Dead Cells

Dead Cells

Auto Transform Weapons
Uru  [developer] May 1, 2021 @ 5:34am
Details of Contents / 詳細内容
Mod Version: July-9th-2025 at 21:51(Japan time zone)
Supported Game Version "35.8: August-19th-2024" (At latest version this Mod)


Some explanations are only written in Japanese for now. If you would like to read it in another language, please use a method such as with Google Translate.

This list is not always 100% correct. Please excuse me, if it was wrong somewhere.
このリストは100%正確とは限りません。もしも間違っている部分があったらご容赦ください。

Many specifications other than weapons are same as other mod "Advanced Alternative Balance (AAB)" latest version (with some exceptions).
武器以外の多くの仕様は別のmod "Advanced Alternative Balance" の最新バージョンと同様です(一部例外あり)。


Note : About of "Crit Mul." in each weapons

The value obtained by doubling the value of the "Crit Mul." in each weapons is the Damage Multiplier when a critical occurs.
For Example: If [Crit Mul. = 1.5], the calculation result is [1.5 x 2 = 3], so the critical damage will be 3 times the normal damage.

武器の "Crit Mul." の値を2倍にした数値がクリティカル発生時のダメージ倍率となります。
例:[Crit Mul. = 1.5] の場合、[1.5 x 2 = 3] という計算になるので、クリティカル発生時には通常の3倍のダメージとなる。


*Biomes and Pickups

Pickups
- Gem "Ruby / ルビー"
- - Price (orig. 1500) : -> 2000
- "Corrupted Artifact / 腐敗したアーティファクト"
- - Price (orig. 10000) : -> 5000

All Biomes
- Changed the flavor text displayed in the "starting loading screen" and "map display" of most stage. The data such as "base level of equipment" and "number of scrolls" in that stage are now displayed.
 Note: The notation "BC3 +" and "BC4 +" in Scroll Fragments means that items will appear in "3 boss cell or higher" and "4 boss cell or higher", respectively.
 Note: In near the end boss stages, will display the same flavor text as the original.
 ほとんどのステージのフレーバーテキストを変更し、「開始時のロード画面」や「マップ表示」にて、そのステージにおける「装備品の基礎レベル」や「スクロール配置数」などのデータが表示されるようになりました。
 ※Scroll Fragmentsの「BC3+」や「BC4+」という表記は、それぞれ「ボスセル3以上」や「ボスセル4以上」でそのアイテムが出現することを意味します。
 ※終盤のボスステージでは、オリジナルと同じフレーバーテキストが表示されます。

- The terrain and structure of each places are same as AAB (with some exceptions).
 In places where AAB adds specific kinds of equipment, if the equipment is of a kind that cannot be used normally with this mod, this mod will replace it with "Shiny Rock (100 Gold)".
 各所の地形や構造はAABと同様です(一部例外あり)。
 AABにて特定種類の装備品が追加配置されている箇所に関しては、その装備品がこのmodで通常は利用不可能な種類の場合、このmodでは "輝く小石 (100 Gold)" に置き換えて配置されます。

- Implemented a new feature "Reward Key" same as AAB. / AABと同様に新要素 "Reward Key" を実装しました。


Training Room / トレーニングルーム
- "Armory Room"
- - Add The Attic
- - - Differences from the AAB
- - - - Slightly different the terrain and the structre.
- - - - Random Item Tubes does not exist
- "Combat Rooms"
- - Add "Wall Climbing Traiing Room"
- - - Differences from the AAB
- - - - Item "King Scepter" in the Wall : -> Removed.
- - - - Item "Spiked Boots" in the Wall : -> Removed.
- - - - Add item "Ninja Shoes (original name : Meat Skewer)" in the Wall


Boss Rush / ボスラッシュ
- "Color Choice Room"
- - Differences from the AAB
- - - There is no underground space.
- "Boss Rush Armory Tubes Room"
- - Add item "Shapeshifter (Type 1) (original name : Toothpick)" (Colorless)
- - Add item "Shapeshifter (Type 2) (original name : Broken Toothpick)" (Colorless)


