A Total War Saga: TROY

A Total War Saga: TROY

Radious Total War Mod
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Radious  [developer] Sep 4, 2021 @ 11:31am
Complete Changelog
Initial Release

Campaign changes:

- Economy rebalanced and reworked - every single effect is edited, tweaked and carefully balanced for that famous Radious feeling,

- Almost all building effects are rebalanced. Many buildings got additional effects making them more adequate to the players and AI needs resulting in a larger variety to choose from.

- Building costs rebalanced, higher tiers are more expensive.

- 2 skill points per level for all heroes/agents - All characters will get 1 skill point per level from rank 20 to prevent having more points then skills.

- Reduced upkeep of all units by 25-40% depending on unit tiers and classes.

- All Character skills/traits rebalanced to be more fitting for our overhaul.

- Unlocked all major skills, when character select a major skill it won't lock the other skill anymore, but the battlefield abilities still will lock the other available ones to prevent issues with having too many active abilities on limited battle UI.

- Various faction and campaign effects rebalanced and edited - events, edicts, faction unique roles and much more,

- Almost all technologies rebalanced - more interesting effects, wider tweaks again to bring them in Radious mod standards,

- Various attrition balance changes,

- Reduced time required for building rams and towers while sieging.

- Less unit wipes during auto-resolve.

- Rebalanced supply lines - you are able now to field more armies without massive hit to your economy. Different for each difficulty.

- Rebalanced Strategic Threat values for player and AI.

- Many loyalty changes between all traits - positives and negatives, values for almost all actions tweaked.

- Major and Minor Town garrisons have +1 additional unit from T2-T5, garrison unit compositions were rebalanced for most factions to be far more unique for each faction.

- Rebalanced bonuses from various gods favour and workship events.

- Additional balance changes and more effects to various Edicts.

- Several balance changes Achilles mechanics.

- Several balance changes to various Army Stances.

- Balance changes to Divine Will campaign effects.

- Effect balance changes to various events and natural disasters.

- Many character items and followers further rebalanced and tweaked.

- Reduced success bonuses from traits and items for all agents.

- Reduced bonuses to spies poison vs armies and garrisons.

- Increased protection bonuses vs agents for various items, traits and skills.

- Improved anti agent edict by reducing enemy success chances even more within the province.

- Increased ambush success chance bonus from various traits, skills and items.

- Reduced effectivity of lazy and procrastinator traits.

- End turn Camera speed doubled.

- Reduced amount of men needed for colonising razed towns - from 75% men lost to 25%.

- Depleted Gold Mines now reduce income by 30% instead of original 90%.

Battle Changes:

- Complete unit rebalance - Every single unit has reworked its stats, wider differences between unit types and classes. Each class has different speed, different health and much more,

- All unit tiers and classes rebalanced. Bigger differences between Light, Medium and Heavy units, increased unit sizes to regular infantry from 120 to 140 men and most elites are now from 80/90 to 100. Giants and Centaurs now also have more men.

- Many new weapon classes for every unit to have wider variety of damage models (unlike vanilla 2 spears, 2 swords and 2 axes...),

- Every single weapon has its stats rebalanced, same as bonuses vs unit types, AP damage, Spears are best against large units, Axes have high Armour Piercing damage, Clubs are good vs Axes and Swords are good vs Spears.

- Battles last longer - Reworked attack speed, melee defence, hit points, all unit stats to ensure it’s not over within 2-3 minutes of units clash. Far more enjoyable battle to watch and to control due to time for more strategic moves,

- Complete rebalance of all projectiles - Every single bow, sling, javelin and tons of other missile weapons has been edited to offer larger differences between types including reworked ranges, standard and AP damages, reload times etc,

- Towers rebalanced and nerfed - no longer act as gatling laser guns,

- New morale system - Progressive, changes during battle rapidly, various effects tweaked. Overall results in longer and more interesting battles,

- Additional effects to various ground types like forests, sand, mud etc – different stats for light/medium/heavy units.

