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My original idea for the tainted involved shaders, it was basically car but freecam mode(even on small rooms) and the camera would rotate based on where the car is facing...I got pretty far into it, but seeing how problematic shaders are for low-end systems(I literally had to remove a shader to avoid blackscreens for some) I'd say that idea is out of question.
My current take on tainted is a car that controls the same as this one but crashing on walls with no rooms result in a red room being created....BUT it introduces a fuel system based on blood "blood is fuel" basically, where you have to consistently kill enemies to stay alive and killing stuff in different ways gives you more or less blood, the size of the monsters also matters. The tainted car would be a little weaker and not all monsters would die in one hit, some would be pushed back into a wall like 2-3 times until they die (mainly bosses and chunky enemies).
tl;dr: yes I may eventually add a tainted version, it's not guaranteed but I do want to do it.
I wont spoil the details but tainted car is pretty much car, but faster and needs fuel.
NICE
In fact, I will probably put it in the character select screen, yea, I can totally shove it in there.
Btw, sorry if Tainted Car is taking a ♥♥♥♥♥♥♥ of time, I have been sidetracking a lot with stupid ♥♥♥♥ I ended up scrapping and I also have been a lot more busy with work lately....but tainted Car will eventually get out there, sooner than later, alonside some improvements to the normal Car too.
"Hotwheels"
now make it rusty