The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Pudding And Wakaba [REP/RGON/WIP]
 This topic has been pinned, so it's probably important
리셰  [developer] Jul 10, 2021 @ 10:03am
Suggestions here (Known, Reported issues / Todos)
Get dev version
The updates take longer than I expected, I've opened github project, you can download dev version here[github.com]

Github link[github.com]

Known issues
- (Non-RGON) Reviving through both vanilla revival items and wakaba revival items consume both of them. Use REPENTOGON to fix this.

- Revenge Fruit lasers fires from player, regardless of source.

- Current bugs/issues
- Todos after further API update (Not supported currently sadly) :
-- Bag of Crafting recipies for Wakaba items

- Soul of Wakaba/Soul of Wakaba? opens opposite room during ascent if the Devil/Angel room is already opened during descent. Probably Devil/Angel encounter per floor is permanently saved during run

- I know, T.Tsukasa + Epic Fetus is completely broken,needs more unique way to implement another synergy.

Planned in next update
https://github.com/kohashiwakaba/Pudding-Wakaba/issues

Not a bug
- Having both Wakaba's Blessing and Wakaba's Nemesis opens golden door when Mega Satan is beaten and void portal is opened. This door leads to Devil/angel room, and exiting from that room will lead Isaac to the starting room.
- Return Token cannot be mimicked by Perfectly Generic Object(From Fiend Folio), it's intended since Return Token is also lost by using it anyways.

To-dos
- Improve Inventory Descriptions
-- Add additional player notes(such as unlockables)
-- Add challenge notes
- More items and challenges
- Add more Book of Shiori interaction/synergies
- Improve descriptions
- Resprite Tainted Tsukasa(no exact date still)

Let me know if there are other bugs or issues, or any balance suggestions.
Last edited by 리셰; Oct 27, 2024 @ 9:16am
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Showing 1-15 of 232 comments
Not sure if it's caused by your mod, but I ran twice into a crash on Depths, with this error in the crash log:

[INFO] - [warn] No entity config for NPC 801.0
[INFO] - Spawn Entity with Type(801), Variant(0), Pos(240.00,280.00)
[INFO] - config for entity 801.0 is missing
[INFO] - Spawn Entity with Type(801), Variant(0), Pos(400.00,280.00)
[INFO] - Lua mem usage: 34577 KB and 440 bytes
[INFO] - Caught exception, writing minidump...

Not sure what is this NPC entity, do you know of a way to check to what item or "npc" it corresponds?

I also encountered another bug: two trinkets separately spawned when I didn't unlock them yet:
- Determination Ribbon (making me cheese my Lost run XD)
- Magnet heaven
I only did unlock Clover Chests and some more items from Tainted Wakaba, since I'm waiting for achievement papers for more fun.
Maybe I should point out that I also have Job mod and Encyclopedia installed, maybe a conflict between the three?

Thanks a lot

Edit: I think I've been able to narrow down what causes the first bug: probably new rooms added by a room pack, I'll let the mod author know in case
Last edited by Gokudera ElPsyCongroo; Sep 6, 2021 @ 4:21pm
리셰  [developer] Sep 6, 2021 @ 5:58pm 
Originally posted by Gokudera ElPsyCongroo:
Not sure if it's caused by your mod, but I ran twice into a crash on Depths, with this error in the crash log:

[INFO] - [warn] No entity config for NPC 801.0
[INFO] - Spawn Entity with Type(801), Variant(0), Pos(240.00,280.00)
[INFO] - config for entity 801.0 is missing
[INFO] - Spawn Entity with Type(801), Variant(0), Pos(400.00,280.00)
[INFO] - Lua mem usage: 34577 KB and 440 bytes
[INFO] - Caught exception, writing minidump...

Not sure what is this NPC entity, do you know of a way to check to what item or "npc" it corresponds?

I also encountered another bug: two trinkets separately spawned when I didn't unlock them yet:
- Determination Ribbon (making me cheese my Lost run XD)
- Magnet heaven
I only did unlock Clover Chests and some more items from Tainted Wakaba, since I'm waiting for achievement papers for more fun.
Maybe I should point out that I also have Job mod and Encyclopedia installed, maybe a conflict between the three?

Thanks a lot

Edit: I think I've been able to narrow down what causes the first bug: probably new rooms added by a room pack, I'll let the mod author know in case

Currently for Trinket, Unlike items, it seems that removing the trinket from trinket pool on game start does not work properly. I'll add another trinket unlock check in next update. Thanks for the reporting.

And yeah, Determination Ribbon is currently overpowered for some most situations, I'm trying to balance the items, but not in next update(as I have to do a lot of stuff).

Lastly, Achievement papers(or notifications) are slowly progressing along with Tainted Shiori unlocks. You can use Encyclopedia for tracking unlock status for a while.