All Transition Levels (after each stage)
- Timed and Perfect Challenge Doors
- - Challenge Conditions
- - - Specifications have been changed to the same as AAB.
- - Differences from the AAB
- - - The terrain and structures same as original.
- Add Reward Rooms (need "Reward Key" or "Semi-Reward Key")
- - Differences from the AAB
- - - Reward B (required 1 Reward Key) : "Shapeshifter (Type 1) (Colorless)" + "Shapeshifter (Type 2) (Colorless)" + "Random Equipment or Skill" + Harmless elite enemy the Protector (Drop high-level "equipment or skill or amulet")


*Stage 1
Prisoners' Quarters / 牢獄
- "Starting Point" (first or second run)
- - Differences from the AAB
- - - No additional placement of "Random Starting-Item" (melee, ranged, shield).
- - - Add blueprint "Shapeshifter (Type 1) (original name : Toothpick)"
- - - Add blueprint "Ninja Shoes (original name : Meat Skewer)"
- - - Add blueprint "Misericorde"
- - - Add blueprint "Hokuto's Bow"
- - - Add blueprint "Ice Bow"
- - - Add blueprint "The Boy's Axe"
- - - Add blueprint "War Javelin"
- - - Add blueprint "Ice Shards"
- - - Add item "Shapeshifter (Type 1) (original name : Toothpick)" (Colorless)
- - - Item "Random Ranged Weapon"
- - - - Position-X (orig. 73) : -> 74
- "Starting Point" (third run or later)
- - Differences from the AAB
- - - No additional placement of "Random Starting-Item" (melee, ranged, shield).
- - - No additional placement of "Cursed Sword" in the wall.
- - - Item "Rusty Sword" in the Wall : -> Removed.
- - - Item "Beginner's Bow" in the Wall : -> Removed.
- - - Item "Old Wooden Shield" in the Wall : -> Position changed.
- - - Add blueprint "Shapeshifter (Type 1) (original name : Toothpick)"
- - - Add blueprint "Ninja Shoes (original name : Meat Skewer)"
- - - Add blueprint "Misericorde"
- - - Add blueprint "Hokuto's Bow"
- - - Add blueprint "Ice Bow"
- - - Add blueprint "The Boy's Axe"
- - - Add blueprint "War Javelin"
- - - Add blueprint "Ice Shards"
- "Starting Equipments Room" (third run or later)
- - Differences from the original
- - - Add item "Shapeshifter (Type 1) (original name : Toothpick)" (Colorless)
- - - Add item "Shapeshifter (Type 2) (original name : Broken Toothpick)" (Colorless)
- - - Item "Random Melee Weapon"
- - - - Position-X (orig. 54) : -> 56
- - - Item "Random Ranged Weapon"
- - - - Position-X (orig. 57) : -> 58
- "Recycling Tubes Room"
- - Differences from the AAB
- - - Contents of the Tubes
- - - - 1st to 3rd Tube : "Melee Weapon" + "Ranged Sub Weapon" + "Shield" + "Skill x2"
- - - - 4th Tube : "Forgotten Map" + "Corrupted Artifact"
- Unique Area ("Cavern Key" Room)
- - Differences from the AAB
- - - The terrain and structures same as original, other than the placement of the "teleport-stone" and "Minor Food".
- Unique Area : "Specialist's Showroom"
- - Gold Door A ("Hunter's Grenade")
- - - Item "Hunter's Grenade"
- - - - Possibility of Selling (orig. possible) : -> Cannot be sold.
- - Gold Door B ("Forgotten Map")
- - - Item "Forgotten Map"
- - - - Possibility of Legendary (orig. Not legendary.) : -> Every time legendary.
- - - - Possibility of Selling (orig. possible) : -> Cannot be sold.
- (DLC-RTC) "Route of the Dracula's Castle / 悪魔城へのルート"
- - Shortened the length of the way. / 道中の長さを短縮しました。
- (DLC-TBS) "Route of the Dilapidated Arboretum / 古びた果樹園へのルート"
- - Shortened the length of the way. / 道中の長さを短縮しました。


*Stage 2
(DLC-RTC) Castle's Outskirts / 城の入口
- "Swamp in front of the Bridge / 橋の手前の沼地"
- - Differences from the AAB
- - - The terrain and structures same as original.


*Stage 8
High Peak Castle / 天上城
- Unique Area : "Mini Boss Room - Elite Thorny"
- - Differences from the AAB
- - - Elite enemy kind is same as original.

