Tabletop Simulator

Tabletop Simulator

Too Many Bones: Trove Chest Edition [COMPLETE]
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Solaire Dec 17, 2022 @ 8:01am
Rough versions of the new Gearlocs?
The mod author Trindall mentioned this in the Requests threads:

"While the final versions of the reference sheets, mats and dice have been finalized I'd not be able to add them into the mod in any final way.

I could reconstruct enough to have Gale, Polaris, Figment and Static playable in the mod there are still cooking cards for Carcass that have not been shown off to the public yet.

If there is enough request for more Gearlocs added to the mod, with the understanding that the graphics aren't as good as they will be once the product is delivered next year, then I could try it out and see if it is good enough to use in the mod as a placeholder."

And he dropped a request as well if people want to give the new Gearlocs a try:

"There is a sticker pack that comes with the updated Trove Chest that has Gearloc stickers for all of the new Gearlocs.

I use that artwork for the selector in the mod. If anyone is able to take a good photo of that sticker set then it'd make my life easier in adding the new Gearlocs to the mod. Otherwise I'll be mocking up artwork to use."

So here's the question for everyone: Do you want to give all of the new Gearlocs (sans Carcass for now) a try, even if the mat and dice quality won't be as high as those of the rest of the Gearlocs in the mod just yet?
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Showing 1-15 of 16 comments
MrSumail08 Dec 18, 2022 @ 2:58am 
Yes
Trindall  [developer] Dec 19, 2022 @ 9:03am 
I'm not sure if many people see the discussion posts on this mod, a better place may be in BGG or the Discord channel to get feedback.

Having said that, though, I have started to add the five newest Gearlocs to the mod so it may not be needed to get a lot of more responses.

There will be some placeholder artwork in places and possibly some cleaning up or correcting needed once it is tested out by others. It'll take maybe another two days or so until it is ready to upload to the mod.
Trindall  [developer] Dec 20, 2022 @ 7:23pm 
Static, Carcass, Figment, Polaris and Gale have been added as playable Gearlocs. Let me know if you find any issues with the implementation and I'll work to address it.

Cheers.
Solaire Jan 6, 2023 @ 2:52pm 
Originally posted by Trindall:
Static, Carcass, Figment, Polaris and Gale have been added as playable Gearlocs. Let me know if you find any issues with the implementation and I'll work to address it.

Cheers.
Thank you so much!

Figment actually is supposed to have a chip as well to represent his Phase ability, and CTG linked to the art it's supposed to have on the Discord - https://cdn.discordapp.com/attachments/273472391403798528/1061053110740594748/image0.jpg
Trindall  [developer] Jan 6, 2023 @ 4:40pm 
Originally posted by Kyubey:
Originally posted by Trindall:
Static, Carcass, Figment, Polaris and Gale have been added as playable Gearlocs. Let me know if you find any issues with the implementation and I'll work to address it.

Cheers.
Thank you so much!

Figment actually is supposed to have a chip as well to represent his Phase ability, and CTG linked to the art it's supposed to have on the Discord - https://cdn.discordapp.com/attachments/273472391403798528/1061053110740594748/image0.jpg
Thank you for poking into this detail as I completely overlooked that FIgment had this chip. I've not had the time to actually play these Gearlocs yet. You are likely the subject matter expert for now of those who were not in on the testing of these Gearlocs prior to release.

I'll use that artwork to put a chip together get it in the mod. Then if it ends up not being an exact match when with the final chip I can update it at that point.
Trindall  [developer] Jan 6, 2023 @ 5:49pm 
I have added Figment's phase chip to the mod. Thank you for helping make this possible.
Solaire Jan 6, 2023 @ 6:10pm 
Originally posted by Trindall:
I have added Figment's phase chip to the mod. Thank you for helping make this possible.

Glad that I can be of assistance!

A couple more things of note:

You don't seem to have Polaris' mini reference sheet explaining how her delving mechanic works - it looks like it should be about the same size as Dart's Guide to Going Dangerous reference card? https://www.dropbox.com/s/hx7g811x0p2chg6/TMB-UB_Polaris-Character-Sheet_Small.pdf?dl=0

It would be nice if there were a way to actually insert one of Static's Electrify chips into a baddie's HP stack, but that's not necessary to implement, just a small QoL thing.

