Stellaris

Stellaris

Government Variety Pack (for v3.2)
 This topic has been pinned, so it's probably important
LittleRaskol  [developer] Sep 14, 2021 @ 7:43am
Big List of Governments
Comments are welcome, but suggestions are going to get ignored unless there's some compelling reasoning behind them. Don't just flail at me about how something doesn't make sense according to your ideology or whatever. Understand that not everyone has the same understanding of politics and history and so may come to different conclusions about how to characterize different governments. I have my own opinions, but I genuinely made an effort in good faith to see the best in ideas I disagree and the worst in ideas I agree with to come up with negative and positive examples.

My general design philosophy was twofold:
  • Consider new governments as the highest-level government of the empire. This means that I assume that different governing conditions may exist on a local (as big as planetary) scale. So, a government might be (for example) oligarchic at the highest level while still having democratic or dictatorial (or whatever) planetary/continental/etc governments under it.
  • Consider what these governments look like from the outside. This means, from the point of view of another empire dealing with it diplomatically, what structure does it see? Going along with the first point, it won't see local-level organization. And it will see some single individual representing the whole.

Libertarian Freehold
This government is the result of an extreme experiment in privatization where all functions of government were contracted out to various businesses. Only the legislature and courts remain as government entities, with the highest judge in the empire having assumed certain executive powers by default.

Ruler: Chief Justice

Anarcho-Capitalism
This government is theoretically no government at all, as all functions of a normal government have been distributed to various competing private entities, even law-enforcement and justice. Only a single position, a dispute-resolver of last resort, remains as anything resembling an officer of a sovereign state.

Ruler: Chief Inspector

Corporate Neofuedalism
This government didn't merely contract out its functions to businesses, it is the result of decentralizing government to regional or local scale and running states as businesses, under the forward-thinking guidance of a new aristocracy of wealth. On a global scale, the corporate overlords entrust foreign affairs and the military to a hired agent.

Ruler: Ambassadorial Agent

Proprietary Franchise
This government is actually a family business that has swollen to the point that it dominates whatever vestigial state nominally governs society. As a result, while there are other businesses, they have been forced into a vassal-like client status. Inheritance disputes are high-stakes and often bloody.

Ruler: Proprietor
Heir: Senior Vice President

Entrepreneurial Council
This government is primarily concerned with managing its ideal of a competitive and fair market economy. Social mobility is precariously fluid, but those who succeed in business exert great power.

Ruler: Enterprise Commissioner

Merchant Republic
This society sees commercial success and overall social merit as inextricably linked. As a result, a old form of government - a republic in which power inheres to the wealthiest and therefore worthiest business leaders - has maintained relevance into the interstellar era.

Ruler (Male): Serene Doge
Ruler (Female): Serene Dogaressa

Constitutional Plutocracy
This society sees commercial success and overall social merit as inextricably linked. For this reason, its members see nothing wrong with public offices and candidacies for representative elections being open to the highest bidder. Indeed, they find it eminently reasonable.

Ruler: Proprietor-President

Enterprise Society
This government takes the protection of private property very seriously as its highest responsibility. Its citizens support strict law enforcement measures and stripping political rights from criminals and 'the unproductive.'

Ruler: Franchise Minister

Enterprise Junta
This government is based on the principle that people can have great personal freedom even without political rights, and that it's probably better that way. A police or military clique ensures order in the name of freedom of initiative and protection of property.

Ruler: Presiding Commander

Enterprise Authority
This government is based on the principle that people can have great personal freedom even without political rights, and that it's probably better that way. A police or military commander ensures order in the name of freedom of initiative and protection of property.

Ruler: Executive Marshall

Empire of Liberty
This government has a powerful monarch who is nonetheless bound by tradition and constitutional limits. The monarch swears to protect the rights and freedoms of the people upon ascension to the throne. Political rights, however, typically aren't on the agenda.

Ruler (Male): Libertine Emperor
Ruler (Female): Libertine Empress
Heir (Male): Free Prince
Heir (Female): Free Princess

Empire of Rapine
Once and idealistic monarchical government sworn to protect the rights and freedoms of the people, its ruling dynasty and most prominent nobles came to adopt a restrictive view of both "the people" and "their rights and freedoms." Under a cut-throat theory of the equal right to "earn" freedom and personhood, and the importance of property-holding to this exclusive franchise, outright plunder and slavery are the order of the day.

Ruler (Male): Emperor of the Free
Ruler (Female): Empress of the Free
Heir (Male): Prince-Licentious
Heir (Female): Princess-Licentious

Rationalist-Managerial Firm
This government is actually a kind of business enterprise that operates according to a principle of rationally planned efficiency for profit maximization. Every aspect of the lives of citizen-workers has been designed according to best practices. Local and regional governments have had their roles reduced to enforcement of waste-reduction measures.

Ruler: Process Efficiency Director

Private Intelligence Agency
If knowledge is power, then selling control over the flow and content of knowledge was this corporation's road to capturing sovereign power. Its indispensable security and spying operations have subsumed any formal state.

Ruler: Chief Executive Director

Protection Racket
Criminals, as a rule, can't depend on the law, and the criminal underworld has its own rules enforced by brutality. This enterprise mastered enforcement of the informal criminal codes until it was powerful enough to define its own predations as the law.

Ruler: Chief Enforcement Officer

Innovation Initiative
This government, from the outside, seems to be like a university or laboratory that has absorbed the functions of a state. Internally, its politics are like a series of experiments in governmental and social organizational forms.

Ruler: Executive Dean

Academy State
This government seems to be so devoted to advancing and spreading knowledge that it's rather like a gigantic university with a faculty administration. Rank in government closely tracks degrees of training and education.

Ruler: Provost-General

Scholastic Commonwealth
This government seems to be so devoted to advancing and spreading knowledge that it's rather like a gigantic university with an elected faculty senate. Political rights expand according to degrees of training and education.

Ruler: Faculty Director

Proletarian Regime
This government is a single-party state that justifies its rule as necessary to see to the needs of the people and defend their revolution.

Ruler (Male): Party Chairman
Ruler (Female): Party Chairwoman

Automated World-Commune
This government operates according to the plans of complex computer program that allocates resources efficiently. High politics are very distant from the ordinary citizen's reach, but also not particularly important. All the most pressing decisions have been automated, and it falls to one highly qualified and extensively vetted administrator to handle any exceptional case that the program was not designed to handle.

Ruler: System Exception Manager

Insurrectionary Lineage
This government has theoretically been waging a global revolution against various oppressors of the people under the emergency guidance of a single leader for so long that the leadership has practically become hereditary.

Ruler: Dear Leader
Heir: Deputy Leader

Populist Monarchy
This government is ruled by a long dynasty of agrarian reformers and levelers who have drawn their greatest support from the poor and struggling urban and peasant masses. While there is some inequality of wealth, the monarchy's poverty relief programs protect the meager from the worst exploitation.

Ruler (Male): Prince of Plenty
Ruler (Female): Princess of Plenty
Heir (Male): Most Charitable Lord
Heir (Female): Most Charitable Lady

Social Bureaucracy
This government is a single-party state theoretically ruling on behalf of the common people through a bureaucracy operating state-owned industry for the public good.

Ruler: Director-General

Agrarian Social State
This government is a bureaucracy theoretically ruling on behalf of the common people, the majority of whom are farmers and other rural workers, by operating state-owned land trusts and agricultural combines for the public good.

Ruler: General Resource Manager

Socialist Plenary
This government operates under an ongoing series of panels, committees, and conferences held by representatives of various trade unions and worker-stakeholder organizations. While high politics is a bit distant from the ordinary citizen's reach, locally and regionally they are active and engaged in all the decisions that affect their lives.

Ruler: Chief Moderator

Syndicalist Conference
This government is theoretically no government at all, as all the functions of the state have been subsumed into a consortium of decentralized worker cooperatives and labor unions. Each such syndicate elects an officer to a steering committee that executes policy for the common good.

Ruler: Chief Steering Officer

Social Democracy
This government is a democracy that has made securing the needs of its citizens its mission, and its generous welfare state affords its citizens financial security and more free time.

Ruler: Coordinator-General

Agrarian Commonwealth
This government is a democracy that focuses on the needs of its citizens, the majority of whom are farmers and other rural workers. Its generous welfare state sets as its goal securing for them a traditional understanding of a balanced and good life.

Ruler: Minister of Wellbeing

Communal Democracy
This government has extended the principle of representative government to the whole political economy, with the central state being simply the largest-scale democratic decision making body. The personal truly is political, and its citizens collectively participate in nearly all the relevant decisions of all aspects of their lives.

Ruler: Popular Tribune

Syndicalist Congress
This government is theoretically no government at all, as all the functions of the state have been subsumed into a consortium of decentralized worker cooperatives and labor unions. Elected delegates of all these syndicates meet regularly to make collective decisions.

Ruler: Secretary-General

Market Socialism
This government is a consortium of worker co-ops and other democratically run firms, where the employees are all part owners in the enterprise. It exists to ensure that non-oppressive relations between different businesses prevail.

Ruler: Contract Mediator

Cooperative Enterprise
This government is a gigantic commercial venture run on a system of internal democracy where the employees are all part co-owner. It exists to increase the collective prosperity of its worker-shareholders.

Ruler: Coordinating Officer

Saintly Assembly
This government is a decentralized religious state that operates by consensus and with a spirit of kinship. The center of community political life is the local assembly, which is simultaneously like a town hall and a regular worship service.

