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tutorial on it m8 :)
That lua code is just a basic pre-made script that was actually posted in this topic earlier, however you can actually use it as a template to facilitate making your own wacky characters. The script comes with seperate bone modifers for both teams in Hide N Seek and two pre-made scripts, wacky and short.
To make your own bone modifying scripts an understanding of Lua is recommended, but not required to do so. If you would like a good resource to start learning some Lua, visit the Garry's Mod Wiki[wiki.garrysmod.com].
To start, all you have to do is edit the vectors of the position and scale of the bones, they are ordered by X, Y, and Z variables. If you need help finding the id of the bones to edit, you can always look it up in game, or use PAC3 if you prefer a gui over the console.
From my understanding, the gamemode should run it automatically, however sometimes it takes a couple of rounds to work properly.
If you would like some more help, feel free to add me and I can see how I can assist.
Vanoss create a model with animations and then save it into the VS plugin.
Then he just create 2 groups: Hiders, Seekers. In Noglas video you can see in console that they are 2 commands (vs_Hiders, vs_Seekers).
They are doing the same thing with playermodels...
They change the playermodel in PAC3 and then apply it trough VS plugin.
"vs_setmodel_Easy (Mario, Vanoss, Vanoss2, Nogla, Basically_1,...)"