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Сообщить о проблеме с переводом
let me explain, so they can hold other zetas or you, and be able to fly around with you or the zeta, then they can kick zetas (or you depends if you put the setting on or not) and then its a custom kick message, they will also have a reason for a zeta kick in chat
(RDM, not following roleplay, made me lose, wanted to kick someone)
Ranking Players in the TAB Player List: The order of players in the player list can be ranked by the player by; order of joining, health, name (alphabetical), most kills (in server or total rankings), most deaths (in server or total rankings), personality (if personality is set to random, this will rank them on a hot-cold type scale), and other more experimental rankings, along with being able to choose if they're ranked from lowest-highest, or highest-lowest.
Sentence Mixing Usage: Gives the player the ability to choose how often sentence mixing will be used among all zetas, but the player can also choose a random option to make every zeta have a different chance of using sentence mixing.
There's a setting "always attack npcs," but I don't want them to go on a killing spree and murder all my counter strike source bots.
I just want them to attack first on hostile mobs ONLY, not neutral mobs. That would work wonders on npc defense maps. Otherwise, they only attack when provoked, which makes them cannon fodder often times.
Zeta Knockout Mode: This will add a new section of the zeta options that will allow you to start a game called "Zeta Knockout". When started, a list will appear on the side of your screen that shows the names of multiple zetas (this will use custom added names of there are any) that you can scroll through. Zetas with those names (none repeating) will begin to spawn like naturally spawning zetas across the current map. Once one of the zetas are killed, the name of that zeta is crossed off the list (the zetas are normal zetas so they won't respawn). The goal is to get every name crossed off the list. The game can be optimized in multiple ways. Such as sliders that determine how many names will be on the list (from 1-the amount of current registered names) and how many zetas can be on the map at one time. The behavior of the knockout zetas can be changed just like normal zetas, and a second version uses this. When the difficulty mode is turned on, the behaviors of certain zetas will be adjusted to be more aggressive or more docile, with the names on the list having different colored backgrounds accordingly. Blue means the zeta will not attack (Lavender means the zeta will have less health, purple means more), green means the zeta will attack only in self defense (Lime means less health, darker green means more), yellow means the zeta will attack only a in self defense, along with defending others. (Tan means less health, orange means more), and red means the zeta will always try to attack you on sight (Darker pink means less health, crimson means more). The last zeta left will have a black background behind their name (the name will use white text), along with always hunting you down, having more health than a crimson zeta, and using experimental combat methods. The player cannot use force options when the game is active.