Left 4 Dead 2
Merciless Survivor Bots
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Bug Reports & Questions about Features
This thread was made to make it easier for people to report any bugs or problems when using this mod. If you find any bugs or you get some features you want to disable but you have no idea which one to turn off (for example, when you want to remove bot's chats), or simply you want to ask about some features, or some other problems related to this mod, feel free to post here.
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Εμφάνιση 16-30 από 136 σχόλια
kurochama  [δημιουργός] 23 Δεκ 2023, 5:26 
Αναρτήθηκε αρχικά από WuChan:
Αναρτήθηκε αρχικά από kurochama:
Oh, I think I forgot to fix bugs on those two, as those two have similar mechanisms as Grenadier Mode. I'll fix them on the next update. Thanks for reminding.
thank you for your hard work. take your time.
I just recently put an early update on Gamemaps. The bugs about inventory reset should be fixed now..
another bug: BotNoSniper/ BotNoScoutNoAWP remove sniper from bots but doesn't give back random tier 2 weapon.
kurochama  [δημιουργός] 23 Δεκ 2023, 8:45 
Αναρτήθηκε αρχικά από WuChan:
another bug: BotNoSniper/ BotNoScoutNoAWP remove sniper from bots but doesn't give back random tier 2 weapon.
Oh, I think I forgot to change the descriptions for the random T2 replacement. Those two features should only remove without giving any exchange to random T2 weapons to bots after some old updates back then, because back then the random weapon caused crash. But I think I can bring that feature back again without crash.
kurochama  [δημιουργός] 23 Δεκ 2023, 9:27 
Αναρτήθηκε αρχικά από WuChan:
another bug: BotNoSniper/ BotNoScoutNoAWP remove sniper from bots but doesn't give back random tier 2 weapon.
Btw I think I start to remember again why I removed the feature to exchange sniper to random T2 weapons on "Bot No Sniper". When I tried to put some scripts to give random T2 weapons again, the culprits were bot Ellis & Zoey. Either Ellis or Zoey would insist on keeping picking sniper & getting a random T2 weapon again & again until the random T2 weapons were piled up like a mountain & it would crash once the piled T2 weapons were too many. & this could only be solved by at least either one of these two:
1. Completely remove the random T2 exchange for the removed sniper (like the current feature).
2. Exclude Ellis & Zoey from getting the random T2 weapons (Ellis & Zoey won't get random T2 weapons).

So if you want me to bring this feature of "Bot no Sniper" back, I think the solution no. 2 would be the best way.
Τελευταία επεξεργασία από kurochama; 23 Δεκ 2023, 9:28
Αναρτήθηκε αρχικά από kurochama:
Αναρτήθηκε αρχικά από WuChan:
another bug: BotNoSniper/ BotNoScoutNoAWP remove sniper from bots but doesn't give back random tier 2 weapon.
Btw I think I start to remember again why I removed the feature to exchange sniper to random T2 weapons on "Bot No Sniper". When I tried to put some scripts to give random T2 weapons again, the culprits were bot Ellis & Zoey. Either Ellis or Zoey would insist on keeping picking sniper & getting a random T2 weapon again & again until the random T2 weapons were piled up like a mountain & it would crash once the piled T2 weapons were too many. & this could only be solved by at least either one of these two:
1. Completely remove the random T2 exchange for the removed sniper (like the current feature).
2. Exclude Ellis & Zoey from getting the random T2 weapons (Ellis & Zoey won't get random T2 weapons).

So if you want me to bring this feature of "Bot no Sniper" back, I think the solution no. 2 would be the best way.
go for option 2 please (for both No Sniper and No AWP No Scout). let Ellis and Zoey get random T1 weapons is good enough. bcs when I see Ellis keep taking sniper but it disappear in loop and he won't carry any primary weapon, it's kinda irritating.
Τελευταία επεξεργασία από WuChan; 23 Δεκ 2023, 17:18
kurochama  [δημιουργός] 23 Δεκ 2023, 18:47 
Αναρτήθηκε αρχικά από WuChan:
Αναρτήθηκε αρχικά από kurochama:
Btw I think I start to remember again why I removed the feature to exchange sniper to random T2 weapons on "Bot No Sniper". When I tried to put some scripts to give random T2 weapons again, the culprits were bot Ellis & Zoey. Either Ellis or Zoey would insist on keeping picking sniper & getting a random T2 weapon again & again until the random T2 weapons were piled up like a mountain & it would crash once the piled T2 weapons were too many. & this could only be solved by at least either one of these two:
1. Completely remove the random T2 exchange for the removed sniper (like the current feature).
2. Exclude Ellis & Zoey from getting the random T2 weapons (Ellis & Zoey won't get random T2 weapons).

