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If you're confused by certain combinations, keep in mind the design philosophy I outlined in the first post. These are the highest-level governments and are designed according to how they'd look from without.
Note: When I say the name of an ethos, assume either normal or Fanatic is fine (unless that would be impossible for some reason; some requirements are implicit). If I say "basic" before the ethos, I mean the non-Fanatic version. If something seems weirdly lacking, check the requirements for required civics.
Libertarian Freehold
Requirements: Meritocratic and Enlightened Liberalism, not Militarist, Democratic authority
Anarcho-Capitalism
Requirements: Meritocratic and Enlightened Liberalism, not Militarist, Oligarchic authority
Corporate Neofuedalism
Requirements: Merchant Guilds and Enlightened Liberalism, not Egalitarian, Oligarchic authority
Proprietary Franchise
Requirements: Merchant Guilds and Cutthroat Politics, Imperial authority
Entrepreneurial Council
Requirements: Meritocracy and Aristocratic Elite
Merchant Republic
Requirements: Meritocracy and Merchant Guilds, not Egalitarian, Oligarchic authority
Constitutional Plutocracy
Requirements: Meritocracy and Merchant Guilds, not Egalitarian, Democratic authority
Enterprise Society
Requirements: Police State and Enlightened Liberalism, Democratic authority
Enterprise Junta
Requirements: Police State and Enlightened Liberalism, Oligarchic authority
Enterprise Authority
Requirements: Police State and Enlightened Liberalism, Dictatorial authority
Empire of Liberty
Requirements: Police State or Royal Absolutism, Enlightened Liberalism, Imperial authority
Empire of Rapine
Requirements: Barbaric Despoilers and Enlightened Liberalism, Imperial authority
Rationalist-Managerial Firm
Requirements: Corporate Dominion and Technocracy or Corporate authority, Scientific Management
Private Intelligence Agency
Requirements: Corporate authority, Investigation & Security Services
Protection Racket
Requirements: Corporate authority, Investigation & Security Services and Criminal Heritage
Innovation Initiative
Requirements: Corporate Dominion and Enlightened Liberalism or Corporate authority, Scientific Management and Educational Consortium
Academy State
Requirements: Technocracy and Enlightened Liberalism, Oligarchic authority
Scholastic Commonwealth
Requirements: Technocracy and either Enlightened Liberalism or Lifelong Learning, Democratic authority
Proletarian Regime
Requirements: Institutionalized Collectivism, Dictatorial authority
Automated World-Commune
Requirements: Technocracy and Institutionalized Collectivism, not Authoritarian, Dictatorial authority
Insurrectionary Lineage
Requirements: Cult of Personality and Institutionalized Collectivism, some degree of Militarist ethos, Imperial authority
Populist Monarchy
Requirements: Institutionalized Collectivism, Imperial authority
Social Bureaucracy
Requirements: Institutionalized Collectivism, Oligarchic authority
Agrarian Social State
Requirements: Institutionalized Collectivism and Agrarian Idyll, Oligarchic authority
Socialist Plenary
Requirements: Workers' Councils and Institutionalized Collectivism, Oligarchic authority
Syndicalist Conference
Requirements: Workers' Councils, Oligarchic authority
Social Democracy
Requirements: Institutionalized Collectivism, Democratic authority
Agrarian Commonwealth
Requirements: Institutionalized Collectivism and Agrarian Idyll, Democratic authority
Communal Democracy
Requirements: Workers' Councils and Institutionalized Collectivism, Democratic authority
Syndicalist Congress
Requirements: Workers' Councils, Democratic authority
Market Socialism
Requirements: Workers' Councils and Merchant Guilds
Cooperative Enterprise
Requirements: Either Corporate Dominion and Workers' Councils or Employee-Owned Co-op and Corporate authority
Saintly Assembly
Requirements: Elected Clergy, Egalitarian
Cosmic Choir
Requirements: Direct Revelation and Ascetic Virtues, Pacifist or Xenophile
Evangelical Franchise
Requirements: Pacifist and Egalitarian; Exalted Priesthood and Corporate Dominion or Corporate authority, Gospel of the Masses
Occult Cartel
Requirements: Authoritarian and Fanatic Spiritualist; Exalted Priesthood and Corporate Dominion or Corporate authority, Gospel of the Masses
Crusader Kingdom
Requirements: Militarist and Spiritualist, either Chivalry or Feudal Realm, Imperial authority
Crusader Order
Requirements: Spiritualist, Aristocratic Elite and Chivalry, Oligarchic authority
Noble Empire
Requirements: Feudal Realm and either Aristocratic Elite, Chivalry or Colonial Fiefs
Noble Republic
Requirements: Aristocratic Elite, Oligarchic authority
Absolute Monarchy
Requirements: Royal Absolutism, not Enlightened Liberalism, Imperial authority
Cosmic Dominion
Requirements: Universal Sovereignty and Imperial Economy, Dictatorial authority, Militarism
Cosmic Imperium
Requirements: Universal Sovereignty and Imperial Economy, Imperial authority, Militarism
Cosmic Cartel
Requirements: Militarism; either Cutthroat Politics or Shadow Council, and Corporate Dominion or Corporate authority, Ruthless Competition and Brand Loyalty.
