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[INFO] - [warn] No entity config for NPC 801.0
[INFO] - Spawn Entity with Type(801), Variant(0), Pos(240.00,280.00)
[INFO] - config for entity 801.0 is missing
[INFO] - Spawn Entity with Type(801), Variant(0), Pos(400.00,280.00)
[INFO] - Lua mem usage: 34577 KB and 440 bytes
[INFO] - Caught exception, writing minidump...
Not sure what is this NPC entity, do you know of a way to check to what item or "npc" it corresponds?
I also encountered another bug: two trinkets separately spawned when I didn't unlock them yet:
- Determination Ribbon (making me cheese my Lost run XD)
- Magnet heaven
I only did unlock Clover Chests and some more items from Tainted Wakaba, since I'm waiting for achievement papers for more fun.
Maybe I should point out that I also have Job mod and Encyclopedia installed, maybe a conflict between the three?
Thanks a lot
Edit: I think I've been able to narrow down what causes the first bug: probably new rooms added by a room pack, I'll let the mod author know in case
Currently for Trinket, Unlike items, it seems that removing the trinket from trinket pool on game start does not work properly. I'll add another trinket unlock check in next update. Thanks for the reporting.
And yeah, Determination Ribbon is currently overpowered for some most situations, I'm trying to balance the items, but not in next update(as I have to do a lot of stuff).
Lastly, Achievement papers(or notifications) are slowly progressing along with Tainted Shiori unlocks. You can use Encyclopedia for tracking unlock status for a while.
i know it's such a simple question
Unlike other characters, Broken Hearts for Wakaba is used for max Hearts limit (just like Keeper character). Editing lua file is not recommended as edited lua files reset on mod updates. Maybe I would add an option to control max Hearts for Wakaba.
For adding items for one time, if you can use console, you can simply type 'giveitem c1'(or 'g c1') to give the item to the charcter. (1 is item ID, the example command will give 'The Sad Onion' to the character)
For adding default items, you can use players.xml to give items, but this method only works with vanilla(non-modded) items.
However, for modded items, You have to use Lua, you can use
Lua Documentation is here[wofsauge.github.io]. You can find more information about modding Isaac.
thanks for reading this
There are 4 items that force initializes Devil/Angel room. Wakaba's Blessing/Nemesis, and Black/White Joker, which initializes Devil/Angel room on some point. Such as Entering Boss room. Normally, Devil/Angel room initializes on entering the Devil/Angel door. however, if the Devil/Angel room was already initialized, Entering the Devil door still leads to Angel room. Check InitializeDevilAngelRoom() function in the Documentation how it works.
In current Version(I believe), You need both Wakaba's Blessing(which Wakaba already has) and Wakaba's Nemesis to get Duality functional properly. I already checked the function and will be improved on next update.
So, basically, the entire game is unplayable while its activated. I have no idea which mod it might be conflicting with as I don't have any other mods installed that change or add items. It's just a few cosmetic mods and some extra characters like Damocles Himself, Jojo, and Siren.
I've also deleted the mod in the directory and did a clean install. No go.
Oops' I've forgot to add the curse in description, which is only in changelogs and video previews. I'll add the descriptions about the curse. I apologize. Also Thanks for the reporting about the boss rush. I'll check that too.
There is a new curse that does items into wisps, and also a pill that activates that.
Normally, it has 1/18 chance to get the curse when entering the new floor, if you did not using Mod Config Menu mod.
Does the curse always active regardless of chance during the mod installed?
I'm gonna go into the Mod Config menu and see if maybe tweaking the settings fixes the probability or something. But yeah, Boss Rush is still broken while I have it on. That one I know wasn't intentional.
I've found that activating the mod, then starting the game without restarting may cause the problem, since Curse of Flames couldn't get the curse ID, it will always turn item into wisps regardless of curse being active. All mods that add new curses has the problem, but I'll add the check for item collision if curse ID is not set.
As for EID, if the description doesn't show even if you pressed F2, check the console while standing near items, it will show what is causing the problem.
Also you have to restart the game if you installed, updated, activated, or disabled any mod to prevent any issues.
- On Tainted Wakaba, I get no All Stats down when picking up items. I only get the temporary damage up.
- On other characters, the All Stats down occurs correctly but it is something like 0.06 per item. If not a bug, maybe it's too low? When I got it I just ignored it and continued picking up items as usual without it making a real difference.
Thanks a lot