Dead Cells

Dead Cells

Auto Transform Weapons
Uru  [developer] Jul 8 @ 5:57am
Mod Update Note - July-8th-2025
Mod Version: July-8th-2025 at 21:35(Japan time zone)

Some explanations are only written in Japanese for now. If you would like to read it in another language, please use a method such as with Google Translate.

This list is not always 100% correct. Please excuse me, if it was wrong somewhere.
このリストは100%正確とは限りません。もしも間違っている部分があったらご容赦ください。

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All elements became supported to game version "35.8: August-19th-2024"

Many specifications other than weapons are same as the "Advanced Alternative Balance (AAB)" latest version (with some exceptions).
武器以外の多くの仕様は "Advanced Alternative Balance (AAB)" の最新バージョンと同様です(一部例外あり)。

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*Biomes and Pickups

Pickups
- Gem "Ruby / ルビー"
- - Price (orig. 1500) : -> 2000


All Biomes
- Changed the flavor text displayed in the "starting loading screen" and "map display" of most stage. The data such as "base level of equipment" and "number of scrolls" in that stage are now displayed.
 Note: The notation "BC3 +" and "BC4 +" in Scroll Fragments means that items will appear in "3 boss cell or higher" and "4 boss cell or higher", respectively.
 Note: In near the end boss stages, will display the same flavor text as the original.
 ほとんどのステージのフレーバーテキストを変更し、「開始時のロード画面」や「マップ表示」にて、そのステージにおける「装備品の基礎レベル」や「スクロール配置数」などのデータが表示されるようになりました。
 ※Scroll Fragmentsの「BC3+」や「BC4+」という表記は、それぞれ「ボスセル3以上」や「ボスセル4以上」でそのアイテムが出現することを意味します。
 ※終盤のボスステージでは、オリジナルと同じフレーバーテキストが表示されます。

- The terrain and structure of each places are same as AAB (with some exceptions).
 In places where AAB adds specific kinds of equipment, if the equipment is of a kind that cannot be used normally with this mod, this mod will replace it with "Shiny Rock (100 Gold)".
 各所の地形や構造はAABと同様です(一部例外あり)。
 AABにて特定種類の装備品が追加配置されている箇所に関しては、その装備品がこのmodで通常は利用不可能な種類の場合、このmodでは "輝く小石 (100 Gold)" に置き換えて配置されます。

- Implemented a new feature "Reward Key" same as AAB. / AABと同様に新要素 "Reward Key" を実装しました。


Training Room / トレーニングルーム
- "Armory Room"
- - Add The Attic
- - - Differences from the AAB
- - - - Slightly different the terrain and the structre.
- - - - Random Item Tubes does not exist
- "Combat Rooms"
- - Add "Wall Climbing Traiing Room"
- - - Differences from the AAB
- - - - Item "King Scepter" in the Wall : -> Removed.
- - - - Item "Spiked Boots" in the Wall : -> Removed.
- - - - Add item "Ninja Shoes (original name : Meat Skewer)" in the Wall


Boss Rush / ボスラッシュ
- "Color Choice Room"
- - Differences from the AAB
- - - There is no underground space.
- "Boss Rush Armory Tubes Room"
- - Add item "Shapeshifter (Type 1) (original name : Toothpick)" (Colorless)
- - Add item "Shapeshifter (Type 2) (original name : Broken Toothpick)" (Colorless)


All Transition Levels (after each stage)
- Timed and Perfect Challenge Doors
- - Differences from the AAB
- - - The terrain and structures same as original.
- Add Reward Rooms (need "Reward Key" or "Semi-Reward Key")
- - Differences from the AAB
- - - Reward B (required 1 Reward Key) : "Shapeshifter (Type 1) (Colorless)" + "Shapeshifter (Type 2) (Colorless)" + "Random Equipment or Skill" + Harmless elite enemy the Protector (Drop high-level "equipment or skill or amulet")