Pretender Hive
Requirements: Ascetic Virtues and Utilitarian Planning, Fanatic Authoritarian and Xenophobe
Folkish Commonwealth
Requirements: Supremacist Demagoguery, Xenophobe or Militarist, neither Citizen Service nor Fanatic Purifiers, Democratic authority
Folkish League
Requirements: Supremacist Demagoguery, Xenophobe or Militarist, neither Citizen Service nor Fanatic Purifiers, Oligarchic authority
Folkish Regime
Requirements: Supremacist Demagoguery, Xenophobe or Militarist, not Fanatic Purifiers, Dictatorial authority
Folkish Realm
Requirements: Supremacist Demagoguery, Xenophobe or Militarist, not Fanatic Purifiers, Imperial authority
Doom Horde
Requirements: Fanatical Purifiers and Warrior Culture
Church of Slaughter
Requirements: Fanatical Purifiers and either Exalted Priesthood or Elected Clergy
Citizen Legion
Requirements: Fanatical Purifiers and Citizen Service
Private Military Contractor
Requirements: Corporate Dominion and Citizen Service; or Corporate authority, Private Military Companies and Naval Contractors
Whig Republic
Requirements: Shadow Council, either Idealistic Foundation or both Meritocracy and Egalitarian, Oligarchic authority
Whig Commonwealth
Requirements: Shadow Council, either Idealistic Foundation or Beacon of Liberty or both Meritocracy and Egalitarian, Democratic authority
Kingdom of the Sun
Requirements: Royal Absolutism and Universal Sovereignty, not Pacifist or Materialist, Imperial authority
Constitutional Monarchy
Requirements: Enlightened Liberalism, no Royal Absolutism, Imperial authority
Republic of Virtue
Requirements: Republicanism and Lifelong Learning, Egalitarian
Federal Republic
Requirements: Parliamentary System and Efficient Bureaucracy, Egalitarian
Revolutionary Republic
Requirements: Republicanism and Nationalistic Zeal, Fanatic Egalitarian
Republican Directory
Requirements: Enlightened Liberalism and Nationalistic Zeal, Oligarchic authority, Egalitarian
Republican Protectorate
Requirements: Enlightened Liberalism, Nationalistic Zeal or Imperial authority Economy, Militarist, Dictatorial authority
Revolutionary Empire
Requirements: Enlightened Liberalism, Police State or Militarist, Universal Sovereignty or Xenophile, Imperial authority
Cooperative Super-Sapience
Requirements: Planetmind Creativity, not Devouring Swarm, Hive Mind authority
Conspiracy of Equals
Requirements: Shadow Council and Workers' Councils
Utopian Despotism
Requirements: Institutionalized Collectivism and Automated Indolence, Dictatorial or Imperial authority
Utopian Socialism
Requirements: Institutionalized Collectivism and Automated Indolence, Democratic or Oligarchic authority
Imperial Socialism
Requirements: Imperial Economy and Institutionalized Collectivism, Dictatorial authority
Purity Collective
Requirements: Institutionalized Collectivism and Fanatic Purifiers
Exemplary Socialism
Requirements: Institutionalized Collectivism and Inward Perfection, not Imperial authority
Worker's Republic
Requirements: Workers Councils, Republicanism
Rustic Republic
Requirements: Agrarian Idyll, Republicanism or Parliamentary System
Rural Commune Collective
Requirements: Workers Councils and Agrarian Idyll
Peasant Dictatorship
Requirements: Agrarian Idyll and Institutionalized Collectivism, Dictatorial authority
Agrarian Monarchy
Requirements: Agrarian Idyll and Institutionalized Collectivism; Imperial authority
Reactionary Socialism
Requirements: Aristocratic Elite and Institutionalized Collectivism, Oligarchic or Imperial authority
Feudal Socialism
Requirements: Feudal Society and Institutionalized Collectivism, Imperial authority
Crime Family
Requirements: Merchant Guilds and Barbaric Despoilers, Imperial authority
Rogue Freehold
Requirements: Barbaric Despoilers and Enlightened Liberalism, Democratic authority
Corporate Banditry
Requirements: Barbaric Despoilers and Enlightened Liberalism, Oligarchic or Dictatorial authority
Citizen Crusade
Requirements: Exalted Priesthood and Citizen Service
Crusading Company
Requirements: Gospel of the Masses and either Naval Contractors or Private Military Companies, Corporate authority; or (rarely) a combination of Corporate Dominion, Exalted Priesthood, and Citizen Service
Merchant Principality
Requirements: Merchant Guilds and Philosopher King, Dictatorial or Imperial authority
Stakeholder Polity
Requirements: Republicanism and Merchant Guilds, Oligarchic authority
Shareholder Commonwealth
Requirements: Republicanism and Merchant Guilds, Democratic authority
On government suggestions: I'm just going to say that it's really unlikely that I can implement any suggestions at this point. My time is pretty constrained and there are a bunch of features that are waiting to be implemented already. That said, I would be willing to advise anyone who wants help making, like, and "expansion" mod to GVP. Best place to reach me for that is the Stellaris Modding Den Discord server: https://discord.gg/bHVez2C
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Bandit Plenary
This government is organised like a massive crime syndicate that views any neighbouring states as little more than raiding targets whose riches are plundered and then distributed to the masses, thus ensuring that the society's own people are taken care of.
Authority: Democratic/Oligarchic
Ruler: Captain of the State
Civics: Barbaric Despoilers, Institutionalised Collectivism
----
Pirate State
This government is organised like a massive crime syndicate that views any neighbouring states as little more than raiding targets whose riches are plundered and then distributed to the masses, thus ensuring that the society's own people are taken care of.
Authority: Dictatorial/Imperial
Ruler: People's Admiral
Heir: People's Commodore
Civics: Barbaric Despoilers, Institutionalised Collectivism
----
Proletarian Imperium
This government is ruled by warriors who have dedicated themselves to ensuring their people's basic needs are always met. The current ruler decides their successor based on martial prowess and dedication to the cause, and they can be vetoed by the nation's generals.
Authority: Imperial
Ruler: People's Emperor (male), People's Empress (female), People's Throne (gender neutral)
Heir: Hero of the People
Civics: Warrior Culture, Institutionalised Collectivism
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Proletarian Banditry
This government operates under an ongoing series of panels, committees, and conferences held by representatives of various mercenary unions and crime syndicates. Any neighbouring states are seen as little more than raiding targets whose riches are plundered and then distributed to the masses, thus ensuring that the society's own people are taken care of.
Authority: Democratic/Oligarchic
Ruler: Chief Plunderer
Civics: Barbaric Despoilers, Workers' Councils
----
Insurrectionary Parity
This government is no government at all, as all the functions of the state have been subsumed into a consortium of decentralised worker cooperatives and labour unions. They are under the impression that imperialist powers could easily impose their order upon them, so they encourage their people to train in warfare to defend themselves against would-be aggressors, as well as assist the oppressed elsewhere.
Authority: Democratic
Ruler: Face of the Insurrection
Civics: Citizen Service, Workers' Councils
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Liberal Democracy
This government encourages its citizens to develop their civic virtue for the sake of the free market economy, whose prosperity is seen as synonymous with the common good.
