Stellaris

Stellaris

Extended Aquatics
 This topic has been pinned, so it's probably important
mute  [developer] Apr 3, 2022 @ 5:44am
Contents
New Origins
Name
Effects
From the Depths
Deep Dwellers Species Trait
Starting Planet is Size 30 Ocean World
Add Crushing Depths to your starting Planet
Add Crushing Depths randomly around the Galaxy
Add Deep Ravines randomly around the Galaxy


New Species Traits
Name
Cost
Effects
Deep Dwellers
-4
Minimum Habitability in Crushing Depths: 50%
Housing Usage in Crushing Depths: -25%
Habitability on worlds without Crushing Depths: -100%
Habitability Ceiling on worlds without Crushing Depths: 50%

Cannot be added or removed after game start
requires Ocean World and From the Depths Origin
Amphibian
1
On wet Worlds: Pop Growth Speed +10%
On non-wet Worlds: Pop Growth Speed -10%

requires any Wet World
Fish from the Sea
1
On Ocean Worlds: Pop Happiness +5%
requires Ocean World or Continental World
Privateers
2
Defensive Armies Health +15%
Defensive Armies Morale +15%
Defensive Armies Damage +15%
New potential Leader Traits: Seasoned Sailor and Heroic Whaler

requires Ocean World or Continental World
Biggest Fish
3
Army Health +25%
Assault Army Morale +25%
Assault Army Damage +50%
Pop Food Upkeep +15%
New potential Leader Traits: Leviathan and Sea Dragon

Pop Housing and Food Upkeep on non-Ocean Worlds +25%
requires Ocean World


New Leader Traits
Name
Class
Effects
Leviathan
General
Leader Lifespan +40
Collateral Damage +25%
Morale Damage +25%
Army Morale +50%
Sea Dragon
Ruler
Leader Lifespan +20
Planet Stability +5
Ethics Attr. +25%
Sea Dragon
Governor
Leader Lifespan +20
Crime -10%
Seasoned Sailor
Admiral
Ship Upkeep -10%
Ship Speed +10%
Heroic Whaler
Admiral
Damage to Tiyank +20%
Damage to Amoeba +20%
kinetic weapon fire rate +10%
Last edited by mute; Sep 20, 2022 @ 9:33am