*Stage 1
Prisoners' Quarters / 牢獄
- "Starting Point" (first or second run)
- - Add blueprint "Ninja Shoes (original name : Meat Skewer)"
- - Add blueprint "Misericorde"
- - Add blueprint "Hokuto's Bow"
- - Added blueprints position adjusted.
- - Add item "Rusty Sword"
- - Item "Random Ranged Weapon"
- - - Position-X (orig. 73) : -> 74
- - Differences from the AAB
- - - No additional placement of "Random Starting-Item" (melee, ranged, shield).
- "Starting Point" (third run or later)
- - Item "Rusty Sword" in the Wall : -> Removed.
- - Item "Beginner's Bow" in the Wall : -> Removed.
- - Item "Old Wooden Shield" in the Wall : -> Position changed.
- - Add blueprint "Ninja Shoes (original name : Meat Skewer)"
- - Add blueprint "Misericorde"
- - Add blueprint "Hokuto's Bow"
- - Differences from the AAB
- - - No additional placement of "Random Starting-Item" (melee, ranged, shield).
- - - No additional placement of "Cursed Sword" in the wall.
- "Starting Equipments Room" (third run or later)
- - Add blueprint "Ninja Shoes (original name : Meat Skewer)"
- - Add item "Shapeshifter (Type 1) (original name : Toothpick)" (Colorless)
- - Added blueprints position adjusted.
- - Item "Random Melee Weapon"
- - - Position-X (orig. 54) : -> 56
- - Item "Random Ranged Weapon"
- - - Position-X (orig. 57) : -> 58
- "Recycling Tubes Room"
- - Contents of the Tubes
- - - Original 1st to 4th Tubes : "Melee Weapon" + "Ranged Weapon" + "Shield" + "Skill x2"
- - - 1st and 2nd Tube (Old) : "Toothpick" + "Ranged Sub Weapon" + "Shield" + "Skill x2"
- - - 1st and 2nd Tube (New) : "Melee Weapon" + "Ranged Sub Weapon" + "Shield" + "Skill x2"
- - - 3rd Tube (Old) : "Toothpick" + "Rusty Sword" + "Beginner's Bow" + "Old Wooden Shield" + "Forgotten Map"
- - - 3rd Tube (New) : Same as 1st and 2nd Tube.
- - - 4th Tube (Old): "Broken Toothpick" + "Corrupted Artifact"
- - - 4th Tube (New): "Forgotten Map" + "Corrupted Artifact"
- Unique Area ("Cavern Key" Room)
- - Added item "Toothpick" : -> Removed.
- - Differences from the AAB
- - - The terrain and structures same as original, other than the placement of the "teleport-stone" and "Minor Food".
- Unique Area : "Specialist's Showroom"
- - Gold Door A ("Hunter's Grenade")
- - - Item "Hunter's Grenade"
- - - - Possibility of Selling (orig. possible) : -> Cannot be sold.


*Stage 2
(DLC-RTC) Castle's Outskirts / 城の入口
- "Swamp in front of the Bridge / 橋の手前の沼地"
- - Differences from the AAB
- - - The terrain and structures same as original.

*Stage 5
Graveyard / 墓地
- Unique Area (Blueprint "Parting Gift" / "置き土産")
- - Added item "Toothpick" : -> Removed.


*Stage 6
Cavern / 洞穴
- Unique Area (Blueprint "War Javelin" / "戦のジャベリン")
- - Added item "Broken Toothpick" : -> Removed.


*Stage 7
(DLC-FF) The Mausoleum / 霊廟
- "On the way in front of the boss / ボス手前の道中"
- - Shortened the length of the way. / 道中の長さを短縮しました。
- "On the way in after the boss / ボス戦後の道中"
- - Shortened the length of the way. / 道中の長さを短縮しました。


*Stage 8
Transition to High Peak Castle or Direlict Distillery / 天上城 or 放棄された蒸留所 へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills

High Peak Castle / 天上城
- Unique Area : "Mini Boss Room - Elite Thorny"
- - Differences from the AAB
- - - Elite enemy kind is same as original.
- Unique Area : Blueprint "Acceptance" / "受容"
- - Added item "Broken Toothpick" : -> Removed.
- - Added item "Rusty Sword" : -> Removed.
- - Added item "Beginner's Bow" : -> Removed.
- - Added item "Golden Amulet" : -> Removed.
- - Added item "Minor Food" : -> Removed.

