Garry's Mod

Garry's Mod

Team Fortress Pill Pack
 This topic has been pinned, so it's probably important
Parakeet  [developer] May 17, 2014 @ 8:50pm
UPDATES
V6
- Added a new worker bot. It can fly!
- Added giant bots.
- Added bumper cars.
- Improved ghost, conga, and tank movement.
- Gave Scout cutouts double jump for some reason.

V5

Corrected speed of the following projectiles:
- Monoculous rockets
- Sentry rockets
- Soldier rockets
- Demo grenades

Fixed minigun sounds not stopping when killed/holstered.
Fixed minigun movement speed when firing.
Fixed how minigun handles running out of ammo.
Fixed grenade launcher holdtype.
Fixed engineer shotgun falling/jumping animations.
Fixed some other issues with weapons in multiplayer.

Added spy backstabs.
Added spy cloaking.
Added scout double jump.
Added cloak bar to HUD.

Added missing stock weapons:

- Flamethrower (Done)(No airblast)
- Sticky Launcher (Done)
- Syringe Gun (Done)
- Medigun (Done)(No Ubers)
- Sniper Rifle (Done)

Added particles to:
- Grenades
- Stickies
- Needles

Added robot animation mode, set sentry buster to use it.
Added robots.
Added moonbase robots.
Added special move code to conga pill.

Remade cutout icons.

V4
- Updated icon to match core.
- Updated SWEPS to be compatible with core.
- Switched shotgun to c_model and updated icon.

V3
The nine classes are done. For real this time. I did not add robotic versions in this update because the animations are goofy. There are no hats or critical hits, and only a limited selection of weapons were created. Most classes are also missing their signature abilities. (Scout's double jump, Medic's Uber, Engineer's buildings, Spy's cloaking/disguises/backstabs/sappers)

Added 17 weapons: (They DO NOT animate well when not in pill form!)
-Bat
-Shovel
-Axe
-Bottle
-Fists
-Wrench
-Bonesaw
-Kukri
-Knife
-Shotgun
-Pistol
-Scattergun
-Rocket Launcher
-Grenade Launcher
-Minigun
-SMG
-Revolver

Also: CONGA CONGA CONGA!

V2
- Added crown to skeleton king.
- Muted step sounds for ghost.
- Changed melee animation for HHH.
- Added melee hitsounds for HHH and skeletons.
- Made walk/run animations much less jerky.
- Made compatible with automatic workshop downloader script.
- Added MONOCULUS.
- Added Merasmus.
- Added TF2 classes.
Last edited by Parakeet; Nov 1, 2014 @ 5:09am
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Showing 1-15 of 125 comments
Jackkxdd May 18, 2014 @ 1:43am 
awesome .and is there any chance of making robots from mvm plz
VexelPrime May 18, 2014 @ 3:47am 
If I recall from the wiki, he's making the classes, and the robots, but they'll only be able to use a single class loadout.
Jackkxdd May 18, 2014 @ 4:04am 
ok
Sleeeepykai May 18, 2014 @ 5:24am 
it should be useful but i got an idea for the skele king... what if the skeleton king had a iron chestplate?
Chuckles May 18, 2014 @ 5:27am 
Classes are wooden targets :) nice trollz
Jackkxdd May 18, 2014 @ 6:24am 
SLENDER MAN IS IT REALLY YOU
Jackkxdd May 18, 2014 @ 8:17am 
OH MY GOD AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH RUNNNNNNNNNNN NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
ElZilcho May 18, 2014 @ 10:12am 
You need to make the class targets shout "MeeM!"
Lizard Wizard May 18, 2014 @ 3:14pm 
can you make normal class characters and not targets?
Пушистый May 19, 2014 @ 7:06am 
v3 ideas:fix merasmus teleporter,real classes with only first weapon,robo-giant soldier,bombonomicon,nope-avi(mem),painis cupcake(mem),saxton hale(just boss from VSH gamemode).
TCD May 22, 2014 @ 8:23am 
lol the characters are the wood cutouts from training
PricklyPenis May 22, 2014 @ 7:53pm 
can you make the skeleton king allow to summon other skeletons
mug of tea May 23, 2014 @ 10:35pm 
add a bomb cart
*Hunter* May 25, 2014 @ 4:48pm 
can u add saxton hale or other bosses or things XD
*Hunter* May 25, 2014 @ 4:48pm 
plus can u make the admininatrator?
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