Authority: Democratic/Oligarchic+Egalitarian
Ruler: First Minister
Civics: Republicanism, Enlightened Liberalism
----
Collective Democracy
This government is dedicated to ensuring the people of its society understand the values of hard work, the better to make them appreciate the value they create with their labour.
Authority: Democratic/Oligarchic+Egalitarian
Ruler: People's Minister
Civics: Republicanism, Institutionalised Collectivism
----
Revolutionary Army
This government is structured like an army, with all mature adults being trained in war as a result of their past as a force against the old order that has simply never changed its method of organisation. All the soldiers have the right to elect their officers, and they all have access to the same equipment and weaponry. Their mission is to help depose oppressive institutions in other societies and thus bring about revolution everywhere.
Authority: Democratic
Ruler: Revolutionary-in-Chief
Civics: Citizen Service, Shared Burdens
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Military Collective
This government is composed of a military caste that maintains control over the workers, claiming that they need their protection against liberal regimes which are invariably worse than they are.
Authority: Oligarchic
Ruler: State Marshall
Civics: Citizen Service, Institutionalised Collectivism
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Citizen Plutocracy
This government is composed of a military caste whose members are the only ones allowed to participate in the free market, claiming that it needs their protection against collectivist regimes which are invariably worse than they are.
Authority: Democratic/Oligarchic
Ruler: Chief Executive General
Civics: Citizen Service, Enlightened Liberalism
----
Yeoman's Republic
This government supports a free market oriented around agriculture, but there is enough oversight to prevent the rise of massive monopolies and the domination of powerful groups. Due to that, economic competition is exclusively between small businesses.
Authority: Democratic/Oligarchic
Ruler: Esteemed Chairman (male), Esteemed Chairwoman (female), Esteemed Chair, (gender neutral)
Civics: Agrarian Idyll, Enlightened Liberalism
----
Feudal Republic
This government is an assembly of various city-states in which the land-owning class rule like monarchs, with all the pseudo-dynasties acting as vassals for the most financially successful of them. Each of the city-states compete for citizens, and private armies abducting entire villages for their respective masters is a very common sight.
Authority: Imperial
Ruler: Enterprise King (male), Enterprise Queen (female), Enterprise Crown (gender neutral)
Heir: Enterprise Prince (male), Enterprise Princess (female), Enterprise Royal (gender neutral)
Civics: Feudal Society, Enlightened Liberalism
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Liberal Sovereignty
This government has committed itself to maintaining a free market economy inside of its own borders, and is determined to maintain all trade and commerce within itself, as it wishes to achieve self-reliance separate from any outside influence.
Authority: Democratic/Oligarchic
Ruler: National Superintendent
Civics: Inward Perfection, Enlightened Liberalism
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Reactionary Liberalism
Once, the old elites of this society were threatened by the rise of liberalism. In response, an alliance of aristocrats and petty-bourgeoisie were able to manipulate their way into the emerging class of captains of industry, systematically replacing them. The result is a false republic dominated by business lobbies and corporations headed by old money and old blood. Indeed, many of the dynasties that rule this society have held their positions for centuries, and every time self-made individuals attempt to rise to their level, the families crush them without mercy, the better to prevent them from ever threatening to take power away from the ancient elite.
Authority: Oligarchic
Ruler: Elite Council President/President of the Elite Council
Civics: Aristocratic Elite, Enlightened Liberalism
----
Jingoistic State
This government has been subsumed by the military, which has imbued the public with a sense of greatness and the belief that, under their rule, they will show their superiority to the lesser beings and build a civilisation that will last for millennia. Only those who enter the military and prove their worth to the cause have any power.
Authority: Oligarchic, Dictatorial+Fanatic Xenophobe, Militarist
Ruler: Supreme Chancellor
Civics: Citizen Service, Nationalistic Zeal
----
Society of Suffering
This society is focused on the belief in the inherent pain of existence, so much so that they have declared that only those who truly understand the universe's suffering - those being poets - are worthy of leadership. These poets spend their days immersed in philosophical debate and self-reflection in order to determine whose suffering is to be ended, and who must live on to finish their work in the world of the living.
Authority: Dictatorial
Ruler: Poet of Pain/Seer of Melancholy
Civics: Philosopher King, Death Cult
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Colonial Monopoly
This government is the result of decentralising government to regional or local scale and running states as businesses under the forward-thinking guidance of a new aristocracy of wealth... underwritten by imperial avarice. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of the corporations.
Authority: Dictatorial
Ruler: Executive Overseer
Civics: Enlightened Liberalism, Imperial Economy
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Tyrannical Constabulary
This government is a police clique where the head of law enforcement is seen as the true defender against crime. Law enforcement officers hold disproportionate amounts of power in society, and whenever they themselves break the law, the violations are considered necessary evils done to protect the innocent.
Authority: Dictatorial
Ruler: High Commissioner
Civics: Cult of Personality, Police State
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Divine Constabulary
This government is a police clique where the head of law enforcement is both a hereditary position and a holy figure. Law enforcement officers are worshipped as guardian angels, and whenever they themselves break the law, the violations are considered necessary evils done to protect the innocent.
Authority: Imperial
Ruler: Protector King (male), Protector Queen (female), Protector Crown (gender neutral)
Heir: Divine Constable
Civics: Imperial Cult, Police State
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Social Constabulary
This government is a police clique that maintains control over the workers by maintaining strict law enforcement measures and stripping political rights from criminals and 'the unproductive.'
Authority: Oligarchic/Dictatorial
Ruler: Chief Secretary
Civics: Police State, Institutionalised Collectivism
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Military Constabulary
This government grants political rights only to members of the police and the military, which have become so inextricably linked that is is almost impossible to differentiate them. They believe that only those who have risked their lives to defend society, be it against the criminal underworld or against foreign threats, deserve the right to govern.
Authority: Democratic/Oligarchic
Ruler: First Watchman (male), First Watchwoman (female), First Watcher (gender neutral)
Civics: Citizen Service, Police State
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Police Assembly
This government operates under an ongoing series of panels, committees, and conferences held by representatives of various police unions and law enforcement agencies. With all legal obstacles under their control, they can use whatever means necessary to fight crime.
