Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. not possible -apparently. ( I agree it'd be nice to have that visual cue).
2. easy. Specify where exactly you think map changes should be and lll take a look.
2a. Could you try adding a couple more forts on some of the small islands that don't otherwise have much going for them?
2b. Or, if you could add another type of fort-like building that couldn't be entered and just provided a large view distance (like a one-off watchtower building), and maybe a trade node, that could be cool.
3. Siege equipment is always interesting to play with - are you able to fix/add any more of these within the scope of the historical period?
1. yeah I know the structure is a dogs breakfast but to reorganise it would be a massive job and beyond my time availability.
2. a --- which islands are you talking about ?
2b. - not sure how to do that. Nice idea though.
3. I had to remove many Siege engines due to persistent crashes , which I have no idea why they happened. I can really only use the models in H3, not imported ones from Heg Rome for this and I've made a fair few variants of the scorpion/ ballista style. Have you anything else in mind ?
I've stumbled upon the Carthage Faction Group in the CW9 files, yet I believe this actually doesn't exist any more and has been replaced by the Punic Faction Group at some point in CW-history. So it may be a good idea to take the opportunity and clean up a bit?
Still references the Carthaga Faction Group instead of the Punic faction group (may cause errors if this spawns somehow?):
CarthageIndie.xnt
I guess the following is not needed any more:
Carthage faction gp.str
References the Carthage marcfaction group, but not the punic mercfaction group (idk if it's an oversight or intended):
hellriders.xnt
africansword.xnt
Arab Swords.xnt
brigade_baktria_skirm.xnt
brigade_Huns_china_merc_spearmen.xnt
brigade_palace_guard_sabellic_light_hoplite.xnt
bushmen_kalahari_archer.xnt
crazedspears.xnt
egyptianfalcata_brigade.xnt
falcata_bullfighters_Brigade.xnt
Han_china_spearmen_brigade.xnt
horsearcher.xnt
indianspear_brigade.xnt
parthianhorsearcher.xnt
numidian_light_spear_brigade.xnt
Roman Light Sword_Skirmisher Brigade.xnt
rabble_brigade.xnt
steppehorsemen.xnt
(lot's of brigades still have a buildfactiongroup or mercfactiongroup Carthage, but I guess it doesn't hurt either)
I think I've read that you wanted to remove "sappers"?
sappers_brigade.xnt
https://steamcommunity.com/workshop/filedetails/?id=3511363188