Escape Simulator

Escape Simulator

Hidden Lab
 This topic has been pinned, so it's probably important
Woco  [developer] Nov 30, 2021 @ 7:52pm
Hints & Solutions
Hi! And thanks for playing my Escape Room.
If at any point you feel like you are stuck, feel free to look at the hints or even solutions to the puzzles below.



Elevator

Hints:
1.Look at the instructions of the elevator to learn how to open the door.
2.The numbers on the painting could mean a special elevator command, but what links these numbers?

Solutions:
To open the door, press the “?!” button, followed by pressing the green “open doors” button, followed by pressing the number 13 five times in a row.

To open the glass door, look through the most bottom-left red circle on the glass door at the painting on the wall on the right in the hallway.
The correct angle is found by walking up to the glass, crouching and walking as much to the left as possible and then looking through the red circle on the glass door at numbers painting in the hallway.
If you do this, the combination 8-5-14-3-10 can be seen in between the empty spaces of the red circle.
To open the glass door press the “?!” button followed by pressing the 8, 5, 14, 3 and 10 button in order.





Hallway

Hints:
1.The wooden puzzle seems unsolved.
2.Are there any clues you missed in the elevator?
3.The shapes on the rotating stone cube seem rather abstract.


Solutions:
To open the door to the apartment, you need to set the 4 rotating parts to the correct side.


The rotating parts are:

Lamp on drawer
Should be set to “III” or three, this clue can be found on the bottom-left side of the elevator door frame on the inside of the elevator.

Potted plant on drawer
Should be set to 8. This clue can be found in the left-drawer of the table on which the wooden puzzle lies.

Stone cube
Should be set so that red squares on the painting have the same orientation as the black squares on the stone. All sides of the cube have the same squares, just rotated 90°.

Giant plant pot
Should be set to Q. The clue to this can be found by solving the wooden puzzle.
There are 2 missing wooden pieces, one is on top of the bookshelf behind some vases. The other one is in a cardboard box filled with wooden cubes at the end of the hallway.
The notebook found in the drawer has red circled letters. The circled letter is always the “highest” letter of the alphabet in that word. If we apply this to the potted plant, Q is the highest letter.




Apartment

Hints:
1.The child’s drawing on the fridge seems to have stick figures divided in 4 groups.
2.The cookie jars on top of the cabinet in the kitchen seem to make up some kind of password.
3.Pinboards have a lot of information on them.
4.Art should really be appreciated from up close.
5.If you can’t find out what balls to use, some energy drink might boost your resolve.


Solutions:
Cookie jars
The code to the cookie jars can be found on the desk, written on a note pinned on the desk.
Turn the jars so that they spell out 3 dots - 1 dot - 3 dots - Cookies - 2 dots.


LEM Storage Chest
Since William has a LEM membership, the code will be custom or the last 3 digits on his membership card. This information can be found on the pinboard.
A LEM membership card can be found after unlocking the bottom-right cupboard of the desk, hidden underneath a pile of books that need to be moved.
The cupboard can be unlocked after solving the cookie jar puzzle and using the key found there on the small wooden cupboard at the entrance of the apartment. In that cupboard, the key to the desk cupboards can be found.
The last 3 digits on the card are 248, so the code to open the LEM Storage Chest is 248.


4-digit code in the kitchen
Looking at the “school” drawing right above the 4 digit lock, you can see 4 groups of stick figures.
They are split up in groups of 9,6,1 and 2. The answer is 9612.


White cupboard with balls
A notebook found on the bottom of the nightstand next to bed shows a lot of colored rectangles.
These rectangles correspond to the drawers of the kitchen part with the sink.
All the black rectangles represent closed drawers, while the gray rectangles represent open drawers.
If the drawers are in the same position as on the notebook, the white cupboard opens.

Wooden box on TV-stand
The only 5 digit code that can be found in this room is hidden within the painting at the dining table.
The code hidden in the painting is one of the lines of text, spelling out 75319. This is the code to open the box.


Brown chest in the hallway (fork-knife-spoon)
The image of the fork knife spoon shows you what the 3 digits of this lock represent.
In the kitchen a drawer is filled with spoons, knives and forks.
If you count them, you will count 5 forks, 4 knives and 7 spoons. The code to the lock is 547.