Ruler (Male): Elder Brother
Ruler (Male): Elder Sister

Cosmic Choir
This government is devoted to the tranquil contemplation of the mysteries of the universe, exploration of altered states of mind, contact with otherworldly beings, and amateur pharmacology.

Ruler: Chief Guru

Evangelical Franchise
This government is actually an entrepreneurial religious organization that has swollen to the point that it dominates secular politics both due to its popularity and its vast wealth.

Ruler: Chief Ministerial Officer

Occult Cartel
This government is what happens when something like a cross between a pyramid scheme and a cult gains political power. Its adherents/customers/citizens are either indentured seekers, penitent laborers, or enthusiastic donors.

Ruler: Grand Executive Sage

Crusader Kingdom
This government is a zealous warrior monarchy dedicated to defending and spreading its faith by force.

Ruler (Male): Most Holy King
Ruler (Male): Most Holy Queen
Heir (Male): Prince-Questant
Heir (Female): Princess-Questant

Crusader Order
This government is run by a zealous host of holy warriors dedicated to defending and spreading its faith by force.

Ruler: Grandmaster

Noble Empire
This government is a quaint, romantic monarchy in which a strong central ruler governs a complex hierarchy of planetary vassal-lords. Could be the subject of a good opera, in space. A 'space opera' if you will.

Ruler (Male): Great King
Ruler (Male): Great Queen
Heir (Male): High Prince
Heir (Female): High Princess

Noble Republic
This government is a quaint, romantic aristocracy in which a high council of noble families selects one of the heads of the dynastic houses to be first-among-equals and mediator of affairs of state. Could be the subject of a good opera, in space. A 'space opera' if you will.

Ruler (Male): High Prince
Ruler (Female): High Princess

Absolute Monarchy
This government is a powerful, centralized monarchy. Its ruling dynasty seeks to exert absolute control over its territory and integrate all its dependents into one order.

Ruler (Male): King-Paramount
Ruler (Male): Queen-Paramount
Heir (Male): Prince of the Blood
Heir (Female): Princess of the Blood

Cosmic Dominion
This government is a staggeringly ambitious dictatorship with designs on total domination. Its fleets are vast, its factories roaring at all hours, its officer cadre hardened and loyal. Any who are not yet under its control tremble at its power, or so the leader believes.

Ruler: Cosmic Autarch

Cosmic Imperium
This government is a staggeringly ambitious monarchy with designs on total rulership. Its court is resplendent, its holdings abundant, its nobility fierce and faithful. Any who have yet to bend the knee before the throne nonetheless stand in awe of its glory, or so the monarch believes.

Ruler (Male): Cosmic Emperor
Ruler (Female): Cosmic Empress
Heir (Male): Star Prince
Heir (Female): Star Princess

Cosmic Cartel
This government is a staggeringly ambitious business with designs on total monopoly. Its selection is unbelievably diverse, its stock value soaring, its employees productive and courteous. Any who are not yet loyal customers feel an emptiness they don't yet know how to fill, or so the stockholders believe.

Ruler: Cosmic Executive Officer

Pretender Hive
This government is some kind of bizarre and perverse experiment in extreme collectivization. It seems the master of this empire is trying to organize society as to be as close to a hive mind as possible without actually being hive minded.

Ruler: Overmind Master
Heir: Backup Overmind

Folkish Commonwealth
This government is a nationalist-populist republic that maintains loyalty by exploiting common prejudices.

Ruler: Folkspresident

Folkish League
This government is a nationalist-populist alliance of states that maintains a united front by exploiting common prejudices.

Ruler: Folksmarshal

Folkish Regime
This government is a nationalist-populist dictatorship that maintains control by exploiting common prejudices.

Ruler: Folksleader

Folkish Realm
This government is a nationalist-populist monarchy that maintains its prestige and legitimacy by exploiting common prejudices.

Ruler (Male): King of the Folk
Ruler (Female): Queen of the Folk
Heir (Male): Trueborn Son
Heir (Female): Trueborn Daughter

Doom Horde
This government is a rabidly xenophobic tribal confederation. Under the leadership of the wildest and deadliest chieftains, these berserkers will mercilessly butcher all weaker beings in the galaxy.

Ruler (Male): Death Khagan
Ruler (Female): Death Khatun

Church of Slaughter
This government is a rabidly xenophobic church. Under the leadership of its prophets of death and gurus of bloodshed, these fanatics will slay all the wicked aliens of the galaxy and send them screaming to hell.

Ruler (Male): Blood Abbot
Ruler (Female): Blood Abbess

Citizen Legion
This government is a rabidly xenophobic state in which political rights are granted to veterans: only those who have risked their lives to eradicate the xeno threat are trusted with the franchise. Its volunteer legions will cleanse the galaxy of all threats to the polity.

Ruler: Grand Margrave

Private Military Contractor
This government is actually a mercenary company that has been contracted by local and regional governments to provide police, national defense, and foreign relations services for the empire. Rank in government typically requires enlistment as a soldier for hire, but the internal structure of the company may be fairly democratic.

Ruler: Captain-Director

Whig Republic
This government is a paradox. Its citizens are deeply suspicious of threats to their freedom from wealthy fatcats with political connections, who are surely scheming to enslave the people at all hours. Thus there is a near-constant agitation for reform to reduce the state's power, which often ends up benefiting the biggest businesses anyway. Yet while this imparts a paranoid style to its political culture, who's to say its citizens aren't right to be paranoid?

Ruler: Executive Minister

Whig Commonwealth
This government is a paradox. Its citizens are deeply suspicious of threats to their freedom from scoundrels with connections in the halls of power, who are surely scheming to enslave the people at all hours. Thus there is a near-constant agitation to empower politicians who promise to clean up the capital, and who in turn end up being targets of suspicion. Yet while this imparts a paranoid style to its political culture, who's to say its citizens aren't right to be paranoid?

Ruler: Executive Chancellor

Kingdom of the Sun
This government is centered around the person of the monarch, who claims to embody the state. All subjects and dependencies of the throne are likened to planets orbiting the sun.

Ruler (Male): Solar King
Ruler (Female): Solar Queen
Heir (Male): Prince of the Dawn
Heir (Female): Princess of the Dawn

Constitutional Monarchy
This government is a monarchy that has made a pact, in the name of justice and progress, with the people over which it reigns to govern according to a legal framework establishing the nature and limits of the ruler's power.

Ruler (Male): King of the People
Ruler (Male): Queen of the People
Heir (Male): People's Prince
Heir (Female): People's Princess

Republic of Virtue
This government is dedicated to cultivating the civic virtue of its citizens, for without virtue, liberty and equality cannot endure.

Ruler: People's Trustee

Federal Republic
This government shares power between a central legislature and many regional governments in order to accommodate a wide variety of views and interests.

Ruler: Majority Leader

Revolutionary Republic
This government is a democratic state that sees the strident defense of its liberties against enemies domestic and foreign as its highest duty. This vigilant stance may lead to a policy of preemptive regime change in other empires.

Ruler: Security Commissioner

Republican Directory
This government is, in theory, by and for the people. However, the demands of defending (and 'defending') its interests at home and abroad have led to the formation of a government by an ideologically coherent clique. These governors still harbor some of the ideals on which the state was founded, though.

Ruler: Presiding Councilor

Republican Protectorate
This government is, in theory, a republic with a revolutionary and liberatory mission. In practice, over-extension of its military forces and the need to manage an empire of vassal states has led to the rule of populist military leaders.

Ruler: First Consul

Revolutionary Empire
This government is monarchical in form but republican in spirit, or so its loyalists claim. Its emperor has sworn to be the embodiment of the people's will and the protector of their liberties, and indeed to embrace all sentient life in a new empire of liberty.

Ruler (Male): Emperor of the People
Ruler (Male): Empress of the People
Heir (Male): People's Crown Prince
Heir (Female): People's Crown Princess

Cooperative Super-Sapience
This government operates as a kind of multiple personality collective consciousness. The population has no individual desires whatsoever beyond fulfilling the needs of the overall directing intelligence, with sometimes contrary assistance from subsidiary planet-bound sub-minds.

Ruler: Overmind

Conspiracy of Equals
The first revolution merely preached equality, but the second practiced it... thanks to the guidance of a secret society that orchestrated the downfall of the false republic and instituted a real democracy. This secret revolutionary network still plays a role behind the scenes. Their ironic purpose: to ensure no trace of hierarchy and domination, they act as a secret people's police to bring down any who gain too much over others.

Ruler: First Citizen

Utopian Despotism
Either as hereditary monarchs or dictators elected for life, the rulers of this society have secured their rule by eradicating poverty amongst their subjects, who dwell in collective communes according to a precise social plan. Though essential class divisions remain, the benevolent despots take special care of the people in the spirit of philanthropy, universal love, and moral improvement.

Ruler: Grand Philanthropist
Heir: Philanthropic Apprentice

Utopian Socialism
The people live in precisely planned collective communes, safe in the knowledge that a rational and humane economic system provides for all their needs. Though essential class divisions remain, the benevolent economic planners take special care of their workers in the spirit of philanthropy, universal love, and moral improvement.

Ruler: Philanthropy Director

Imperial Socialism
This socialist dictatorship maintains stability by the widespread distribution of goods and services... underwritten by imperial avarice. With an expansionistic policy that shows little regard for concepts of self-determination and equality, those who fall beneath the hegemony of this state are aptly called "captive nations."

