Garry's Mod

Garry's Mod

AutoIcons - weapon select & kill icon generator
Bug Report.
I'm posting this here for bug reports in general.


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The developer is working on the bit of weapons being tilted.

The Addon can not do weapons that don't have world models. (Yet.)

Some weapons may look like Half-Life 2 weapons because some weapons uses a system where different models are attached to the weapons and the Addon doesn't render those models. (Yet)
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That said, post the bugs here!
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Showing 1-15 of 28 comments
Joker Gaming  [developer] May 25, 2021 @ 1:57pm 
I addressed the slight tilts, I noticed the multiple-attached-models thing on a few SWEPS and might be able to address it
TheBillinator3000 May 25, 2021 @ 2:17pm 
Just to make sure, weapons that aren't designed to be handled by the player (Ex. The Alyx gun, the Annabelle, the cubemap, etc...) don't show up because the player won't normally handle them.

Reason I ask is because these weapons (except the harpoon) all have world models and they don't show up.

I just want to make sure this was intentional.
Joker Gaming  [developer] May 25, 2021 @ 2:38pm 
those aren't SWEPs
TheBillinator3000 May 25, 2021 @ 3:15pm 
Originally posted by Joker Gaming:
those aren't SWEPs
Ok, just making sure.

:steamthumbsup:
Dr. Robotnik May 27, 2021 @ 2:54pm 
When you hover over an item with it's icon replaced, all materials that you placed onto a model will just disappear. Trying to reset those materials will not work as you just see the prop's default textures.
Meen & Grean May 27, 2021 @ 11:21pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2135529088

I dunno if this counts for anything but a visual bug, but I have this ArcCW weapons pack involving Call Of Duty Modern Warfare 2's arsenal. Some weapons display the correct or very similar icon model, others display another entirely different weapon.

These weapons are: AA-12, ACR, AK-47, Barret .50 cal, F2000, Fncket (steam's profanity filter), Intervention (+ Obrez variant), L85A2 (Normal, MIFL, & L86 LSW variants), M1911 .45, M240 (seems to adopt M249 SAW shape), M4A1 (uses nonexistent carry handle), Masterkey, MG4, Mini-Uzi, Model 1887, MP5K, PP2000, Ranger, RPD, SCAR-H, Striker, TAR-21, and Vector.

Note that these weapons have properly made world models (and I went to the gm_construct mirror to verify this). Some weapons like the AK-47 display an AR-15 icon (carry handle and all) while the TAR-21 displays an AK-47 icon. This is very strange, and I have a hunch that the author used some Counter Strike source build to base these weapons on.

These weapons and their selection in the hud otherwise function normally. I had only pointed out the ones that had a ***completely*** different model.
Last edited by Meen & Grean; May 27, 2021 @ 11:23pm
MIRROR Jun 17, 2021 @ 5:28am 
For the beta brickbat sweps, There was one with the icon with a normal headcrab and the other one with the fast headcrab icon, Both of them was having and throwing fast headcrabs at people. Proof: https://steamcommunity.com/sharedfiles/filedetails/?id=2519193781 https://steamcommunity.com/sharedfiles/filedetails/?id=2519193867
MIRROR Jun 17, 2021 @ 5:29am 
Not a bug at all (maybe a bug) But can you make it the same icon please?
Joker Gaming  [developer] Jun 17, 2021 @ 11:58am 
no, tell the weapon author to use the correct world models
MIRROR Jun 26, 2021 @ 11:14am 
k
Duddy Buddy Aug 14, 2021 @ 10:00am 
Are you aware that it also affects npcs that don't use guns (SCP-096, etc) and gives them kill icons? For example, SCP-096 is just an icon of him t-posing.
Would be nice if icons auto-refreshed on SWEP.AutoIconAngle change. mat_reloadtextures is taking too long
Aaron Jul 1, 2022 @ 8:52am 
There's bug with my killfeed, where icon instead being between killer and victim name, it appears in my left upper corner...
sjroberts2 Aug 3, 2022 @ 10:07am 
[AutoIcons - weapon select & kill icon generator] lua/autorun/client/autoicons.lua:252: bad argument #1 to 'IsValidModel' (string expected, got table)
1. IsValidModel - [C]:-1
2. translatemodel - lua/autorun/client/autoicons.lua:252
3. ClassNameParams - lua/autorun/client/autoicons.lua:276
4. GetSize - lua/autorun/client/autoicons.lua:888
5. DrawDeath - gamemodes/base/gamemode/cl_deathnotice.lua:159
6. Run - gamemodes/base/gamemode/cl_deathnotice.lua:207
7. HUDPaint - gamemodes/base/gamemode/cl_init.lua:77
8. unknown - gamemodes/sandbox/gamemode/cl_init.lua:94
GeorgeXd Mar 18, 2023 @ 8:40am 
lua/includes/modules/killicon.lua:110: attempt to index field 'size' (a nil value)
1. Draw - lua/includes/modules/killicon.lua:110
2. DrawDeath - gamemodes/base/gamemode/cl_deathnotice.lua:169
3. Run - gamemodes/base/gamemode/cl_deathnotice.lua:207
4. HUDPaint - gamemodes/base/gamemode/cl_init.lua:84
5. unknown - gamemodes/sandbox/gamemode/cl_init.lua:103
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