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Difficulty can be changed during the first 60 seconds using the console near spawn.
These are the current settings and they may need heavily balanced. Feel free to give your thoughts.
- 1 Brutus Spawn with Low Health at middle of Lockdown
-Canyon / Tank Boss- Tank Boss with slightly reduced Health
- Tank Aims, Reloads, Fires a half second slower
- Reward: Perkaholic
-Lab Lockdown [Greyfox]- 1 Brutus Spawn with Normal Health
-Psycho Mantis- 5 total Brutus Spawn with Normal Health [~30 Second Rate]
-Canyon / Tank Boss- Tank Boss with Normal Health
- Tank Reloads, Aims, Fires at normal speed
- Reward: Perkaholic
-Lab Lockdown [Greyfox]- 3 total Brutus Spawn with Medium Health [~10 Second Rate]
-Psycho Mantis- 10 total Brutus Spawn with Medium Health [~15 Second Rate]
-Canyon / Tank Boss- Tank Boss with Normal Health
- Tank Aims, Reloads, and Shoots 25% faster
- Reward: 3000 points
-Lab Lockdown [Greyfox]- 6 total Brutus Spawn with triple Health [~7 Second Rate]
-Psycho Mantis- 14 total Brutus Spawn with High Health [~15 Second Rate]
-Canyon / Tank Boss- Tank Boss with Normal Health
- Tank Deploys Rotating Shield
- Tank Aims, Reloads, and Shoots 45% faster
- Reward: 3,000 Points
-Lab Lockdown [Greyfox]- 8 total Brutus Spawn with Quintuple Health [~6.6 Second Rate]
-Psycho Mantis- 21 total Brutus Spawn with High Health [~10 Second Rate]
-Canyon / Tank Boss- Tank Boss with High Health
- Tank Deploys Rotating Shield
- Tank Aims, Reloads, and Shoots 66% faster
- Reward: 3,000 Points
-Lab Lockdown [Greyfox]- 12 total Brutus Spawn with Triple Quintuple Health (15 times) [~3.5 Second Rate]
-Psycho MantisNote: Health for bosses and some stats such as Tank reload/aim/fire speed are also affected by a number of players but not as drastic as the difficulty setting.
I can second this.