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Yeah this is not co-op compatible as of now, i'll try to make it co-op compatible when i add all the items. But for now all the items only affect player 1.
Edit: it doesn't override portals but I had to push the chest to trigger it xD
Thanks for the feedback, now when the player has Card Reading item, the chests will spawn a little bit above to not cover the portals.
https://steamcommunity.com/sharedfiles/filedetails/?id=926759609
When the Pay Chests mod is enabled,R.o.R. chests are always replaced with Pay Chests. So do you feel like talking to Nato Potato about this bug & fix it,please?
I'm aware of this, will fix it today.
Edit: This problem is fixed now, there should be no conflicts with Pay Chest mod now.
Maybe a conflict with mods that add special rooms?
The modding API is currently a little bit bugged so it sadly doesn't work all the time. I can say the portal works 80% of the time, i'll look for a workaround but currently it's like this.
Edit: It should be working more consistently now.
Hm, i just checked and there was no issue with 1 charge items but there was a problem with timed items. Now GOTD should be working with all kind of items, tested 1 charge, timed charge and 6 room charge items, they all seem to be working fine now. Thanks for reporting the bug!
When using Gesture of the Drowned with the Red Key, it seems to ignore any check for if there's a red key door nearby, effectively making the item useless.
Nope, the crash is related to some other mod. I just tried running this mod alone and restart works fine, used EiD and MCM as well and there were no problems, check your other mods.
Understandable standpoint to have, but in this case the Red Key actually has a check as part of the item to make sure you're near an openable door when you use it, in vanilla. Was just a bit disappointing to find out I couldn't break the game with it :p