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- Small increases to hitpoints of most units,
- Added several new weapons to increase variety between unit stats,
- Additional smaller tweaks to the morale system,
- All minor faction cultures have now access to more unit types based on closest major faction cultures around them to prevent the spam of 3-4 unit types,
- Many recruitment changes across all factions,
- AI recruitment improvements.
- Several balance changes to various aspects of the economy,
- Minor god effects balance changes,
- Various unit balance changes,
- Removed confederation options for all factions. They made no sense and always crippled the economy. Moreover, it felt very out of place when somebody confederated Hector or Agamemnon etc.,
- AI can now handle smaller empires far more effectively,
- Additional Horde Buffs - improved economy, increased growth,
- Improved Horde technology effects and buffs,
- Rebalanced most of the infantry unit running speed and their mass,
- Full support of the latest official 1.5 update and the Ajax & Diomedes DLC,
- All new buildings fully adapted and rebalanced to fit core Radious balance,
- All new units fully rebalanced to fit core Radious balance,
- All new faction effects, the new God Tier, and much more fully rebalanced to fit core Radious balance,
- All new abilities, skills and traits fully rebalanced to fit core Radious balance,
- Improved garrisons for 2 new factions to be on the same level as everyone else,
- Extensive unit stats and battle balance tweak. Most have received increased unit sizes, making battles last longer,
- Increased the differences between weapon types and their roles - swords, axes, clubs, spears and 2h variants,
- Campaign AI will be more aggressive, attack more often and overall be a greater challenge to the player,
- Improved Ai recruitment and army compositions,
- Updated new loading screens with our custom logo,
- Resized all Heroes and Mythical creatures. Since CA chose "Truth behind myth", there is no reason for heroes or mythical units being 10 feet taller than everybody else. Consequently, Ajax and most Mythical units are now slightly taller, but the difference is no longer massive. All other heroes are the same size as regular units.
- All new DLC skills will no longer lock each other,
- Cap for several unique units increased from 1 to 3.
- Pelagians can once again form confederations (only them) to be able to take Troy effectively,
- Many roster changes across all Greek factions.
- Many balance changes across all Greek Units.
- Many roster changes across all Trojan factions.
- Many balance changes across all Trojan Units.
- Many balance changes across both Amazon factions.
- Battles will take longer to finish.
- Changes to weapon balancing, attack speed, bonuses vs various unit types and much more,
- Many recruitment changes across all factions.
- Vanilla Myrmidon units reskinned.
New Custom Units:
Phthia - Achilles
Phthian Swordsmen
Phthian Veteran Swordsmen
Phthian Runners
Thessaly Heavy Warriors
Aeginian Archers
Myrmidon Champions
Ithaca - Odysseus
Ithaca Archers
Odysseus Elite Swordsmen
Ithaca Chargers
Ithaca Heavy Runners
Odysseus Veterans
Island Axe Warriors
- Unit balance changes,
- Most weapons’ attack speed adjusted,
- Unique weapons created for our custom units, with different stats to vanilla,
- Recruitment changes across most factions,
- Recruitment priorities changes for the AI,
- Fixed wrong melee attack bonus values from unique Achileus building when having low influence in that region,
- Temples of each God provide the same amount of favour.
New Custom Units:
Argos - Diomedes
Diomedes’ Chosen
Argive Warriors
Argive Axe Runners
Argive Archers
Argive Skirmishers
Veterans of Argos
Mycenea - Agamemnon
Agamemnon Royal Guards
Agamemnon Champions
Young Swordsmen
Mycenaean Swordsmen
Mycenaean Warriors
Mycenaean Hunters
- Full support of the latest official 1.5.1 update,
- Unit balance changes,
- Bug fixes,
- Recruitment AI changes,
- Top Elite Myth units received additional buffs and special abilities,
New Custom Units:
Salamis - Ajax
Salamis Axemen
Ajax Champions
Salamis Recruits
Salamis Heavy Warriors
Salamis Guards
Ajax Chosen
Sparta - Menelaus
Laconian Elite Archers
Light Sword Runners
Laconian Recruits
Spartan Nobles
Armored Laconian Axemen
Veteran Spartan Spearmen
- Many recruitment changes across Trojan factions.
