Garry's Mod

Garry's Mod

[CTOOLS] NPC Spawner
 This topic has been pinned, so it's probably important
Ѫ  [developer] Jun 21, 2021 @ 8:41am
Suggestions
Feel free to leave your suggestions and ideas here
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Showing 1-15 of 59 comments
raccoono Jun 21, 2021 @ 11:12am 
it would be nice to have a way for them to respawn, maybe in set amounts or random amount would be cool.
J Jun 21, 2021 @ 12:46pm 
maybe a timer to make them spawn repetitively?
goose2011 (f2p) Jun 21, 2021 @ 4:06pm 
Timer to make them respawn
Winters Jun 21, 2021 @ 6:41pm 
Sequential spawning option, I.E. First click spawns Group 1, Second click spawns Group 2, etc. or proximity / location based spawn triggers.

I could see this being useful to pre-place NPC groups for things like events so a GM can set and forget these groups while waiting for players to advance to that section.

This would have the added benefit of avoiding massive server lag by not spawning them all at once.
Zoid Jun 22, 2021 @ 1:06am 
A respawn ability. Maybe with a randomness interval as well.
GasMaskTrooper Jun 22, 2021 @ 8:08am 
Optional Respawn ability and timer
Соплюнчик Jun 22, 2021 @ 10:16am 
Does your addon support other bases? like arcw or tfa or astw2?
Last edited by Соплюнчик; Jun 22, 2021 @ 10:17am
flashed Jun 22, 2021 @ 8:22pm 
It would be cool if you added randomised weapons and randomised npc's
David Jun 23, 2021 @ 12:36am 
Ability to set teams
marinメ Jun 23, 2021 @ 8:05am 
Ignores walls/obstacles so they always know the enemies location.
MrSmig Jun 23, 2021 @ 10:06am 
Having the npcs wander about/patrol after being spawned would be pretty neat.
Fero Tomatovich Jun 24, 2021 @ 11:53am 
Originally posted by Gura Gaming:
Ignores walls/obstacles so they always know the enemies location.
so wallhacks for npcs
naiZeen Jun 24, 2021 @ 8:18pm 
lol
Ѫ  [developer] Jul 4, 2021 @ 8:01pm 
Just added the respawn feature, experimental though
Feel free to leave any bugs related with respawn in "Bugs" discussion
marcus Jul 9, 2021 @ 2:12pm 
make it so npcs with the same name are listed as different npcs instead of one, (npc_headcrab wont be replace by npc_drg_headcrab, etc)
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