Garry's Mod

Garry's Mod

Advanced Bone Tool
E7ajamy Jun 8, 2019 @ 1:01pm
very small issue but it's very annoying, the translation!
so, i had an idea to increase the values for each axis for each feature, which they are :
rotation, position (translation) and scale.

so, i found the location of that lua file, and i've started to take a look, read what each line means what explains (i don't have knowledge for lua files, but i was guessing something in each line).

then it went, i've change the value for the rotation and for the min and max values to -360 to 360 instead of 180.

suddenly, the tool worked like a charm and the increasing went well and worked great!

so, i decided to continue on the scale, and for the min i set it to 0 and for the max i set it more than 360.

and again, it worked like a magic, no error tool messages or any issue has poped, which left a good sign.

then there it went, i went to the position (translation), i increased the mix and max from 128 (which is the default) into 360.

but then, i start to sweat that moment.

i tested the position value and moved the slider into 360, but then the bone of the prop stopped moving at 128, which is the default.

this part has really annoyed me for 1 hour and i started to cry for some reason.

so, dear creators and inventor of this amazing tool, if you have time to fix this issue. please do, i would really appreciate your hard work on those lua files for this tool, it's been a while and the tool didn't have any issue.

so the only main issue for the tool is the position default values, try to find a way to increase it more and having no limit just like the other features.

note : " i tried to make the changes with the joint tool too, but it was the same process and the issue still the position default values, which is 128"

thank you for reading this, and i wish you the good and best luck! ^_^

please let me know if anything happend !
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Showing 1-3 of 3 comments
Deese Nutz Dec 24, 2019 @ 1:31pm 
I'm more concerned with how you were able to get the model to move at all.
76561199444131364 Dec 31, 2022 @ 8:24am 
Originally posted by E7ajamy (cursed home, trapped):
so, i had an idea to increase the values for each axis for each feature, which they are :
rotation, position (translation) and scale.

so, i found the location of that lua file, and i've started to take a look, read what each line means what explains (i don't have knowledge for lua files, but i was guessing something in each line).

then it went, i've change the value for the rotation and for the min and max values to -360 to 360 instead of 180.

suddenly, the tool worked like a charm and the increasing went well and worked great!

so, i decided to continue on the scale, and for the min i set it to 0 and for the max i set it more than 360.

and again, it worked like a magic, no error tool messages or any issue has poped, which left a good sign.

then there it went, i went to the position (translation), i increased the mix and max from 128 (which is the default) into 360.

but then, i start to sweat that moment.

i tested the position value and moved the slider into 360, but then the bone of the prop stopped moving at 128, which is the default.

this part has really annoyed me for 1 hour and i started to cry for some reason.

so, dear creators and inventor of this amazing tool, if you have time to fix this issue. please do, i would really appreciate your hard work on those lua files for this tool, it's been a while and the tool didn't have any issue.

so the only main issue for the tool is the position default values, try to find a way to increase it more and having no limit just like the other features.

note : " i tried to make the changes with the joint tool too, but it was the same process and the issue still the position default values, which is 128"

thank you for reading this, and i wish you the good and best luck! ^_^

please let me know if anything happend !

You are a bad coder like me.
E7ajamy Dec 31, 2022 @ 1:56pm 
Originally posted by porkicurtu:
Originally posted by E7ajamy (cursed home, trapped):
so, i had an idea to increase the values for each axis for each feature, which they are :
rotation, position (translation) and scale.

so, i found the location of that lua file, and i've started to take a look, read what each line means what explains (i don't have knowledge for lua files, but i was guessing something in each line).

then it went, i've change the value for the rotation and for the min and max values to -360 to 360 instead of 180.

suddenly, the tool worked like a charm and the increasing went well and worked great!

so, i decided to continue on the scale, and for the min i set it to 0 and for the max i set it more than 360.

and again, it worked like a magic, no error tool messages or any issue has poped, which left a good sign.

then there it went, i went to the position (translation), i increased the mix and max from 128 (which is the default) into 360.

but then, i start to sweat that moment.

i tested the position value and moved the slider into 360, but then the bone of the prop stopped moving at 128, which is the default.

this part has really annoyed me for 1 hour and i started to cry for some reason.

so, dear creators and inventor of this amazing tool, if you have time to fix this issue. please do, i would really appreciate your hard work on those lua files for this tool, it's been a while and the tool didn't have any issue.

so the only main issue for the tool is the position default values, try to find a way to increase it more and having no limit just like the other features.

note : " i tried to make the changes with the joint tool too, but it was the same process and the issue still the position default values, which is 128"

thank you for reading this, and i wish you the good and best luck! ^_^

please let me know if anything happend !

You are a bad coder like me.
eh. it is not big of a deal. i am also surprised i never seen this in a very long time.

but long-story short, there are limits to how long models can go further without leaving their original coordinates. at best, editing model is alternative solution.

and yes, i am still a bad coder :D
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