 button / functionality a little more obvious too.
Sweetktea Jun 18, 2022 @ 5:26am 
When trying the combination lock on the nebula projector, the lock animation froze, so I used the "skip" button you programmed in to get past a potential desync. However, when I ended examine mode, it started duplicating the projector in the inventory tray endlessly and wiped out all other items I was holding (including puzzle pieces). Don't know if it was an error caused by a desync or something with the "skip" function, but I ended up having to completely exit and restart. Love the theme and nods to Inside though. Great work!
Franch  [developer] Jun 18, 2022 @ 10:38am 
Originally posted by Sweetktea:
When trying the combination lock on the nebula projector, the lock animation froze, so I used the "skip" button you programmed in to get past a potential desync. However, when I ended examine mode, it started duplicating the projector in the inventory tray endlessly and wiped out all other items I was holding (including puzzle pieces). Don't know if it was an error caused by a desync or something with the "skip" function, but I ended up having to completely exit and restart. Love the theme and nods to Inside though. Great work!
Sorry to hear that you were having issues with the nebula projector and other pickable items, and had to restart! Thanks for letting me know. I'm glad that you enjoyed my room in spite of this.

Just curious, were you in single player or multiplayer? I know there are issues with pickables in multiplayer that unfortunately I can't solve for, but I haven't heard of any issues like this in single player. I will let Pine know about this to see if they can fix it.
Last edited by Franch; Jun 18, 2022 @ 10:42am
AussieDan Jun 20, 2022 @ 12:19pm 
During 6/9, The photo of Bo with the lollipop got stuck on the shelf and we couldn't move it in order to place the required objects in sequence as it was in the way.
Franch  [developer] Jun 20, 2022 @ 12:31pm 
Originally posted by AussieDan:
During 6/9, The photo of Bo with the lollipop got stuck on the shelf and we couldn't move it in order to place the required objects in sequence as it was in the way.

Thanks for checking out my room, and sorry to hear that you got stuck! Did you pick up the lollipop? The photo with the lollipop is supposed to disappear when the lollipop is picked up.

If you picked up the lollipop and the photo didn't disappear, that sounds like desync or an issue with the Activator that controls the photo's visibility and toggles the slot in that position.

Unfortunately, both of these are out of my control and something that only Pine Studios can fix. I know they are looking into making Activators more stable.
bananenbroek4 Jun 23, 2022 @ 7:35pm 
In puzzle 8/9, I had to activate the red laser for the puzzle to be completed even though the puzzle requires that no lasers should be active.
< 1 2 >
Showing 1-15 of 26 comments
Per page: 1530 50