Derelict Distillery / 放棄された蒸留所
- Unique Area : "Barrel Launcher" / "バレルランチャー"
- - Added item "Shapeshifter (Type 1) (original name : Toothpick)" (Colorless)
- - - Position-X : 11 -> 10
- - Add item "Minor Food"
- - Add gem "Blue Sapphire (1000 Gold)"
- - Add item "Random Item"
- - Added items "Barrel Launcher" x 4 : -> Removed.
- - Added item "Rusty Sword" : -> Removed.
- - Added item "Beginner's Bow" : -> Removed.
- Unique Area : "Distillery Key" Room
- - Wall that can be broken with barrel explosion : -> Removed.
- Route of the exit
- - Wall that can be broken with barrel explosion : -> Removed.

(DLC-RTC) Dracula's Castle (Stage-8 Ver. only specifications) / 悪魔城 (ステージ8版限定の仕様)
- "Richter Mode / リヒターモード"
- - Differences from the AAB
- - - No additional placement of whip-type weapons.
- - - "Near the Beginning Point / 序盤の場所"
- - - - Add item "Shapeshifter (Type 1) (original name : Toothpick)" (Colorless)
- - - - Add item "Shapeshifter (Type 2) (original name : Broken Toothpick)" (Colorless)


*Stage 9
(DLC-RTC) Master's Keep / 悪魔城の玉座
- "On the Way to the Throne / 玉座までの道中"
- - Add place "Super Secret Area"
- - - Differences from the AAB
- - - - No additional plecement of "Vampire Killer (Classic)".
- - Add place "Top Secret Area"
- - - Differences from the AAB
- - - - No additional placement of "Cursed Sword".


*Stage 10
Normal Tenth Stage / 通常の第10ステージ
- "The High Tower"
- - Added item "Rusty Sword" : -> Removed.
- - Added item "Beginner's Bow" : -> Removed.


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*Boss Cell (Difficulty)

- The basic specifications have been changed to the same as AAB.


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*Bosses

- The basic specifications have been changed to the same as AAB.
- - Differences from the AAB
- - - Giant Hand / 巨人の手
- - - - Base HP (orig. 800) : 800 -> 300
- - - - Damage Cap (orig. 50%) : 80% -> 33.4%

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*Enemies

- The basic specifications have been changed to the same as AAB.
- - Differences from the AAB
- - - Shield Bearer placements will no longer be replaced by "Weirded Warrior". In AAB, other enemies would drop each blueprint that Shield Bearer would drop instead, but this specification is no longer present in this mod.
- - - Thorny placements will no longer be replaced by "Lacerator". In AAB, other enemies would drop each blueprint that Thorny would drop instead, but this specification is no longer present in this mod.


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All Weapons

- Changed base performance from the original version 2.3 to latest version 3.6 .


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*Performance of Auto Transform Weapons

Common Specifications for each Auto Transform Weapons / 各自動変化武器の共通仕様
- Weapons included in the Auto Transform Weapon / 自動変化武器に含まれる武器
- - Add New Weapons
- - - Baseball Bat / 野球バット
- - - Bone / 骨
- - - Giant Comb / 巨大なくし
- - - King Scepter / キングのセプター
- - - Laser Glaive / レーザーグレイヴ
- - - Machete and Pistol / マチェーテ・アンド・ピストル
- - - Magic Bow / 魔法の弓
- - - Money Shooter / マネーシューター
- - - Panchaku / フライパンチャク
- - - Pistol / ピストル
- - - Pure Nail / 純粋な釘
- - - Sewing Scissors / 裁断バサミ
- - - Throwable Objects / 投てき物
- - Removed from Auto Transform Weapons
- - - Meat Skewer / 串刺しの刃 (changed to Sub Weapon)
- - - Hokuto's Bow / ハクトの弓 (changed to Sub Weapon)
- - - Repeater Crossbow / リピータークロスボウ
- Changed the order of transformations for some weapons.
- Legendary Affixes : -> none
- Auto Transform Weapons other than "Toothpick and Broken Toothpick"
- - Base Price : 1 -> 1500
- - Possibility to Put in a Backpack : -> Possible to put in backpack. (unify specifications)

Toothpick / つまようじ
- Changed Name : "Auto Transform Starter" -> "Shape Shifter (Type 1)"
- Base Price (orig. 1800) : 1800 (unchanged)
- Possibility of transform when take it off (orig. No transform.) : Possible to transform. -> No transform.
- Change the description (English only).

