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Thank you for your feedback on chapter two room one as well. I will pass this on directly to the team of gamedesigners.
Regarding the problem with the Adventurebook shortcut, without any tangible reproducer I am afraid it will be hard to debug this and possible solve the issue. Next time it happens you can maybe copy the error message from the chat window or make a screenshot of it.
Deleted items. Well pet tokens come from an infinite bag so you should be able to just draw some more from the bag. Or do you mean you deleted the entire bag?
And about the hero... he is so unique, that once you delete him he is gone for good. Sorry about that.
When something like this happens you can use the rewind function in TTS, just rewind the time to before you deleted those things. Another idea would be to use the Black Trash Holes in between the players positions for getting rid of unwanted items. Those are in fact containers so you can easily pull the item out of them again if you got rid of something by accident.
https://steamcommunity.com/sharedfiles/filedetails/?id=2556957514
I couldn't see which bag contains the pet tokens...
However, thanks for the rewind tip. That will work.
I will try to figure out the error, but it doesn't affect the playability too much right now, because you should always be able to manually navigate through the adventure book.
regarding the pet tokens, when you spawn mordred there will be a container containing an infinite amount of his minion tokens on the top left next to his hero board. If you play maya there will be only one token per individual pet laying on the pet cards at the bottom of the hero board.
I do agree that it is not a game breaking bug, because I could still navigate per page. It was more a heads up that it can occur.
After loading the game, select to play the core game. Then jump to other pages on the adventure book with the buttons. Then save the game and load the save file. The error will then occur when pressing the jump page button.
When I get to the first door and open it, set the door card to state 2. It calls for tray 2, and c1-b, B3-b.
The spawn menu, under dungeon tiles, only shows a list for the 2x3 blue boxes (e3-f) size sheets and looks like it’s missing other sizes like 1x2 and 2x2 sizes. I am not seeing any selection to spawn c1-b or b3-b.
This is preventing me from getting any further in the quick start tutorial.
Am I missing something?
Hi, that sounds very strange. The spawn menu dropdown for the dungeon tiles for the corebox has tiles ordered alphabetically. Starting with B (1x2) then C (2x2) and E (2x3) tiles. I just loaded version 2.4 and didn't see any issues. Can you maybe provide screenshots of how things look on your end?