Derelict Distillery / 放棄された蒸留所
- Unique Area : "Barrel Launcher" / "バレルランチャー"
- - Item "Barrel Launcher" (Original Item) : -> Removed.
- - Add item "Minor Food"
- - Add gem "Blue Sapphire (1000 Gold)"
- - Add item "Random Item"
- - Wall that can be broken with barrel explosion : -> Removed.
- Unique Area : "Distillery Key" Room
- - Wall that can be broken with barrel explosion : -> Removed.
- Route of the exit
- - Wall that can be broken with barrel explosion : -> Removed.

(DLC-RTC) Dracula's Castle (Stage-8 Ver. only specifications) / 悪魔城 (ステージ8版限定の仕様)
- "Richter Mode / リヒターモード"
- - Differences from the AAB
- - - No additional placement of whip-type weapons.
- - - "Near the Beginning Point / 序盤の場所"
- - - - Add item "Shapeshifter (Type 1) (original name : Toothpick)" (Colorless)
- - - - Add item "Shapeshifter (Type 2) (original name : Broken Toothpick)" (Colorless)


*Stage 9
(DLC-RTC) Master's Keep / 悪魔城の玉座
- "On the Way to the Throne / 玉座までの道中"
- - Add place "Super Secret Area"
- - - Differences from the AAB
- - - - No additional plecement of "Vampire Killer (Classic)".
- - Add place "Top Secret Area"
- - - Differences from the AAB
- - - - No additional placement of "Cursed Sword".


*Boss Cell (Difficulty)

- The basic specifications have been changed to the same as AAB.


*Bosses

- The basic specifications have been changed to the AAB.
- - Differences from the AAB
- - - Giant Hand / 巨人の手
- - - - Base HP (orig. 800) : -> 300
- - - - Damage Cap (orig. 50%) : -> 33.4%


*Enemies

- The basic specifications have been changed to the same as AAB.
- - Differences from the AAB
- - - Shield Bearer placements will no longer be replaced by "Weirded Warrior". In AAB, other enemies would drop each blueprint that Shield Bearer would drop instead, but this specification is no longer present in this mod.
- - - Thorny placements will no longer be replaced by "Lacerator". In AAB, other enemies would drop each blueprint that Thorny would drop instead, but this specification is no longer present in this mod.


*Gears not supported in this mod

-The following weapons are not included in the Auto Transform Weapons. / 以下の武器は自動変化武器には含まれません。
- - Melee Weapons
- - - Dagger of Profit / 収益の短剣
- - - Frantic Sword / 狂乱の刃
- - - Gold Digger / ゴールドディガー
- - - Hard Light Sword / ハードライトソード
- - - Misericorde / ミゼリコルド
- - - Spiteful Sword / 絶望の剣
- - - Starfury / スターフューリー (As far as I've tried, the automatic change from this weapon to other weapon did not work. / 試した限りでは、この武器から他の武器への自動変化は機能しませんでした。)
- - Ranged Weapons
- - - Anathema / アナテマ
- - - Hard Light Gun / ハードライトガン
- - - Ice Crossbow / 氷のクロスボウ
- - - Peril Glyphs 死地の魔紋
- - - Reload / リロード (secondary ability of Explosive Crossbow)
- - - Repeater Crossbow (primary ability) / リピータークロスボウ (第1機能)
- - - Quiver of Bolts / ボルトの雨 (secondary ability of Repeater Crossbow)
- - All "Paid DLC Weapons" / "有料DLCの武器" の全て

- The following gears will not appear in this mod. (It may be possible to get it under certain conditions, such as when unlocking blueprints) / 以下の装備は基本的にこのModでは出現しません(設計図アンロック時などの限定的な条件で入手できる場合はあります)。
- - Weapons that do not belong to either "Auto Transform Weapons" or "Sub Weapon" / "自動変化武器" と "サブウェポン" のどちらにも属さない武器
- - (DLC-FF) Skill - Serenade / セレナーデ


*Performance of Auto Transform Weapons
Common Specifications for each Auto Transform Weapons / 各自動変化武器の共通仕様
- Base Price : 1500
- Possibility to Put in a Backpack : Can not to put in backpack.
- Legendary Affixes : none
- Ammo : 999
- "Affixes of the type that increases the ammo" will no longer occur / 「装弾数を増加させる付加効果」は発生しなくなります
- Attack Speed and Attack Interval : -> x1.2 times as fast as original.
- Time it takes to Auto Change to Next Weapon : 10s
- Auto Transform Weapons other than "Shape Shifter (Type 1 and 2)"
- - Base Price : 1500
- - Random Droppable : false
- - Possibility to Put in a - - Due to the specifications, it will change to the next order even if it is removed from the equipment. / 仕様上、装備から外すことでも次の順番の武器へと変化します。
Backpack : Possible to put in backpack. (unify specifications)
Note : Some auto transform weapons have exceptional specifications that differ from the above.
 一部の自動変化武器は例外的に、上記とは異なる仕様となっています。