Authority: Democratic
Ruler: Chief Steward
Civics: Police State, Workers' Councils
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Liberal Dictatorship
This society is so terrified of any threats to the free market - real or imagined - that they have entrusted their safety to a single individual who uses their power to fight against those threats. This individual is believed to be the true defender of liberalism against the hated collectivists, and their conviction frequently leads to preemptive regime change in other societies.
Authority: Dictatorial+Fanatic Militarist
Ruler: President-General
Civics: Cult of Personality, Enlightened Liberalism
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Merchant Dominion
This government is ruled by a council of the wealthiest merchants and conglomerates who jointly manage all matters of state for profit. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of the business magnates, who have entrusted foreign affairs and the military to a final arbitrator of internal issues chosen by the wealthiest firms.
Authority: Oligarchic
Ruler: Imperial Obermeister
Civics: Merchant Guilds, Imperial Economy
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Corporate Absolutism
This government didn't merely contract out its functions to businesses, it is the result of decentralising government to regional or local scale and running states as businesses, under the forward-thinking guidance of a new aristocracy of wealth. One of these businesses has attained total monopoly over the others, and thus enjoys the privilege of absolute control of the market.
Authority: Imperial
Ruler: Franchise Overlord
Heir: Lord Executive
Civics: Merchant Guilds, Enlightened Liberalism
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Purification Conglomerate
The business leaders of this society find the mere idea of a civilisation without private property and individual enterprise utterly offensive, so much so that they have proclaimed any and all cultures with such ideals to be 'too far gone', and they have devoted themselves to freeing every species from the danger of such ideas through omnicidal extermination.
Authority: Democratic/Oligarchic/Dictatorial
Ruler: Chief Purification Officer
Civics: Fanatic Purifiers, Enlightened Liberalism
----
Warlord State
This government is a militaristic form of kleptocracy, where the leadership is in charge of disciplined armed forces that engage in piratical pursuits and regularly raid their neighbours, sometimes even fighting each other whenever the generals wish to gain the warlord's favour.
Authority: Oligarchic
Ruler: Lord of War
Civics: Barbaric Despoilers, Citizen Service
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Tribal Plenary
This government operates under an ongoing series of panels, committees, and conferences held by representatives of various tribal cultures and martial clans. They are under the impression that invaders could easily impose their order upon them, so they raise their children into proud warriors to defend themselves against would-be aggressors.
Authority: Democratic/Oligarchic
Ruler: People's Chieftain
Civics: Warrior Culture, Workers' Councils
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Merchant Banditry
This society sees commercial success and overall social merit as inextricably linked. Because of that, the citizenry is willing to do whatever it takes to reach a high position, be it theft, murder, slavery or piracy. The loot plundered from neighbouring states is exchanged on the market, though it usually finds its way to the most successful of the pirate guilds.
Authority: Oligarchic
Ruler: Lord of the Guilds
Civics: Barbaric Despoilers, Merchant Guilds
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Merchant Liberalism
This government operates under an ongoing series of panels, committees, and conferences held by representatives of various merchant unions and business conglomerates. The worst greedy instincts are held back by the transparency of the deals made between private entities for public record.
Authority: Democratic
Ruler: Contract Director
Civics: Merchant Guilds, Enlightened Liberalism
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Scholastic Parity
This government operates under an ongoing series of panels, committees, and conferences held by representatives of various teacher unions and scientific institutes. With all legal obstacles under their control, they can use whatever means necessary to educate the people and conduct research.
Authority: Oligarchic
Ruler: Secretary-Principal
Civics: Technocracy, Workers' Councils
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Liberating Horde
This government is structured like a tribe, with all mature adults being trained in war as a result of their past as a force against the old order that has simply never changed its method of organisation. All the warriors have the right to elect their chieftains, and they all have access to the same equipment and weaponry. Their mission is to help depose haughty invaders in other societies and thus bring about liberation everywhere.
Authority: Democratic
Ruler: Chainbreaker
Civics: Warrior Culture, Shared Burdens
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Rural Plenary
This government operates under an ongoing series of panels, committees, and conferences held by representatives of various farmer unions and horticultural institutions. Permanently preoccupied with matters of rural policy, this society is fundamentally peaceful and has little interest in conquest.
Authority: Democratic/Oligarchic
Ruler: Country Secretary
Civics: Agrarian Idyll, Workers' Councils
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Again, should you choose to implement these, you have my permission to change every aspect of these Government Types however you see fit.
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Sacrificial Militarism
This government engages in ritualised sapient sacrifice through open conflict. The citizenry believes that to die for the society is the greatest honour of all, and only those who have the courage to sacrifice themselves are seen as worthy of governance.
Authority: Democratic+Fanatic Militarist/Oligarchic+Fanatic Militarist
Ruler: Dread Consul
Civics: Citizen Service, Death Cult
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Sacrificial Liberalism
To this government, sacrifice in the name of the economy isn't merely a means to an end, but an end in and of itself. The business leaders, who have been sanctified in society, demand that 'the Profit' - that being whatever the business leaders say it to be - is attained, no matter the cost.
Authority: Democratic/Oligarchic
Ruler: Chief Executive Reaper
Civics: Death Cult, Enlightened Liberalism
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Mortal Collective
To this government, sacrifice in the name of the revolution isn't merely a means to an end, but an end in and of itself. The leaders of the revolution, who have been sanctified in society, demand that 'the Quota' - that being whatever the leaders say it to be - is met, no matter the cost.
Authority: Oligarchic/Dictatorial
Ruler: Secretary-Reaper
Civics: Death Cult, Institutionalised Collectivism
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Grim Imperium
To this government, sacrifice in the name of the ruler isn't merely a means to an end, but an end in and of itself. The ruler, who has been sanctified in society, demands that 'the Purpose' - that being whatever the ruler says it to be - is fulfilled, no matter the cost.
Authority: Imperial
Ruler: Exalted Reaper
Heir: Reaper-in-Waiting
Civics: Imperial Cult, Death Cult
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Pirate Family
This government is a heavily-centralised crime syndicate whose ruling dynasty has managed to impose its order on the piratical society it was formed in. They view any neighbouring states as little more than raiding targets, and whatever loot is taken from them must first pass inspection by the family's indentured mercenaries.