Ruler (Male): Interplanetary Chairman
Ruler (Female): Interplanetary Chairwoman

Purity Collective
The emancipated proletarians of this master-race worker's state are interested in breaking only one kind of chain - the chains binding the souls of degenerate aliens to their living bodies!

Ruler: People's Champion

Exemplary Socialism
This society has committed itself to constructing socialism in one state, and has renounced the ideal of interplanetary revolution beyond indirect support. Though ready to defend itself against any aggressor, this society directs all its efforts towards the task of socialist construction within its own borders so as to be an inspiration to revolutionaries elsewhere.

Ruler: National Party Chair

Worker's Republic
This is a republican system of government where the working class and their elected leaders are predominant. Though similar in structure to most republics, the most influential political blocs are the labor unions and cooperative industry lobbies.

Ruler: Plebian Tribune

Rustic Republic
Though some urban centers do exist, the vast majority of the population live and work in the countryside. As a result, when a republican system was adopted, the peasant population so completely outvoted every other class that only those politicians who espouse an agrarian agenda had any chance of success. Permanently preoccupied with matters of rural policy, the governemnt of this society has neither time nor political capital to spare on reckless empire building.

Ruler: Country Chancellor

Rural Commune Collective
This society is a federation of largely self-reliant farming communes, run by elected village councils who delegate their authority to a central government that handles foreign policy and coordinates responses to disasters. It is a fundamentally peaceful society with little interest in conquest.

Ruler: Communal Representative

Peasant Dictatorship
When a revolutionary party organized the peasantry against their oppressors - landlords, foreign imperialists, and urban capitalists - they enacted a program of radical agrarian collectivism. The result is a ruthless dictatorship where city dwellers and intellectuals are routinely forced to leave the cities and join the peasants in the countryside to learn humility and equality. The party draws its base of support from the peasantry and its governing priorities reflect agrarian needs.

Ruler: Collective Director

Agrarian Monarchy
The peasants of this world rose up against the landlords and city merchants who exploited them, yet they stilled wished to retain the tradition of the royal family, believing that their sovereign was a benevolent parent misled by evil advisors. Now a single monarch rules over the masses of peasants, the beloved if rather overwhelmed head of a vast family of rural subjects.

Ruler (Male): Father-King
Ruler (Female): Mother-Queen
Heir (Male): Brother-Prince
Heir (Female): Sister-Princess

Reactionary Socialism
Once, the old elites of this society were threatened by the rise of capitalism. In response, an alliance of the aristocrats and petty-bourgeoise were able to manipulate the emerging working class into siding with them against the new captains of industry. The result is that a restrictive system of state ownership, regulations, tariffs, and taxation to prevent the new self-made bourgeoise from ever threatening to size state power away from old money and old blood.

Ruler (Male): Lord President
Ruler (Female): Lady President

Feudal Socialism
The aristocracy of this society were able to strangle capitalism in its cradle by convincing the workers and peasants that only the noble orders of society could protect them from exploitation. Now the monarch and the court control state-run industries in the same manner as the landed estates of old, passing down mines and manufactories by right of birth. The workers are bound as serfs to their production lines in exchange for the traditional noble obligation of charity, which is much more generous thanks to industrial production methods.

Ruler (Male): Social King
Ruler (Female): Social Queen
Heir (Male): Prince of the Proles
Heir (Female): Princess of the Proles

Crime Family
Though supposedly nothing more than a family business, its actual operation borders on simple piracy. The supreme Crime Family controls a number of lesser families as vassals, and whatever vestigial state institutions still exist all answer to the Family's control. The Family itself is controlled by a customarily hereditary Boss, who rules even blood relations with an iron fist concealed in a velvet glove.

Ruler (Male): Bossman
Ruler (Female): Bosswoman
Heir: Head Underboss

Rogue Freehold
What started out simply as a radical attempt at near total privatization of the economy has turned into something more sinister, as the citizens of the freehold have become increasingly fond of slavery, piracy, and war. Since the highest courts have ruled all of those things legal against non-citizens, and since only those who can afford personhood rights insurance can become citizens... there is nothing to stop them indulging from such barbaric pursuits as long as the hated "statists" are the target.

Ruler: Head Judge

Corporate Banditry
Once a idealistic experiment that sought to establish a market-based stateless society of total liberty, this society has long ago abandoned anything other than power politics cloaked in formal observance the non-aggression principle. Slavery, banditry, murder, and theft - such things are now commonplace, one simply has to be wealthy enough and well armed enough get away with them. Warlords, armed gangs, and rampant corporations now openly rule over the ruins of what was once supposedly a liberatory project. The most powerful rulers assert their dominance by launching piratical raids against the hated "statists", hauling back slaves and treasure to hawk for outrageous prices.

Ruler: Chief of Corporate Security

Citizen Crusade
A militant republic of zealous faith. While all legal residents are members of the church's congregation, only those who volunteer to defend and expand the church have rights of citizenship.

Ruler: Most Pious Marshall

Crusading Company
An odd amalgamation of mercenary company and megachurch, this corporation believes in God, gold, and glory, not necessarily in that order. To them, nothing pleases the Divine more than enlightening others to their gospel of prosperity... and if some potential customer-congregants prove stubborn, then their missionaries may simply use some paradigm-breaking aggressive marketing tactics.

Ruler: Chaplain-Marshall

Merchant Principality
An empire ruled by a council of the wealthiest merchants and conglomerates who jointly manage all matters of state for profit. In some, these powerful business magnates representing the wealthiest firms select from their number a final arbitrator of internal issues according to the candidates' past records of discernment and wise business decisions. In others, they are led by a final arbiter of internal issues drawn from their number according to the stock value of the involved firms such that when a new head of state takes office, the wealthiest firm puts forward the successor who acts as something like an apprentice and representative.

Ruler (Male): Merchant Prince
Ruler (Female): Merchant Princess
Heir: Vice-Princeps

Stakeholder Polity
Though corporations hold great sway in society, their management is actually held to a standard of accountability to the public by a central 'Fair Deals Council' made up of experienced public advocates, community leaders, and philanthropists. This holds back the worst greedy instincts.

Ruler: Chief Ombudsman

Shareholder Commonwealth
Though corporations hold great sway in society, their management and policy have been largely democratized through widespread stock ownership and organization of ordinary shareholders. A strong culture of accountability to 'Citizen-Shareholders' holds back the worst greedy instincts.

Ruler: Chief Arbitrator
Last edited by LittleRaskol; Sep 14, 2021 @ 7:43am
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Showing 1-6 of 6 comments
LittleRaskol  [developer] Sep 14, 2021 @ 7:44am 
So, this is a list of requirements for different governments. Here I would be interested in an opinion on a particular point: Is it better to make my new governments generally require my new civics? Or to focus effort on making new governments with base game civics and ethos combinations (to diversify what's available in the base game)?

If you're confused by certain combinations, keep in mind the design philosophy I outlined in the first post. These are the highest-level governments and are designed according to how they'd look from without.

Note: When I say the name of an ethos, assume either normal or Fanatic is fine (unless that would be impossible for some reason; some requirements are implicit). If I say "basic" before the ethos, I mean the non-Fanatic version. If something seems weirdly lacking, check the requirements for required civics.

Libertarian Freehold
Requirements: Meritocratic and Enlightened Liberalism, not Militarist, Democratic authority

Anarcho-Capitalism
Requirements: Meritocratic and Enlightened Liberalism, not Militarist, Oligarchic authority

Corporate Neofuedalism
Requirements: Merchant Guilds and Enlightened Liberalism, not Egalitarian, Oligarchic authority

Proprietary Franchise
Requirements: Merchant Guilds and Cutthroat Politics, Imperial authority

Entrepreneurial Council
Requirements: Meritocracy and Aristocratic Elite

Merchant Republic
Requirements: Meritocracy and Merchant Guilds, not Egalitarian, Oligarchic authority

Constitutional Plutocracy
Requirements: Meritocracy and Merchant Guilds, not Egalitarian, Democratic authority

Enterprise Society
Requirements: Police State and Enlightened Liberalism, Democratic authority

Enterprise Junta
Requirements: Police State and Enlightened Liberalism, Oligarchic authority

Enterprise Authority
Requirements: Police State and Enlightened Liberalism, Dictatorial authority

Empire of Liberty
Requirements: Police State or Royal Absolutism, Enlightened Liberalism, Imperial authority

Empire of Rapine
Requirements: Barbaric Despoilers and Enlightened Liberalism, Imperial authority

Rationalist-Managerial Firm
Requirements: Corporate Dominion and Technocracy or Corporate authority, Scientific Management

Private Intelligence Agency
Requirements: Corporate authority, Investigation & Security Services

Protection Racket
Requirements: Corporate authority, Investigation & Security Services and Criminal Heritage

Innovation Initiative
Requirements: Corporate Dominion and Enlightened Liberalism or Corporate authority, Scientific Management and Educational Consortium

Academy State
Requirements: Technocracy and Enlightened Liberalism, Oligarchic authority

Scholastic Commonwealth
Requirements: Technocracy and either Enlightened Liberalism or Lifelong Learning, Democratic authority

Proletarian Regime
Requirements: Institutionalized Collectivism, Dictatorial authority

Automated World-Commune
Requirements: Technocracy and Institutionalized Collectivism, not Authoritarian, Dictatorial authority

Insurrectionary Lineage
Requirements: Cult of Personality and Institutionalized Collectivism, some degree of Militarist ethos, Imperial authority

