Garry's Mod

Garry's Mod

Halo NPC Weapons
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roguex100  [desenvolvedor(a)] 27/jun./2014 às 2:50
Bug Reporting
Report Any bugs here.

Known Bugs:
- Currently buggy on multiplayer (Working on a fix)
- SNPCS will drop guns on death but they will not work (Caused by SNPCs not calling the onDrop Function

If you are missing models, materials, or having general weirdness. Try deleting the gma file in your addons folder. It will redownload on next Gmod Startup.

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Exibindo comentários 115 de 16
smallguybigdrink 27/jun./2014 às 11:20 
The guns don't shoot. Might be connected to a bigger problem I gained a while back.
roguex100  [desenvolvedor(a)] 27/jun./2014 às 16:12 
@Mr. Leif Just updated it.
its working
JohnS 2/jul./2014 às 11:16 
The shotgun is not working correctly. While the NPC is holding the shotgun instead of holding it like they should. The NPC will hold it pointing down.
[ERROR] lua/autorun/slvbase/server/slvbase_sv_meta.lua:704: attempt to call upvalue 'Disposition' (a nil value)
1. Disposition - lua/autorun/slvbase/server/slvbase_sv_meta.lua:704
2. v - lua/autorun/relationswapper.lua:140
3. unknown - lua/includes/modules/hook.lua:84
roguex100  [desenvolvedor(a)] 5/ago./2014 às 15:36 
slvbase is from one of silverlans addons, not this one. Disposition (the function causing the error.) Is not in the coding for these npc weapons at all.
Última edição por roguex100; 5/ago./2014 às 15:40
Spec oups 29/mai./2015 às 12:02 
The guns act weirdly when npcs move fast, they're like moving "late" compared to the holder, like if there was some sort of lag. It's hard to describe :/
Salanyander 18/jul./2015 às 0:33 
My npc's Guns wont shoot and only the energy sword works :/

Possibly caused by my Titanfall weapons pack, since guns from that addon wont work as well
Starmancy 5/set./2015 às 22:21 
NPC's seems to fire twice the amount of rounds they normally should.

Like for example a Metrocop with a M4A1. He fires two shots at the time same untill he runs out at 15, whereas he would normally be shooting 1 bullet per round and have 30 in the clip. This seems to be happening to all the weapon packs I have too and regardless of the weapon or NPC.
roguex100  [desenvolvedor(a)] 15/set./2015 às 3:58 
@D.E.A.T.H.S.T.R.I.K.E. Yeah, that was caused by a GMOD Update, it messed up nearly all of my npc weapon packs. This particular pack should be fixed now, but its going to take a while to fix all the other packs as I have to fix each gun individually.
Sparky1j 15/set./2015 às 19:45 
the guns dont fire at all
Roshiro 5/nov./2015 às 19:31 
I see in the in-game menu there appears a thing called "plasma grenades" that NPCs can throw if selected. Is this a real thing? I have not seen any NPC throw a plasma grenade yet.
roguex100  [desenvolvedor(a)] 12/nov./2015 às 1:17 
@Roshiro I think in the menu its enable conv. Grenades. As in if you want to allow enemies with convenant weapons use combine grenades. Since these are more conventional grenades and not plasma ones, like the convenant would actually use, I disabled them by default with an option to re-enable them.
Roshiro 15/nov./2015 às 19:59 
I see....so, if I select the box, I should be able to have my combine soldiers throw plasma grenades? Interesting, but no cigar on my end. Probably just a conflicting addon, but whenever I select the box the poor suckers still use combine grenades.
Omega Jikiri 14/mai./2016 às 22:53 
The guns shoot but no sound

energy sword still works with sound though
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