- Many new armours and shields, all with rebalanced values to have greater differences between units. Every single armour and shield have also been rebalanced,

- Fatigue numbers and its effects rebalanced - Units won’t get tired anymore after 30 seconds of fighting. Various balance changes to fatigue effects like losing speed, melee and defence skills and much more, no longer reduction of armour and damage, since equipment cant get tired….

- Rebalanced experience bonuses/chevrons for units - More experienced units will play higher role, will get better stats. Amount of experience for each unit and each chevron also edited.

- Most character skills rebalanced, tweaked and edited.

- Resized all Heroes and Mythical creatures - since CA choosed path "Truth behind myth" then there is no reason why heroes or mythical units should be 10 feet taller then regular units. Ajax and most Mythical units are slightly larger then regular units, but no longer massive size difference, all other heroes are same size as regular units.

AI Changes:

- Reworked AI recruitment system - AI army composition improved, and recruitment reworked so AI builds more balanced armies with larger variety of units (prepared for additional custom units and future recruitment changes),

- Rebalanced Campaign AI difficulty bonuses - Normal - almost 0 buffs, Hard - decent buffs, Very Hard/Legendary - big buffs.

- Completely removed battle AI unit stats bonuses - no longer deadly peasants on Very Hard+.

- Rebalance AI conquest decisions, AI will occupy more settlements and sack/raze less.

- AI budget slightly reworked, added higher funds limits to operate with every turn.

- Many changes to AI budget distribution - more to armies and constructions, less to agents.

- Less amount of confederations and vassalage for AI.

- Many changes to campaign AI behavior, will be more agressive and active.

UI Changes:

- Building Progression Icons from SPARTANVI are now fully integrated into our mod - enjoy first version of unique visuals for each building tier!

- Added custom campaign loading screens with mods logo to see quickly if the mod is properly active.

- Added new main menu logo representing our mod being active.
Last edited by Radious; Sep 4, 2021 @ 2:00pm
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Showing 1-15 of 19 comments
Radious  [developer] Sep 4, 2021 @ 11:33am 
Updates from 09-10/2020

- Small increases to hitpoints of most units,
- Added several new weapons to increase variety between unit stats,
- Additional smaller tweaks to the morale system,
- All minor faction cultures have now access to more unit types based on closest major faction cultures around them to prevent the spam of 3-4 unit types,
- Many recruitment changes across all factions,
- AI recruitment improvements.
- Several balance changes to various aspects of the economy,
- Minor god effects balance changes,
- Various unit balance changes,
- Removed confederation options for all factions. They made no sense and always crippled the economy. Moreover, it felt very out of place when somebody confederated Hector or Agamemnon etc.,
- AI can now handle smaller empires far more effectively,
- Additional Horde Buffs - improved economy, increased growth,
- Improved Horde technology effects and buffs,
- Rebalanced most of the infantry unit running speed and their mass,
Radious  [developer] Sep 4, 2021 @ 11:34am 
Updated - 01.02.2021

- Full support of the latest official 1.5 update and the Ajax & Diomedes DLC,
- All new buildings fully adapted and rebalanced to fit core Radious balance,
- All new units fully rebalanced to fit core Radious balance,
- All new faction effects, the new God Tier, and much more fully rebalanced to fit core Radious balance,
- All new abilities, skills and traits fully rebalanced to fit core Radious balance,
- Improved garrisons for 2 new factions to be on the same level as everyone else,
- Extensive unit stats and battle balance tweak. Most have received increased unit sizes, making battles last longer,
- Increased the differences between weapon types and their roles - swords, axes, clubs, spears and 2h variants,
- Campaign AI will be more aggressive, attack more often and overall be a greater challenge to the player,
- Improved Ai recruitment and army compositions,
- Updated new loading screens with our custom logo,
- Resized all Heroes and Mythical creatures. Since CA chose "Truth behind myth", there is no reason for heroes or mythical units being 10 feet taller than everybody else. Consequently, Ajax and most Mythical units are now slightly taller, but the difference is no longer massive. All other heroes are the same size as regular units.
Radious  [developer] Sep 4, 2021 @ 11:36am 
Custom Units Addon 1 - 10.02.2021