Broken Toothpick / 壊れたつまようじ
- Changed Name : "Auto Transform Weapon" -> "Shape Shifter (Type 2)"
- Base Price (orig. 1500) : 1500 (unchanged)
- Random Droppable (orig. false) : -> true
- Change the description (English only).
Note / 解説 : "Type 1 (つまようじ)" とは相関関係がない別種の武器となり、独立してランダム出現します。
 "Type 1" と同様に自動変化の起点となる武器ですが、"Type 1" と異なり装備した時点で自動変化が発生します。また、最初に変化する武器種 (= 自動変化の順番における何番目の武器から自動変化を開始するか) も "Type 1" とは異なります。

Alchemic Carbine / 錬金銃
- Poison DPS (orig. 13) : -> 21.6
- Attack Movement Speed : -> x1.25 times as fast as original.

Boomerang / ブーメラン
- Power (orig. 42) : 42 -> 31.5

Cursed Sword / 呪いの剣
- Time it takes to Auto Change to Next Weapon : 10s -> 5s
- 1st to 3rd Atk
- - Power : x1.25 times as large as original. -> x1.2 times as large as original.
- - Breach Bonus (orig. 0) : 9 -> 3

Flawless / フローレス
- Change the description (English only).

(Crossover: "Curse of the Dead Gods") Machete and Pistol / マチェーテ・アンド・ピストル
- 3rd Atk
- - Hitbox-Width (orig. 6.1) : -> 8.64
- - Hitbox-OffsetCase X (orig. 0.5) : 0.5 (unchanged)

Magic Bow / 魔法の弓
- Cooldown (orig. 0.6s) : -> 0.46153s (x1.3 times as fast as original)
- Startup Time (orig. 0.6s) : -> 0.46153s (x1.3 times as fast as original)
- Power (orig. 25) : -> 22.5
- Recovery Time (orig. 0.3s) : -> 0.1s

Magic Missiles / マジックミサイル
- Attack Speed and Attack Interval : -> x1.25 times as fast as original.

Marksman's Bow / 射手の弓
- Distance Needed for Critical Hit (orig. 6 or more) : -> 5.4 or more

Money Shooter / マネーシューター
- Time it takes to Auto Change to Next Weapon : 5s
- Money Cost (orig. 150) : -> 50
- 1st Atk
- - Attack Movement Speed : -> x1.2 times as fast as original.
- - Power (orig. 150) : -> 75
- - Breach Bonus (orig. 0.5) : -> 1
- - Crit Mul. (orig. 1) : 1
- 2nd Atk
- - Attack Movement Speed : -> x1.2 times as fast as original.
- - Power (orig. 150) : -> 75
- - Breach Bonus (orig. 0.5) : -> 1
- - Crit Mul. (orig. 1) : 1

Nerves of Steel / 鋼の神経
- Attack Speed and Attack Interval : -> x1.2 times as fast as original.
- Full Charge Time (orig. 1s) : -> 0.83334s

Oven Axe / オーブンアックス
- Attack Speed and Attack Interval : x1.4 times as fast as original. -> x1.25 times as fast as original.

Pistol / ピストル
- Colors (orig. "Brutality" and "Tactics") : -> "Tactics"
- 1st Action
- - Hitbox-Width (orig. 6.1) : -> 8.64
- - Hitbox-OffsetCase X (orig. 0.5) : 0.5 (unchanged)

Throwing Knife / 投げナイフ
- Attack Speed and Attack Interval : -> x1.35 times as fast as original.

Tombstone / 墓石
- 1st Atk
- - Deleted. -> Restored. (Attack Speed x1.2 times as fast as original.)
- 2nd Atk
- - Deleted. -> Restored. (Attack Speed x1.2 times as fast as original.)
- 3rd Atk
- - Breach Bonus (orig. 2) : 1 -> 2 (same as original)

Symmetrical Lance / 双天の槍
- Legendary Affix (orig. "IgnoreGlobalShield") :
- - "IgnoreGlobalShield" (Attacks with this weapon ignore force fields. / この武器による攻撃は障壁を無視する) : Unchanged.