Authority: Imperial
Ruler: Lord Archon
Heir: Great Bandit
Civics: Barbaric Despoilers, Royal Absolutism
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Slaver Constabulary
This government is a police clique that maintains control by relying on a massive prison industrial complex where the incarcerated are used as indentured workers. They are told that they can attain freedom by working hard enough to pay off their debt to society, but the police-controlled prison companies ensure that their sentences are extended as much as possible.
Authority: Oligarchic/Dictatorial
Ruler: State Warden
Civics: Police State, Slaver Guilds
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Sovereign Parity
This government has committed itself to maintaining an economy run on communal ownership of the means of production inside of its own borders, and is determined to maintain all trade and commerce within itself, as it wishes to achieve self-reliance separate from any outside influence.
Authority: Democratic/Oligarchic
Ruler: National Supervisor
Civics: Inward Perfection, Workers' Councils
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Liberal Thralldom
This government is centered around a free market economy run almost entirely by slave labour, which is made up of people born as indentured servants, criminals, the falsely-accused and anyone who attracts the ire of the businesses that hold the most power in society.
Authority: Democratic/Oligarchic
Ruler: State Master
Civics: Slaver Guilds, Enlightened Liberalism
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Slaver Republic
This government is centered around limiting citizen rights to a select part of the population, with the rest being confined to the status of servitude to the privileged.
Authority: Democratic/Oligarchic
Ruler: Master President
Civics: Slaver Guilds, Republicanism
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Hegemonic Thralldom
This government is ruled by a council of the wealthiest slave owners who jointly manage all matters of state. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of the slavers.
Authority: Dictatorial
Ruler: Hegemon
Civics: Slaver Guilds, Imperial Economy
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Police Imperialism
This government is a police clique with the mission of defending other societies against crime and bringing stability. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of the law enforcement agencies.
Authority: Dictatorial
Ruler: Supreme Constable
Civics: Police State, Imperial Economy
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Noble Constabulary
This government is a police clique composed of dynasties that have worked in law enforcement for centuries. Individuals hailing from these families are given massive privileges, and they often receive positions they do not necessarily qualify for due to their status.
Authority: Oligarchic/Imperial
Ruler: Lord Commissioner
Heir: Great Commissioner
Civics: Aristocratic Elite, Police State
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Slaver Collective
This government is centered around a state-owned economy run almost entirely by slave labour, which is made up of people born as indentured servants, criminals, the falsely-accused and anyone who attracts the ire of the state.
Authority: Oligarchic/Dictatorial
Ruler: Secretary-Master
Civics: Slaver Guilds, Institutionalised Collectivism
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Clerical Parity
This government operates under an ongoing series of panels, committees, and conferences held by representatives of various churches and religious organisations. The center of community political life is the local assembly, which is simultaneously like a town hall and a regular worship service.
Authority: Democratic/Oligarchic
Ruler: Secretary-Elder
Civics: Elected Clergy, Workers' Councils
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Criminal Plenary
This government is no government at all, as all the functions of the state have been subsumed into a consortium of decentralised criminal syndicates and gangster unions. Economic and territorial disputes are high-stakes and often bloody.
Authority: Democratic/Oligarchic
Ruler: Head Chancellor
Civics: Workers' Councils, Cutthroat Politics
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Proprietary Domain
This government is actually a family business that has swollen to the point that it dominates whatever vestigial state nominally governs society. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of the dynasty.
Authority: Imperial
Ruler: Imperial Proprietor
Heir: Youngblood
Civics: Cutthroat Politics, Imperial Economy
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Citizen Aristocracy
This government is ruled by dynasties that have worked in the military for centuries. Individuals hailing from these families are given massive privileges, and they often receive positions they do not necessarily qualify for due to their status.
Authority: Oligarchic
Ruler: Lord General
Civics: Aristocratic Elite, Citizen Service
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Proletarian Knightdom
This government is ruled by knights who have dedicated themselves to ensuring their people's basic needs are always met. The current ruler decides their successor based on personal honour and dedication to the cause, and they can be vetoed by the nation's grandmasters.
Authority: Imperial
Ruler: People's Questant
Heir: Questant-in-Waiting
Civics: Chivalry, Institutionalised Collectivism
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Liberal Knightdom
This government is run by a zealous host of knights whose members are the only ones allowed to participate in the free market, claiming that it needs their protection against those without honour who are invariably worse than they are.
Authority: Imperial
Ruler: Executive Grandmaster
Heir: Executive Templar
Civics: Chivalry, Enlightened Liberalism
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Knightly Democracy
This government grants political rights only to members of the knightly orders that serve as the police and military. They believe that only those who have risked their lives to defend society against those without honour deserve the right to govern.
Authority: Democratic
Ruler: Knight President
Civics: Aristocratic Elite, Chivalry
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Necromancer Plenary
This government operates under an ongoing series of panels, committees, and conferences held by representatives of various necromancer guilds and dread encampments. The undead do the dangerous work while the living enjoy lives of prosperity and well-being.
Authority: Democratic/Oligarchic
Ruler: Director of Undeath
Civics: Reanimators, Workers' Councils
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Substantive Democracy
This government functions in the interest of the governed. Politicians who do not espouse an agenda of maintaining the dignity of the common folk usually do not last long, and often find themselves unable to maintain a presence in the political landscape.
Authority: Democratic/Oligarchic+Egalitarian
Ruler: National Trustee
Civics: Parliamentary System, Republicanism
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Insurrectionary Ochlocracy
This government is theoretically no government at all, as all the functions of the state have been subsumed into a consortium of decentralised mobs that have intimidated legitimate authorities to the point of attaining power. The mobs believe that no organisation can hold power over a large number of individual communities, and to this end they mobilise into militias that attack other states for the purpose of bringing about what they believe to be the natural order.