Populist Monarchy
Requirements: Institutionalized Collectivism, Imperial authority

Social Bureaucracy
Requirements: Institutionalized Collectivism, Oligarchic authority

Agrarian Social State
Requirements: Institutionalized Collectivism and Agrarian Idyll, Oligarchic authority

Socialist Plenary
Requirements: Workers' Councils and Institutionalized Collectivism, Oligarchic authority

Syndicalist Conference
Requirements: Workers' Councils, Oligarchic authority

Social Democracy
Requirements: Institutionalized Collectivism, Democratic authority

Agrarian Commonwealth
Requirements: Institutionalized Collectivism and Agrarian Idyll, Democratic authority

Communal Democracy
Requirements: Workers' Councils and Institutionalized Collectivism, Democratic authority

Syndicalist Congress
Requirements: Workers' Councils, Democratic authority

Market Socialism
Requirements: Workers' Councils and Merchant Guilds

Cooperative Enterprise
Requirements: Either Corporate Dominion and Workers' Councils or Employee-Owned Co-op and Corporate authority

Saintly Assembly
Requirements: Elected Clergy, Egalitarian

Cosmic Choir
Requirements: Direct Revelation and Ascetic Virtues, Pacifist or Xenophile

Evangelical Franchise
Requirements: Pacifist and Egalitarian; Exalted Priesthood and Corporate Dominion or Corporate authority, Gospel of the Masses

Occult Cartel
Requirements: Authoritarian and Fanatic Spiritualist; Exalted Priesthood and Corporate Dominion or Corporate authority, Gospel of the Masses

Crusader Kingdom
Requirements: Militarist and Spiritualist, either Chivalry or Feudal Realm, Imperial authority

Crusader Order
Requirements: Spiritualist, Aristocratic Elite and Chivalry, Oligarchic authority

Noble Empire
Requirements: Feudal Realm and either Aristocratic Elite, Chivalry or Colonial Fiefs

Noble Republic
Requirements: Aristocratic Elite, Oligarchic authority

Absolute Monarchy
Requirements: Royal Absolutism, not Enlightened Liberalism, Imperial authority

Cosmic Dominion
Requirements: Universal Sovereignty and Imperial Economy, Dictatorial authority, Militarism

Cosmic Imperium
Requirements: Universal Sovereignty and Imperial Economy, Imperial authority, Militarism

Cosmic Cartel
Requirements: Militarism; either Cutthroat Politics or Shadow Council, and Corporate Dominion or Corporate authority, Ruthless Competition and Brand Loyalty.

Pretender Hive
Requirements: Ascetic Virtues and Utilitarian Planning, Fanatic Authoritarian and Xenophobe

Folkish Commonwealth
Requirements: Supremacist Demagoguery, Xenophobe or Militarist, neither Citizen Service nor Fanatic Purifiers, Democratic authority

Folkish League
Requirements: Supremacist Demagoguery, Xenophobe or Militarist, neither Citizen Service nor Fanatic Purifiers, Oligarchic authority

Folkish Regime
Requirements: Supremacist Demagoguery, Xenophobe or Militarist, not Fanatic Purifiers, Dictatorial authority

Folkish Realm
Requirements: Supremacist Demagoguery, Xenophobe or Militarist, not Fanatic Purifiers, Imperial authority

Doom Horde
Requirements: Fanatical Purifiers and Warrior Culture

Church of Slaughter
Requirements: Fanatical Purifiers and either Exalted Priesthood or Elected Clergy

Citizen Legion
Requirements: Fanatical Purifiers and Citizen Service

Private Military Contractor
Requirements: Corporate Dominion and Citizen Service; or Corporate authority, Private Military Companies and Naval Contractors

Whig Republic
Requirements: Shadow Council, either Idealistic Foundation or both Meritocracy and Egalitarian, Oligarchic authority

Whig Commonwealth
Requirements: Shadow Council, either Idealistic Foundation or Beacon of Liberty or both Meritocracy and Egalitarian, Democratic authority

Kingdom of the Sun
Requirements: Royal Absolutism and Universal Sovereignty, not Pacifist or Materialist, Imperial authority

Constitutional Monarchy
Requirements: Enlightened Liberalism, no Royal Absolutism, Imperial authority

Republic of Virtue
Requirements: Republicanism and Lifelong Learning, Egalitarian

Federal Republic
Requirements: Parliamentary System and Efficient Bureaucracy, Egalitarian

Revolutionary Republic
Requirements: Republicanism and Nationalistic Zeal, Fanatic Egalitarian

Republican Directory
Requirements: Enlightened Liberalism and Nationalistic Zeal, Oligarchic authority, Egalitarian

Republican Protectorate
Requirements: Enlightened Liberalism, Nationalistic Zeal or Imperial authority Economy, Militarist, Dictatorial authority

Revolutionary Empire
Requirements: Enlightened Liberalism, Police State or Militarist, Universal Sovereignty or Xenophile, Imperial authority

Cooperative Super-Sapience
Requirements: Planetmind Creativity, not Devouring Swarm, Hive Mind authority

Conspiracy of Equals
Requirements: Shadow Council and Workers' Councils

Utopian Despotism
Requirements: Institutionalized Collectivism and Automated Indolence, Dictatorial or Imperial authority

Utopian Socialism
Requirements: Institutionalized Collectivism and Automated Indolence, Democratic or Oligarchic authority

Imperial Socialism
Requirements: Imperial Economy and Institutionalized Collectivism, Dictatorial authority

Purity Collective
Requirements: Institutionalized Collectivism and Fanatic Purifiers

Exemplary Socialism
Requirements: Institutionalized Collectivism and Inward Perfection, not Imperial authority

Worker's Republic
Requirements: Workers Councils, Republicanism

Rustic Republic
Requirements: Agrarian Idyll, Republicanism or Parliamentary System

Rural Commune Collective
Requirements: Workers Councils and Agrarian Idyll

Peasant Dictatorship
Requirements: Agrarian Idyll and Institutionalized Collectivism, Dictatorial authority

Agrarian Monarchy
Requirements: Agrarian Idyll and Institutionalized Collectivism; Imperial authority

Reactionary Socialism
Requirements: Aristocratic Elite and Institutionalized Collectivism, Oligarchic or Imperial authority

Feudal Socialism
Requirements: Feudal Society and Institutionalized Collectivism, Imperial authority

Crime Family
Requirements: Merchant Guilds and Barbaric Despoilers, Imperial authority

Rogue Freehold
Requirements: Barbaric Despoilers and Enlightened Liberalism, Democratic authority

Corporate Banditry
Requirements: Barbaric Despoilers and Enlightened Liberalism, Oligarchic or Dictatorial authority

Citizen Crusade
Requirements: Exalted Priesthood and Citizen Service

Crusading Company
Requirements: Gospel of the Masses and either Naval Contractors or Private Military Companies, Corporate authority; or (rarely) a combination of Corporate Dominion, Exalted Priesthood, and Citizen Service

Merchant Principality
Requirements: Merchant Guilds and Philosopher King, Dictatorial or Imperial authority

Stakeholder Polity
Requirements: Republicanism and Merchant Guilds, Oligarchic authority

Shareholder Commonwealth
Requirements: Republicanism and Merchant Guilds, Democratic authority
Last edited by LittleRaskol; Sep 14, 2021 @ 10:26am
LittleRaskol  [developer] Sep 14, 2021 @ 7:44am 
Bits and Bobs

On government suggestions: I'm just going to say that it's really unlikely that I can implement any suggestions at this point. My time is pretty constrained and there are a bunch of features that are waiting to be implemented already. That said, I would be willing to advise anyone who wants help making, like, and "expansion" mod to GVP. Best place to reach me for that is the Stellaris Modding Den Discord server: https://discord.gg/bHVez2C
Last edited by LittleRaskol; Sep 14, 2021 @ 12:33pm
delet this Sep 14, 2021 @ 12:21pm 
Just moving my suggestions from the old page to here.

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Bandit Plenary

This government is organised like a massive crime syndicate that views any neighbouring states as little more than raiding targets whose riches are plundered and then distributed to the masses, thus ensuring that the society's own people are taken care of.

Authority: Democratic/Oligarchic
Ruler: Captain of the State
Civics: Barbaric Despoilers, Institutionalised Collectivism

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Pirate State

This government is organised like a massive crime syndicate that views any neighbouring states as little more than raiding targets whose riches are plundered and then distributed to the masses, thus ensuring that the society's own people are taken care of.

Authority: Dictatorial/Imperial
Ruler: People's Admiral
Heir: People's Commodore
Civics: Barbaric Despoilers, Institutionalised Collectivism

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Proletarian Imperium

This government is ruled by warriors who have dedicated themselves to ensuring their people's basic needs are always met. The current ruler decides their successor based on martial prowess and dedication to the cause, and they can be vetoed by the nation's generals.

Authority: Imperial
Ruler: People's Emperor (male), People's Empress (female), People's Throne (gender neutral)
Heir: Hero of the People
Civics: Warrior Culture, Institutionalised Collectivism

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Proletarian Banditry

This government operates under an ongoing series of panels, committees, and conferences held by representatives of various mercenary unions and crime syndicates. Any neighbouring states are seen as little more than raiding targets whose riches are plundered and then distributed to the masses, thus ensuring that the society's own people are taken care of.

