Garry's Mod

Garry's Mod

Prophunters
DDR Khat Sep 6, 2014 @ 1:17pm
Replace all taunts?
As the topic asks; I know that there is the ability to add you're own custom taunts...
I would like to know if it's possible to remove/replace the existing taunts at all?

I'm contemplating making my own taunt pack for me and a group of friends, and I would like the workshop file that I'd eventually put up to clear out all of the original ones.
Thanks.
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Showing 1-12 of 12 comments
Vicky Frenzy Oct 4, 2014 @ 1:27pm 
To remove the default taunts :
  1. If Prophunters is installed by the WorkShop : You can simply override the default.lua file...
    Go to (create folders if necessary) "garrysmod\gamemodes\prophunters\gamemode\taunts" and create default.lua file. This will override the addon default.lua and remove default taunts...

  2. If Prophunters is not installed by the WorkShop : You can simply remove the default.lua file...
    Go to "garrysmod\gamemodes\prophunters\gamemode\taunts" and remove the file "default.lua". This will remove default taunts...
    Last edited by Vicky Frenzy; Oct 12, 2014 @ 3:01am
    DDR Khat Oct 5, 2014 @ 11:47am 
    So I could make a Workshop voice pack, and if in it I did a default.lua it would replace the prophunters defaults.lua, is that how it works?
    Vicky Frenzy Oct 6, 2014 @ 11:00am 
    Il you create a Workshop addon with that i'm not sure if this will work. And for the peoples who wants default taunts this is not good. Do it only for your own client/server...
    Iceman_F1 Oct 10, 2014 @ 7:45am 
    Why would you need to create a workshop file? On the server, edit the default.lua/yourfile.lua to what you want it to be and put the sound files up there and when someone connects to the server, they'll download all the sounds. No need to create a workshop file of any kind.

    Basically, my sound folder is <gmod install folder>\garrysmod\gamemodes\prophunters\gamemode\taunts and in there I have a custom default.lua (keeping some of the sounds but not all of them) as well as my custom.lua with all my custom taunts.

    For the actual audio files, the folder is <gmod install folder>\garrysmod\sound\prophunters\taunts

    An example of the custom lua file is

    addTaunt("I AM THE LIZARD QUEEN!", {
    "prophunters/taunts/LizQueen.wav"
    }, "prop", nil, {"Quotes"})

    And this works to allow users to connect and grab the sound files from me.
    DDR Khat Oct 11, 2014 @ 5:51am 
    Oh it can be THAT simple? Wow. Thanks a bunch, Iceman_F1!
    Vicky Frenzy Oct 11, 2014 @ 8:20am 
    It's exactly what I said -_-' :
    Originally posted by VictorienXP:
    Go to (create folders if necessary) "garrysmod\gamemodes\prophunters\gamemode\taunts" and create default.lua file. This will override the addon default.lua and remove default taunts...
    DDR Khat Oct 12, 2014 @ 5:49am 
    Sorry VictorienXP, I misunderstood your explanation.
    DDR Khat Oct 18, 2014 @ 10:49am 
    I've set this up, and it won't allow users to download the audio files at all, any ideas.. Iceman_F1 or VictorienXP ?
    LoserQuest Oct 29, 2014 @ 10:00am 
    I can't even find the "Prophunters" folder in the gamemodes folder. Can't even find the original Prop Hunt there either, I've just got "Base", "Terrortown" and "sandbox".
    Any ideas why I can't see these gamemodes in that folder?
    Vicky Frenzy Oct 29, 2014 @ 10:07am 
    @☠DDR Khat☠ I use workshop for that, I don't know how it works in classic way...
    @LoserQuest What do you want? Here a tool to open workshop files: Gmad extractor[www.treesoft.dk]
    Last edited by Vicky Frenzy; Oct 29, 2014 @ 10:12am
    Iceman_F1 Oct 29, 2014 @ 7:16pm 
    DDR, not sure. I followed the usual dedicated server setup config and there's nothing special about it. It's always synced the audio files. I have a separate computer for my server than the one I play on. It worked right away for me. Victorien's way may be easier then. Just that there are other methods if you research and play around enough.

    LoserQuest, if you are trying to run your server off the same machine as what you play on, you won't see those files/folders. Downloading it from the workshop doesn't create those files/folders. To get them to show, you will have to grab the files from his github page and run it like a dedicated server to change the files to suit your needs. That or it may be as simple as creating the folders/files needed yourself and it will read them properly. Not sure as I don't run it that way.
    Vicky Frenzy Oct 30, 2014 @ 3:06am 
    I host Garry's Mod server with my own computers and I don't have a good internet connection for host servers (ADSL2+[en.wikipedia.org]). In Murder for example if there more than eight players it start to lagg for external clients (if the map is not animated with scripts). So if the server needs to send files itself it increases the lagg. I tried "sv_downloadurl" but it doesn't work. So I chose to use the workshop and everything works!
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