Authority: Democratic+Fanatic Militarist/Oligarchic+Fanatic Militarist
Ruler: Speaker for the Mobs
Civics: Barbaric Despoilers, Meritocracy
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Republican Collective
This government is ruled by politicians who have dedicated themselves to ensuring their people's basic needs are always met. A strict system of councils and overseers ensures that corruption is rooted out as much as possible, allowing people of talent to use their expertise not in service to the state, but to the people.
Authority: Democratic/Oligarchic
Ruler: Secretary-Chancellor
Civics: Meritocracy, Institutionalised Collectivism
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Eudaimonic Collectivism
This government manages an economy built around luxury goods, and every member of every social class is allowed access to decadent lifestyles, though the bureaucrats receive more than the rest.
Authority: Oligarchic/Dictatorial
Ruler: Secretary of Prosperity
Civics: Pleasure Seekers, Institutionalised Collectivism
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Eudaimonic Liberalism
The corporations that dominate this society participate in an economy built around luxury goods, and every member of every social class is allowed access to decadent lifestyles, though the business leaders receive more than the rest.
Authority: Democratic/Oligarchic
Ruler: Minister of Prosperity
Civics: Pleasure Seekers, Enlightened Liberalism
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Eudaimonic Tyranny
This government manages an economy built around luxury goods, and every member of every social class is allowed access to decadent lifestyles, though the ruler, who is beloved by the people, receives more than the rest.
Authority: Dictatorial
Ruler: Director of Prosperity
Civics: Cult of Personality, Pleasure Seekers
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Eudaimonic Imperium
This government manages an economy built around luxury goods, and every member of every social class is allowed access to decadent lifestyles, though the ruler, who represents the divinity of pleasure, receives more than the rest.
Authority: Imperial
Ruler: Pleasure King (male), Pleasure Queen (female), Pleasure Crown (gender neutral)
Heir: Prince of Well-Being (male), Princess of Well-Being (female), Royal of Well-Being (gender neutral)
Civics: Imperial Cult, Pleasure Seekers
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Decadent Banditry
This government is organised like a massive crime syndicate that views any neighbouring states as little more than raiding targets whose riches are plundered and then added to the hoards of the piratical lords and their cronies who live in luxury without ever having to participate in a single raid.
Authority: Democratic/Oligarchic/Dictatorial/Imperial
Ruler: Lootlord
Heir: Inheritor
Civics: Barbaric Despoilers, Pleasure Seekers
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Eudaimonic Choir
This government is dedicated to achieving the highest state of well-being and pleasure for its citizens through a balance between exercise and luxury.
Authority: Democratic/Oligarchic
Ruler: High Guru
Civics: Ascetic Virtues, Pleasure Seekers
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Artisanal Parity
This government operates under an ongoing series of panels, committees, and conferences held by representatives of various artificer unions and manufacturer councils. This society encourages its people to understand each other's needs, which leads to all members having access to quality goods at all times.
Authority: Democratic/Oligarchic
Ruler: Chief Foreman
Civics: Masterful Crafters, Workers' Councils
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Society of Perfection
This society believes that the idea of 'natural perfection' is a blatant lie. To them, there is nothing that cannot be improved, nothing that cannot be made better even if there is no reason for it. Knowledge, infrastructure, entertainment, all of it is constantly improved upon in order to achieve the pinnacle of perfection, though what this most enlightened state of existence actually is is a hotly debated topic among the intelligentsia.
Authority: Dictatorial
Ruler: Leader of the Search
Civics: Masterful Crafters, Pleasure Seekers
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Eudaimonic Absolutism
This government is a monarchy that holds a tight grip on all aspects of society, headed by the belief that, after the products of the workers are funnelled into maintaining society, whatever surplus remains must be invested into luxury in order to keep the lower classes content.
Authority: Imperial
Ruler: Lord of Well-Being
Heir: Plentiful One
Civics: Pleasure Seekers, Royal Absolutism
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Eudaimonic Knightdom
This government is run by a host of knights that live in luxury, which is justified as them needing access to the best resources available in order to defend society against those without honour.
Authority: Imperial
Ruler: Knight Prefector
Heir: Knight Heir
Civics: Chivalry, Pleasure Seekers
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Eudaimonic Commune
This government supports an economy oriented around agriculture, but dedicated to ensuring extravagant lifestyles for the common folk.
Authority: Democratic/Oligarchic
Ruler: Commune Director
Civics: Agrarian Idyll, Pleasure Seekers
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Social Minarchy
This government is theoretically no government at all, as all the functions of the state have been subsumed into a consortium of decentralised worker cooperatives and labour unions. The police and military are all that remains of the old order, dedicated to preventing any interference from external oppressors.
Authority: Democratic/Oligarchic
Ruler: Secretary-Captain
Civics: Workers' Councils, Siege Mentality
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Liberal Minarchy
This government is the result of an extreme experiment in privatisation where all functions of government were contracted out to various businesses. The police and military are all that remains of the old order, dedicated to preventing any interference from external oppressors.
Authority: Democratic/Oligarchic
Ruler: Captain of the Watch
Civics: Enlightened Liberalism, Siege Mentality
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Phobiocratic Collective
This government is extremely dedicated to ensuring protection for the workers against any threats. For this reason, any and all trade and travel undergoes detailed inspection for threats to the proletariat.
Authority: Oligarchic+Xenophobe/Dictatorial+Xenophobe
Ruler: Secretary-Shield
Civics: Institutionalised Collectivism, Siege Mentality
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Liberal Phobiocracy
This government is extremely dedicated to ensuring protection for the businesses against any threats. For this reason, any and all trade and travel undergoes detailed inspection for threats to the free market.
Authority: Democratic+Xenophobe/Oligarchic+Xenophobe
Ruler: Shield Minister
Civics: Enlightened Liberalism, Siege Mentality
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Imperial Phobiocracy
This government is extremely dedicated to ensuring protection for its people to the point of subjugating other states as a preemptive measure of security. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of this paranoid society.
Authority: Dictatorial+Xenophobe
Ruler: Imperial Shield
Civics: Siege Mentality, Imperial Economy
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Phobiocratic Monarchy
This government is extremely dedicated to ensuring protection for the ruler and their kin against any threats. For this reason, any and all trade and travel undergoes detailed inspection for threats to the royal family.