Toothpick / つまようじ
- Changed Name : -> "Shape Shifter (Type 1)"
- Unlock Cost (orig. 60) : -> 1
- Base Price (orig. 1800) : 1800 (unchanged)
- Color (orig. "Brutality" ) : -> "Brutality" and "Survival"
- "Affixes of firing arrow or grenade" will no longer occur / 「矢や爆弾を発射する付加効果」は発生しなくなります
- Random Droppable (orig. true) : true (unchanged)
- 1st Atk
- - Startup Time (orig. 0.5s + 0.06667s) : -> 0.3s + 0.06667s
- - Full Charge Time (orig. 1.3s) : -> 0.325s
- - Hit Area-Width (orig. 5) : -> 5.5
- - Power (orig. 150) : -> 1
- - Breach Bonus (orig. 0) : -> 9
- - Crit Multiplier (orig. 2) : -> 200
- - Knock Back Distance (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.3s) : -> 0.1s
- 2nd and 3rd Atk
- - Deleted.
- Change the description (English only).
Note / 解説 : 自動変化の起点となる武器です。チャージ攻撃が何かに命中すると、以降は別の武器に次々に自動変化します。

Broken Toothpick / 壊れたつまようじ
- Changed Name : -> "Shape Shifter (Type 2)"
- Base Price (orig. 1500) : 1500 (unchanged)
- Color (orig. "Brutality" ) : -> "Brutality" and "Survival"
- Random Droppable (orig. false) : -> true
- Time it takes to Auto Change to Next Weapon (orig. 10s) : -> 0s
- Change the description (English only).
Note / 解説 : "Type 1 (つまようじ)" とは相関関係がない別種の武器となり、独立してランダム出現します。
 "Type 1" と同様に自動変化の起点となる武器ですが、"Type 1" と異なり装備した時点で自動変化が発生します。また、最初に変化する武器種 (= 自動変化の順番における何番目の武器から自動変化を開始するか) も "Type 1" とは異なります。

Alchemic Carbine / 錬金銃
- Poison DPS (orig. 13) : -> 21.6
- Attack Movement Speed : -> x1.25 times as fast as original.

Baseball Bat / 野球バット
- Normal 1st to 4th Atk (Not Critical Hit)
- - Attack Speed and Attack Interval : -> x1.2 times as fast as original.
- - Hitbox-Width (orig. 2.5) : -> 3.3
- - Hitbox-OffsetCase X (orig. 0.8) : -> 0
- Critical Attack
- - Attack Speed and Attack Interval : -> x1.2 times as fast as original.
- - Hitbox-Width (orig. 3) : -> 3.3
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)

Balanced Blade / 精巧な剣
- Number of hits required for critical (orig. 10) : -> 6
- 1st to 6th Atk
- - Attack Speed and Attack Interval : -> x1.2 times as fast as original.
- - Crit Multiplier : -> x1.2 times as large as original.

Boomerang / ブーメラン
- Cooldown (orig. 0.34s) : -> 0.85s
- Attack Movement Speed : -> x1.2 times as fast as original.
- Power (orig. 42) : -> 31.5

Cursed Sword / 呪いの剣
- Time it takes to Auto Change to Next Weapon : 5s
- 1st to 3rd Atk
- - Attack Speed and Attack Interval : -> x1.2 times as fast as original.
- - Power : -> x1.2 times as large as original.
- - Breach Bonus (orig. 0) : -> 3

Flawless / フローレス
- Change the description (English only).

Hayabusa Gauntlets / ハヤブサの小手
- Critical HP Threshold (orig. 40%) : -> 50%
- Attack Speed and Attack Interval : -> x1.2 times as fast as original.

