Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Three Dukedoms
Red Hyena Feb 1, 2023 @ 12:09pm
Archer Arcs Need to be Changed
To start, I want to say I have literally not played 3K without this mod. I really enjoy this mod, and I am very happy that you have put time and effort into improving 3K.

That being said...

The current arcs of archers makes them impossible to use outside of flanking, which exposes them to being charged by cavalry or infantry, or shooting at enemy archers. Even with this, I use my cavalry to deal with archers once the lines collide, and by the time my archers are flanking, my infantry and/or cavalry have already flanked them, and the line is already collapsing. The biggest offense is in sieges. Their arrows either hit the wall or fly over it. They are literally incapable of hitting any enemies that are on the wall if they are on the ground.

Perhaps the arc of archers should be based on the distance, with the max being 45 degrees for bows and 30 for crossbows. This would add a new layer of strategy, as players that want to use their archers to help their infantry will have to back them up, however this will separate them from the main body of the army, adding more reason to counter their cavalry.

As an up-and-coming software engineer, it seems like a simple algorithm like the following might work: ANGLE = (ENEMY_RANGE / MAX_RANGE) * MAX_ANGLE. I have no idea what the coding in 3K is like, so I understand this might not work.

If anyone has effectively used archers in offensive sieges, or just in general, please let me know, because I cannot find a good use for them outside of skirmishing before the inevitable charge.

(As a side note, perhaps buff the accuracy of trebuchets a wee bit? I end up wasting half of the ammo of two trebuchet units just to take down one gatehouse, and forget about towers. I'm not asking for pinpoint accuracy, but right now they're hardly worth employing.)

Again, I love this mod. Excluding this issue, I love everything about it, and I am looking forward to future updates and changes!
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[GREY]Hunor Jun 3, 2023 @ 7:39am 
100% Accept !!
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