(Crossover: "Katana Zero") Throwable Objects / 投てき物
- Full-Auto Attack (orig. false) : -> true
- Cooldown (orig. 0.07s) : -> 0.6s

Twin Daggers / ツインダガー
- 1st to 3rd Atk
- - Sound effect adjusted.


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*Sub Weapons

Common Specifications for each Sub Weapons / 各サブウェポンの共通仕様
- Unlock Cost : 1
- Possible Normally Appeared Affixes
- - Affix "ExtraAmmo" (Ammo +3 / 弾数+3) : -> Can not appear (replaced with "ExtraAmmoFew")
- - Affix "ExtraAmmoFew" (Ammo +1 / 弾数+1) : -> Only as a replacement for "ExtraAmmo", possible to appear
- - Affix "SuperPierce" (Shots pierce all enemies / 攻撃が全ての敵を貫通する) : -> Can not appear
- Possibility of Stay in the Mid-air if Aerial-Attack if There are No Targets Within a Certain Range : -> Possible

Beginner's Bow / 看守の息子の弓
- Legendary Affix (orig. none) :
- - Add "ExtraAmmo" (Ammo +3 / 弾数+3)
- - Add "SeeInvisible" (Reveals invisible enemies. / 見えない敵を晒す)
- Possible Normally Appeared Affixes
- - Affix "ExtraAmmoFew" (Ammo +1 / 弾数+3) : -> Can not appear
- - Affix "SuperPierce" (Shots pierce all enemies / 攻撃が全ての敵を貫通する) : -> Can not appear
- Random Droppable (orig. false) : -> true
- 1st Atk
- - Power (orig. 35) : 23.33 -> 15
- - Breach Bonus (orig. -0.5) : 9 -> 3
- 2nd Atk
- - Power (orig. 40) : 26.66 -> 20
- - Breach Bonus (orig. -0.5) : 9 -> 3
- 3rd Atk
- - Power (orig. 60) : 40 -> 50
- - Breach Bonus (orig. -0.5) : 9 -> 6
- Change the description (English only).

(DLC-FF) Iron Staff / 鉄杖
- Changed Name : -> "Drive Infight (ドライブインファイト)"
- Changed Icon
- Possible Normally Appeared Affixes
- - Affixes of increase the amount of damage dealt / 与ダメージ量を増加させる付加効果 (orig. Possible to appear) : Possible to appear (unchanged)
- Legendary Affix (orig. "FrostShield" only) :
- - "FrostShield" (Freezes enemies blocked with a parry. / パリィ成功時に敵を凍結状態にする) : -> Removed.
- - Add "IgnoreGlobalShield" (Attacks with this weapon ignore force fields. / この武器による攻撃は障壁を無視する)
- - Add "OvershieldOnCrit" (Grants overshield when this weapon deals critical damage. / この武器によってクリティカルヒットが発生するとオーバーシールドを獲得する)
- Full-Auto Attack (orig. false) : -> true
- Self Stop Duration on Successful Parry (otig. 0.2s) : -> 0.1s
- Renew all combo moves and attack data.
- - 1st Action
- - - This has no attack performance.
- - - Cooldown : 0.2s
- - - Startup Time : 0.25s
- - - Parrying Duration : 0.25s
- - - Stun Duration on Successful Parry : 2.5s
- - - Recovery Time : 0s
- - 2nd Action
- - - Startup Time : 0.3s
- - - Hitbox-Width : 6.75
- - - Hitbox-OffsetCase X : -1.5
- - - Hitbox-Height : 3
- - - Hitbox-OffsetCase Y : 0
- - - Power : 40
- - - Breach Bonus : 3
- - - Crit Mul. : 3.5
- - - Recovery Time : 0.3s
Note / 解説 : 敵の近接攻撃をパリィで防ぎながら戦う戦法に特化したサブウェポンです。
 通常の攻撃性能は低めですが、敵の近接攻撃をパリィで防いだ直後の攻撃は非常に強力です。

