Call of Duty: Black Ops III

Call of Duty: Black Ops III

Shadow Moses Incident
 This topic has been pinned, so it's probably important
JdaDelete  [developer] Aug 29, 2022 @ 8:05pm
Main Quest / EE Guide & KEYCARDS
This and other guides can also be found on the Discord that was thrown together[discord.gg]. Below are the current steps.
See Next Post Specifically for Keycard Locations

Step 1 - Activate the Docks Elevator
Filling the Soulbox near the elevator (~30ish souls)

Step 2 - Take the elevator
Requires all players to be on the elevator (may end current round)

Step 3 - Infiltrate the Tank Hangar
Either Spend 3000 points on the Giant door or crawl through the far vents on the upper floor.

Step 4 - Find DARPA Chief
Take the elevator to B1. Press F on the ladder to enter the vents. Fall down inside the cells and pickup the green Level 1 Keycard to continue.

Step 5 - Find Kenneth Baker
Take elevator to B2. Open level 1 Keycard door and pickup C4 (4 charges). Press F to blow up wall marked with a red X in the back corner. Blow up another wall with a red X at the end of the hallway by pressing F.

Step 6 - Lockdown (Ocelot Boss Room)
Recommend a good PaP'd gun and Perks
Survive for approximately 3 minutes trapped in a room with infinite zombies and Brutus Spawns. All players are teleported in. Afterwards Pick up Keycard Level 2 on one of the pillars to continue.

Step 7 - Tank Boss Fight in the Canyon
The Rear Hangar Door on the 1F is now open, once a player enters everyone is teleported into the lockdown. Boss is significantly harder per each player. Faster shooting guns work best. Destroying the hull prevents tank from moving, destroying the turret slows down its aim and reload speed. After Defeating Tank the blockage will disappear. Continue onward and Pick Up Keycard level 3.

If the chosen difficulty is Easy, Normal or Revengence, all players receive Perk-a-Holic. Otherwise 5,000 points are awarded.

Step 8 - Enter the Nuclear Weapons Storage Facility
Enter The Nuclear Weapon storage facility and call the elevator.
Take the NWSF Elevator to B1 and pickup the [quest item] Nikita Rocket behind a level 3 door.

Step 9 - Lab lockdown - "Meet Otacon"
Press F to use the rocket on B2 to deactivate the Electrified Floor. Afterwards, proceed to the Lab and defeat all of the Brutus that spawn in this lockdown. After they have been defeated, approach the locker in the corner of the lab and Press "F".

Step 10 - Pyscho / Shadow Mantis
Take the elevator back to B1, hang a right and enter the now accessible Commander's Room. Upon entering, all Players will be teleported into the lockdown. Depending on Boss health, boss will teleport when a player looks at it a number of times before stopping for ~4 seconds. Dodge the flying items that move across the room. The Boss is always damageable but you'll miss out on the short damage phase if you are reloading.

Regardless of Difficulty, all players receive Perk-a-Holic

Step 11 - Cave + Communications Tower
If you have gotten keycards 4-6 proceed through the secret door and travel through the cave, underground passage and climb the Communications Tower.

Step 12 - HIND D - Boss Battle
When a player reaches the Radar dish all players will be teleported to the roof. The HIND will attack the players and has 3 Phases.
Phase 1 (First 50% Health) - Missile Center Platform, Machine gun sweep, high-salvo attack, Side Machine gun sweep, Surprise rocket.
Phase 2 (25% Health) - Homing Rockets, Machine gun sweep, high-salvo attack, Side Machine gun sweep, Surprise rocket.
Phase 3 (Final 25% Health) - Constant 360 rocket sweep.
After Defeating HIND - players are awarded with Perk-a-holic and Keycard 7.

Step 13 - Find the Underground Base
Descend Communications Tower B. Traverse across the snowfield and enter the northeast building. Descend further past the blast furnace, cargo elevator shafts A and B, through the Warehouse and Spillway and enter the Underground Base.

Step 14 - Normal PAL Key
Find the Normal PAL key in the Underground Base. It is the yellow summoning key in the dirty water. Take it to the control room and enter it into the first terminal.

Step 15 - Cold PAL Key
Stay inside the Warehouse while the key freezes. The blue keeper pedestal will rise out of the floor to indicate the progress. Once notified of completion, go back to the control room and enter it into the middle terminal.

Step 16 - Hot PAL Key
Stay inside the lava floor of the Blast Furnace.The red keeper pedestal will rise out of the floor to indicate the progress. The more players in the lava the quicker it rises. Once notified of completion, go back to the control room and enter it into the last terminal.

Step 17 - Stop Metal Gear (Final Boss)
Interact with the panel beside Metal Gear Rex. A cutscene will play and all players will be teleported into Rex's Lair. The Boss has 2 Phases.
Phase 1 (First 50% Health) - Destroy the Radar dish
Phase 2 (Last 50%) - Defeat the Pilot

Step 18 - Escape
After defeating Rex, the side room will open to a garage. Interact with the passenger side of the jeep to end the game.
Last edited by JdaDelete; Nov 25, 2023 @ 3:40pm
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JdaDelete  [developer] Nov 25, 2023 @ 4:07pm 
Keycard Guide:
Keycards let off an annoying frequency/Sheppard's Tone when nearby.

KeyCard 1 (Green) - Tank Hangar B1 Cells
Pickup During Step 4. Located on the Bed when you drop into the cell from the vents.

KeyCard 2 (Blue) - Tank Hangar B2 - Ocelot Room
Pickup after completing lockdown. Keycard will fall from ceiling to the blue spot on one of the pillars.

KeyCard 3 (Red) - Canyon
Pickup on crate with red light after defeating the Tank Boss. Can be skipped if you picked up card 4 already.

=====================================================
CARDS 4,5,6 CAN BE ACQUIRED AS EARLY AS JUST BEFORE THE TANK FIGHT.
Apologies for the caused confusion but this enables players to get fully equipped before taking on the stretch of bosses.
=====================================================

KeyCard 4 (Orange) - Tank Hangar 1F
Level 2 Keycard door next to the Double Tap room. Its a very orange room with an orange keycard on the table. (For a bonus try looking in the lockers *wink*)

KeyCard 5 (Yellow) - Tank Hangar B2
After getting Card 4 - Near where the 1st lockdown was there is a room with a Level 4 Door behind all the blown up C4 walls.

KeyCard 6 (Purple) - Tank Hangar B2
After getting Card 5 there is a level 5 door nearby. This room also has a raygun wallbuy.

KeyCard 7 (Pink) - Communication Towers
Instantly Awarded after defeating the HIND boss. Technically only used to open the roof and the shortcut between the towers.

If you are confused or have any questions please join the discord for the fastest response.
Last edited by JdaDelete; Nov 25, 2023 @ 4:09pm
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