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stress is just a measure that increases when you do stuff like take damage or deal damage or stand close to enemies or die. if it goes past the "breakpoint" then pressure starts to fall. stress resets after pressure drops to zero
In the pool, you can edit Expected Chance in the Spawns list, per entry, to make one preset more likely to spawn than another.
In a squad, you can edit the chance a particular part of the squad spawns at all with the Chance value
like what the heck do fractions do???? what do the decimals do???? i am so freakin confused
also, off topic but what if we had like some sort of npc spawner that could only be spawned instead of being auto spawned, would be really cool tbh