Escape Simulator

Escape Simulator

No Time to Explain
Xanthum  [developer] Jan 9, 2022 @ 9:08am
Hint Guide
The hints start vague and eventually spell out the answers.

3 Digit Box
1. There's a symbol on the box that leads to a code.
2. Put on your thinking cap.
3. The code is in the hat...

Large Desk
1. Look for gold in the desk.
2. There are buttons on the desk to unlock parts of the desk.
3. There are buttons in the left drawer and the middle cabinet.

Clock Key
1. Look for similar shaped clocks and what to do with them.
2. The clock with the key is at the center of the solution.
3. The small clock set to 12 is at the top of the solution.
4. The pickable clocks are all set to different times that go around the central clock.
5. Match the positions to the hour hands on the clocks.

4 Digit Box
1. After using the clock key, the painting moves, revealing a clue.
2. Time is often represented by four digits.
3. Two minutes to midnight would be 23:58 (or 11:58).

Drawer Items
1. The note in the drawer is referring to an item in the room.
2. The tea cup has an odd stain pattern in it.
3. The gold rods are like clock hands.
4. The handle of the tea cup aligns with the lamp above the mirror.
5. Set the darkened rod at the bottom of the mirror and the other rod at the right (6:15 on a clock).

Area 2

Broken Device
1. Look carefully at the power box.
2. There is some relationship between the fuses and the symbols on the box.
3. The numbers on the fuses could be represented as minutes on a clock.
4. The symbols on the box are the order of the fuses (15,30,15,45,30).

Four Lights
1. Blinking means you are getting close.
2. Don't forget to lock in the correct position.
3. Turn the knob until the light is on (not flashing). Press the button under the light to lock it in and repeat.

5 Digit Code
1. Look for numbers on items in the room.
2. The trophy has the numbers you need.
3. Number One in 2236. 12236.

Area 3

3 Digit Box
1. Look at objects in the room.
2. Drag items off the shelves.
3. The toolbox has the code.

Weapons
1. The weapons fit somewhere in the room.
2. The clue note in the box is time themed.
3. The weapons create clock hands.
4. On the left wagon wheel, set the dagger to the right and the sword to the left (3:45).
5. Press the gold button in the middle of the wheel.


Mugs
1. There is something odd about that candle holder.
2. The art in this room seems purposeful.
3. You can 'point' the mug handles.
4. Turn the candle holder to reveal the 4 pegs on the table. Set the four mugs on the pegs to match the art. Blue lower left, red upper left, yellow upper right, green lower right. Turn the mug handles to the same direction as the nails. Starting in the bottom left corner and going clockwise using cardinal directions: N, NE, NW, N.

Area 4

Bomb
1. You are stuck in a time loop avoiding a bomb going off.
2. You need to stop the bomb, like they do in most movies.
3. Use the tools on the table.
4. Cut the correct wire.
5. The green wire.

Blocks
1. Look for a pattern in the room.
2. Check the shelf.
3. There's a notebook with the books.
4. Move the blocks to match the pattern on the notebook using the dot as the top.
5. If you number the blocks 1-5 on the left from the top and 6-10 on the right, then these blocks need to be moved to center: 1, 4, 5, 6, 7, 10.

Keypad
1. Check for notes left behind. Don't forget to hit the checkmark.
2. Everything in this note is referring to the keypad somehow.
3. The four corner buttons.
4. The first and last numbers.
5. Second place, 7.
6. 1739, checkmark.

Monitor
1. Click the keyboard, look at the monitor and read the prompt.
2. Go back to the other room and blow the place up.
3. Pick up the bomb and reset it where it was.

Area 5

Entry Room - Right Box
1. The symbols here refer to the heiroglyphs where you came in.
2. Count the heiroglyphs.
3. 6,5,3.

Entry Room - Left Box
1. You need four pyramids and two clues.
2. Investigate the two thrones carefully.
3. The clues are on the sides of the thrones. Two pyramids are on the thrones, one next to the box, and one under the heiroglyphs.
4. The left clue refers to the heights of the pyramids when placed. The other clue shows final positions if viewed from the left side.
5. Place the pyramids from left to right by height: 1,3,4,2. The first and third pedestals should be away, the others close.

