Stellaris

Stellaris

[4.0]Galactic Imperium Origins
哈萨维682  [developer] Jan 8, 2022 @ 11:52pm
Report Problems Here
如果这个mod有什么bug或者让你不满意的地方,请在这里反馈。
If there is any bug in the mod or something that makes you dissatisfied, please report it here.
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Showing 1-15 of 68 comments
Azerohero Jan 12, 2022 @ 12:28pm 
Descriptor file is missing. I have tried clearing my ugc's and reinstalling the mod.
SalmonFeet Jan 12, 2022 @ 4:15pm 
Ecomunopolis spawns with unemployment and housing issues, and Im not sure if this is a mod issue or a stellaris isue or a me issue but the planet view for the ecomunopolis is bugged
哈萨维682  [developer] Jan 12, 2022 @ 5:13pm 
Originally posted by Azerohero:
Descriptor file is missing. I have tried clearing my ugc's and reinstalling the mod.
Thanks for the report, this bug has been fixed.
哈萨维682  [developer] Jan 12, 2022 @ 5:41pm 
Originally posted by bigboydrewsy:
Ecomunopolis spawns with unemployment and housing issues, and Im not sure if this is a mod issue or a stellaris isue or a me issue but the planet view for the ecomunopolis is bugged
Organic Empire's Ecomunopolis do have housing shortages,their Ecomunopolis now has 2 housing districts instead of 1.I tested several types of empires,but none of their ideal cities have unemployment problems.I hpoe you can provide screenshots of the problem and initial settings for the empire.
哈萨维682  [developer] Jan 12, 2022 @ 5:45pm 
Originally posted by bigboydrewsy:
Ecomunopolis spawns with unemployment and housing issues, and Im not sure if this is a mod issue or a stellaris isue or a me issue but the planet view for the ecomunopolis is bugged
Paradox did not set the planet view background for the Ecomunopolis,so in the Empire Editor the planet view will look a little strange,but it does not affect the gameplay.
omnissiah.child Jan 26, 2022 @ 3:06pm 
I find 25 size Relic World in my empire, but it don't have any Anomaly or Archaeological Site on it. I find Shielded World with protection fleet and it don't have Archaeological Site too. So i loose Omnicodex relic or Miniature Galaxy Relic.

Can you do anything with potencialy loosed Archaeological Sites and Anomalies

Sorry about my English, i know it's not good, but i hope you understand me.
Last edited by omnissiah.child; Jan 26, 2022 @ 3:07pm
哈萨维682  [developer] Jan 26, 2022 @ 10:22pm 
Originally posted by omnissiah.child:
I find 25 size Relic World in my empire, but it don't have any Anomaly or Archaeological Site on it. I find Shielded World with protection fleet and it don't have Archaeological Site too. So i loose Omnicodex relic or Miniature Galaxy Relic.

Can you do anything with potencialy loosed Archaeological Sites and Anomalies

Sorry about my English, i know it's not good, but i hope you understand me.
I see, I'll take the time to fix this.
哈萨维682  [developer] Jan 28, 2022 @ 10:54pm 
Originally posted by omnissiah.child:
I find 25 size Relic World in my empire, but it don't have any Anomaly or Archaeological Site on it. I find Shielded World with protection fleet and it don't have Archaeological Site too. So i loose Omnicodex relic or Miniature Galaxy Relic.

Can you do anything with potencialy loosed Archaeological Sites and Anomalies

Sorry about my English, i know it's not good, but i hope you understand me.
This bug has been fixed,thanks for report.
SalmonFeet Feb 20, 2022 @ 10:22pm 
It seems that this is not compatible with planetary diversity, as when i start a game at least two planets get a huge rise in employment, like 18-25 pops with no jobs and this only happens with PD so i just wanted to get it confirmed.
哈萨维682  [developer] Feb 21, 2022 @ 2:12am 
Originally posted by bigboydrewsy:
It seems that this is not compatible with planetary diversity, as when i start a game at least two planets get a huge rise in employment, like 18-25 pops with no jobs and this only happens with PD so i just wanted to get it confirmed.
It may because the new jobs PD added.
哈萨维682  [developer] Feb 21, 2022 @ 2:20am 
Originally posted by bigboydrewsy:
It seems that this is not compatible with planetary diversity, as when i start a game at least two planets get a huge rise in employment, like 18-25 pops with no jobs and this only happens with PD so i just wanted to get it confirmed.
Could you send me some screenshot?
SalmonFeet Feb 21, 2022 @ 9:23pm 
Originally posted by 哈萨维682:
Originally posted by bigboydrewsy:
It seems that this is not compatible with planetary diversity, as when i start a game at least two planets get a huge rise in employment, like 18-25 pops with no jobs and this only happens with PD so i just wanted to get it confirmed.
Could you send me some screenshot?

here- https://imgur.com/undefined
哈萨维682  [developer] Feb 23, 2022 @ 9:19am 
Originally posted by bigboydrewsy:
Originally posted by 哈萨维682:
Could you send me some screenshot?

here- https://imgur.com/undefined
I just got 403 error...
SalmonFeet Feb 25, 2022 @ 5:36pm 
Damn, hold on, sorry
哈萨维682  [developer] Mar 8, 2022 @ 2:16am 
Originally posted by bigboydrewsy:
Ecomunopolis spawns with unemployment and housing issues, and Im not sure if this is a mod issue or a stellaris isue or a me issue but the planet view for the ecomunopolis is bugged
Recently, I found that the Slaver Guilds will lead to unemployment. The previous test forgot this. I'm sorry, this problem has been fixed in the latest version,
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