- Many additional unit balance changes,
- Several AI recruitment priorities improvements,
- Minor unit costs changes,
- Minor economy balance changes,
New Custom Units:
Dardania - Aeneas
Dardanian Archers
Dardanian Noble Skirmishers
Anatolian Spear Guards
Dardanian Elite Spearmen
Dardanian Champions
Anatolian Axe Raiders
Lycia - Sarpedon
Lycian Guards
Sarpedons Chosen
Sarpedons Elite Warriors
Eastern Axemen
Lycian Recruits
Eastern Veteran Slingers
- Unit balance changes,
- Recruitment changes for Hector and Paris,
- Additional AI recruitment changes,
New Custom Units:
Troy - Hector
Trojan Town Watch
Heavy Trojan Swordsmen
Trojan Veterans
Hectors Noble Guards
Armored Trojan Warriors
Hectors Elite Skirmishers
Troy - Paris
Paris Noble Guards
Trojan Spear Guards
Paris Chosen
Phrygian Elite Axemen
Trojan Swordsmen
Trojan Spearmen
- Balance changes across all Amazon units,
- Recruitment changes for both Amazon factions,
- Changes to recruitment AI,
- Blood Oath duration increased from 2 to 5 turns,
- Momentum tiers will now provide 6,9,12 units (before 3,5,9).
New Custom Units:
Amazons - Hippolyta
Amazon Chosen Daughters
Amazon Elite Huntress
Hippolytas Ambushers
Hippolytas Guards
Veteran Oathsworn
Amazon Axe Warriors
Amazons - Penthesilea
Elite Toxares
Amazon Mounted Raiders
Amazon Sword Warriors
Penthesileas Chosen
Penthesileas Loyal Followers
Amazon Heavy Guards
- Full support of latest official 1.5.1.1 Update,
- Additional unit balancing,
- Several unit visual fixes,
- Improved and corrected many custom unit cards.
- Full support of latest official 1.6 update and Mythos DLC,
- All 3 game modes are fully supported – Truth Behind the Myth, Mythos, and Historical,
- All new units completely rebalanced, reworked, and fully adapted to the mod internal balance,
- All new abilities, spells, attributes, and ancillaries fully adapted to the mod internal balance,
- Many unique melee and missile weapons added to the new units to reflect their special roles on the battlefield,
- Caps of all monster units increased,
- Spartoi, Corybantes, Minotaurs and Cyclops are now recruitable in their unique towns on few places across the town. You can get few of them globally if you fully worship selected gods.
- All monster units (Mythos and Truth modes) have been buffed to be more effective in combat,
- Many balance changes across all factions – a plurality of units had their attributes, damage values and much more tweaked,
- All of our 72 custom units (6 for each playable faction) got few strokes of the balance brush to perfectly fit alongside vanilla rosters,
- Many AI recruitment priorities changes, further tweaks to army composition,
- Unit recruitment overhauled for all factions, many building and tier swaps to increase variety and more options at various town tiers,
- All Historical mode changes and all bodyguard units adapted to the mod internal balance,
- All new buildings fully rebalanced, all effects tweaked, costs changed,
- Increased amount of gold each gold mine has.
- All scripts fully updated, including Amazon faction mechanics, Gods’ favour, Cerberus tweaks, and more,
- Forced march + double time now only provide a 30% movement buff rather than 50%,
- Administrative Burden mechanic rebalanced, unit costs tweaked make it possible to have more units and armies without suffering undue penalties,
- Changes to morale system – it is now more progressive and changing rapidly during battles. Various effects tweaked. Overall results in longer and more interesting battles, mixing WH2 and 3K morale systems,
- Many changes to Gods’ favour gain and mechanics, all effects rebalanced,
- Many new armours and shields, all with rebalanced values to have greater differences between units. Every single armour and shield have also been rebalanced,
- Updated all custom UI, loading screens, and much more to latest version, to fully support all new and old content,
- Many bug fixes and polishing changes.