(Crossover: "Curse of the Dead Gods") Machete and Pistol / マチェーテ・アンド・ピストル
- 3rd Atk
- - Hitbox-Width (orig. 6.1) : -> 8.64
- - Hitbox-OffsetCase X (orig. 0.5) : 0.5 (unchanged)

Magic Bow / 魔法の弓
- Cooldown (orig. 0.6s) : -> 0.46153s (x1.3 times as fast as original)
- Startup Time (orig. 0.6s) : -> 0.46153s (x1.3 times as fast as original)
- Power (orig. 25) : -> 22.5
- Recovery Time (orig. 0.3s) : -> 0.1s

Magic Missiles / マジックミサイル
- Attack Speed and Attack Interval : -> x1.25 times as fast as original.

Marksman's Bow / 射手の弓
- Attack Speed and Attack Interval : -> x1.2 times as fast as original.
- Distance Needed for Critical Hit (orig. 6 or more) : -> 5.4 or more

Money Shooter / マネーシューター
- Time it takes to Auto Change to Next Weapon : 5s
- Money Cost (orig. 150) : -> 50
- 1st Atk
- - Startup Time (orig. 0.45s) : -> 0.375s
- - Power (orig. 150) : -> 75
- - Breach Bonus (orig. 0.5) : -> 1
- - Crit Mul. (orig. 1) : 1
- - Recovery Time (orig. 0s) : 0s
- 2nd Atk
- - Startup Time (orig. 0.45s) : -> 0.375s
- - Power (orig. 150) : -> 75
- - Breach Bonus (orig. 0.5) : -> 1
- - Crit Mul. (orig. 1) : 1
- - Recovery Time (orig. 0s) : 0s

Nerves of Steel / 鋼の神経
- Attack Speed and Attack Interval : -> x1.2 times as fast as original.
- Full Charge Time (orig. 1s) : -> 0.83334s

Oven Axe / オーブンアックス
- Attack Speed and Attack Interval : -> x1.25 times as fast as original.
- Orig. 3rd Atk
- - Deleted.

Pistol / ピストル
- Colors (orig. "Brutality" and "Tactics") : -> "Tactics"
- Attack Speed and Attack Interval : -> x1.2 times as fast as original.
- 1st Action
- - Hitbox-Width (orig. 6.1) : -> 8.64
- - Hitbox-OffsetCase X (orig. 0.5) : 0.5 (unchanged)

Throwing Knife / 投げナイフ
- Attack Speed and Attack Interval : -> x1.35 times as fast as original.

Symmetrical Lance / 双天の槍
- Legendary Affix (orig. "IgnoreGlobalShield") :
- - "IgnoreGlobalShield" (Attacks with this weapon ignore force fields. / この武器による攻撃は障壁を無視する) : Unchanged.
- Attack Speed and Attack Interval : -> x1.2 times as fast as original.

(Crossover: "Katana Zero") Throwable Objects / 投てき物
- Full-Auto Attack (orig. false) : -> true
- Cooldown (orig. 0.07s) : -> 0.6s
- Attack Speed : -> x1.2 times as fast as original.

Twin Daggers / ツインダガー
- Attack Speed and Attack Interval : -> x1.2 times as fast as original.
- 1st to 3rd Atk
- - Sound effect adjusted.


*Sub Weapons
All Sub Weapons / 全てのサブウェポン
- Unlock Cost : 1
- Possible Normally Appeared Affixes
- - Affixes of firing arrow or grenade / 矢や爆弾を発射する付加効果 : Can not appear (with some exceptions)
- - Affixes of increase the amount of damage dealt / 与ダメージ量を増加させる付加効果 : Can not appear (with some exceptions)
- - Affix "ExtraAmmo" (Ammo +3 / 弾数+3) : Can not appear (with some exceptions)
- - Affix "ExtraAmmoFew" (Ammo +1 / 弾数+1) : Possible to appear (only weapons with ammunition)
- - Affix "SuperPierce" (Shots pierce all enemies / 攻撃が全ての敵を貫通する) : Can not appear
- Possibility of Stay in the Mid-air if Aerial-Attack if There are No Targets Within a Certain Range : -> Possible

