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I tested this with Stellaris version 3.7.3 and with ONLY this mod active. THIS ALSO happens with your other mod, "Realistic Pirates [3.7.☠]" - the exact same bug/problem. (also tested alone and I also tested both mods together, doesn't matter, still unable to get any science-and construction ships)
Ps: Your Deadly Tempest and both Crisis Manager mods do NOT cause this issue ;)
After a couple of rounds of saying "no" to this prompt, we were confronted with one that only had the "Now is the time." choice. When selecting this, we were thrown into a war with the Khan (fine) but the war unexpectedly ended only a few days later, and we went back to being subjects of the Khan.
This cycle repeated until we decided to scrap our game.
SHIP_AURA_TARGETING_GRID_1
SHIP_AURA_NANOBOT_CLOUD_1
SHIP_AURA_INSPIRING_PRESENCE_1
https://imgur.com/a/8mOECfg
I'm guessing this shouldn't be the case? They are just copies/old versions of the official ones.
Error: "Malformed token: event_target:third_marauder_system.marauder_distance_2, near line: 1
" in file: "script value marauder_distance at file: events/!00_marauder_events_override.txt line: 9584" near line: 1
Error: "Malformed token: event_target:third_marauder_system.marauder_distance_1, near line: 1
" in file: "script value marauder_distance at file: events/!00_marauder_events_override.txt line: 9583" near line: 1
Error: "Malformed token: event_target:second_marauder_system.marauder_distance_1, near line: 1
" in file: "script value marauder_distance at file: events/!00_marauder_events_override.txt line: 9448" near line: 1