:richer:
Just A Leo ~<3~ Sep 7, 2021 @ 1:13pm 
how would i add more broken hearts to normal wakaba? i'm new to this version of lua and i just want to add just one more broken heart to her. that's all uwu :vanilla:
Just A Leo ~<3~ Sep 7, 2021 @ 1:21pm 
never mind, i figured it out! anyways last question. how do i add items to a character

i know it's such a simple question :vanilla2:
리셰  [developer] Sep 7, 2021 @ 5:51pm 
Originally posted by Just A Leo ~<3~:
how would i add more broken hearts to normal wakaba? i'm new to this version of lua and i just want to add just one more broken heart to her. that's all uwu :vanilla:


Originally posted by Just A Leo ~<3~:
never mind, i figured it out! anyways last question. how do i add items to a character

i know it's such a simple question :vanilla2:

Unlike other characters, Broken Hearts for Wakaba is used for max Hearts limit (just like Keeper character). Editing lua file is not recommended as edited lua files reset on mod updates. Maybe I would add an option to control max Hearts for Wakaba.

For adding items for one time, if you can use console, you can simply type 'giveitem c1'(or 'g c1') to give the item to the charcter. (1 is item ID, the example command will give 'The Sad Onion' to the character)

For adding default items, you can use players.xml to give items, but this method only works with vanilla(non-modded) items.

However, for modded items, You have to use Lua, you can use
Isaac.GetPlayer():AddCollectible(ItemID)
to add items to the character. You have to specify when to add the item.

Lua Documentation is here[wofsauge.github.io]. You can find more information about modding Isaac.

:richer:
Just A Leo ~<3~ Sep 7, 2021 @ 7:40pm 
thanks!
Just A Leo ~<3~ Sep 10, 2021 @ 11:53am 
i tried to add duality to wakaba and after i tried to go in the devil room instead of the angel room, it just leads me into the angel room (which i want wakaba to choose where she goes, which is either a devil room or an angel room). i tried reading the code for the blessing item (0000_blessing.lua) and just didn't really understand it. maybe i'm just a baka but is there anyway to make it to where i could actually have the devil room and angel room?

thanks for reading this :vanilla:
리셰  [developer] Sep 10, 2021 @ 9:03pm 
Originally posted by Just A Leo ~<3~:
i tried to add duality to wakaba and after i tried to go in the devil room instead of the angel room, it just leads me into the angel room (which i want wakaba to choose where she goes, which is either a devil room or an angel room). i tried reading the code for the blessing item (0000_blessing.lua) and just didn't really understand it. maybe i'm just a baka but is there anyway to make it to where i could actually have the devil room and angel room?

thanks for reading this :vanilla:

There are 4 items that force initializes Devil/Angel room. Wakaba's Blessing/Nemesis, and Black/White Joker, which initializes Devil/Angel room on some point. Such as Entering Boss room. Normally, Devil/Angel room initializes on entering the Devil/Angel door. however, if the Devil/Angel room was already initialized, Entering the Devil door still leads to Angel room. Check InitializeDevilAngelRoom() function in the Documentation how it works.

In current Version(I believe), You need both Wakaba's Blessing(which Wakaba already has) and Wakaba's Nemesis to get Duality functional properly. I already checked the function and will be improved on next update.

:richer:
Just A Leo ~<3~ Sep 11, 2021 @ 11:27am 
your the best oh my godd :maplechan:
Lily Sep 18, 2021 @ 1:47pm 
So, when I enable the Pudding and Wakaba mod, every time I grab a pedestal item as any character, it turns into an orbital wisp of that item type. So I can't use items as anyone. I also noticed Boss Rush doesn't initiate while the mod is enabled.

So, basically, the entire game is unplayable while its activated. I have no idea which mod it might be conflicting with as I don't have any other mods installed that change or add items. It's just a few cosmetic mods and some extra characters like Damocles Himself, Jojo, and Siren.

I've also deleted the mod in the directory and did a clean install. No go.
Last edited by Lily; Sep 18, 2021 @ 5:37pm
리셰  [developer] Sep 18, 2021 @ 6:59pm 
Originally posted by Blue:
So, when I enable the Pudding and Wakaba mod, every time I grab a pedestal item as any character, it turns into an orbital wisp of that item type. So I can't use items as anyone. I also noticed Boss Rush doesn't initiate while the mod is enabled.

So, basically, the entire game is unplayable while its activated. I have no idea which mod it might be conflicting with as I don't have any other mods installed that change or add items. It's just a few cosmetic mods and some extra characters like Damocles Himself, Jojo, and Siren.

I've also deleted the mod in the directory and did a clean install. No go.

Oops' I've forgot to add the curse in description, which is only in changelogs and video previews. I'll add the descriptions about the curse. I apologize. Also Thanks for the reporting about the boss rush. I'll check that too.