Beginner's Bow / 看守の息子の弓
- Initial Quality (orig. Lowest only, not a +, ++, S) : -> Same as other weapons
- Legendary Affix (orig. none) :
- - Add "ExtraAmmo" (Ammo +3 / 弾数+3)
- - Add "SeeInvisible" (Reveals invisible enemies. / 見えない敵を晒す)
- Random Droppable (orig. false) : -> true
- 1st Atk
- - Startup Time (orig. 0.25s) : 0.25s (unchanged)
- - Power (orig. 35) : -> 15
- - Breach Bonus (orig. -0.5) : -> 3
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- 2nd Atk
- - Startup Time (orig. 0.25s) : 0.25s (unchanged)
- - Power (orig. 40) : -> 20
- - Breach Bonus (orig. -0.5) : -> 3
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- 3rd Atk
- - Startup Time (orig. 0.4s) : 0.4s (unchanged)
- - Power (orig. 60) : -> 50
- - Breach Bonus (orig. -0.5) : -> 6
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- Change the description (English only).
Note : DPS is not as good as auto transform weapons, but it is high among sub weapons.
 Unlike auto transform weapons, its main forte is (if have an ammo) that it can perform stable ranged attacks at any time.
解説 : DPSは自動変化武器には及ばないもののサブウェポンの中では高めです。
 自動変化武器と違って、(矢弾さえあれば)いつでも安定した遠距離攻撃を行えるのが主な特長です。

Frost Blast / 氷結の波動
- Legendary Affix (orig. "StrongIce" only) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - "StrongIce" (Enemies hit by this will thaw more slowly. / 攻撃を受けた敵の解凍速度が遅くなる) : Unchanged.
- Cooldown (orig. 0.33s) : 0.33s (unchanged)
- Startup Time (orig. 0.4s) : -> 0.266s
- Hit Area-Width (orig. 9) : -> 7.2
- Power (orig. 35) : -> 23.33
- Breach Bonus (orig. -1) : -1 (unchanged)
- Recovery Time (orig. 0.2s) : -> 0.133s

(DLC-TQatS) Gilded Yumi / 黄金の弓
- Colors (orig. "Tactics") : -> "Tactics" and "Survival"
- Ammo (orig. 2) : 2 (unchanged)
- Legendary Affix (orig. "FireBullet" only) :
- - Add "ExtraAmmo" (Ammo +3 / 弾数+3)
- - "FireBullet" (Shots leave a trail of flames. / 攻撃時に炎が軌跡として残る) : Unchanged.
- - Add "HeavyStun" (Stuns the victim. / 敵をスタンさせる)
- Effective of Mutation "Ammo" (orig. Invalid) : -> Valid
- Range (orig. 25) : -> 19.25
- Renew all combo moves and attack data.
- - 1st Atk
- - - Startup Time (orig. 0.5s) : -> 0.66667s
- - - Projectile Speed (orig. 1.65) : -> 0.3
- - - Power (orig. 45) : -> 10
- - - Breach Bonus (orig. 0.7) : -> 7
- - - Collision Damage Power (orig. 35) : -> 10
- - - Crit Mul. (orig. 1.5) : -> 0.5
- - - Recovery Time (orig. 0.2s) : -> 0.15s
Note : Shots a low speed arrow.
 The arrow can keep knocking back at low speed while incapacitating for a long time if it is a light enemy, and you can chase and make another attack while the arrow is carrying the enemy.
解説 : 低速の矢を発射します。
 軽い敵であれば長時間行動不能にしつつ低速でノックバックさせ続けることができ、矢が敵を運んでいる間に追いかけて別の攻撃を加えることができます。

Hokuto's Bow / ハクトの弓
- Ammo (orig. 2) : 2 (unchanged)
- Legendary Affix (orig. "SuperPierce" only) :
- - Add "ExtraAmmo" (Ammo +3 / 弾数+3)
- - "SuperPierce" (Shots pierce all enemies / 攻撃が全ての敵を貫通する) : Unchanged.
- Cooldown (orig. 0.25s) : 0.25s (unchanged)
- Startup Time (orig. 0.15s) : 0.15s (unchanged)
- Arrow Speed (orig. 1.05) : 1.05 (unchanged)
- Power (orig. 10) : 10 (unchanged)
- Breach Bonus (orig. 0.7) : 0.7 (unchanged)
- Recovery Time (orig. 0.1s) : 0.1s (unchanged)

b]Ice Bow / 氷の弓[/b]
- Ammo (orig. 4) : -> 3
- Legendary Affix (orig. "StrongIce" only) :
- - Add "ExtraAmmo" (Ammo +3 / 弾数+3)
- - Add "IgnoreGlobalShield" (Attacks with this weapon ignore force fields. / この武器による攻撃は障壁を無視する)
- - "StrongIce" (Enemies hit by this will thaw more slowly. / 攻撃を受けた敵の解凍速度が遅くなる) : Unchanged.
- Cooldown (orig. 0.4s) : 0.4s (unchanged)
- Startup Time (orig. 0.19s) : 0.19s (unchanged)
- Power (orig. 27) : -> 18
- Breach Bonus (orig. -1) : -1 (unchanged)
- Recovery Time (orig. 0.2s) : 0.2s (unchanged)

