The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Pudding And Wakaba [REP(+)/RGON]
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리셰  [개발자] 2021년 7월 10일 오전 10시 03분
Suggestions here (Known, Reported issues / Todos)
Get dev version
The updates take longer than I expected, I've opened github project, you can download dev version here[github.com]

Github link[github.com]

Known issues
- (Rep) J&E cannot use Bookmark Bag. This is vanilla bug so Nicalis should fix this one.(which will unlikely to be happened) If you are on Rep+, change J&E controls to 'Better' to use one-time use pocket actives.

- (Non-RGON) Reviving through both vanilla revival items and wakaba revival items consume both of them. Use REPENTOGON to fix this.

- Revenge Fruit lasers fires from player, regardless of source.

- Current bugs/issues
- Todos after further API update (Not supported currently sadly) :
-- Bag of Crafting recipies for Wakaba items

- Soul of Wakaba/Soul of Wakaba? opens opposite room during ascent if the Devil/Angel room is already opened during descent. Probably Devil/Angel encounter per floor is permanently saved during run

- I know, T.Tsukasa + Epic Fetus is completely broken,needs more unique way to implement another synergy.

Planned in next update
https://github.com/kohashiwakaba/Pudding-Wakaba/issues

Not a bug
- Having both Wakaba's Blessing and Wakaba's Nemesis opens golden door when Mega Satan is beaten and void portal is opened. This door leads to Devil/angel room, and exiting from that room will lead Isaac to the starting room.
- Return Token cannot be mimicked by Perfectly Generic Object(From Fiend Folio), it's intended since Return Token is also lost by using it anyways.

To-dos
- Improve Inventory Descriptions
-- Add additional player notes(such as unlockables)
-- Add challenge notes
- More items and challenges
- Add more Book of Shiori interaction/synergies
- Improve descriptions
- Resprite Tainted Tsukasa(no exact date still)

Let me know if there are other bugs or issues, or any balance suggestions.
리셰 님이 마지막으로 수정; 2025년 6월 26일 오전 7시 51분
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전체 댓글 253개 중 166~180개 표시 중
1023051439 2024년 8월 9일 오전 7시 18분 
When I have Richard's bra, I cannot place a bomb through blood bombs and still lose health
1023051439 2024년 8월 16일 오전 5시 19분 
When touch to a white bonfire and becomes lost, it triggers the elixir effect
1023051439 2024년 8월 16일 오전 5시 36분 
The effect of Miracle Mallet in Reverie mod is to roll all item in the current room to level 4.

However, when installed together with Wawaka mod, only one item will be rolled to level 4, and the others will not be level 4
리셰  [개발자] 2024년 8월 16일 오전 5시 50분 
1023051439 님이 먼저 게시:
When I have Richard's bra, I cannot place a bomb through blood bombs and still lose health

Will be fixed in next update.

1023051439 님이 먼저 게시:
When touch to a white bonfire and becomes lost, it triggers the elixir effect

Actually intended one, being Lost state recovers shield from Elixir, though recover time is much longer than normal.

1023051439 님이 먼저 게시:
The effect of Miracle Mallet in Reverie mod is to roll all item in the current room to level 4.

However, when installed together with Wawaka mod, only one item will be rolled to level 4, and the others will not be level 4

It seems reroll mechanics from pnw mod takes AFTER reverie mod, need to make compatibility patch, which will be in next update.
1023051439 2024년 8월 22일 오전 3시 35분 
When there is an trinket 'M (using the active item will reset the active item), use flash shift, then the character will not be able to move until a flash shift is given by the console
1023051439 2024년 8월 22일 오전 4시 14분 
The eat heart is a truly random effect, so I can move on to the next level and use eat heart. If the generated item is not satisfactory, I can use glowing hourglass to return to the previous level and repeat the above steps until the item I want appears

I hope the item generated by the eat heart will be influenced by seeds
1023051439 님이 마지막으로 수정; 2024년 8월 22일 오전 6시 46분
1023051439 2024년 8월 22일 오전 6시 32분 
When there is Rira's bandage, enter the next level and use the glowing hourglass at the moment the character gets up. The character will return to the previous level and swallow the trinket

This means I can use the glowing hourglass to trigger the effect of Rira's bandage infinitely multiple times
1023051439 님이 마지막으로 수정; 2024년 8월 22일 오전 6시 35분
1023051439 2024년 8월 25일 오후 12시 10분 
Using the cursor's scroll from reverie(remove all blue hearts, all stat up), Elixir of Life will restore all blue hearts without reducing any heart

Similarly, the soul of hourai in reverie will die directly and remove all hearts,Elixir of Life also does not reduce the heart but fully restores all lost hearts
1023051439 님이 마지막으로 수정; 2024년 8월 25일 오후 12시 11분
리셰  [개발자] 2024년 8월 25일 오후 6시 04분 
1023051439 님이 먼저 게시:
When there is an trinket 'M (using the active item will reset the active item), use flash shift, then the character will not be able to move until a flash shift is given by the console