Entry Room - Door
1. Fill the bowls.
2. Put the gold balls in the bowls of the two statues.

Second Room - Center Box
1. See if you have any bright ideas.
2. The braziers seem related.
3. A flame you could carry would help.
4. Take the unlit torch from the wall, light it on a brazier, then use it to light the unlit braziers.

Second Room - Left Box
1. Do the center box first.
2. Connect the dots.
3. Look at the sides of the boxes and the front of the sarcophagus
4. Place the gems from the center box on the dots as shown in the clues.
5. Left to Right, Farther Row: White, Blue, Blue. Closer Row: Red, Red, White.

Second Room - Right Box
1. Do you need help FIGURINE this one out?
2. Look for similar creatures elsewhere.
3. Match the positions and facing of the blue jars.
4. Dog left, facing right. Human Center, facing player. Bird right, facing left.

Four Pyramids
1. You must have opened the boxes first.
2. There is a tablet containing a clue in this room.
3. You need to place and align the three pyramids so that matching symbols are facing each other.

Sarcophagus
1. Solve the four pyramids first.
2. Need the power of the sun times three.
3. Place the mirrors under the sunbeams and point them at the sarcophagus.

Portal
1. Put the bombs in the portal, six in total.
Last edited by Xanthum; Mar 12, 2023 @ 9:21am
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Showing 1-15 of 19 comments
anonymousmagic Jan 14, 2022 @ 7:58am 
How do you get into the second room for area 5?
I solved all the puzzles in the room, but I'm stuck.
Xanthum  [developer] Jan 14, 2022 @ 9:24am 
Sorry, I thought it was a bit obvious, but I'll add it.
Last edited by Xanthum; Jan 14, 2022 @ 9:24am
Cielidor Jan 16, 2022 @ 3:49pm 
Where do you put the key in area 3? I see no key hole anywhere.
Xanthum  [developer] Jan 16, 2022 @ 4:58pm 
Need to solve the weapons puzzle first. Luckily, there is a skip to this area if need to go back.
the medieval room is broken for me - the key drops from the bucket but the crate in the corner does not move out of the way
Xanthum  [developer] Jan 21, 2022 @ 7:50pm 
The crate and the key are two separate mechanisms. A button and some objects move the crate.
Ljugar-Arne Feb 12, 2022 @ 10:06am 
good one!
BattyPrincess Feb 13, 2022 @ 7:29pm 
This was a very fun level! I even got the Revenge ending because I never had put down the trophy before going on my little time travelling adventure
Xanthum  [developer] Feb 13, 2022 @ 8:16pm 
@BattyPrincess Fantastic. I'm glad someone found it.
Himbraut ttv Feb 17, 2022 @ 11:50am 
We (four people) could not use the mirrors at the end to reflect the light. They were not adjustable.
Xanthum  [developer] Feb 17, 2022 @ 12:07pm 
@Himbraut This is an issue with the latest release (of the game itself), I'll be putting out a fix.
Last edited by Xanthum; Feb 17, 2022 @ 12:08pm
Mono-No-Aware Feb 23, 2022 @ 2:40pm 
I think we broke it. In room 2 while one person was turning the knob they didn't release it while the other person pushed the button. So now yellow light isn't working even though it says "jump target locked" and nothing new has opened
Xanthum  [developer] Feb 23, 2022 @ 4:50pm 
Multiplayer introduces all kinds of strange issues. Hopefully, you just used the skip room. What step of the four vector locks where you on at the time? Jump target locked would have been the last step, but the yellow light is the second step.
Kalindria Aug 21, 2022 @ 3:01pm 
Played it with the family with zero issues. Lots of fun! We enjoyed it!
Steeloid Nov 21, 2022 @ 6:23pm 
There aren't any numbers on the box in the second area is this a bug or am I looking at the wrong box?
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