Authority: Democratic/Oligarchic
Ruler: Chief Plunderer
Civics: Barbaric Despoilers, Workers' Councils

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Insurrectionary Parity

This government is no government at all, as all the functions of the state have been subsumed into a consortium of decentralised worker cooperatives and labour unions. They are under the impression that imperialist powers could easily impose their order upon them, so they encourage their people to train in warfare to defend themselves against would-be aggressors, as well as assist the oppressed elsewhere.

Authority: Democratic
Ruler: Face of the Insurrection
Civics: Citizen Service, Workers' Councils

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Liberal Democracy

This government encourages its citizens to develop their civic virtue for the sake of the free market economy, whose prosperity is seen as synonymous with the common good.

Authority: Democratic/Oligarchic+Egalitarian
Ruler: First Minister
Civics: Republicanism, Enlightened Liberalism

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Collective Democracy

This government is dedicated to ensuring the people of its society understand the values of hard work, the better to make them appreciate the value they create with their labour.

Authority: Democratic/Oligarchic+Egalitarian
Ruler: People's Minister
Civics: Republicanism, Institutionalised Collectivism

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Revolutionary Army

This government is structured like an army, with all mature adults being trained in war as a result of their past as a force against the old order that has simply never changed its method of organisation. All the soldiers have the right to elect their officers, and they all have access to the same equipment and weaponry. Their mission is to help depose oppressive institutions in other societies and thus bring about revolution everywhere.

Authority: Democratic
Ruler: Revolutionary-in-Chief
Civics: Citizen Service, Shared Burdens

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Military Collective

This government is composed of a military caste that maintains control over the workers, claiming that they need their protection against liberal regimes which are invariably worse than they are.

Authority: Oligarchic
Ruler: State Marshall
Civics: Citizen Service, Institutionalised Collectivism

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Citizen Plutocracy

This government is composed of a military caste whose members are the only ones allowed to participate in the free market, claiming that it needs their protection against collectivist regimes which are invariably worse than they are.

Authority: Democratic/Oligarchic
Ruler: Chief Executive General
Civics: Citizen Service, Enlightened Liberalism

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Yeoman's Republic

This government supports a free market oriented around agriculture, but there is enough oversight to prevent the rise of massive monopolies and the domination of powerful groups. Due to that, economic competition is exclusively between small businesses.

Authority: Democratic/Oligarchic
Ruler: Esteemed Chairman (male), Esteemed Chairwoman (female), Esteemed Chair, (gender neutral)
Civics: Agrarian Idyll, Enlightened Liberalism

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Feudal Republic

This government is an assembly of various city-states in which the land-owning class rule like monarchs, with all the pseudo-dynasties acting as vassals for the most financially successful of them. Each of the city-states compete for citizens, and private armies abducting entire villages for their respective masters is a very common sight.

Authority: Imperial
Ruler: Enterprise King (male), Enterprise Queen (female), Enterprise Crown (gender neutral)
Heir: Enterprise Prince (male), Enterprise Princess (female), Enterprise Royal (gender neutral)
Civics: Feudal Society, Enlightened Liberalism

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Liberal Sovereignty

This government has committed itself to maintaining a free market economy inside of its own borders, and is determined to maintain all trade and commerce within itself, as it wishes to achieve self-reliance separate from any outside influence.

Authority: Democratic/Oligarchic
Ruler: National Superintendent
Civics: Inward Perfection, Enlightened Liberalism

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Reactionary Liberalism

Once, the old elites of this society were threatened by the rise of liberalism. In response, an alliance of aristocrats and petty-bourgeoisie were able to manipulate their way into the emerging class of captains of industry, systematically replacing them. The result is a false republic dominated by business lobbies and corporations headed by old money and old blood. Indeed, many of the dynasties that rule this society have held their positions for centuries, and every time self-made individuals attempt to rise to their level, the families crush them without mercy, the better to prevent them from ever threatening to take power away from the ancient elite.

Authority: Oligarchic
Ruler: Elite Council President/President of the Elite Council
Civics: Aristocratic Elite, Enlightened Liberalism

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Jingoistic State

This government has been subsumed by the military, which has imbued the public with a sense of greatness and the belief that, under their rule, they will show their superiority to the lesser beings and build a civilisation that will last for millennia. Only those who enter the military and prove their worth to the cause have any power.

Authority: Oligarchic, Dictatorial+Fanatic Xenophobe, Militarist
Ruler: Supreme Chancellor
Civics: Citizen Service, Nationalistic Zeal

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Society of Suffering

This society is focused on the belief in the inherent pain of existence, so much so that they have declared that only those who truly understand the universe's suffering - those being poets - are worthy of leadership. These poets spend their days immersed in philosophical debate and self-reflection in order to determine whose suffering is to be ended, and who must live on to finish their work in the world of the living.

Authority: Dictatorial
Ruler: Poet of Pain/Seer of Melancholy
Civics: Philosopher King, Death Cult

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Colonial Monopoly

This government is the result of decentralising government to regional or local scale and running states as businesses under the forward-thinking guidance of a new aristocracy of wealth... underwritten by imperial avarice. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of the corporations.

Authority: Dictatorial
Ruler: Executive Overseer
Civics: Enlightened Liberalism, Imperial Economy

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Tyrannical Constabulary

This government is a police clique where the head of law enforcement is seen as the true defender against crime. Law enforcement officers hold disproportionate amounts of power in society, and whenever they themselves break the law, the violations are considered necessary evils done to protect the innocent.

Authority: Dictatorial
Ruler: High Commissioner
Civics: Cult of Personality, Police State

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Divine Constabulary

This government is a police clique where the head of law enforcement is both a hereditary position and a holy figure. Law enforcement officers are worshipped as guardian angels, and whenever they themselves break the law, the violations are considered necessary evils done to protect the innocent.

Authority: Imperial
Ruler: Protector King (male), Protector Queen (female), Protector Crown (gender neutral)
Heir: Divine Constable
Civics: Imperial Cult, Police State

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Social Constabulary

This government is a police clique that maintains control over the workers by maintaining strict law enforcement measures and stripping political rights from criminals and 'the unproductive.'

Authority: Oligarchic/Dictatorial
Ruler: Chief Secretary
Civics: Police State, Institutionalised Collectivism

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Military Constabulary

This government grants political rights only to members of the police and the military, which have become so inextricably linked that is is almost impossible to differentiate them. They believe that only those who have risked their lives to defend society, be it against the criminal underworld or against foreign threats, deserve the right to govern.

Authority: Democratic/Oligarchic
Ruler: First Watchman (male), First Watchwoman (female), First Watcher (gender neutral)
Civics: Citizen Service, Police State

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Police Assembly

This government operates under an ongoing series of panels, committees, and conferences held by representatives of various police unions and law enforcement agencies. With all legal obstacles under their control, they can use whatever means necessary to fight crime.

Authority: Democratic
Ruler: Chief Steward
Civics: Police State, Workers' Councils

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Liberal Dictatorship

This society is so terrified of any threats to the free market - real or imagined - that they have entrusted their safety to a single individual who uses their power to fight against those threats. This individual is believed to be the true defender of liberalism against the hated collectivists, and their conviction frequently leads to preemptive regime change in other societies.

Authority: Dictatorial+Fanatic Militarist
Ruler: President-General
Civics: Cult of Personality, Enlightened Liberalism

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Merchant Dominion

This government is ruled by a council of the wealthiest merchants and conglomerates who jointly manage all matters of state for profit. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of the business magnates, who have entrusted foreign affairs and the military to a final arbitrator of internal issues chosen by the wealthiest firms.

Authority: Oligarchic
Ruler: Imperial Obermeister
Civics: Merchant Guilds, Imperial Economy

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Corporate Absolutism

This government didn't merely contract out its functions to businesses, it is the result of decentralising government to regional or local scale and running states as businesses, under the forward-thinking guidance of a new aristocracy of wealth. One of these businesses has attained total monopoly over the others, and thus enjoys the privilege of absolute control of the market.

Authority: Imperial
Ruler: Franchise Overlord
Heir: Lord Executive
Civics: Merchant Guilds, Enlightened Liberalism

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Purification Conglomerate

The business leaders of this society find the mere idea of a civilisation without private property and individual enterprise utterly offensive, so much so that they have proclaimed any and all cultures with such ideals to be 'too far gone', and they have devoted themselves to freeing every species from the danger of such ideas through omnicidal extermination.

Authority: Democratic/Oligarchic/Dictatorial
Ruler: Chief Purification Officer
Civics: Fanatic Purifiers, Enlightened Liberalism

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Warlord State

This government is a militaristic form of kleptocracy, where the leadership is in charge of disciplined armed forces that engage in piratical pursuits and regularly raid their neighbours, sometimes even fighting each other whenever the generals wish to gain the warlord's favour.

Authority: Oligarchic
Ruler: Lord of War
Civics: Barbaric Despoilers, Citizen Service

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Tribal Plenary

This government operates under an ongoing series of panels, committees, and conferences held by representatives of various tribal cultures and martial clans. They are under the impression that invaders could easily impose their order upon them, so they raise their children into proud warriors to defend themselves against would-be aggressors.

Authority: Democratic/Oligarchic
Ruler: People's Chieftain
Civics: Warrior Culture, Workers' Councils

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Merchant Banditry

This society sees commercial success and overall social merit as inextricably linked. Because of that, the citizenry is willing to do whatever it takes to reach a high position, be it theft, murder, slavery or piracy. The loot plundered from neighbouring states is exchanged on the market, though it usually finds its way to the most successful of the pirate guilds.