So if you want me to bring this feature of "Bot no Sniper" back, I think the solution no. 2 would be the best way.
go for option 2 please (for both No Sniper and No AWP No Scout). let Ellis and Zoey get random T1 weapons is good enough. bcs when I see Ellis keep taking sniper but it disappear in loop and he won't carry any primary weapon, it's kinda irritating.
Just shove Ellis/ Zoey, or use "Weapon Swap By Shoving" to give them other primary if that happens. As for giving T1 weapons to Ellis & Zoey, that won't work either as long as there's still a sniper nearby, because they'll pile up the T1 weapons again. So probably I can't give Ellis & Zoey any primary weapons if the feature of random T2 weapons is brought back on both "Bot No Sniper" & "Bot No Scout No Awp".
Αναρτήθηκε αρχικά από kurochama:
Αναρτήθηκε αρχικά από WuChan:
go for option 2 please (for both No Sniper and No AWP No Scout). let Ellis and Zoey get random T1 weapons is good enough. bcs when I see Ellis keep taking sniper but it disappear in loop and he won't carry any primary weapon, it's kinda irritating.
Just shove Ellis/ Zoey, or use "Weapon Swap By Shoving" to give them other primary if that happens. As for giving T1 weapons to Ellis & Zoey, that won't work either as long as there's still a sniper nearby, because they'll pile up the T1 weapons again. So probably I can't give Ellis & Zoey any primary weapons if the feature of random T2 weapons is brought back on both "Bot No Sniper" & "Bot No Scout No Awp".
then probably go for option 1. I will block bots using AWP and Scout only.
I saw someone have plugin about bot healing value, like only let bot use pill when their hp <= *number* left instead of they automatically use pill when <=49. can you add it into the mod ?
kurochama  [δημιουργός] 26 Δεκ 2023, 13:04 
Αναρτήθηκε αρχικά από WuChan:
I saw someone have plugin about bot healing value, like only let bot use pill when their hp <= *number* left instead of they automatically use pill when <=49. can you add it into the mod ?
I don't know if there's cvar for that or not. Probably I'll try to check it first.
kurochama  [δημιουργός] 27 Δεκ 2023, 1:06 
Αναρτήθηκε αρχικά από WuChan:
I saw someone have plugin about bot healing value, like only let bot use pill when their hp <= *number* left instead of they automatically use pill when <=49. can you add it into the mod ?
So far I havent found any cvars to do this. Actually I have an idea to make pills unusable like when primary gun has 0 ammo, but I still don't find the method via netprops yet.The only possible alternative solution for now is hiding bot's pills in the virtual inventory, like when using "Pill Slot Item Switch". So, when bots try to use pills, the pills will be hidden in the virtual inventory until their hp reach certain point/ value.
Αναρτήθηκε αρχικά από kurochama:
Αναρτήθηκε αρχικά από WuChan:
I saw someone have plugin about bot healing value, like only let bot use pill when their hp <= *number* left instead of they automatically use pill when <=49. can you add it into the mod ?
So far I havent found any cvars to do this. Actually I have an idea to make pills unusable like when primary gun has 0 ammo, but I still don't find the method via netprops yet.The only possible alternative solution for now is hiding bot's pills in the virtual inventory, like when using "Pill Slot Item Switch". So, when bots try to use pills, the pills will be hidden in the virtual inventory until their hp reach certain point/ value.
good idea. hope you can do that in the future. for now I'm waiting for medic slot and pill slot reset in next patch.
kurochama  [δημιουργός] 28 Δεκ 2023, 8:58 
Αναρτήθηκε αρχικά από WuChan:
Αναρτήθηκε αρχικά από kurochama:
So far I havent found any cvars to do this. Actually I have an idea to make pills unusable like when primary gun has 0 ammo, but I still don't find the method via netprops yet.The only possible alternative solution for now is hiding bot's pills in the virtual inventory, like when using "Pill Slot Item Switch". So, when bots try to use pills, the pills will be hidden in the virtual inventory until their hp reach certain point/ value.
good idea. hope you can do that in the future. for now I'm waiting for medic slot and pill slot reset in next patch.
I think I already fixed medic slot & pill slot. You can try them first.

As for the feature to prevent bots from using medic or pills too early, you can try this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3124174557&tscn=1703769012
I made a separate mod for this. However, this mod might have some bugs when used together with "medic slot" & "pill slot", as I haven't tested to enable them together.. If any bugs are triggered, probably you can wait until I make it as a new feature on "Merciless Survivor Bots" by adapting to medic slot & pill slot.
Αναρτήθηκε αρχικά από kurochama:
Αναρτήθηκε αρχικά από WuChan:
good idea. hope you can do that in the future. for now I'm waiting for medic slot and pill slot reset in next patch.
I think I already fixed medic slot & pill slot. You can try them first.

As for the feature to prevent bots from using medic or pills too early, you can try this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3124174557&tscn=1703769012
I made a separate mod for this. However, this mod might have some bugs when used together with "medic slot" & "pill slot", as I haven't tested to enable them together.. If any bugs are triggered, probably you can wait until I make it as a new feature on "Merciless Survivor Bots" by adapting to medic slot & pill slot.
It has no conflict so far (bcs medic and pill slot are fixed). just tested in tumtara and it worked like how it supposed to. I will test in real game.
Τελευταία επεξεργασία από WuChan; 29 Δεκ 2023, 2:45
question: why grenade/ medic/ pill slot switch has reloading/ tab + shoving trigger but not only one trigger ?
kurochama  [δημιουργός] 1 Ιαν 2024, 7:33 
Αναρτήθηκε αρχικά από WuChan:
question: why grenade/ medic/ pill slot switch has reloading/ tab + shoving trigger but not only one trigger ?
The reloading trigger is for bots too, as bots can't use "Tab + Shove", & reloading is only to pick from virtual inventory, while "Tab + Shove" can pick & also switch grenade/ medic/ pills items.
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