Total War: ROME REMASTERED

Total War: ROME REMASTERED

RTR: Imperium Surrectum 0.6.7
RainbowPig Sep 2, 2023 @ 2:39pm
To Import or not to Import [Grain]
Basic question, is importing grain worth the negative trade income for a higher population. There's already a lot of building that eat into your tax income such as the walls, temples, and health buildings. My economy does just fine as it now without importing grain besides one or two cities where I did it just to grow them faster.

I mean this in a purely monetary manner. Does Grain Import = More Money [If i then say set taxes to very high]

And then I also mean it in a utility manner. If it doesn't make more money, why would I want to do this.
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Showing 1-3 of 3 comments
ramfede Sep 6, 2023 @ 3:45am 
i think it's useful if you need population over money, like growing a city so it activates a military reform.

the way i understand it the early economy is based on taxes by building farms
then after you get enough cities and trade rights with your neighbors you are supposed to switch to trade, at least on your coastal towns so you can exploit having a port.
RainbowPig Sep 7, 2023 @ 11:37am 
Mh, I see; not really ever going to useful to then. Early game i'd rather spend the dosh on more troops or building farms / markets / sewers everywhere which all ether improve my income or increase population and thus income in the long run, or translate into taking a whole new city and thus boost to revenue.

The one use I know it does have is taking some cities over the 24000 population just to get them into the next tier of building threshold; but that's pretty much it.
Snorri Sep 8, 2023 @ 2:39am 
Grain import is "building" that I love and hope to see more of that type.
I build grain import in some towns that struggle to reach next level city population cap or just to make it quicker. After that I just demolish it and got both, new bigger city infrastruture, and my trade income back.
Last edited by Snorri; Sep 8, 2023 @ 2:39am
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