Authority: Oligarchic
Ruler: Lord of the Guilds
Civics: Barbaric Despoilers, Merchant Guilds

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Merchant Liberalism

This government operates under an ongoing series of panels, committees, and conferences held by representatives of various merchant unions and business conglomerates. The worst greedy instincts are held back by the transparency of the deals made between private entities for public record.

Authority: Democratic
Ruler: Contract Director
Civics: Merchant Guilds, Enlightened Liberalism

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Scholastic Parity

This government operates under an ongoing series of panels, committees, and conferences held by representatives of various teacher unions and scientific institutes. With all legal obstacles under their control, they can use whatever means necessary to educate the people and conduct research.

Authority: Oligarchic
Ruler: Secretary-Principal
Civics: Technocracy, Workers' Councils

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Liberating Horde

This government is structured like a tribe, with all mature adults being trained in war as a result of their past as a force against the old order that has simply never changed its method of organisation. All the warriors have the right to elect their chieftains, and they all have access to the same equipment and weaponry. Their mission is to help depose haughty invaders in other societies and thus bring about liberation everywhere.

Authority: Democratic
Ruler: Chainbreaker
Civics: Warrior Culture, Shared Burdens

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Rural Plenary

This government operates under an ongoing series of panels, committees, and conferences held by representatives of various farmer unions and horticultural institutions. Permanently preoccupied with matters of rural policy, this society is fundamentally peaceful and has little interest in conquest.

Authority: Democratic/Oligarchic
Ruler: Country Secretary
Civics: Agrarian Idyll, Workers' Councils

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Again, should you choose to implement these, you have my permission to change every aspect of these Government Types however you see fit.
Last edited by delet this; Jun 30, 2022 @ 4:57am
delet this Sep 14, 2021 @ 12:24pm 
Second comment.

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Sacrificial Militarism

This government engages in ritualised sapient sacrifice through open conflict. The citizenry believes that to die for the society is the greatest honour of all, and only those who have the courage to sacrifice themselves are seen as worthy of governance.

Authority: Democratic+Fanatic Militarist/Oligarchic+Fanatic Militarist
Ruler: Dread Consul
Civics: Citizen Service, Death Cult

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Sacrificial Liberalism

To this government, sacrifice in the name of the economy isn't merely a means to an end, but an end in and of itself. The business leaders, who have been sanctified in society, demand that 'the Profit' - that being whatever the business leaders say it to be - is attained, no matter the cost.

Authority: Democratic/Oligarchic
Ruler: Chief Executive Reaper
Civics: Death Cult, Enlightened Liberalism

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Mortal Collective

To this government, sacrifice in the name of the revolution isn't merely a means to an end, but an end in and of itself. The leaders of the revolution, who have been sanctified in society, demand that 'the Quota' - that being whatever the leaders say it to be - is met, no matter the cost.

Authority: Oligarchic/Dictatorial
Ruler: Secretary-Reaper
Civics: Death Cult, Institutionalised Collectivism

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Grim Imperium

To this government, sacrifice in the name of the ruler isn't merely a means to an end, but an end in and of itself. The ruler, who has been sanctified in society, demands that 'the Purpose' - that being whatever the ruler says it to be - is fulfilled, no matter the cost.

Authority: Imperial
Ruler: Exalted Reaper
Heir: Reaper-in-Waiting
Civics: Imperial Cult, Death Cult

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Pirate Family

This government is a heavily-centralised crime syndicate whose ruling dynasty has managed to impose its order on the piratical society it was formed in. They view any neighbouring states as little more than raiding targets, and whatever loot is taken from them must first pass inspection by the family's indentured mercenaries.

Authority: Imperial
Ruler: Lord Archon
Heir: Great Bandit
Civics: Barbaric Despoilers, Royal Absolutism

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Slaver Constabulary

This government is a police clique that maintains control by relying on a massive prison industrial complex where the incarcerated are used as indentured workers. They are told that they can attain freedom by working hard enough to pay off their debt to society, but the police-controlled prison companies ensure that their sentences are extended as much as possible.

Authority: Oligarchic/Dictatorial
Ruler: State Warden
Civics: Police State, Slaver Guilds

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Sovereign Parity

This government has committed itself to maintaining an economy run on communal ownership of the means of production inside of its own borders, and is determined to maintain all trade and commerce within itself, as it wishes to achieve self-reliance separate from any outside influence.

Authority: Democratic/Oligarchic
Ruler: National Supervisor
Civics: Inward Perfection, Workers' Councils

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Liberal Thralldom

This government is centered around a free market economy run almost entirely by slave labour, which is made up of people born as indentured servants, criminals, the falsely-accused and anyone who attracts the ire of the businesses that hold the most power in society.

Authority: Democratic/Oligarchic
Ruler: State Master
Civics: Slaver Guilds, Enlightened Liberalism

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Slaver Republic

This government is centered around limiting citizen rights to a select part of the population, with the rest being confined to the status of servitude to the privileged.

Authority: Democratic/Oligarchic
Ruler: Master President
Civics: Slaver Guilds, Republicanism

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Hegemonic Thralldom

This government is ruled by a council of the wealthiest slave owners who jointly manage all matters of state. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of the slavers.

Authority: Dictatorial
Ruler: Hegemon
Civics: Slaver Guilds, Imperial Economy

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Police Imperialism

This government is a police clique with the mission of defending other societies against crime and bringing stability. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of the law enforcement agencies.

Authority: Dictatorial
Ruler: Supreme Constable
Civics: Police State, Imperial Economy

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Noble Constabulary

This government is a police clique composed of dynasties that have worked in law enforcement for centuries. Individuals hailing from these families are given massive privileges, and they often receive positions they do not necessarily qualify for due to their status.

Authority: Oligarchic/Imperial
Ruler: Lord Commissioner
Heir: Great Commissioner
Civics: Aristocratic Elite, Police State

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Slaver Collective

This government is centered around a state-owned economy run almost entirely by slave labour, which is made up of people born as indentured servants, criminals, the falsely-accused and anyone who attracts the ire of the state.

Authority: Oligarchic/Dictatorial
Ruler: Secretary-Master
Civics: Slaver Guilds, Institutionalised Collectivism

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Clerical Parity

This government operates under an ongoing series of panels, committees, and conferences held by representatives of various churches and religious organisations. The center of community political life is the local assembly, which is simultaneously like a town hall and a regular worship service.

Authority: Democratic/Oligarchic
Ruler: Secretary-Elder
Civics: Elected Clergy, Workers' Councils

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Criminal Plenary

This government is no government at all, as all the functions of the state have been subsumed into a consortium of decentralised criminal syndicates and gangster unions. Economic and territorial disputes are high-stakes and often bloody.

Authority: Democratic/Oligarchic
Ruler: Head Chancellor
Civics: Workers' Councils, Cutthroat Politics

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Proprietary Domain

This government is actually a family business that has swollen to the point that it dominates whatever vestigial state nominally governs society. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of the dynasty.

Authority: Imperial
Ruler: Imperial Proprietor
Heir: Youngblood
Civics: Cutthroat Politics, Imperial Economy

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Citizen Aristocracy

This government is ruled by dynasties that have worked in the military for centuries. Individuals hailing from these families are given massive privileges, and they often receive positions they do not necessarily qualify for due to their status.

Authority: Oligarchic
Ruler: Lord General
Civics: Aristocratic Elite, Citizen Service

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Proletarian Knightdom

This government is ruled by knights who have dedicated themselves to ensuring their people's basic needs are always met. The current ruler decides their successor based on personal honour and dedication to the cause, and they can be vetoed by the nation's grandmasters.

Authority: Imperial
Ruler: People's Questant
Heir: Questant-in-Waiting
Civics: Chivalry, Institutionalised Collectivism

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Liberal Knightdom

This government is run by a zealous host of knights whose members are the only ones allowed to participate in the free market, claiming that it needs their protection against those without honour who are invariably worse than they are.

Authority: Imperial
Ruler: Executive Grandmaster
Heir: Executive Templar
Civics: Chivalry, Enlightened Liberalism

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Knightly Democracy

This government grants political rights only to members of the knightly orders that serve as the police and military. They believe that only those who have risked their lives to defend society against those without honour deserve the right to govern.

Authority: Democratic
Ruler: Knight President
Civics: Aristocratic Elite, Chivalry

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Necromancer Plenary

This government operates under an ongoing series of panels, committees, and conferences held by representatives of various necromancer guilds and dread encampments. The undead do the dangerous work while the living enjoy lives of prosperity and well-being.

Authority: Democratic/Oligarchic
Ruler: Director of Undeath
Civics: Reanimators, Workers' Councils

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Substantive Democracy

This government functions in the interest of the governed. Politicians who do not espouse an agenda of maintaining the dignity of the common folk usually do not last long, and often find themselves unable to maintain a presence in the political landscape.

Authority: Democratic/Oligarchic+Egalitarian
Ruler: National Trustee
Civics: Parliamentary System, Republicanism

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Insurrectionary Ochlocracy

This government is theoretically no government at all, as all the functions of the state have been subsumed into a consortium of decentralised mobs that have intimidated legitimate authorities to the point of attaining power. The mobs believe that no organisation can hold power over a large number of individual communities, and to this end they mobilise into militias that attack other states for the purpose of bringing about what they believe to be the natural order.

