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Αναφορά προβλήματος μετάφρασης
Gimmick - Time is Money
Tarnished Keeper will automatically start off with 75* coins and the Deep Pockets item. All coin drops have a higher chance to be doubled or upgraded (penny to nickel, nickel to dime), and coin drops are much more common in general. The shops will be normal, except the price for everything being marked up. The real trouble comes with the fact that Tarnished Keeper's coin count will be rapidly* draining, and if it hits 0, Tarnished Keeper will immediately drop dead, completely ignoring resurrection items (Dead Cat, Lazurus' Rags, Ankh, etc.). On top of this, when Tarnished Keeper is hit, he will lose a small portion of his coins. (Another possible idea is that the game speed will also gradually slow down with the coin loss, playing into the "time is money" theme)
Aesthetics - Similarly to Wario Land 4 (which is where this idea sprung from), the lower Tarnished Keeper's coin count drops, the more monochromatic the world around Tarnished Keeper will become. This change will start to become become evident if Tarnished Keeper's coin count drops below 50*.
Item? - Similarly to Anemic, Tarnished Keeper could also leave a trail of bloody coins behind him. Whether or not this would do anything would be heavily subject to change, as it essentially is a copy of Anemic. Theoretically, if an enemy dies while it is standing on the golden "creep", it would drop a coin, similar to Tainted Keeper, except the coin would not fade away. The coin would also be subject to the bonuses that Tarnished Keeper inherently has. It could also just not do anything. As a side note, if the "creep" did end up being purely superficial, then the creep would be over ridden by all other creep types in the game in an attempt to prevent confusion.
Hope you enjoyed reading this half-baked amalgam of an idea.
*All numerical values subject to change
unlock method:
beat moms heart without using abyss for the entire run as tainted apollyon
appearance
apollyons stone shell has crumbled away to the point where his head is completely gone with only the shifting void within remaining, his torso also has several cracks around the neck area
gameplay
tarnished apollyon cannot increase their stats by picking up items (aside from health and angel/devil chance), or swallowing pills, and starts with the pocket item null
null
absolute nothingness
when activated it consumes items similarly to void, increasing random stats, the differences from void are as follows
-active items effects are not inherited and instead are converted to stat ups like passives
-pickups can be voided as well and give temporary stat ups that last for the rest of the floor. the type of stat depends on the pickup (keys = range, bombs = damage, hearts = tears, pills/cards = random (stats decrease for bad pills), coins = luck, batteries = speed, sacks = 3 random stats) and the amount increased depends on the type of the pickup (doubles, soul/black, golden etc)
-all enemies in the room are dealt 10 damage and each enemy killed by this will permanently increase a random stat by a small amount and increase the damage dealt with null by 1
birthright effect
"lasting oblivion"
all stat increases from pickups are halved from now on but will also be permanent
-Stats are random like normal Eden
-Tainted Eden’s idea of changing every hit
-Permanently starts with chaos with a twist. (can’t be reroled)
Chaos twist
-This chaos not only drawls from every item pool, but randomizes bosses (except story bosses) and has a 50% of spawning a glitch item every time a item spawns and in creases by 25% after ch. 4!
Starting item is Glitch Dice
-6 charge for use, 12 for full power!
-effects of D6, D8, D12, and D20
(one at a time and 25% for each)
(Two at a time at 12 charge)
That’s my idea! Credit me if used and good luck with the mod!
I hope you like my idea!
Tarnished Lost :
Better Mantle
No Items
Every item pedestal is replaced with a random pickup, except for deals : angel deals become a holy card and devil deals become a rune
Mantle regens every 30 seconds ?
At the end of every floor you gain the choice of upgrading one stat (through guaranteed pills maybe ?) by +1 (atk, tears, range) or by 0.25 (spe, shot spe)
Design goals : Force the player to dodge by giving them longer fights, but compensate with a regenerating mantle
Birthright effect : Allows boss items to spawn
And the unlock for tr eden could be like go an entire chapter (two floors) without taking damage as tainted eden.
his stats would be the same as the regular jacob and esau but he would have two diffrent body's his pocket would be soul swap so details his main thing is he could have to diffrent body's and each would have diffrent tear effects jacob would freeze and poisen then esau would have the pop effect and he wolnt have eyes and he has evil eye the downside is that you have to protect both of the body otherwise you die
Unlock: Have 3 item wisps from the same item pool as tainted bethany.
Flavour Text:
No Hearts
Better Wisps
Starting item: Grand Grimoire (Pocket Active)
Starting Health: 6 unfilled bone hearts and 6 Broken Hearts
Damage: 3.50
Tears: 4.20
Speed: 1.00
Range: 8.00
Shot Speed: 1.30
Luck: 0
Tarnished Bethany's gimmick would be that she can't have any Red hearts or soul/black hearts. The only hearts she may have are unfilled bone hearts. Like the other Bethanys she will instead use these hearts to charge her actives. Mainly Grand Grimoire. The wisps produced by grand grimoire (Details listed below) Now are invincible, and if bethany we're to die, instead the wisp is destroyed and she is given 3 bone hearts (still unfilled) If all her wisps die in the same room the necronomicon effect activates and she gains a spirt sword style attack. The spirit sword resembles the Grand Grimoire. (This effect in my head is similar to tainted eve's sumptorium mom's knife wielding effect)
Birthright: Capacity Up!
Doubles the amount of wisps tarnished Bethany can have at one time.
Grand Grimoire (Active, 12 room charge)
Upon use creates a special pink wisp. This wisp fires your tears with the same fire rate and tear effects. The wisp orbits close to your character akin to those created by Book of Revelations. Using this item in certain rooms may cause the wisp and tears fired by it to have other effects. You can only have 3 wisps at the same time.
Angel: Wisps have a lower fire rate and shot speed but now home in on the enemies. They are now white in colour
Devil: Wisps have higher damage and gain the effects from eye of belial. They are now black in colour.
Secret and Super secret: Tears have a chance to destroy rocks, secret room doors, and regular doors like terra or sulfuric acid.
Ultra Secret: Wisps tears have a chance to spread anemic blood on contact with the enemy or walls. They are red in colour
I AM ERROR: Wisps tears have random effects like fruit cake. The wisp is all glitchy in graphical design.
Planetaruim: The wisp now instead of orbiting you goes and orbits an enemy while you are shooting. It is invulnerable in this state.
I hope this gives the mod creators some inspiration for when they get to making TR bethany.