Call of Duty: Black Ops III

Call of Duty: Black Ops III

Reaper Collection v1.114
 This topic has been pinned, so it's probably important
LogisticalReaper  [developer] May 9, 2022 @ 1:44am
CURRENT PLANNED FEATURES
this is a list of things planned for future updates for this mod. there is no time frame currently for when these features may come as bug fixes are priority
not everything here may make it, some may get cut or altered and list may get extended through development
many suggestions have been taken into mind to overall make this a better mod

i appreciate all the feedback so far!

powerup menu
-free perk powerup
-perk slot powerup
-perk upgrade powerup
upgrade a random owned perk
-bo4 max ammo refills ammo clip
-carpenter repair shield

rayzorback weapon
full auto raygun with a wunderwaffe like alt fire

zombie counter
simple zombie counter, can move it between different parts of the screen

auto upgrade perk cheat
perks obtained by any means will auto upgrade to their double buy version if available

random gums from machine
every gobblegum machine purchase gives random gums instead of pack ones

cold war tombstone perk
will be in place of bo2 tombstone and who's who

repairman rum perk
classic perk from my WaW mods, a perk based around repairing barricades with a rework
-instant repair speed, double repair points, when a board is ripped off, cause a small explosion
-Double Buy: repaired boards will be upgraded and take twice as long to tear down, carpenter gets all effects
if player who picked it up has the perk

add missing official perk machines
machines not on the map, like electric cherry, deadshot etc

add missing official perks
add perks not normally on that map, should be just SOE and the giant

extra perk locations
more locations for most stock maps depending on map size

extra perks using map perk locations
extra perks will use perks already on the map for randomizing locations, intended for custom maps
3 modes for this
-off
-limited
will not use "essential" perk locations like quick revive or juggernog, but will use lesser wanted
perks like mule kick and deadshot
-all

perk icon styles
change the look of the perk icons

cold war perk machines
change perk machines into their Cold War versions

cold war wonderfizz
a random perk location will instead have Cold Wars wonderfizz, it will remain here for the rest of the game

chaos mod custom map effects
support for custom mappers to add in effects to the chaos mod while playing on their maps. will also effect
standalone version

gungame, sharpshooter gamemodes

deprived gamemode
competitive co-op gamemode where you an open a menu and purchase chaos mod like effects on your "teammates"
final option in the list when purchased will end the game and crown you as the winner

perks of attrition gamemode
solo or competitive gamemode where you have all perks, after X kills a perk is taken, your goal is to loose
all your perks. downing will always auto revive you and give back every perk. this will filter to any perk
currently enabled. gobblegums will be disabled

different weapons
at the moment i can not make weapons an option without overriding every maps weapons with a single set of
weapons, the purpose of this mod is to allow any changes to be optional. weapons need to be loaded at the
launch of a map, and settings can not be obtained until post launch. weapon options are not ruled out but
at the moment will not be coming
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Showing 1-15 of 20 comments
LogisticalReaper  [developer] May 9, 2022 @ 10:40pm 
list of current planned features for future updates
vuflub_ May 10, 2022 @ 3:39pm 
Epic
Rinn May 12, 2022 @ 1:00am 
hey idk if you will see this but to add to the add missing official perks section origins does not have a double tap, deadshot, electric cherry, and widows wine machine so you cannot upgrade them
Biglesworth75 Jul 24, 2022 @ 12:57am 
If I may make a suggestion can you add the feature to have one gobble gum in every slot or the same one I should say. I haven't seen any mod on the workshop done it yet and it seems easy. I don't have the time to make it myself, other than that though i would say the mood is good.
Lerrycapetime Aug 8, 2022 @ 4:32pm 
Can I suggest a troll gobblegum that spawns a random boss type enemy or maybe the current map boss? Would love to do this for Das Herrenhaus
Connor Oct 4, 2022 @ 6:55pm 
would you be able to add a perk like dead-eye dew drops from IW zombues?
gigabowser20 Dec 21, 2022 @ 5:14pm 
Looks like a lot of these have been implemented now which is cool! Wondering if the cold war wonderfizz ist still being planned? I also second the above person, dewdrops (along
With trailblazers and change chews) would be cool
gigabowser20 Jan 8, 2023 @ 4:12pm 
Adding onto my last post, I think deadeye and change chews could be combined into a new perk. The base version would remove or at least reduces recoil and have the bonus damage after ads, and the double buy could cause the aoe effect on headshot kills, if making it random is to much then just a kill effect would be good

As for trailblazers, we have to phd sliders so maybe to make them more unique one could have the damaging slide trail effect. The purple one already has a trail effect on screen that doesn't do anything so maybe that could be used.

Otherwise all other perks already have an equivalent so no issue there
Duck Mar 8, 2023 @ 2:34am 
Would be cool to have an indicator for how many perk slots are available, especially if you have the perk slot powerup and/or got chaos mode on.
Might be cool to have an option to control how many times per round a player can hit the box?
I had a suggestion that came to mind, that I couldn't really contact you any other way besides here.

Is it possible to modify the Mule-Kick perk to give you a Fourth Weapon Slot, and even to go so far as to allow you to have 8 weapon slots total at this stage of your mod?

Essentially 2 boxes you could only select one of (one for "4", one for "8") to give you that option for more weapon slots.

and would it also be feasible, to implement the Multi-PAP system from Black Ops 4 Zombies into your collection as well (seen in the All-Around Enhancement Mod for this game) that goes from 4 levels after the initial Pack-A-Punching of a weapon?
Last edited by 󠀡Air Ray Phalanx; May 12, 2023 @ 8:54am
Any Chance you can make A version on this mod with World at war/World War 2/ Vangaurd Weapons cause I love weapons from ww1-ww2 era
OblivionSoldier Jan 16, 2024 @ 1:19pm 
Hey, I'm not sure if this be doable, but would be awesome to see some weapons from F.E.A.R, Halo or Destiny added in, certain ones being extra wonder weapons. I would imagine make them box exclusive to avoid conflicts, but im no modder so not entirely sure if that'd be the case.
Chafe Ass Jan 19, 2024 @ 10:14am 
Originally posted by logistical Reaper:
list of current planned features for future updates
I wanted to say i love this mod, im not sure if you are working on this anymore but i would love to see a form of CO-OP pause. TYSM <3
more curiosity than anything else, but would it be possible to add weapon kit customization similarly to All Around Enhancement? Hope it would be possible as that would be cool asf
BoneIdle00 Nov 5, 2024 @ 6:36pm 
I'm unsure if this mod is updated or supported anymore, but please consider:

- Co-Op Pause
- Bots
- BO Cold War Wunderfizz (This would probably be extremely difficult given the number of perks in the mod)
- Ability to drop or swap guns with another player

It'd be great to see a mash-up of both this mod and All-Around Enhancement, taking elements of the pause during co-op and other bits.
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