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1. not possible -apparently. ( I agree it'd be nice to have that visual cue).
2. easy. Specify where exactly you think map changes should be and lll take a look.
2a. Could you try adding a couple more forts on some of the small islands that don't otherwise have much going for them?
2b. Or, if you could add another type of fort-like building that couldn't be entered and just provided a large view distance (like a one-off watchtower building), and maybe a trade node, that could be cool.
3. Siege equipment is always interesting to play with - are you able to fix/add any more of these within the scope of the historical period?
1. yeah I know the structure is a dogs breakfast but to reorganise it would be a massive job and beyond my time availability.
2. a --- which islands are you talking about ?
2b. - not sure how to do that. Nice idea though.
3. I had to remove many Siege engines due to persistent crashes , which I have no idea why they happened. I can really only use the models in H3, not imported ones from Heg Rome for this and I've made a fair few variants of the scorpion/ ballista style. Have you anything else in mind ?
I've stumbled upon the Carthage Faction Group in the CW9 files, yet I believe this actually doesn't exist any more and has been replaced by the Punic Faction Group at some point in CW-history. So it may be a good idea to take the opportunity and clean up a bit?
Still references the Carthaga Faction Group instead of the Punic faction group (may cause errors if this spawns somehow?):
CarthageIndie.xnt
I guess the following is not needed any more:
Carthage faction gp.str
References the Carthage marcfaction group, but not the punic mercfaction group (idk if it's an oversight or intended):
hellriders.xnt
africansword.xnt
Arab Swords.xnt
brigade_baktria_skirm.xnt
brigade_Huns_china_merc_spearmen.xnt
brigade_palace_guard_sabellic_light_hoplite.xnt
bushmen_kalahari_archer.xnt
crazedspears.xnt
egyptianfalcata_brigade.xnt
falcata_bullfighters_Brigade.xnt
Han_china_spearmen_brigade.xnt
horsearcher.xnt
indianspear_brigade.xnt
parthianhorsearcher.xnt
numidian_light_spear_brigade.xnt
Roman Light Sword_Skirmisher Brigade.xnt
rabble_brigade.xnt
steppehorsemen.xnt
(lot's of brigades still have a buildfactiongroup or mercfactiongroup Carthage, but I guess it doesn't hurt either)
I think I've read that you wanted to remove "sappers"?
sappers_brigade.xnt
https://steamcommunity.com/workshop/filedetails/?id=3511363188
Sorry that I gave you exactly zero help with the map suggestions for CW10 as I promised back in February. I got distracted by a series of campaigns in vanilla mode and missed your CW10 train...
I will launch another CW campaign and let you know if I find any map anomalies that might be of interest.
Thanks again for all the work on this splendid mod and to the others in the modding community that have kept this most excellent game on the top of my play list for many years.