Authority: Imperial+Xenophobe
Ruler: Shield King (male), Shield Queen (female), Shield Crown (gender neutral)
Ruler: Shield Prince (male), Shield Princess (female), Shield Royal (gender neutral)
Civics: Royal Absolutism, Siege Mentality
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Imperial Monarchy
This government is a powerful, centralised monarchy dedicated to expanding its influence far and wide. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of the ruling dynasty.
Authority: Imperial
Ruler: All-King (male), All-Queen (female), All-Crown (gender neutral)
Heir: All-Prince (male), All-Princess (female), All-Royal (gender neutral)
Civics: Royal Absolutism, Imperial Economy
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Imperial Collective
This government has claimed ownership of the means of production for the purpose of controlling the economies of all other societies, usually by force.
Authority: Dictatorial+Fanatic Militarist
Ruler: Imperial Secretary
Civics: Institutionalised Collectivism, Universal Sovereignty
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Liberal Empire
This government was founded by the corporate overlords that truly run this society for the purpose of introducing the free market to all other societies, usually by force.
Authority: Dictatorial+Fanatic Militarist
Ruler: Imperial Executive
Civics: Enlightened Liberalism, Universal Sovereignty
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Social Republic
This government is so utterly dedicated to ensuring that the basic needs of its citizens are met that it has streamlined the methods of resource management and distribution to an impressive degree. Poverty barely exists, and those who are in such a predicament quickly find themselves making a stable living.
Authority: Democratic
Ruler: People's Secretary
Civics: Shared Burdens, Institutionalised Collectivism
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Pure Constabulary
This government is in actuality a police force that is, for reasons real or imagined, under the impression that criminals, undesirables and other civilisations pose too great of a risk to law and order. As such, they have taken control of the government in order to keep the people safe from outside threats, and they intend on doing so through preemptive raids on other states and the total extermination of their populaces.
Authority: Democratic/Oligarchic/Dictatorial/Imperial
Ruler: Chief of Safety
Ruler: Saviour-in-Waiting
Civics: Fanatic Purifiers, Police State
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Society of Purity
This society is focused on the belief in its own superiority, so much so that the ruling dynasty educates its descendants in the philosophy of racial supremacy. Those who do not belong to the master race are targets of extermination, and the citizenry takes inspiration from the teachings of the ruler.
Authority: Imperial
Ruler: Folkslord
Heir: Folksprince (male), Folksprincess (female), Folksroyal (gender neutral)
Civics: Philosopher King, Fanatic Purifiers
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Isocratic Democracy
This government has given equal political power to all members of society, ensuring in the process that they have the ability to utilise that power to its full extent. Politics are fluid and unpredictable, as no group can manage to hold disproportionate influence for long.
Authority: Democratic
Ruler: Secretary-Speaker
Civics: Shared Burdens, Meritocracy
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Constitutional Netocracy
This government is managed by an upper class that bases its power on a technological advantage and networking skills. Those who can convince the shareholders of their importance attain high places in society, while those who fail lose everything.
Authority: Oligarchic
Ruler: High Minister
Civics: Technocracy, Enlightened Liberalism
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Noble Noocracy
This government is managed by dynasties of philosophers who have been in power for centuries, justifying themselves as being the only ones with the wisdom necessary to govern.
Authority: Oligarchic
Ruler: Minister of Wisdom
Civics: Philosopher King, Aristocratic Elite
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Cybersynatic Council
This government is ruled by a group of secluded individuals that regulate all aspects of public and private life using data feeds and technology. They do not actually interact with the citizens, using "facts only" to decide direction.
Authority: Oligarchic
Ruler: Chief Development Director
Civics: Shadow Council, Technocracy
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Noble Anocracy
This government is theoretically no government at all, as power is not vested in public institutions, but spread amongst aristocratic families who are constantly competing with each other for power.
Authority: Oligarchic
Ruler: Elite Boss
Civics: Barbaric Despoilers, Aristocratic Elite
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Conspiratorial Collectivism
Once, this society suffered at the hands of enlightened liberalism, its workers bled dry for their labour. In response, a secret network of bureaucrats infiltrated the government, slowly but surely imposing their changes to the law until they had established collectivism, doing away with private ownership in the name of the people.
Authority: Democratic/Oligarchic/Dictatorial
Ruler: Secretary-Citizen
Civics: Shadow Council, Institutionalised Collectivism
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Conspiratorial Liberalism
Once, this society suffered at the hands of institutionalised collectivism, its markets deprived of luxury. In response, a secret network of entrepreneurs infiltrated the government, slowly but surely imposing their changes to the law until they had established liberalism, doing away with state ownership in the name of prosperity.
Authority: Oligarchic
Ruler: Chief Liberalisation Officer
Civics: Shadow Council, Enlightened Liberalism
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Absolute State
This government is a totalitarian dictatorship managed by a secretive council that maintains strict and unyielding control over the citizenry. The ruler is more of a figurehead than an actual leader, their presence serving to remind the people that war is peace, freedom is slavery, and ignorance is strength.
Authority: Dictatorial+Fanatic Authoritarian+Militarist
Ruler: Big Brother (male), Big Sister (female), Big Sibling (gender neutral)
Civics: Shadow Council, Police State
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Whig Conspiracy
This government is a joke. The secret conspiracy in control is constantly falling apart due to the endless power struggles of its agents and leadership, and the citizenry has elected to simply ignore the existence of the deep state. Truly, it's a wonder anything gets done.
Authority: Democratic/Oligarchic
Ruler: Designated Survivor
Civics: Shadow Council, Cutthroat Politics
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Colonial Conspiracy
This government is a colonial empire whose leader is merely the puppet of a group of individuals clouded in mystery who wish to expand their influence far and wide. Those who fall beneath the hegemony of this state find their economies held captive to satisfy the growing demands of the shadow elite.
Authority: Dictatorial
Ruler: Supreme Minister
Civics: Shadow Council, Imperial Economy
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Shadow Republic
This government is, on the surface, a democracy led by an assembly of political representatives. In truth, the politicians are all part of the same obscure conclave that holds internal debates, deciding matters of state without truly considering the input of the masses.