- All new DLC skills will no longer lock each other,
- Cap for several unique units increased from 1 to 3.
- Pelagians can once again form confederations (only them) to be able to take Troy effectively,
- Many roster changes across all Greek factions.
- Many balance changes across all Greek Units.
- Many roster changes across all Trojan factions.
- Many balance changes across all Trojan Units.
- Many balance changes across both Amazon factions.
- Battles will take longer to finish.
- Changes to weapon balancing, attack speed, bonuses vs various unit types and much more,
- Many recruitment changes across all factions.
- Vanilla Myrmidon units reskinned.

New Custom Units:

Phthia - Achilles

Phthian Swordsmen
Phthian Veteran Swordsmen
Phthian Runners
Thessaly Heavy Warriors
Aeginian Archers
Myrmidon Champions

Ithaca - Odysseus

Ithaca Archers
Odysseus Elite Swordsmen
Ithaca Chargers
Ithaca Heavy Runners
Odysseus Veterans
Island Axe Warriors
Radious  [developer] Sep 4, 2021 @ 11:37am 
Custom Units Addon 2 - 16.02.2021

- Unit balance changes,
- Most weapons’ attack speed adjusted,
- Unique weapons created for our custom units, with different stats to vanilla,
- Recruitment changes across most factions,
- Recruitment priorities changes for the AI,
- Fixed wrong melee attack bonus values from unique Achileus building when having low influence in that region,
- Temples of each God provide the same amount of favour.

New Custom Units:

Argos - Diomedes

Diomedes’ Chosen
Argive Warriors
Argive Axe Runners
Argive Archers
Argive Skirmishers
Veterans of Argos

Mycenea - Agamemnon

Agamemnon Royal Guards
Agamemnon Champions
Young Swordsmen
Mycenaean Swordsmen
Mycenaean Warriors
Mycenaean Hunters
Radious  [developer] Sep 4, 2021 @ 11:37am 
Custom Units Addon 3 - 18.02.2021

- Full support of the latest official 1.5.1 update,
- Unit balance changes,
- Bug fixes,
- Recruitment AI changes,
- Top Elite Myth units received additional buffs and special abilities,


New Custom Units:

Salamis - Ajax

Salamis Axemen
Ajax Champions
Salamis Recruits
Salamis Heavy Warriors
Salamis Guards
Ajax Chosen

Sparta - Menelaus

Laconian Elite Archers
Light Sword Runners
Laconian Recruits
Spartan Nobles
Armored Laconian Axemen
Veteran Spartan Spearmen
Radious  [developer] Sep 4, 2021 @ 11:38am 
Custom Units Addon 4 - 23.02.2021

- Many recruitment changes across Trojan factions.
- Many additional unit balance changes,
- Several AI recruitment priorities improvements,
- Minor unit costs changes,
- Minor economy balance changes,

New Custom Units:

Dardania - Aeneas

Dardanian Archers
Dardanian Noble Skirmishers
Anatolian Spear Guards
Dardanian Elite Spearmen
Dardanian Champions
Anatolian Axe Raiders

Lycia - Sarpedon

Lycian Guards
Sarpedons Chosen
Sarpedons Elite Warriors
Eastern Axemen
Lycian Recruits
Eastern Veteran Slingers
Radious  [developer] Sep 4, 2021 @ 11:38am 
Custom Units Addon 5 - 28.02.2021

- Unit balance changes,
- Recruitment changes for Hector and Paris,
- Additional AI recruitment changes,

New Custom Units:

Troy - Hector

Trojan Town Watch
Heavy Trojan Swordsmen
Trojan Veterans
Hectors Noble Guards
Armored Trojan Warriors
Hectors Elite Skirmishers

Troy - Paris

Paris Noble Guards
Trojan Spear Guards
Paris Chosen
Phrygian Elite Axemen
Trojan Swordsmen
Trojan Spearmen
Radious  [developer] Sep 4, 2021 @ 11:39am 
Custom Units Addon 6 - 10.03.2021

- Balance changes across all Amazon units,
- Recruitment changes for both Amazon factions,
- Changes to recruitment AI,
- Blood Oath duration increased from 2 to 5 turns,
- Momentum tiers will now provide 6,9,12 units (before 3,5,9).