Changelog:
- Additional unit balancing.
- Diomedes Paragon training now applies to all our custom units aswell.
- Small changes to various chariot units - tweaks to their missile weapon range numbers.
- Small fatigue changes.
- Increased mass for several Mythos units.
- Improved all Centaur units.
- Building Changes: Goal is to remove too many useless buildings with just 1 effect and taking precious building slots, also helps AI to not waste slots on these.
-- Influence, Public Order and Population Growth buildings are now merged together - from 3 only 2 chains remain, they offer now more bonuses but are more expensive to construct.
-- Food and Wood supply buildings in Major Towns merged together - building is now more expensive but provides more benefits.
-- Building already constructed you can keep or destroy to gain some resources back. They function same as before, you just cant build them anymore.
-- Odysseus grow/influence building moved from T5 to T4 - 0 sense to have +grow building on T5 when you do not need any growth anymore at that province.
-- Balance changes to many Odysseus buildings.
- Unlocked for the Truth Behind the Myth campaign + custom battles 5 more vanilla hidden Giant units.
- Unlocked for the Truth Behind the Myth campaign + custom battles 4 more vanilla hidden Centaur units.
Changelog:
Full support of latest Official 1.6.1 Hotfix Update,
All Major Province Capitals now have 10 building slots instead of 8. New campaign is required for this to take effect! This change helps the AI build more military buildings and produce better quality units at later stages of the game,
New Fake Skill Dumps have been added for all characters and Agents. They allow you to dispose of all your excess skill points, while at the same time choosing between two different types of buffs
Additional unit balancing,
Small increase in Foods Upkeep and Recruitment Costs for each administration level,
Trojan Horse (Siege Tower) is unlocked earlier,
Small nerf to Giant Skirmishers and Bowmen - reduced max ammo and missile damage (for Truth and Mythos modes),
Further increased capacity of Gold Mines and Sarpedon’s unique resources,
Watchtowers will reduce more enemy movement points within the province,
Confederation for all Achaeans and Pelasgians is now unlocked again,
Various improvements to AI campaign aggressiveness,
15 turn barter agreements, up from the 10 turn max in base game.
Changelog:
- Additional unit balancing.
- Several recruitment changes.
- City of Troy should have now all 10 building slots same as every other major town.
- All custom units should now fully work with Diomedes Paragon system.
- Added several missing units to Diomedes Paragon system.
- Rebalanced train duration and effects of Diomedes Paragon system.
- Reduced missile damage of Bowmen of Elysium.
- Warriors of Artemis base cap set to 4 and they are recruitable from T3 wood settlements.
- Giant costs and upkeep values rebalanced.
- 4 brand new Mythos units:
Giant Warriors - recruitable from T3 Giant Building
Armoured Giant Bowmen - recruitable from T5 Giant Building
Armoured Giant Vanguard - recruitable from T5 Giant Building
Armoured Giant Spearmen - recruitable from T5 Giant Building
Changelog:
- Additional unit balancing.
- Balance change to various Mythos units - Harpies, Centaurs, Griffins.
- Corrected tier unlocks for several Giant units in Truth campaign mode.
- T2 Garrison building can be constructed in T3 towns (previously T4), but it is more expensive and has higher public order hit.
- Reduced several reload speed buffs to various units to prevent 0 reload time vanilla bug when several buffs combined.
- Increased AI recruitment priority for higher tier units.
Changelog:
- Additional unit balancing.
- Small morale increase for various T1 and T2 units.
- Improved garrisons from T2 Guard building across all factions.
- Garrison building now provides 1 turn siege attrition defence.
- Mythical buildings provide few more garrison monsters (Truth and Mythos campaigns).
- All agents have now all skills unlocked.
- Rebalanced many agent skills.
- All playable factions can now recruit all general types.
- AI will attack settlements more often.
- Increased difficulty for Very Hard and Legendary AI options.