The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

POG for Good Items
Orrichio May 25, 2021 @ 6:29pm
Pog mod compatibility
My character just switches to the default isaac head if they pog, is there anything I can add to my mod to make it compatible?
I know a lot of people use this mod and I want to know if I can make my character pog as well
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Showing 1-7 of 7 comments
Benny Jun 3, 2021 @ 6:52pm 
I second this
hippocrunchy  [developer] Jun 4, 2021 @ 9:20pm 
Just updated, this is in now :)
Orrichio Jun 4, 2021 @ 10:05pm 
Alright thats cool. How do I add compatibility to my mod
Last edited by Orrichio; Jun 4, 2021 @ 10:05pm
hippocrunchy  [developer] Jun 5, 2021 @ 9:17am 
Ok i'll leave a little cookie cutter tutorial in here for now.

Basically, make a pog costume (with a unique name), then stick this in your code

if Poglite then
local playerType = Isaac.GetPlayerTypeByName("MyCharacterName")
local pogCostume = Isaac.GetCostumeIdByPath("gfx/characters/changethistext.anm2")
Poglite:AddPogCostume("MyCharacterNamePog",playerType,pogCostume)
end

Change the quotes so they fit your mod, and you should be good to go.
hippocrunchy  [developer] Jun 5, 2021 @ 9:17am 
If you already have experience making mod stuff, I put the original function in main.lua under API Functions, so you could mess around with that if you want
GeiteKrydder Jul 21, 2021 @ 7:28am 
needs a fix with Jesus juice
[AKM] Axo Nov 5, 2023 @ 2:04am 
Originally posted by hippocrunchy:
Ok i'll leave a little cookie cutter tutorial in here for now.

Basically, make a pog costume (with a unique name), then stick this in your code

if Poglite then
local playerType = Isaac.GetPlayerTypeByName("MyCharacterName")
local pogCostume = Isaac.GetCostumeIdByPath("gfx/characters/changethistext.anm2")
Poglite:AddPogCostume("MyCharacterNamePog",playerType,pogCostume)
end

Change the quotes so they fit your mod, and you should be good to go.

i should put this into the players.xml file?
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