(DLC-TQatS) Gilded Yumi / 黄金の弓
- Colors (orig. "Tactics") : -> "Tactics" and "Survival"
- Ammo (orig. 2) : 2 (unchanged)
- Legendary Affix (orig. "FireBullet" only) :
- - Add "ExtraAmmo" (Ammo +3 / 弾数+3)
- - "FireBullet" (Shots leave a trail of flames. / 攻撃時に炎が軌跡として残る) : Unchanged.
- - Add "HeavyStun" (Stuns the victim. / 敵をスタンさせる)
- Effective of Mutation "Ammo" (orig. Invalid) : -> Valid
- Range (orig. 25) : -> 19.25
- Renew all combo moves and attack data.
- - 1st Atk
- - - Startup Time (orig. 0.5s) : -> 0.66667s
- - - Projectile Speed (orig. 1.65) : -> 0.3
- - - Power (orig. 45) : -> 10
- - - Breach Bonus (orig. 0.7) : -> 7
- - - Collision Damage Power (orig. 35) : -> 10
- - - Crit Mul. (orig. 1.5) : -> 0.5
- - - Recovery Time (orig. 0.2s) : -> 0.15s
Note : Shots a low speed arrow.
 The arrow can keep knocking back at low speed while incapacitating for a long time if it is a light enemy, and you can chase and make another attack while the arrow is carrying the enemy.
解説 : 低速の矢を発射します。
 軽い敵であれば長時間行動不能にしつつ低速でノックバックさせ続けることができ、矢が敵を運んでいる間に追いかけて別の攻撃を加えることができます。

Hokuto's Bow / ハクトの弓
- Legendary Affix (orig. "SuperPierce" only) :
- - Add "ExtraAmmo" (Ammo +3 / 弾数+3)
- - "SuperPierce" (Shots pierce all enemies / 攻撃が全ての敵を貫通する) : Unchanged.

Ice Bow / 氷の弓
- Ammo (orig. 4) : -> 3
- Legendary Affix (orig. "StrongIce" only) :
- - Add "ExtraAmmo" (Ammo +3 / 弾数+3)
- - "StrongIce" (Enemies hit by this will thaw more slowly. / 攻撃を受けた敵の解凍速度が遅くなる) : Unchanged.

Ice Shards / 氷の破片
- Legendary Affix (orig. "Bouncy" only) :
- - "Bouncy" (Projectiles bounce 2 times on the ground before disappearing. / 投射物が地面で2回跳ね返り、その後消失する) : Unchanged.
- - Add "RandomEffect" (Applies a random effect on hit. / 命中時にランダムな効果を付与する)
- Slow Duration (orig. 3s) : 5s -> 3s (same as original)

Meat Skewer / 串刺しの刃
- Changed Name : -> "Ninja Shoes"
- Changed Icon
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - Add "NegligibleDamage"
- Possible Normally Appeared Affixes
- - "BleedOnHit" (orig. Possible to appear) : -> Can not appear
- - "DeathExplosion" (orig. Possible to appear) : -> Can not appear
- - "DeathFire" (orig. Possible to appear) : -> Can not appear
- - "DeathFreeze" (orig. Possible to appear) : -> Can not appear
- - "DeathWorm" (orig. Possible to appear) : -> Can not appear
- - "Grenade" (orig. Possible to appear) : -> Can not appear
- - "Oil" (orig. Possible to appear) : -> Can not appear
- - "PoisonCloudOnHit" (orig. Possible to appear) : -> Can not appear
- - "PoisonOnHit" (orig. Possible to appear) : -> Can not appear
- Legendary Affix (orig. "SuperBackDamage" only) :
- - "SuperBackDamage" (+75% damage for hits in the back / 背後から攻撃した際のダメージ +75%) : -> Removed.
- - Add "QuadrupleJump" (Two extra jumps in mid-air. / 空中で2回多く飛び上がることができる)
- - Add "Invisibility" (Invisible after 5s without attacking. The first invisible attack inflicts +150% damage / 5秒間攻撃をしないと透明状態になる。透明になった状態でおこなう最初の攻撃はダメージが +150%)
- - Add "RandomEffect" (Applies a random effect on hit. / 命中時にランダムな効果を付与する)
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- - 1st Action
- - - This has no attack performance.
- - - Cooldown : 0.8s
- - - Startup Time : 0.01667s
- - - Duration of the Invincibility : 0.25s
- - - Power : 0.01 (Affects mutation "Porcupack")
- - - Breach Bonus : -1 (Affects mutation "Porcupack")
- - - Moving Distance : 1 (Existing Inertia to Zero)
- - - Recovery Time : 0.15s
- Change the description (English only).
Note / 解説 : 回避・移動性能に特化したサブウェポンです。
 前方一定距離を無敵状態でダッシュします。
 敵の攻撃を回避したり、敵に素早く接近したり、敵から素早く離れるなどの用途に活用できます。

