Stellaris

Stellaris

CheatMod
Finleyl  [developer] May 14, 2022 @ 11:08am
SUGGESTIONS FOR IMPROVING THE CHEAT MOD
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Showing 1-15 of 21 comments
davidlazaro242 May 14, 2022 @ 12:38pm 
research the technologies of the fallen empires without defeating them
davidlazaro242 May 14, 2022 @ 12:40pm 
give you resources or ships that you can ask for in the menu
Finleyl  [developer] May 14, 2022 @ 12:48pm 
Originally posted by davidlazaro242:
give you resources or ships that you can ask for in the menu


Originally posted by davidlazaro242:
research the technologies of the fallen empires without defeating them

Accepted
Alkarath_38_49 May 22, 2022 @ 8:07am 
Add more envoys
Finleyl  [developer] May 22, 2022 @ 9:00am 
Originally posted by Alkarath_38_49:
Add more envoys

Added
Bob-Engelbert Jun 3, 2022 @ 12:02pm 
If you do something like

Army_strength_1 = {
length = -1

potential = {
is_ai = no
OR = {
AND = {
has_edict = Menu_Toggle
has_edict = Army_strength
}
has_edict = Army_strength_1
}
}

then you can collapse the cheat menu without the edicts disabling themselves.
Finleyl  [developer] Jun 3, 2022 @ 11:10pm 
Originally posted by H Con:
If you do something like

Army_strength_1 = {
length = -1

potential = {
is_ai = no
OR = {
AND = {
has_edict = Menu_Toggle
has_edict = Army_strength
}
has_edict = Army_strength_1
}
}

then you can collapse the cheat menu without the edicts disabling themselves.

Is this necessary? I can prepare an update
Bob-Engelbert Jun 4, 2022 @ 3:40am 
Originally posted by Finleyl:
Is this necessary? I can prepare an update

The reason I suggest this is because as the mod is rn, the edicts screen gets very cluttered. If you want a single cheat edict to be active you need about 18 edicts to be in the screen. That's a lot of edicts. It gets worse the more cheats you want active, as each individual cheat means 5 more edicts show up.
Finleyl  [developer] Jun 4, 2022 @ 6:59am 
Originally posted by H Con:
Originally posted by Finleyl:
Is this necessary? I can prepare an update

The reason I suggest this is because as the mod is rn, the edicts screen gets very cluttered. If you want a single cheat edict to be active you need about 18 edicts to be in the screen. That's a lot of edicts. It gets worse the more cheats you want active, as each individual cheat means 5 more edicts show up.
Added
soradana Jun 4, 2022 @ 8:06pm 
Can you add
planet_decision_enact_speed_mult
to building cheats?
Finleyl  [developer] Jun 5, 2022 @ 3:09am 
Originally posted by soradana:
Can you add
planet_decision_enact_speed_mult
to building cheats?
Added
Xeropeido Jun 10, 2022 @ 6:27pm 
can you add workspace in cheatbuildings?
Finleyl  [developer] Jun 11, 2022 @ 1:36am 
Originally posted by Gato Sniper!:
can you add workspace in cheatbuildings?

Added:
10/10/10/10/100
KingVinoda Nov 4, 2022 @ 2:30pm 
I would like to have an undo button for changing planet sizes, sometimes I hit it by mistake and I gotta deal with a size 50 planet I didn't want.
Finleyl  [developer] Nov 29, 2022 @ 9:33am 
Originally posted by KingVinoda:
I would like to have an undo button for changing planet sizes, sometimes I hit it by mistake and I gotta deal with a size 50 planet I didn't want.
Hi, I think it's possible, but I won't be able to implement it
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