Garry's Mod

Garry's Mod

[CW2] FA:S 2 Base
brekiy  [developer] Jun 26, 2021 @ 4:40pm
Bug Reports
Put em here
Last edited by brekiy; Jun 26, 2021 @ 4:40pm
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Showing 1-11 of 11 comments
SeraphicAbhorrence Jun 30, 2021 @ 12:05am 
Getting this error when spawning in a weapon:

[[CW2] FA:S 2 Base] lua/weapons/cw_fas2_base/cl_fas2_model.lua:450: attempt to index global 'mat' (a nil value)
1. func - lua/weapons/cw_fas2_base/cl_fas2_model.lua:450
2. processCategory - lua/cw/shared/cw_callbacks.lua:34
3. unknown - lua/weapons/cw_base/shared.lua:490
brekiy  [developer] Jun 30, 2021 @ 7:11am 
I'll look at that after work, reverting to previous version for now
Last edited by brekiy; Jun 30, 2021 @ 7:12am
Dozer05 Jul 1, 2021 @ 5:43pm 
when ever i try to customize the KAC PDW. the customuize menu doesnt pop up up, and i get this error

[Customizable Weaponry 2.0] lua/weapons/cw_base/cl_model.lua:1084: attempt to index local 'att' (a nil value)
1. drawInteractionMenu - lua/weapons/cw_base/cl_model.lua:1084
2. _drawViewModel - lua/weapons/cw_fas2_base/cl_fas2_model.lua:430
3. drawViewModel - lua/weapons/cw_base/cl_model.lua:681
4. v - lua/weapons/cw_base/cl_hooks.lua:34
5. unknown - lua/includes/modules/hook.lua:84 (x337)

brekiy  [developer] Jul 1, 2021 @ 6:58pm 
@Dozer05 Does the KAC PDW still have the ammo indicator on the side via the 3D HUD? If so I have no idea right now what could be the issue since that HUD code and the customization menu are both still vanilla CW code and they both use the same model attachment point (the att variable referred to as nil in the error). I'll look at it later but see if reinstalling all the addons fixes this bug
MinuitSΔx Jul 9, 2021 @ 6:28am 
This happens whenever I ADS with a bipod using default/other CW2 weapons

[[CW2] FA:S 2 Base] lua/weapons/cw_fas2_base/cl_fas2_model.lua:368: attempt to call method '_CalcBipodAimOffsets' (a nil value)
1. func - lua/weapons/cw_fas2_base/cl_fas2_model.lua:368
2. processCategory - lua/cw/shared/cw_callbacks.lua:34
3. performViewmodelMovement - lua/weapons/cw_base/cl_model.lua:1506
4. fn - lua/weapons/cw_base/cl_hooks.lua:33
5. unknown - lua/ulib/shared/hook.lua:109 (x83)
brekiy  [developer] Jul 9, 2021 @ 7:45am 
fixed
[[CW2] FA:S 2 Base] lua/cw_fas2/shared/cw_physical_bullets.lua:3: attempt to index a nil value
1. unknown - lua/cw_fas2/shared/cw_physical_bullets.lua:3
2. include - [C]:-1
3. unknown - lua/autorun/cw_init_fas2.lua:10
[[CW2] FA:S 2 Base] lua/weapons/cw_fas2_base/sh_fas2_stats.lua:36: attempt to index a nil value
1. CalculateEffectiveRange - lua/weapons/cw_fas2_base/sh_fas2_stats.lua:36
2. unknown - lua/weapons/cw_base/shared.lua:371
Robbobb Aug 18, 2022 @ 12:00pm 
Have two issues that doesn't show up in single player but does on my dedicated server:

- [[CW2] FA:S 2 Base] lua/weapons/cw_fas2_base/sh_fas2_stats.lua:36: attempt to index a nil value
1. CalculateEffectiveRange - lua/weapons/cw_fas2_base/sh_fas2_stats.lua:36
2. unknown - lua/weapons/cw_base/shared.lua:375

- [[CW2] FA:S 2 Base] lua/weapons/cw_fas2_base/sh_fas2_firing.lua:29: attempt to index a nil value
1. MakeRecoil - lua/weapons/cw_fas2_base/sh_fas2_firing.lua:29
2. unknown - lua/weapons/cw_base/shared.lua:1589

The second lua error fills the console while the FA:S 2 weapons are equipped. There is no model or bullets either while they are equipped.
brekiy  [developer] Aug 18, 2022 @ 3:53pm 
does this only happen with this mod on the server + the prereqs (cw 2.0, cw2 fas2 base, cw2 fas2 weapons)?
Robbobb Aug 18, 2022 @ 9:17pm 
Originally posted by brekiy:
does this only happen with this mod on the server + the prereqs (cw 2.0, cw2 fas2 base, cw2 fas2 weapons)?
Yeah seems to be. It's weird my server add-ons are the same ones I have installed and the CW FAS weapons work perfectly on single player, but then on my server those errors pop up constantly. I even reinstalled my server to clear it out and the problem still exists
Last edited by Robbobb; Aug 18, 2022 @ 9:18pm
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