Authority: Democratic/Oligarchic
Ruler: Chief of State
Civics: Shadow Council, Parliamentary System
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Conspiracy of Liberty
This government is under control of a secret society that interferes in the affairs of the state to further its own goals. However, this conspiracy is one dedicated to preserving liberty, and thus they ensure those who seek to reduce freedom never win any elections.
Authority: Democratic
Ruler: Minister of Liberty
Civics: Shadow Council, Beacon of Liberty
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Reactionary Democracy
This government is a democracy where politicians gain support by exploiting common prejudices and glorifying the might of the nation.
Authority: Democratic
Ruler: Lord-elect
Civics: Supremacist Demagoguery, Nationalistic Zeal
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Clan Republic
This government is a militaristic form of democracy, where warriors participate in everything from public conversation to competitions of strength to gather the support of the clans.
Authority: Democratic
Ruler: Alpha Senator
Civics: Warrior Culture, Parliamentary System
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Counter-Revolutionary Council
This government is led by a clique of military commanders who actively oppose any changes to the status quo to the point of preventing any violent - and peaceful - revolutions, be they within their own borders or beyond.
Authority: Oligarchic+Fanatic Militarist+Authoritarian
Ruler: Secretary-Overseer
Civics: Citizen Service, Police State
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Military Conspiracy
This government is under control of a secret society that interferes in the affairs of the state to further its own goals. All of the members are high-ranking officers in the armed forces, who regularly use the threat of violence to maintain control over the civilian administration.
Authority: Oligarchic
Ruler: Minister of War
Civics: Shadow Elite, Citizen Service
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Clerical Constabulary
This government is led by law enforcement officers who also make up the nation's clergy. No division exists between the police and the dominant organised religion.
Authority: Oligarchic
Ruler: Lord Inquisitor
Civics: Exalted Priesthood, Police State
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Clerical Dictatorship
This government is a totalitarian state supported by the state religion, whose leader is surrounded by the clergy who serve as advisers and speakers of the leader's will.
Authority: Dictatorial
Ruler: High Executor
Civics: Exalted Priesthood, Police State
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Cult of Pleasure
To this society, pleasure and well-being are objects of worship. Every social class is encouraged to participate in decadence and enjoyment, and the clergy communes with the divine to reveal how best to enjoy the pleasures of life.
Authority: Oligarchic
Ruler: Precentor of Pleasure
Civics: Exalted Priesthood, Pleasure Seekers
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Clerical Collectivism
This government is a clerical state that has seized the means of production in the name of the people. The clergy maintains power by convincing the workers that they are the only ones who can keep the proletariat safe from liberal demons.
Authority: Oligarchic
Ruler: Secretary-Precentor
Civics: Exalted Priesthood, Institutionalised Collectivism
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Clerical Liberalism
This government is a clerical state whose members are the only one allowed to participate in the free market. The clergy maintains power by convincing the workers that they are the only ones who can keep the economy safe from collectivist demons.
Authority: Oligarchic
Ruler: Executive Precentor
Civics: Exalted Priesthood, Enlightened Liberalism
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Cult of Philosophy
This society is focused around the belief that philosophy is divine, and the most renowned philosophers constitute a sort of clergy. The leader is considered the wisest of all, their philosophical revelations and discoveries treated as scripture.
Authority: Dictatorial
Ruler: Philosopher King (male), Philosopher Queen (female), Philosopher Crown (gender neutral)
Civics: Philosopher King, Exalted Priesthood
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Proletarian Democracy
This government has instituted workplace democracy across its entire economy. The working class has great sway in the political landscape, and those who espouse empowering certain individuals or groups over the people struggle to gather support.
Authority: Democratic/Oligarchic
Ruler: Secretary-President
Civics: Republicanism, Workers' Councils
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State Liberalism
This government is structured more like a corporation than a state. The economy is run for profit rather than for the sake of the people, and the citizens live organised lives mostly filled with work.
Authority: Oligarchic/Dictatorial
Ruler: Chief Executive Secretary
Civics: Enlightened Liberalism, Utilitarian Planning
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Bureaucratic Corporate
This government is actually an organisation independent of its society's political entities and other societal groups, established for the purpose of regulating external affairs.
Authority: Oligarchic
Ruler: General-Bureaucrat
Civics: Byzantine Bureaucracy, Utilitarian Planning
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Empire of Gentry
This government is a conclave of rent-seeking land-owners who have appointed a monarch to protect their territories and wealth in exchange for financial and military support. The heir is always chosen from among the gentry, and can be vetoed by them if they do not find the ruler's choice to be adequate.
Authority: Imperial
Ruler: Viceroy of the Gentry
Heir: Viceroy-in-Waiting
Civics: Feudal Society, Aristocratic Elite
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Imperial Syndicate
This government is a conglomerate of various trade guilds who have appointed a monarch to protect their businesses and mercantile operations in exchange for financial and military support. The current ruler decides their successor based on their submissiveness to the whims of the merchant class, and can be vetoed by it's members if they do not find the ruler's choice to be adequate.
Authority: Imperial
Ruler: Royal Advocate
Heir: Advocate-in-Training
Civics: Feudal Society, Merchant Guilds
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Directorial Republic
This government is a democracy that has been given immense control over the state apparatus in order to keep society functioning, regardless of how tyrannical the methods may be, so long as they are used for the greater good.
Authority: Democratic
Ruler: Director-Elect
Civics: Police State, Corvée System
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Directorial Council
This government is ruled by a group of individuals who have been given immense control over the state apparatus in order to keep society functioning, regardless of how tyrannical the methods may be, so long as they are used for the greater good.
Authority: Oligarchic
Ruler: Chief Director
Civics: Police State, Corvée System
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Directorial State
This government is ruled by a single individual who has been given immense control over the state apparatus in order to keep society functioning, regardless of how tyrannical the methods may be, so long as they are used for the greater good.
Authority: Dictatorial
Ruler: Lord Director
Civics: Police State, Corvée System
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Directorial Monarchy
This government is a monarchy whose ruling family has been given immense control over the state apparatus in order to keep society functioning, regardless of how tyrannical the methods may be, so long as they are used for the greater good.
Authority: Imperial
Ruler: High Director
Heir: High Sub-Director
Civics: Police State, Corvée System