There is a new curse that does items into wisps, and also a pill that activates that.
Normally, it has 1/18 chance to get the curse when entering the new floor, if you did not using Mod Config Menu mod.

Does the curse always active regardless of chance during the mod installed?

:richer:
Lily Sep 18, 2021 @ 7:08pm 
Originally posted by 미카:
Originally posted by Blue:
So, when I enable the Pudding and Wakaba mod, every time I grab a pedestal item as any character, it turns into an orbital wisp of that item type. So I can't use items as anyone. I also noticed Boss Rush doesn't initiate while the mod is enabled.

So, basically, the entire game is unplayable while its activated. I have no idea which mod it might be conflicting with as I don't have any other mods installed that change or add items. It's just a few cosmetic mods and some extra characters like Damocles Himself, Jojo, and Siren.

I've also deleted the mod in the directory and did a clean install. No go.

Oops' I've forgot to add the curse in description, which is only in changelogs and video previews. I'll add the descriptions about the curse. I apologize. Also Thanks for the reporting about the boss rush. I'll check that too.

There is a new curse that does items into wisps, and also a pill that activates that.
Normally, it has 1/18 chance to get the curse when entering the new floor, if you did not using Mod Config Menu mod.

Does the curse always active regardless of chance during the mod installed?

:richer:
It does happen every time, yeah. It's good to know it was an intended effect, though. And since it was intended to be a curse effect, was it supposed to only last for a single floor? Because it's definitely active at all times for every character. I also forgot to mention that when the curse is active, my External Item Descriptions mod doesn't show descriptions for anything, not even pills and cards.

I'm gonna go into the Mod Config menu and see if maybe tweaking the settings fixes the probability or something. But yeah, Boss Rush is still broken while I have it on. That one I know wasn't intentional.
Last edited by Lily; Sep 18, 2021 @ 7:11pm
리셰  [developer] Sep 18, 2021 @ 7:33pm 
Originally posted by Blue:
Originally posted by 미카:

Oops' I've forgot to add the curse in description, which is only in changelogs and video previews. I'll add the descriptions about the curse. I apologize. Also Thanks for the reporting about the boss rush. I'll check that too.

There is a new curse that does items into wisps, and also a pill that activates that.
Normally, it has 1/18 chance to get the curse when entering the new floor, if you did not using Mod Config Menu mod.

Does the curse always active regardless of chance during the mod installed?

:richer:
It does happen every time, yeah. It's good to know it was an intended effect, though. And since it was intended to be a curse effect, was it supposed to only last for a single floor? Because it's definitely active at all times for every character. I also forgot to mention that when the curse is active, my External Item Descriptions mod doesn't show descriptions for anything, not even pills and cards.

I'm gonna go into the Mod Config menu and see if maybe tweaking the settings fixes the probability or something. But yeah, Boss Rush is still broken while I have it on. That one I know wasn't intentional.

I've found that activating the mod, then starting the game without restarting may cause the problem, since Curse of Flames couldn't get the curse ID, it will always turn item into wisps regardless of curse being active. All mods that add new curses has the problem, but I'll add the check for item collision if curse ID is not set.

As for EID, if the description doesn't show even if you pressed F2, check the console while standing near items, it will show what is causing the problem.

Also you have to restart the game if you installed, updated, activated, or disabled any mod to prevent any issues.

:richer:
Lily Sep 18, 2021 @ 7:53pm 
Originally posted by 미카:
Originally posted by Blue:
It does happen every time, yeah. It's good to know it was an intended effect, though. And since it was intended to be a curse effect, was it supposed to only last for a single floor? Because it's definitely active at all times for every character. I also forgot to mention that when the curse is active, my External Item Descriptions mod doesn't show descriptions for anything, not even pills and cards.

I'm gonna go into the Mod Config menu and see if maybe tweaking the settings fixes the probability or something. But yeah, Boss Rush is still broken while I have it on. That one I know wasn't intentional.

I've found that activating the mod, then starting the game without restarting may cause the problem, since Curse of Flames couldn't get the curse ID, it will always turn item into wisps regardless of curse being active. All mods that add new curses has the problem, but I'll add the check for item collision if curse ID is not set.

As for EID, if the description doesn't show even if you pressed F2, check the console while standing near items, it will show what is causing the problem.

Also you have to restart the game if you installed, updated, activated, or disabled any mod to prevent any issues.

:richer:
Whew, what a hassle! But your mod is so useful and fun that I feel like it's worth it.
Not sure if it's a bug (maybe intentional?) but Wakaba's nemesis does two things:
- On Tainted Wakaba, I get no All Stats down when picking up items. I only get the temporary damage up.
- On other characters, the All Stats down occurs correctly but it is something like 0.06 per item. If not a bug, maybe it's too low? When I got it I just ignored it and continued picking up items as usual without it making a real difference.

Thanks a lot
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