Authority: Democratic+Fanatic Militarist/Oligarchic+Fanatic Militarist
Ruler: Speaker for the Mobs
Civics: Barbaric Despoilers, Meritocracy

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Republican Collective

This government is ruled by politicians who have dedicated themselves to ensuring their people's basic needs are always met. A strict system of councils and overseers ensures that corruption is rooted out as much as possible, allowing people of talent to use their expertise not in service to the state, but to the people.

Authority: Democratic/Oligarchic
Ruler: Secretary-Chancellor
Civics: Meritocracy, Institutionalised Collectivism

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Eudaimonic Collectivism

This government manages an economy built around luxury goods, and every member of every social class is allowed access to decadent lifestyles, though the bureaucrats receive more than the rest.

Authority: Oligarchic/Dictatorial
Ruler: Secretary of Prosperity
Civics: Pleasure Seekers, Institutionalised Collectivism

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Eudaimonic Liberalism

The corporations that dominate this society participate in an economy built around luxury goods, and every member of every social class is allowed access to decadent lifestyles, though the business leaders receive more than the rest.

Authority: Democratic/Oligarchic
Ruler: Minister of Prosperity
Civics: Pleasure Seekers, Enlightened Liberalism

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Eudaimonic Tyranny

This government manages an economy built around luxury goods, and every member of every social class is allowed access to decadent lifestyles, though the ruler, who is beloved by the people, receives more than the rest.

Authority: Dictatorial
Ruler: Director of Prosperity
Civics: Cult of Personality, Pleasure Seekers

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Eudaimonic Imperium

This government manages an economy built around luxury goods, and every member of every social class is allowed access to decadent lifestyles, though the ruler, who represents the divinity of pleasure, receives more than the rest.

Authority: Imperial
Ruler: Pleasure King (male), Pleasure Queen (female), Pleasure Crown (gender neutral)
Heir: Prince of Well-Being (male), Princess of Well-Being (female), Royal of Well-Being (gender neutral)
Civics: Imperial Cult, Pleasure Seekers

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Decadent Banditry

This government is organised like a massive crime syndicate that views any neighbouring states as little more than raiding targets whose riches are plundered and then added to the hoards of the piratical lords and their cronies who live in luxury without ever having to participate in a single raid.

Authority: Democratic/Oligarchic/Dictatorial/Imperial
Ruler: Lootlord
Heir: Inheritor
Civics: Barbaric Despoilers, Pleasure Seekers

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Eudaimonic Choir

This government is dedicated to achieving the highest state of well-being and pleasure for its citizens through a balance between exercise and luxury.

Authority: Democratic/Oligarchic
Ruler: High Guru
Civics: Ascetic Virtues, Pleasure Seekers

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Artisanal Parity

This government operates under an ongoing series of panels, committees, and conferences held by representatives of various artificer unions and manufacturer councils. This society encourages its people to understand each other's needs, which leads to all members having access to quality goods at all times.

Authority: Democratic/Oligarchic
Ruler: Chief Foreman
Civics: Masterful Crafters, Workers' Councils

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Society of Perfection

This society believes that the idea of 'natural perfection' is a blatant lie. To them, there is nothing that cannot be improved, nothing that cannot be made better even if there is no reason for it. Knowledge, infrastructure, entertainment, all of it is constantly improved upon in order to achieve the pinnacle of perfection, though what this most enlightened state of existence actually is is a hotly debated topic among the intelligentsia.

Authority: Dictatorial
Ruler: Leader of the Search
Civics: Masterful Crafters, Pleasure Seekers

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Eudaimonic Absolutism

This government is a monarchy that holds a tight grip on all aspects of society, headed by the belief that, after the products of the workers are funnelled into maintaining society, whatever surplus remains must be invested into luxury in order to keep the lower classes content.

Authority: Imperial
Ruler: Lord of Well-Being
Heir: Plentiful One
Civics: Pleasure Seekers, Royal Absolutism

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Eudaimonic Knightdom

This government is run by a host of knights that live in luxury, which is justified as them needing access to the best resources available in order to defend society against those without honour.

Authority: Imperial
Ruler: Knight Prefector
Heir: Knight Heir
Civics: Chivalry, Pleasure Seekers

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Eudaimonic Commune

This government supports an economy oriented around agriculture, but dedicated to ensuring extravagant lifestyles for the common folk.

Authority: Democratic/Oligarchic
Ruler: Commune Director
Civics: Agrarian Idyll, Pleasure Seekers

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Social Minarchy

This government is theoretically no government at all, as all the functions of the state have been subsumed into a consortium of decentralised worker cooperatives and labour unions. The police and military are all that remains of the old order, dedicated to preventing any interference from external oppressors.

Authority: Democratic/Oligarchic
Ruler: Secretary-Captain
Civics: Workers' Councils, Siege Mentality
Last edited by delet this; Sep 18, 2021 @ 4:45am
delet this Sep 14, 2021 @ 12:25pm 
Third Comment

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Liberal Minarchy

This government is the result of an extreme experiment in privatisation where all functions of government were contracted out to various businesses. The police and military are all that remains of the old order, dedicated to preventing any interference from external oppressors.

Authority: Democratic/Oligarchic
Ruler: Captain of the Watch
Civics: Enlightened Liberalism, Siege Mentality

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Phobiocratic Collective

This government is extremely dedicated to ensuring protection for the workers against any threats. For this reason, any and all trade and travel undergoes detailed inspection for threats to the proletariat.

Authority: Oligarchic+Xenophobe/Dictatorial+Xenophobe
Ruler: Secretary-Shield
Civics: Institutionalised Collectivism, Siege Mentality

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Liberal Phobiocracy

This government is extremely dedicated to ensuring protection for the businesses against any threats. For this reason, any and all trade and travel undergoes detailed inspection for threats to the free market.

Authority: Democratic+Xenophobe/Oligarchic+Xenophobe
Ruler: Shield Minister
Civics: Enlightened Liberalism, Siege Mentality

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Imperial Phobiocracy

This government is extremely dedicated to ensuring protection for its people to the point of subjugating other states as a preemptive measure of security. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of this paranoid society.

Authority: Dictatorial+Xenophobe
Ruler: Imperial Shield
Civics: Siege Mentality, Imperial Economy

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Phobiocratic Monarchy

This government is extremely dedicated to ensuring protection for the ruler and their kin against any threats. For this reason, any and all trade and travel undergoes detailed inspection for threats to the royal family.

Authority: Imperial+Xenophobe
Ruler: Shield King (male), Shield Queen (female), Shield Crown (gender neutral)
Ruler: Shield Prince (male), Shield Princess (female), Shield Royal (gender neutral)
Civics: Royal Absolutism, Siege Mentality

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Imperial Monarchy

This government is a powerful, centralised monarchy dedicated to expanding its influence far and wide. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of the ruling dynasty.

Authority: Imperial
Ruler: All-King (male), All-Queen (female), All-Crown (gender neutral)
Heir: All-Prince (male), All-Princess (female), All-Royal (gender neutral)
Civics: Royal Absolutism, Imperial Economy

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Imperial Collective

This government has claimed ownership of the means of production for the purpose of controlling the economies of all other societies, usually by force.

Authority: Dictatorial+Fanatic Militarist
Ruler: Imperial Secretary
Civics: Institutionalised Collectivism, Universal Sovereignty

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Liberal Empire

This government was founded by the corporate overlords that truly run this society for the purpose of introducing the free market to all other societies, usually by force.

Authority: Dictatorial+Fanatic Militarist
Ruler: Imperial Executive
Civics: Enlightened Liberalism, Universal Sovereignty

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Social Republic

This government is so utterly dedicated to ensuring that the basic needs of its citizens are met that it has streamlined the methods of resource management and distribution to an impressive degree. Poverty barely exists, and those who are in such a predicament quickly find themselves making a stable living.

Authority: Democratic
Ruler: People's Secretary
Civics: Shared Burdens, Institutionalised Collectivism

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Pure Constabulary

This government is in actuality a police force that is, for reasons real or imagined, under the impression that criminals, undesirables and other civilisations pose too great of a risk to law and order. As such, they have taken control of the government in order to keep the people safe from outside threats, and they intend on doing so through preemptive raids on other states and the total extermination of their populaces.

Authority: Democratic/Oligarchic/Dictatorial/Imperial
Ruler: Chief of Safety
Ruler: Saviour-in-Waiting
Civics: Fanatic Purifiers, Police State

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Society of Purity

This society is focused on the belief in its own superiority, so much so that the ruling dynasty educates its descendants in the philosophy of racial supremacy. Those who do not belong to the master race are targets of extermination, and the citizenry takes inspiration from the teachings of the ruler.

Authority: Imperial
Ruler: Folkslord
Heir: Folksprince (male), Folksprincess (female), Folksroyal (gender neutral)
Civics: Philosopher King, Fanatic Purifiers

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Isocratic Democracy

This government has given equal political power to all members of society, ensuring in the process that they have the ability to utilise that power to its full extent. Politics are fluid and unpredictable, as no group can manage to hold disproportionate influence for long.

Authority: Democratic
Ruler: Secretary-Speaker
Civics: Shared Burdens, Meritocracy

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Constitutional Netocracy

This government is managed by an upper class that bases its power on a technological advantage and networking skills. Those who can convince the shareholders of their importance attain high places in society, while those who fail lose everything.

Authority: Oligarchic
Ruler: High Minister
Civics: Technocracy, Enlightened Liberalism

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Noble Noocracy

This government is managed by dynasties of philosophers who have been in power for centuries, justifying themselves as being the only ones with the wisdom necessary to govern.