Ice Shards / 氷の破片
- Full-Auto Attack (orig. false) : -> true
- Possible Normally Appeared Affixes
- - SuperCrit (Critical hits +20% damage. / クリティカルヒット +20% ダメージ) (orig. Possible to appear) : Possible to appear (unchanged)
- Legendary Affix (orig. "Bouncy" only) :
- - "Bouncy" (Projectiles bounce 2 times on the ground before disappearing. / 投射物が地面で2回跳ね返り、その後消失する) : Unchanged.
- - Add "RandomEffect" (Applies a random effect on hit. / 命中時にランダムな効果を付与する)
- Cooldown (orig. 0.32s) : -> 0.96s
- Startup Time (orig. 0.06s) : 0.06s (unchanged)
- Power (orig. 20) : 20 (unchanged)
- Breach Bonus (orig. -1) : -1 (unchanged)
- Crit Multiplier (orig. 0.75) : -> 2.2209
- Slow Duration (orig. 3s) : 3s (unchanged)
- Recovery Time (orig. 0s) : 0s (unchanged)
Note : If perform critical hits in a row, it can deals high DPS.
解説 : クリティカルを連発した場合には高いDPSを発揮できます。

(DLC-FF) Iron Staff / 鉄杖
- Changed Name : -> "Drive Infight (ドライブインファイト)"
- Changed Icon
- Possible Normally Appeared Affixes
- - BleedOnHit (Makes the victim bleed. / 敵を出血状態にする) (orig. Possible to appear) : -> Can not appear
- - HeavyStun (Stuns the victim. / 敵をスタンさせる) (orig. Possible to appear) : -> Can not appear
- - PoisonCloudOnHit (Victims release a toxic cloud with each hit. / 攻撃を当てるごとに敵が毒ガスを放つ) (orig. Possible to appear) : -> Can not appear
- - PoisonOnHit (Poisons the enemy. / 敵を毒状態にする) (orig. Possible to appear) : -> Can not appear
- - StunDamage (+70% damage to a stunned target. / スタン状態の敵に対するダメージ +70%) (orig. Possible to appear) : Possible to appear (unchanged)
- - SuperCrit (Critical hits +20% damage. / クリティカルヒット +20% ダメージ) (orig. Possible to appear) : Possible to appear (unchanged)
- Legendary Affix (orig. "FrostShield" only) :
- - "FrostShield" (Freezes enemies blocked with a parry. / パリィ成功時に敵を凍結状態にする) : -> Removed.
- - Add "IgnoreGlobalShield" (Attacks with this weapon ignore force fields. / この武器による攻撃は障壁を無視する)
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - Add "OvershieldOnCrit" (Grants overshield when this weapon deals critical damage. / この武器によってクリティカルヒットが発生するとオーバーシールドを獲得する)
- Full-Auto Attack (orig. false) : -> true
- Self Stop Duration on Successful Parry (otig. 0.2s) : -> 0.1s
- Renew all combo moves and attack data.
- - 1st Action
- - - This has no attack performance.
- - - Cooldown : 0.2s
- - - Startup Time : 0.25s
- - - Parrying Duration : 0.25s
- - - Stun Duration on Successful Parry : 2.5s
- - - Recovery Time : 0s
- - 2nd Action
- - - Startup Time : 0.3s
- - - Hitbox-Width : 6.75
- - - Hitbox-OffsetCase X : -1.5
- - - Hitbox-Height : 3
- - - Hitbox-OffsetCase Y : 0
- - - Power : 40
- - - Breach Bonus : 3
- - - Crit Mul. : 3.5
- - - Recovery Time : 0.3s
Note / 解説 : 敵の近接攻撃をパリィで防ぎながら戦う戦法に特化したサブウェポンです。
 通常の攻撃性能は低めですが、敵の近接攻撃をパリィで防いだ直後の攻撃は非常に強力です。

