Prison Architect

Prison Architect

Tazer Rollout Expansion
 This topic has been pinned, so it's probably important
Ozoneraxi  [developer] Mar 4, 2022 @ 4:37am
BUG TRACKER, FEEDBACK AND QUESTIONS
Post issues here.

Notes
- Select (click) the certification stations, and them set the button to Active! When inactive they function as decorative objects.
- the dog handler self certifications will take a while, as only idle dog handlers will use the certification station. Only one idle dog handler can use the station at one time and there is a delay between uses
- similar delays and limits for the snipers' bureaucratic station
- dog handler certifications can pass or fail, and you will be charged 100$ administrative fee per trained dog handler
- snipers are considered already tazer certified and as such can not "fail" the bureaucratic process of getting them tazers
- another 400$ fee for the tazer when dog handlers/snipers acquire it


Potential issues and fixes
- dog handlers/snipers lose their tazers when loading a save
- This is a mod conflict.
Last edited by Ozoneraxi; Aug 24 @ 2:23pm
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Showing 1-14 of 14 comments
Ozoneraxi  [developer] Jul 17, 2024 @ 7:00am 
Originally posted by JAM:
-snip-
Let me know if you need any more info or help, thank you!

Yeah, the save file.
Last edited by Ozoneraxi; Jul 17, 2024 @ 7:01am
is it compatible with lethal and less lethal armed guards?
Ozoneraxi  [developer] Feb 14 @ 12:07pm 
Originally posted by hurricane thunder:
is it compatible with lethal and less lethal armed guards?
Yes.
Run in this order:
- LLLAG
- BAI
- TRE

Also maybe check out this modpack: https://steamcommunity.com/sharedfiles/filedetails/?id=2864035499
Last edited by Ozoneraxi; Feb 14 @ 12:09pm
Originally posted by Ozoneraxi:
Originally posted by hurricane thunder:
is it compatible with lethal and less lethal armed guards?
Yes.
Run in this order:
- LLLAG
- BAI
- TRE

Also maybe check out this modpack: https://steamcommunity.com/sharedfiles/filedetails/?id=2864035499
cheers
I don't know if its something on my end but ever since yesterday's update to Tazer rollout Expansion, the weapon racks for the Kennel and Snipers are just gone from the objects tab.
Ozoneraxi  [developer] Aug 20 @ 6:53pm 
Originally posted by Fatty_Cvm_Load$:
I don't know if its something on my end but ever since yesterday's update to Tazer rollout Expansion, the weapon racks for the Kennel and Snipers are just gone from the objects tab.

Please de-activate the mod, re-subscribe with the game open and re-enable and report back?
Last edited by Ozoneraxi; Aug 20 @ 11:43pm
Originally posted by Ozoneraxi:
Originally posted by Fatty_Cvm_Load$:
I don't know if its something on my end but ever since yesterday's update to Tazer rollout Expansion, the weapon racks for the Kennel and Snipers are just gone from the objects tab.

Please de-activate the mod, re-subscribe with the game open and re-enable and report back?
that fixed it, thanks chief
Ozoneraxi  [developer] Aug 24 @ 2:41am 
Great to hear, dont forget to leave positive review on comments section.
Last edited by Ozoneraxi; Aug 24 @ 2:41am
Sokaaa Aug 30 @ 10:51am 
Hello,

I haven't played for a few months, and when I started a new game, I noticed that dogs and snipers weren't automatically picking up tasers. The same thing happened on my old save file, where it used to work.

I have the corresponding bureaucracy unlocked, I tried putting weapon racks + weapon racks (Variant) in the armoury and kennel, I have a taser training programme, but nothing works.

Here is my list of mods in order:
CCTV Automatic Response
Lethal and Less Lethal Arm..
Body Armour Improv..
Tazer Rollou..
Hostages in Distr..
Clearer Needs Ic..
Ozone's Personal Clock Tweaks
Real-time Basketb..
Death Row Let..
Partial Alert Icons Fix
Ozone's Fixes & Qol Extras Add-on
Ozone's Fixes & Qol All-In-One

Do you have any ideas? Am I doing something wrong?

I've already tried disabling/re-enabling Tazer Rollout Expansion.

Thanks in advance, have a nice day.
Ozoneraxi  [developer] Aug 30 @ 10:55am 
Originally posted by Sokaaa:
-snip-

Hello, did you enable the certification programs for dog handlers and snipers? You will need to click the specific weapon racks in your armoury and toggle the certification button to "Active". Then you wait... (can take a long time for them to pass the programs)

While inactive the objects function as decorative objects.

Make sure you read the changelog/descriptions as mod functionality might change as updates are pushed.
Last edited by Ozoneraxi; Aug 30 @ 12:30pm
Sokaaa Aug 30 @ 11:51pm 
Originally posted by Ozoneraxi:
Originally posted by Sokaaa:
-snip-

Hello, did you enable the certification programs for dog handlers and snipers? You will need to click the specific weapon racks in your armoury and toggle the certification button to "Active". Then you wait... (can take a long time for them to pass the programs)

While inactive the objects function as decorative objects.

Make sure you read the changelog/descriptions as mod functionality might change as updates are pushed.

I hadn't noticed, but after disabling/re-enabling the mod, it unlocked the right bureaucrac, then I was able to set up the racks and everything is fine for the dogs. I'm now waiting for the snipers to train. Thank you very much for your help today and all your previous help in private messages!
Ozoneraxi  [developer] Aug 31 @ 8:28am 
Originally posted by Sokaaa:
-snip-

Glad to hear, please confirm when you have the time that you are indeed able to certify dog handlers and snipers and that they have the tazers.

And don't forget to leave a nice review on the mods! I noticed you haven't yet despite playing with the mods for quite some time now.
Last edited by Ozoneraxi; Aug 31 @ 8:30am
Originally posted by Ozoneraxi:
Originally posted by Sokaaa:
-snip-

Glad to hear, please confirm when you have the time that you are indeed able to certify dog handlers and snipers and that they have the tazers.

And don't forget to leave a nice review on the mods! I noticed you haven't yet despite playing with the mods for quite some time now.

It works for dogs. After several hours of play, still nothing for snipers. I have the Weapon Rack for snipers with active Certification, lockers and a vanilla weapon rack. There are 3 snipers for 2 towers, so there's always one with nothing to do. It's weird...

I'll leave a review!
Ozoneraxi  [developer] 18 hours ago 
I tested it and it works, you are probably doing something wrong again. Watch the snipers and see if they idle near the weapon rack in your armoury to begin with. If your snipers prefer to handle in Security it might be a good idea to put a weapon rack there too.

Gonna eventually update the descriptions to include a range.
Last edited by Ozoneraxi; 16 hours ago
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