(DLC-RTC) Medusa's Head / メディウサヘッド
- 1st Atk (Throwing)
- - Startup Time (orig. 0.4s) : 0.4s (unchanged)
- - Power (orig. 20) : -> 4
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Knock Back Power (orig. 0.85) : -> 0
- - Petrification Duration (orig. 2.5s) : -> 1.5s
- - Recovery Time (orig. 0.25s) : -0.25s (unchanged)
- 2nd Atk (Detonation)
- - Interval Until Detonation is Possible After Throwing (orig. 0.3s) : -> 0.1s
- - Hitbox-Width (orig. 10) : -> 7.5
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 45) : -> 8
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Knock Back Power (orig. 0.85) : -> 1.5

Misericorde / ミゼリコルド
- Colors (orig. "Brutality" and "Tactics") : -> "Brutality" and "Survival"
- Possible Normally Appeared Affixes
- - Affixes of increase the amount of damage dealt / 与ダメージ量を増加させる付加効果 (orig. Possible to appear) : Possible to appear (unchanged)
- Legendary Affix (orig. "MegaCrit") :
- - "MegaCrit" (Critical hits +50% damage. / クリティカルヒット +50% ダメージ) : -> Removed.
- - Add "IgnoreGlobalShield" (Attacks with this weapon ignore force fields. / この武器による攻撃は障壁を無視する)
- - Add "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する)
- Renew all combo moves and attack data.
- - 1st Action (Taunt)
- - - Move forward a little. This has no attack performance.
- - - Startup Time : 0.01667s
- - - Power : -480 (Affects mutation "Porcupack")
- - - Breach Bonus : 0 (Affects mutation "Porcupack")
- - - Crit Mul. : -0.5 (Affects mutation "Porcupack")
- - - Recovery Time : 0.83334s
- Change the description (English only).
Note / 解説 :
- 変異 "ポルクパック" との組み合わせを前提としたサブウェポンです。
- 通常の使用では、特に効果のない挑発的なアクションのみを行います。
- HPが50%以下の敵に対しての、変異 "ポルクパック" の効果でのみ攻撃性能を発揮し、敵に大ダメージを与えます。この攻撃では呪いが増加することはありません。

Rusty Sword / 錆びた剣
- Changed Name : -> "Red Rust (アカサビ)"
- Changed Icon
- Initial Quality (orig. Lowest only, not a +, ++, S) : -> Same as other weapons
- Legendary Affixes (orig. none) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- Random Droppable (orig. false) : -> true
- Added New 1st to 3rd Action (Taunt)
- - Deleted.
- New 4th -> 1st Action (orig. 3rd Action)
- - Cooldown (orig. 0s) : -> 2s
- - Weapon color changed.
- - Visual effect color changed.
- - Startup Time (orig. 0.24s) : 0.001s -> 0.1s
- - Hit Area-Width (orig. 3.5) : 6.2 -> 3.5
- - Hit Area-OffsetCase X (orig. 0) : -1.5 -> 0 (same as original)
- - Power (orig. 40) : 50 -> 80
- - Breach Bonus (orig. 1.5) : 9 -> 6.5
- - Recovery Time (orig. 0.25s) : 0.14s -> 0.1s
- Change the description (English only).