1023051439 님이 먼저 게시:
The eat heart is a truly random effect, so I can move on to the next level and use eat heart. If the generated item is not satisfactory, I can use glowing hourglass to return to the previous level and repeat the above steps until the item I want appears

I hope the item generated by the eat heart will be influenced by seeds


1023051439 님이 먼저 게시:
When there is Rira's bandage, enter the next level and use the glowing hourglass at the moment the character gets up. The character will return to the previous level and swallow the trinket

This means I can use the glowing hourglass to trigger the effect of Rira's bandage infinitely multiple times

Will be fixed in next update. Thanks.

1023051439 님이 먼저 게시:
Using the cursor's scroll from reverie(remove all blue hearts, all stat up), Elixir of Life will restore all blue hearts without reducing any heart

Similarly, the soul of hourai in reverie will die directly and remove all hearts,Elixir of Life also does not reduce the heart but fully restores all lost hearts

That is not a bug but just a balance issues. First one might require REPENTOGON if needed and second one needs rework entire item for donation mechanics.
dtslayer9000 2024년 10월 19일 오전 11시 35분 
Having a small issue to rebinded controls; it seems Extra Left, Extra Right, or Open Menu will have the most recent bindings assigned to all of these options when I start or continue a run.

Very strange, but this is how I found out about the Boss Destination menu I had no idea existed until I was having the prior issue.
리셰  [개발자] 2024년 10월 19일 오전 11시 46분 
dtslayer9000 님이 먼저 게시:
Having a small issue to rebinded controls; it seems Extra Left, Extra Right, or Open Menu will have the most recent bindings assigned to all of these options when I start or continue a run.

Very strange, but this is how I found out about the Boss Destination menu I had no idea existed until I was having the prior issue.

Need more explanation as I can't understand for the issues, as this mod does not have 'open menu' key (maybe confused with DSS open key?), and I need information for what mods are applied at least.

And for boss dest, sorry for not mentioning that one, as it was only mentioned on changelog and the functionality is not finished.
dtslayer9000 2024년 10월 20일 오전 11시 36분 
리셰(미카) 님이 먼저 게시:
dtslayer9000 님이 먼저 게시:
Having a small issue to rebinded controls; it seems Extra Left, Extra Right, or Open Menu will have the most recent bindings assigned to all of these options when I start or continue a run.

Very strange, but this is how I found out about the Boss Destination menu I had no idea existed until I was having the prior issue.

Need more explanation as I can't understand for the issues, as this mod does not have 'open menu' key (maybe confused with DSS open key?), and I need information for what mods are applied at least.

And for boss dest, sorry for not mentioning that one, as it was only mentioned on changelog and the functionality is not finished.

Ah, my bad. The affected Key bindings are listed as "Extra Left", "Extra Right" in General settings and "List Key" in Inventory Desc. Whichever one of these is binded last, that binding will be assigned to all of these commands when I continue or start a run.

With some mods disabled leaving only bare necessities, I found out this issue is only present if you rebinded the controls using DSS menu, Mod Config Menu doesn't have this issue (so it should be fine)
리셰  [개발자] 2024년 10월 21일 오전 8시 47분 
dtslayer9000 님이 먼저 게시:
리셰(미카) 님이 먼저 게시:

Need more explanation as I can't understand for the issues, as this mod does not have 'open menu' key (maybe confused with DSS open key?), and I need information for what mods are applied at least.

And for boss dest, sorry for not mentioning that one, as it was only mentioned on changelog and the functionality is not finished.

Ah, my bad. The affected Key bindings are listed as "Extra Left", "Extra Right" in General settings and "List Key" in Inventory Desc. Whichever one of these is binded last, that binding will be assigned to all of these commands when I continue or start a run.

With some mods disabled leaving only bare necessities, I found out this issue is only present if you rebinded the controls using DSS menu, Mod Config Menu doesn't have this issue (so it should be fine)

Found the issue, thanks for the report, will be updated in next patch.
dtslayer9000 2024년 10월 22일 오후 2시 08분 
Oh, I think I found another one:
Lil Rira does not like Wild Card.
Using Wild Card to replicate an active item causes an error and makes Lil Rira unresponsive.
I say this is found out now that anyone can get a Wild Card thanks to Wakaba's passive skill tree.
리셰  [개발자] 2024년 10월 26일 오전 9시 09분 
dtslayer9000 님이 먼저 게시:
Oh, I think I found another one:
Lil Rira does not like Wild Card.
Using Wild Card to replicate an active item causes an error and makes Lil Rira unresponsive.
I say this is found out now that anyone can get a Wild Card thanks to Wakaba's passive skill tree.

Showing error log isn't supposed to be, but Lil Rira not adding damage through Wild Card is not a bug.
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