Garry's Mod

Garry's Mod

RP_TriCity
[TSF] Mason 1290  [developer] Jun 6, 2021 @ 2:57pm
Bugs here!
Post your bugs here! a small description and a picture of the bug!
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Showing 1-15 of 17 comments
Mystic MFer Jun 6, 2021 @ 7:31pm 
Original one I was talking about
https://steamcommunity.com/sharedfiles/filedetails/?id=2509959379
Bonus: found this while flying around and looking at what's been changed - chimney clipping through roof/ceiling (to the right of the picture,hospital for location reference)
https://steamcommunity.com/sharedfiles/filedetails/?id=2509959433
[TSF] Mason 1290  [developer] Jun 6, 2021 @ 7:41pm 
noted
Zsombor99 Jun 7, 2021 @ 1:18pm 
  1. The ambient sound not responding to if the player is in any of the interiors. 📢
    It should be quiet in interiors (like other maps), isn't it? 🔇
  2. Also, ambient sound is a bit noisy, isn't it? 📣
  3. Ambient sound can't be stopped via "stopsound" command, because it reactivating itself. ✖
:steamfacepalm:
Last edited by Zsombor99; Jun 7, 2021 @ 1:20pm
[TSF] Mason 1290  [developer] Jun 7, 2021 @ 5:54pm 
its a uh... surprise ventilation system!
James!!! Jun 8, 2021 @ 9:15pm 
The reflections are broken for me
[TSF] Mason 1290  [developer] Jun 9, 2021 @ 8:22am 
thx for the bug report, iv been trying to fix that Media Break store brush invisibility bug. its like a tjunction is miss calculated in the area making the visleaf derender it.no idea why. i might just need to add a visleaf bipass brush.
[TSF] Mason 1290  [developer] Aug 5, 2021 @ 6:02pm 
All current bugs fixed
Last edited by [TSF] Mason 1290; Aug 5, 2021 @ 6:02pm
Why in the connection between the amsterville part and the hometown part some of my cars dissapear?
[TSF] Mason 1290  [developer] Nov 13, 2021 @ 1:52pm 
there is a point i added in early development for there to be a prop/entity destroyer module on the other side of that wall.
its not sticking out, so there might be a point somewhere with that property, ill look into it.
Doors leading to apartments in Hometown section (which is rubbish BTW) are invisible. My guess is that they had enough of being placed in the worst section of the map.
[TSF] Mason 1290  [developer] Feb 7, 2022 @ 12:52pm 
The only reason for this to occur is if you deleted them or you overloaded the server/instance data.
And considering that the other props are in frame, im guessing you deleted them.
Troll better next time.
I did not delete those doors. This map is broken, really!
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