Authority: Oligarchic
Ruler: Minister of Wisdom
Civics: Philosopher King, Aristocratic Elite

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Cybersynatic Council

This government is ruled by a group of secluded individuals that regulate all aspects of public and private life using data feeds and technology. They do not actually interact with the citizens, using "facts only" to decide direction.

Authority: Oligarchic
Ruler: Chief Development Director
Civics: Shadow Council, Technocracy

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Noble Anocracy

This government is theoretically no government at all, as power is not vested in public institutions, but spread amongst aristocratic families who are constantly competing with each other for power.

Authority: Oligarchic
Ruler: Elite Boss
Civics: Barbaric Despoilers, Aristocratic Elite

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Conspiratorial Collectivism

Once, this society suffered at the hands of enlightened liberalism, its workers bled dry for their labour. In response, a secret network of bureaucrats infiltrated the government, slowly but surely imposing their changes to the law until they had established collectivism, doing away with private ownership in the name of the people.

Authority: Democratic/Oligarchic/Dictatorial
Ruler: Secretary-Citizen
Civics: Shadow Council, Institutionalised Collectivism

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Conspiratorial Liberalism

Once, this society suffered at the hands of institutionalised collectivism, its markets deprived of luxury. In response, a secret network of entrepreneurs infiltrated the government, slowly but surely imposing their changes to the law until they had established liberalism, doing away with state ownership in the name of prosperity.

Authority: Oligarchic
Ruler: Chief Liberalisation Officer
Civics: Shadow Council, Enlightened Liberalism

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Absolute State

This government is a totalitarian dictatorship managed by a secretive council that maintains strict and unyielding control over the citizenry. The ruler is more of a figurehead than an actual leader, their presence serving to remind the people that war is peace, freedom is slavery, and ignorance is strength.

Authority: Dictatorial+Fanatic Authoritarian+Militarist
Ruler: Big Brother (male), Big Sister (female), Big Sibling (gender neutral)
Civics: Shadow Council, Police State

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Whig Conspiracy

This government is a joke. The secret conspiracy in control is constantly falling apart due to the endless power struggles of its agents and leadership, and the citizenry has elected to simply ignore the existence of the deep state. Truly, it's a wonder anything gets done.

Authority: Democratic/Oligarchic
Ruler: Designated Survivor
Civics: Shadow Council, Cutthroat Politics

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Colonial Conspiracy

This government is a colonial empire whose leader is merely the puppet of a group of individuals clouded in mystery who wish to expand their influence far and wide. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of the shadow elite.

Authority: Dictatorial
Ruler: Supreme Minister
Civics: Shadow Council, Imperial Economy

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Shadow Republic

This government is, on the surface, a democracy led by an assembly of political representatives. In truth, the politicians are all part of the same obscure conclave that holds internal debates, deciding matters of state without truly considering the input of the masses.

Authority: Democratic/Oligarchic
Ruler: Chief of State
Civics: Shadow Council, Parliamentary System

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Conspiracy of Liberty

This government is under control of a secret society that interferes in the affairs of the state to further its own goals. However, this conspiracy is one dedicated to preserving liberty, and thus they ensure those who seek to reduce freedom never win any elections.

Authority: Democratic
Ruler: Minister of Liberty
Civics: Shadow Council, Beacon of Liberty

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Reactionary Democracy

This government is a democracy where politicians gain support by exploiting common prejudices and glorifying the might of the nation.

Authority: Democratic
Ruler: Lord-elect
Civics: Supremacist Demagoguery, Nationalistic Zeal

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Clan Republic

This government is a militaristic form of democracy, where warriors participate in everything from public conversation to competitions of strength to gather the support of the clans.

Authority: Democratic
Ruler: Alpha Senator
Civics: Warrior Culture, Parliamentary System

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Counter-Revolutionary Council

This government is led by a clique of military commanders who actively oppose any changes to the status quo to the point of preventing any violent - and peaceful - revolutions, be they within their own borders or beyond.

Authority: Oligarchic+Fanatic Militarist+Authoritarian
Ruler: Secretary-Overseer
Civics: Citizen Service, Police State

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Military Conspiracy

This government is under control of a secret society that interferes in the affairs of the state to further its own goals. All of the members are high-ranking officers in the armed forces, who regularly use the threat of violence to maintain control over the civilian administration.

Authority: Oligarchic
Ruler: Minister of War
Civics: Shadow Elite, Citizen Service

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Clerical Constabulary

This government is led by law enforcement officers who also make up the nation's clergy. No division exists between the police and the dominant organised religion.

Authority: Oligarchic
Ruler: Lord Inquisitor
Civics: Exalted Priesthood, Police State

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Clerical Dictatorship

This government is a totalitarian state supported by the state religion, whose leader is surrounded by the clergy who serve as advisers and speakers of the leader's will.

Authority: Dictatorial
Ruler: High Executor
Civics: Exalted Priesthood, Police State

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Cult of Pleasure

To this society, pleasure and well-being are objects of worship. Every social class is encouraged to participate in decadence and enjoyment, and the clergy communes with the divine to reveal how best to enjoy the pleasures of life.

Authority: Oligarchic
Ruler: Precentor of Pleasure
Civics: Exalted Priesthood, Pleasure Seekers

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Clerical Collectivism

This government is a clerical state that has seized the means of production in the name of the people. The clergy maintains power by convincing the workers that they are the only ones who can keep the proletariat safe from liberal demons.

Authority: Oligarchic
Ruler: Secretary-Precentor
Civics: Exalted Priesthood, Institutionalised Collectivism

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Clerical Liberalism

This government is a clerical state whose members are the only one allowed to participate in the free market. The clergy maintains power by convincing the workers that they are the only ones who can keep the economy safe from collectivist demons.

Authority: Oligarchic
Ruler: Executive Precentor
Civics: Exalted Priesthood, Enlightened Liberalism

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Cult of Philosophy

This society is focused around the belief that philosophy is divine, and the most renowned philosophers constitute a sort of clergy. The leader is considered the wisest of all, their philosophical revelations and discoveries treated as scripture.

Authority: Dictatorial
Ruler: Philosopher King (male), Philosopher Queen (female), Philosopher Crown (gender neutral)
Civics: Philosopher King, Exalted Priesthood

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Proletarian Democracy

This government has instituted workplace democracy across its entire economy. The working class has great sway in the political landscape, and those who espouse empowering certain individuals or groups over the people struggle to gather support.

Authority: Democratic/Oligarchic
Ruler: Secretary-President
Civics: Republicanism, Workers' Councils

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State Liberalism

This government is structured more like a corporation than a state. The economy is run for profit rather than for the sake of the people, and the citizens live organised lives mostly filled with work.

Authority: Oligarchic/Dictatorial
Ruler: Chief Executive Secretary
Civics: Enlightened Liberalism, Utilitarian Planning

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Bureaucratic Corporate

This government is actually an organisation independent of its society's political entities and other societal groups, established for the purpose of regulating external affairs.

Authority: Oligarchic
Ruler: General-Bureaucrat
Civics: Byzantine Bureaucracy, Utilitarian Planning

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Empire of Gentry

This government is a conclave of rent-seeking land-owners who have appointed a monarch to protect their territories and wealth in exchange for financial and military support. The heir is always chosen from among the gentry, and can be vetoed by them if they do not find the ruler's choice to be adequate.

Authority: Imperial
Ruler: Viceroy of the Gentry
Heir: Viceroy-in-Waiting
Civics: Feudal Society, Aristocratic Elite

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Imperial Syndicate

This government is a conglomerate of various trade guilds who have appointed a monarch to protect their businesses and mercantile operations in exchange for financial and military support. The current ruler decides their successor based on their submissiveness to the whims of the merchant class, and can be vetoed by it's members if they do not find the ruler's choice to be adequate.

Authority: Imperial
Ruler: Royal Advocate
Heir: Advocate-in-Training
Civics: Feudal Society, Merchant Guilds

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Directorial Republic

This government is a democracy that has been given immense control over the state apparatus in order to keep society functioning, regardless of how tyrannical the methods may be, so long as they are used for the greater good.

Authority: Democratic
Ruler: Director-Elect
Civics: Police State, Corvée System

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Directorial Council

This government is ruled by a group of individuals who have been given immense control over the state apparatus in order to keep society functioning, regardless of how tyrannical the methods may be, so long as they are used for the greater good.

Authority: Oligarchic
Ruler: Chief Director
Civics: Police State, Corvée System

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Directorial State

This government is ruled by a single individual who has been given immense control over the state apparatus in order to keep society functioning, regardless of how tyrannical the methods may be, so long as they are used for the greater good.

Authority: Dictatorial
Ruler: Lord Director
Civics: Police State, Corvée System

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Directorial Monarchy

This government is a monarchy whose ruling family has been given immense control over the state apparatus in order to keep society functioning, regardless of how tyrannical the methods may be, so long as they are used for the greater good.

Authority: Imperial
Ruler: High Director
Heir: High Sub-Director
Civics: Police State, Corvée System
Last edited by delet this; Jul 29, 2022 @ 5:20am
LittleRaskol  [developer] Sep 14, 2021 @ 12:32pm 
I'm just going to say that it's really unlikely that I can implement any suggestions at this point. My time is pretty constrained and there are a bunch of features that are waiting to be implemented already. That said, I would be willing to advise anyone who wants help making, like, and "expansion" mod to GVP. Best place to reach me for that is the Stellaris Modding Den Discord server: https://discord.gg/bHVez2C
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