In regards to non-Unbreakable stuff:

When Dart is mounted on top of Boar'd, there is no way to separate the two aside from reducing Boar'd's HP to 0 - and while Dart is still on Boar'd, her movement is limited to 2 unless she's able to dismount from Boar'd.

Sometimes with heftier enemies (20 pt Baddies and Tyrants), if their HP chip stack is big enough, holding alt over them shows the stack from a side on view, instead of from a top down view like the other baddies, making it hard to read their stats and keywords - not sure if this is something that you can fix with coding, or if it's just a bug with Tabletop Simulator.

Other than that, you're on top of everything, and once again, thank you so much for all of your help and wok on this mod! You're the best.
Trindall  [developer] Jan 6, 2023 @ 7:10pm 
Originally posted by Kyubey:
You don't seem to have Polaris' mini reference sheet explaining how her delving mechanic works - it looks like it should be about the same size as Dart's Guide to Going Dangerous reference card? https://www.dropbox.com/s/hx7g811x0p2chg6/TMB-UB_Polaris-Character-Sheet_Small.pdf?dl=0

It would be nice if there were a way to actually insert one of Static's Electrify chips into a baddie's HP stack, but that's not necessary to implement, just a small QoL thing.

I just loaded up a table with Polaris and I'm seeing that delving reference card being put out when all the rest of Polaris's stuff gets deployed. Maybe It is getting stuck under the bigger reference page when you load it? Check underneath and see if the delving card is there if you could.

As for Static I did take a good bit of time creating the scripting needed to allow his Knuckle Zappers to be inserted into a baddie stack. There is a post for it in the Discussions page for this mod:

https://steamcommunity.com/workshop/filedetails/discussion/2678040871/3731826842438226465/

Although I should add some description of what to do in the chip's description field to make it easier for people.


Originally posted by Kyubey:
When Dart is mounted on top of Boar'd, there is no way to separate the two aside from reducing Boar'd's HP to 0 - and while Dart is still on Boar'd, her movement is limited to 2 unless she's able to dismount from Boar'd.

Sometimes with heftier enemies (20 pt Baddies and Tyrants), if their HP chip stack is big enough, holding alt over them shows the stack from a side on view, instead of from a top down view like the other baddies, making it hard to read their stats and keywords - not sure if this is something that you can fix with coding, or if it's just a bug with Tabletop Simulator.

I'll look into Dart and Board, I have also noticed some annoying times with TTS when one chip is on another and they don't want to separate like they should.

I'll also poke at the tall baddie stacks to see what I can do but this may be an unfortunate TTS thing as well.

I'm out this weekend on a trip so I'll see what I can do when I'm free.

I appreciate all of your testing and feedback of the mod. Whatever I can do to make it more accessible and enjoyable to play I'm happy to do as I'm able.
[SiN]Rabbit Feb 3, 2023 @ 9:58pm 
You also added Riffle, and I just gotta say... It was nice to be able to play Riffle, while waiting for my copy to arrive. :)
Solaire Apr 27, 2023 @ 5:08pm 
So I don't know how good your photoshop skills are (mine are absolute garbage lol) but I did manage to figure out from the Unbreakable unboxing stream today that 1) Carcass has a total of 8 food loot cards, and 2) I managed to work out what is written on the last two that haven't been revealed yet.

For the sake of future reference in case you do want to give it a try though:

Caramelized: Move any Baddie up to # positions on the Battle Mat, where # is equal to the Ini Stat of the Cooked Baddie.

(in italics)"The miniphage is genetically engineered to taste delicious when you marinate its haunches overnight." - Carcass

Stewed: While this is in your Loot Area, during the Recovery Phase, you may move any # of Baddies from your Meat Hooks to this Dish.

Use immediately when a 6th Baddie is added to this Dish to permanently increase your HP Stat Die by 1.
Last edited by Solaire; Apr 27, 2023 @ 5:10pm
Trindall  [developer] Apr 28, 2023 @ 9:34am 
Thank you for gathering the text for these cards from the YT video. I've created cards for these two as well as updated the other, existing, Recipe cards.