Strange balls
A lot of balls can be found that can be placed on the shelf in the bookcase in the hallway. Which balls and the order in which to place them, can be found on the Sloth Energy advertisement in the elevator.
1st Ball - In the white cupboard in the apartment.
2nd Ball - Locked behind the 4 digit code in the kitchen.
3rd Ball - Hidden among black balls under a flipped over cardboard box in the hallway.
4th Ball - In the white cupboard in the apartment. (Upside down)
5th Ball - Locked in the LEM Storage Chest.


Circle - Triangle - Square lock
The answer to this can be found on the inside of the 5-digit locked box on the TV-stand in the apartment.
Inside of the box is a picture of a triangle - circle - circle - square - circle. Press the buttons in this order and the door will open.






Lab


Hints:
1.These monitors seem to have screensavers on them.
2.Looks like you can see some monitors in the background when looking through the window.
3.These monitors seem to have on-off buttons.


Solutions:
Opening the window
If you move the mouse, the screens will exit screensaver mode.
On one of the monitors you can part of the code on how to open the window.
Since it’s a 5 part code, and you can see the first 4 parts, there are only 3 possible solutions.
To open the window, press square-triangle-circle-triangle-triangle, and the window should open.


Opening the botany door
If you look through the botany window, you can see some screens in the background.
On the right screen, keypad codes are shown. The top 2 are codes you already had to use.
The 3rd code is the code for the botany door: circle-square-circle-triangle-square.


6 Dice Puzzle
In order to open the lab door, 6 dice need to be set in the correct order.
There are 5 clues on how to order them.
3 Can be found by turning on the monitor right above the dice puzzle.
One can be found on the right monitor on the desk in the first lab room.
The final clue can be found on a notebook in the first lab room, in the top-right part of the white drawer.

Location of all dice:
1 - On the ground in the second lab room, under the white shelf.
2 - In the bookshelf of the apartment (next to the tv).
3 - In the bottom-left part of the white drawer in the first lab room.
4 - In the fork-knife-spoon chest in the hallway.
5 - On top of some books in the white bookshelf in the first lab room.
6 - On the dice puzzle itself in the second lab room.

The correct order of all the dice after following all the clues is 154362.
Last edited by Woco; Dec 4, 2021 @ 12:50pm
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Showing 1-9 of 9 comments
PissPottPotter Dec 4, 2021 @ 12:48pm 
Dude... your solutions are wrong... last solution "dice" has a number switched...
Woco  [developer] Dec 4, 2021 @ 12:50pm 
Thanks for pointing out that typo!
Last edited by Woco; Dec 4, 2021 @ 12:51pm
PissPottPotter Dec 4, 2021 @ 2:15pm 
Originally posted by Woco:
Thanks for pointing out that typo!
No problem!
CrimsonShinobi Dec 6, 2021 @ 2:46pm 
Any tokens?Also I thought the "Q" puzzle was going backwards from the end of the alphabet, V-W-X-Y were all absent (coincidence?) and not one of the answers for the rotating pot. Anyway great room, the only puzzle I needed extra help with was the painting of the cat, I kept getting close to it as well! Arrrgghhh! I was trying to figure out shape combinations from all the objects around the environment to open that lab entrance, I was going insane hahaha.

Edit: I must have been tired last night as I covered up one solution with a spoiler and not the other... That has been remedied, my message is mainly to the developer so please don't look!
Last edited by CrimsonShinobi; Dec 7, 2021 @ 9:00am
Woco  [developer] Dec 7, 2021 @ 3:01am 
If you're talking about the tokens (collectibles) as in the main game, as far as I know you can't place them (yet) in your custom levels, and some objects just have their tokens still attached from the object they are on in the main game. (I could be wrong though). I would love to be able to hide some tokens though!

Thanks for playing and I glad you enjoyed it!
Last edited by Woco; Dec 7, 2021 @ 10:40am
CrimsonShinobi Dec 7, 2021 @ 8:59am 
Glad to be of service! I've edited my last message, you might want to edit out my message in your message so people won't get spoiled. Anyways I look forward to your future rooms, can I ask how long it took for you to create this one? I'm wondering whether to try myself...
DoylePTB Dec 13, 2021 @ 2:13pm 
Just had a game where the D4 seems to have clipped through the terrain and we couldn't finish it.
FingerLickinGood Dec 17, 2021 @ 10:52pm 
Hey our notebook for the kitchen drawer puzzle glitched out of the map and we cant figure it out now.. Please help we dont want to restart. We just need to know what drawers to open and leave closed
Simpe Jan 23, 2022 @ 11:25am 
Good map, maybe a bit too easy
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