The Boy's Axe / 少年の斧
- Legendary Affix (orig. "ExtraAmmoFew") :
- - "ExtraAmmoFew" (Ammo +1 / 弾数 +1) : -> Removed.
- - Add "IgnoreGlobalShield" (Attacks with this weapon ignore force fields. / この武器による攻撃は障壁を無視する)
- - Add "DeathFreeze" (Victims freeze nearby enemies (1.8 sec) when they die. / 倒した敵が付近の敵を凍結状態にする(1.8 秒間))
- Animation changed.
- Axe Throwing
- Startup Time (0.07s) : 0s -> 0.07s (same as original)
- - Number of Projectile Hits that is the Limit of Root Effect (orig. 9) : 99
- - Root Effect Inflict Interval (orig. 0.3s) : 0.4s -> 0.3s (same as original)
- - Root Effect Duration (orig. 0.4s) : 1s -> 0.4s (same as original)
- - Power (orig. 50) : 30 -> 8
- - Breach Bonus (orig. 0.5) : 0 -> 1.5
- - Knock Back Power (orig. 0.1) : -> 0.9
- - Recovery Time (orig. 0s) : 0s (unchanged)
- Recall Axe
- - Power (orig. 80) : 10 -> 24
- - Breach Bonus (orig. 0) : -> -1
- - Knock Back Power (orig. 0.3) : 1.075 -> 0
- - Basic Stun Duration (orig. 0.3s) : 0.4s -> 0.3s (same as original)
- - Throw Again Interval (orig. 0.5s) : 0.8s -> 0.5s (same as original)
- Change the description (English only).
Note / 解説 : 斧投げで敵を吹き飛ばしつつ拘束します。


--------------------------------------------------
*Shields

- The basic specifications have been changed to the same as AAB.
- - Differences from the AAB
- - - "Old Wooden Shield / 古びた木の盾"
- - - - Random Droppable (orig. false) : -> true
- - - (DLC-RTC) Alucard's Shield / アルカードシールド
- - - - Legendary Affix (orig. "FullSet" only) :
- - - - - "FullSet" (You get the other item from Alucard's set. Can only trigger once per run. / アルカード装備のもう一方のアイテムを手に入れる。ランにつき1度しか発動しない) : -> Removed.
- - - - - Added "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する) : Unchanged.
- - - - Critical duration for a melee attack with a shield after a successful parry (orig. 1.5s) : 10s -> 5s
- - - - Change the description (English only).


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*Skills

- The basic specifications have been changed to the same as AAB.
- - Differences from the AAB
- - - "Lightspeed / 光速" and "Back / 戻る"
- - - - Performances are same as original.


--------------------------------------------------
*Affixs - Basic

ExtraAmmo (Ammo +3 / 弾数+3)
- Possibility of Appear (orig. Possible to appear) : -> Can not appear

HealOnUse (Heals 15% HP when used. / 使用時にHPが 15% 回復する)
- Heal HP Rate (orig. 15%) : -> 2%


--------------------------------------------------
*Affixs - Advanced

QuadDamage (+300% damage inflicted on enemies, +300% damage taken! / 敵に与えるダメージが +300% となり、受けるダメージが +300% になる)
- Possibility of Appear (orig. Possible to appear) : -> Can not appear


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*Mutations Mechanics

- Mutations Reset Costs (same as AAB)
- - 1st time (orig. 1000) : 1000 (unchanged)
- - 2nd time (orig. 2000) : -> 4000
- - 3rd time (orig. 4000) : -> 7000
- - After the 4th time (orig. 8000) : -> 10000


--------------------------------------------------
*Mutations

- The basic specifications have been changed to the same as AAB.


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*Other Unlock Elements

- The basic specifications have been changed to the same as AAB.
- - Differences from the AAB
- - - Random Starting Bow / 最初の弓
- - - - Required Number of Unlock Items (orig. 2) : 1
- - - - Unlock Cost (orig. 65) : 1
- - - Random Starting Shield / 最初の盾
- - - - Required Number of Unlock Items (orig. 2) : 1
- - - - Unlock Cost (orig. 65) : 1
- - - Random Starting Weapon / 最初の武器
- - - - Required Number of Unlock Items (orig. 12) : 1
- - - - Unlock Cost (orig. 65) : 1


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Last edited by Uru; Jul 10 @ 5:56am