There were a few whose text was change significantly from the earlier photos and the final versions.

I also took the time to update Polaris's Gearloc mat artwork so that it now has all of the Battle Mat spots for her orbs whereas the early version didn't include the Mech/Krelln spots.

There were also some updates to Carcass, Figment and Statics Gearloc mat to update the skill line progression indicators in the Skill dice area that were also different between the earlier and final versions.

I've not had time to remove the Note that pops up for Carcass during the Gearloc selection screen but I can get to removing that later on.

Also it is good to note that until I get my final copy of all of this stuff these five Gearlocs are still possibly not completely the same if I've missed something when comparing the old versus new versions.

If you there are other things you are looking for just let me know.
Solaire Apr 28, 2023 @ 11:20am 
There are a couple of things, though they're rather minor, honestly

#1 is setting the Undertow raft mat to be locked by default when you switch to it :P

#2 is: could you please fix the scripting that allows me to choose what set of encounters to use for the Splice & Dice tyrants, and add that setting for the base game, Undertow, and Automaton of Shale tyrants as well? Right now the scripting breaks and throws up an error if I try to change any of the encounter sets for S&D from Undertow (which is a shame as I usually face Locgear, Amanight, Blobulous, and BAT with the Base Game stuff)

Edit: I forgot to say, thank you so much for all of your hard work on this mod! You're the best.

Edit 2: Oh yeah, and #3, if there's any way that you can make Figment's Phase chip behave like an ally with its own modifiable health tracker and everything, that would be fantastic too.
Last edited by Solaire; Apr 28, 2023 @ 12:04pm
Trindall  [developer] Apr 28, 2023 @ 1:27pm 
Originally posted by Kyubey:
There are a couple of things, though they're rather minor, honestly

#1 is setting the Undertow raft mat to be locked by default when you switch to it :P

#2 is: could you please fix the scripting that allows me to choose what set of encounters to use for the Splice & Dice tyrants, and add that setting for the base game, Undertow, and Automaton of Shale tyrants as well? Right now the scripting breaks and throws up an error if I try to change any of the encounter sets for S&D from Undertow (which is a shame as I usually face Locgear, Amanight, Blobulous, and BAT with the Base Game stuff)

Edit 2: Oh yeah, and #3, if there's any way that you can make Figment's Phase chip behave like an ally with its own modifiable health tracker and everything, that would be fantastic too.

I've added fixes to the mod for your first two issues. (Didn't see the third one until now with the edit.)

I'll have to look over Figment when I'm off work to learn more about the phase chip. I've not played this Gearloc yet and I'm not sure what function the chip is used for. I'll see what I can do about the chip and your suggestion.
Solaire Apr 28, 2023 @ 1:33pm 
Originally posted by Trindall:
I'll have to look over Figment when I'm off work to learn more about the phase chip. I've not played this Gearloc yet and I'm not sure what function the chip is used for. I'll see what I can do about the chip and your suggestion.

The tl;dr is:

1) Figment rolls his Phase Ghost or Phase Wraith skill; if successful it shows a number.

2) Figment takes his Phase chip and puts health underneath it equal to the number rolled in 1).

3) Figment then places his phase chip on any empty space on the Battle Mat.

4) Then, Figment immediately swaps his position with the position of the Phase Chip.

5) Figment's Phase Chip essentially acts as a decoy/ally for Baddies: they all treat it as a valid target for movement and attacking.

Edit: It would probably help if I just posted what the reference sheet says lol.

Phase(A) - Place the Phase Chip with # HP on any available position on the Battle Mat. Immediately swap positions with the Phase. Exhaust this die at the start of your next turn. The Phase is removed from the Battle Mat when it loses its last HP or this die is exhausted.
Last edited by Solaire; Apr 28, 2023 @ 1:35pm
Trindall  [developer] Apr 28, 2023 @ 5:35pm 
Thank you for this information.

I've set up Figment's phase chip as a companion chip so that it will get the health tracking as well.
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