New Custom Units:

Amazons - Hippolyta

Amazon Chosen Daughters
Amazon Elite Huntress
Hippolytas Ambushers
Hippolytas Guards
Veteran Oathsworn
Amazon Axe Warriors

Amazons - Penthesilea

Elite Toxares
Amazon Mounted Raiders
Amazon Sword Warriors
Penthesileas Chosen
Penthesileas Loyal Followers
Amazon Heavy Guards
Radious  [developer] Sep 4, 2021 @ 11:39am 
Updated - 21.04.2021:

- Full support of latest official 1.5.1.1 Update,
- Additional unit balancing,
- Several unit visual fixes,
- Improved and corrected many custom unit cards.
Radious  [developer] Sep 5, 2021 @ 3:02am 
Updated - 05.09.2021:

- Full support of latest official 1.6 update and Mythos DLC,

- All 3 game modes are fully supported – Truth Behind the Myth, Mythos, and Historical,

- All new units completely rebalanced, reworked, and fully adapted to the mod internal balance,

- All new abilities, spells, attributes, and ancillaries fully adapted to the mod internal balance,

- Many unique melee and missile weapons added to the new units to reflect their special roles on the battlefield,

- Caps of all monster units increased,

- Spartoi, Corybantes, Minotaurs and Cyclops are now recruitable in their unique towns on few places across the town. You can get few of them globally if you fully worship selected gods.

- All monster units (Mythos and Truth modes) have been buffed to be more effective in combat,

- Many balance changes across all factions – a plurality of units had their attributes, damage values and much more tweaked,

- All of our 72 custom units (6 for each playable faction) got few strokes of the balance brush to perfectly fit alongside vanilla rosters,

- Many AI recruitment priorities changes, further tweaks to army composition,

- Unit recruitment overhauled for all factions, many building and tier swaps to increase variety and more options at various town tiers,

- All Historical mode changes and all bodyguard units adapted to the mod internal balance,

- All new buildings fully rebalanced, all effects tweaked, costs changed,

- Increased amount of gold each gold mine has.

- All scripts fully updated, including Amazon faction mechanics, Gods’ favour, Cerberus tweaks, and more,

- Forced march + double time now only provide a 30% movement buff rather than 50%,

- Administrative Burden mechanic rebalanced, unit costs tweaked make it possible to have more units and armies without suffering undue penalties,

- Changes to morale system – it is now more progressive and changing rapidly during battles. Various effects tweaked. Overall results in longer and more interesting battles, mixing WH2 and 3K morale systems,

- Many changes to Gods’ favour gain and mechanics, all effects rebalanced,

- Many new armours and shields, all with rebalanced values to have greater differences between units. Every single armour and shield have also been rebalanced,

- Updated all custom UI, loading screens, and much more to latest version, to fully support all new and old content,

- Many bug fixes and polishing changes.
Radious  [developer] Sep 6, 2021 @ 1:10pm 
Updated - 06.09.2021:

Changelog:

- Additional unit balancing.
- Diomedes Paragon training now applies to all our custom units aswell.
- Small changes to various chariot units - tweaks to their missile weapon range numbers.
- Small fatigue changes.
- Increased mass for several Mythos units.
- Improved all Centaur units.
- Building Changes: Goal is to remove too many useless buildings with just 1 effect and taking precious building slots, also helps AI to not waste slots on these.
-- Influence, Public Order and Population Growth buildings are now merged together - from 3 only 2 chains remain, they offer now more bonuses but are more expensive to construct.
-- Food and Wood supply buildings in Major Towns merged together - building is now more expensive but provides more benefits.
-- Building already constructed you can keep or destroy to gain some resources back. They function same as before, you just cant build them anymore.
-- Odysseus grow/influence building moved from T5 to T4 - 0 sense to have +grow building on T5 when you do not need any growth anymore at that province.
-- Balance changes to many Odysseus buildings.
- Unlocked for the Truth Behind the Myth campaign + custom battles 5 more vanilla hidden Giant units.
- Unlocked for the Truth Behind the Myth campaign + custom battles 4 more vanilla hidden Centaur units.
Radious  [developer] Sep 9, 2021 @ 11:22am 
Updated - 09.09.2021:

Changelog:

Full support of latest Official 1.6.1 Hotfix Update,

All Major Province Capitals now have 10 building slots instead of 8. New campaign is required for this to take effect! This change helps the AI build more military buildings and produce better quality units at later stages of the game,

New Fake Skill Dumps have been added for all characters and Agents. They allow you to dispose of all your excess skill points, while at the same time choosing between two different types of buffs

Additional unit balancing,

Small increase in Foods Upkeep and Recruitment Costs for each administration level,

Trojan Horse (Siege Tower) is unlocked earlier,

Small nerf to Giant Skirmishers and Bowmen - reduced max ammo and missile damage (for Truth and Mythos modes),

Further increased capacity of Gold Mines and Sarpedon’s unique resources,

Watchtowers will reduce more enemy movement points within the province,

Confederation for all Achaeans and Pelasgians is now unlocked again,

Various improvements to AI campaign aggressiveness,

15 turn barter agreements, up from the 10 turn max in base game.
Radious  [developer] Sep 12, 2021 @ 11:38am 
Updated - 12.09.2021:

Changelog:

- Additional unit balancing.
- Several recruitment changes.
- City of Troy should have now all 10 building slots same as every other major town.
- All custom units should now fully work with Diomedes Paragon system.
- Added several missing units to Diomedes Paragon system.
- Rebalanced train duration and effects of Diomedes Paragon system.
- Reduced missile damage of Bowmen of Elysium.
- Warriors of Artemis base cap set to 4 and they are recruitable from T3 wood settlements.
- Giant costs and upkeep values rebalanced.
- 4 brand new Mythos units:

Giant Warriors - recruitable from T3 Giant Building
Armoured Giant Bowmen - recruitable from T5 Giant Building
Armoured Giant Vanguard - recruitable from T5 Giant Building
Armoured Giant Spearmen - recruitable from T5 Giant Building
Radious  [developer] Sep 15, 2021 @ 8:42am 
Updated - 15.09.2021:

Changelog:

- Additional unit balancing.
- Balance change to various Mythos units - Harpies, Centaurs, Griffins.
- Corrected tier unlocks for several Giant units in Truth campaign mode.
- T2 Garrison building can be constructed in T3 towns (previously T4), but it is more expensive and has higher public order hit.
- Reduced several reload speed buffs to various units to prevent 0 reload time vanilla bug when several buffs combined.
- Increased AI recruitment priority for higher tier units.
Last edited by Radious; Sep 15, 2021 @ 8:44am
Radious  [developer] Sep 21, 2021 @ 5:42am 
Updated - 21.09.2021:

Changelog:

- Additional unit balancing.
- Small morale increase for various T1 and T2 units.
- Improved garrisons from T2 Guard building across all factions.
- Garrison building now provides 1 turn siege attrition defence.
- Mythical buildings provide few more garrison monsters (Truth and Mythos campaigns).
- All agents have now all skills unlocked.
- Rebalanced many agent skills.
- All playable factions can now recruit all general types.
- AI will attack settlements more often.
- Increased difficulty for Very Hard and Legendary AI options.
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