(DLC-RTC) Medusa's Head / メディウサヘッド
- Legendary Affix (orig. "UnstableHead") :
- - "UnstableHead" (Bumps enemies on impact. / 当たった敵をノックバックする) : Unchanged.
- 1st Atk (Throwing)
- - Startup Time (orig. 0.4s) : 0.4s (unchanged)
- - Power (orig. 20) : -> 4
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Knock Back Power (orig. 0.85) : -> 0
- - Petrification Duration (orig. 2.5s) : -> 1.5s
- - Recovery Time (orig. 0.25s) : -0.25s (unchanged)
- 2nd Atk (Detonation)
- - Interval Until Detonation is Possible After Throwing (orig. 0.3s) : -> 0.1s
- - Hitbox-Width (orig. 10) : -> 7.5
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 45) : -> 8
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Knock Back Power (orig. 0.85) : -> 1.5

Misericorde / ミゼリコルド
- Colors (orig. "Brutality" and "Tactics") : -> "Brutality" and "Survival"
- Possible Normally Appeared Affixes
- - Affixes of increase the amount of damage dealt / 与ダメージ量を増加させる付加効果 (orig. Possible to appear) : Possible to appear (with some exceptions)
- - BackDamage (+30% damage for this in the back / 背後から攻撃した際のダメージ +30%) (orig. Possible to appear) : -> Can not appear
- - DoubleDamage (+100% damage inflicted on enemies, +100% damage taken! / 敵に与えるダメージが +100% となり、受けるダメージが +100% になる) (orig. Possible to appear) : -> Can not appear
- Legendary Affix (orig. "MegaCrit") :
- - "MegaCrit" (Critical hits +50% damage. / クリティカルヒット +50% ダメージ) : -> Removed.
- - Add "IgnoreGlobalShield" (Attacks with this weapon ignore force fields. / この武器による攻撃は障壁を無視する)
- - Add "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する)
- Renew all combo moves and attack data.
- - 1st Action (Taunt)
- - - Move forward a little. This has no attack performance.
- - - Startup Time : 0.01667s
- - - Power : -480 (Affects mutation "Porcupack")
- - - Breach Bonus : 0 (Affects mutation "Porcupack")
- - - Crit Mul. : -0.5 (Affects mutation "Porcupack")
- - - Recovery Time : 0.83334s
- Change the description (English only).
Note / 解説 :
 変異 "ポルクパック" との組み合わせを前提としたサブウェポンです。
 通常の使用では、特に効果のない挑発的なアクションのみを行います。
 HPが50%以下の敵に対しての、変異 "ポルクパック" の効果でのみ攻撃性能を発揮し、敵に大ダメージを与えます。この攻撃では呪いが増加することはありません。

Meat Skewer / 串刺しの刃
- Changed Name : -> "Ninja Shoes"
- Changed Icon
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - Add "NegligibleDamage"
- Possible Normally Appeared Affixes
- - "BleedOnHit" (orig. Possible to appear) : -> Can not appear
- - "DeathExplosion" (orig. Possible to appear) : -> Can not appear
- - "DeathFire" (orig. Possible to appear) : -> Can not appear
- - "DeathFreeze" (orig. Possible to appear) : -> Can not appear
- - "DeathWorm" (orig. Possible to appear) : -> Can not appear
- - "Grenade" (orig. Possible to appear) : -> Can not appear
- - "Oil" (orig. Possible to appear) : -> Can not appear
- - "PoisonCloudOnHit" (orig. Possible to appear) : -> Can not appear
- - "PoisonOnHit" (orig. Possible to appear) : -> Can not appear
- Legendary Affix (orig. "SuperBackDamage" only) :
- - "SuperBackDamage" (+75% damage for hits in the back / 背後から攻撃した際のダメージ +75%) : -> Removed.
- - Add "QuadrupleJump" (Two extra jumps in mid-air. / 空中で2回多く飛び上がることができる)
- - Add "Invisibility" (Invisible after 5s without attacking. The first invisible attack inflicts +150% damage / 5秒間攻撃をしないと透明状態になる。透明になった状態でおこなう最初の攻撃はダメージが +150%)
- - Add "RandomEffect" (Applies a random effect on hit. / 命中時にランダムな効果を付与する)
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- - 1st Action
- - - This has no attack performance.
- - - Cooldown : 0.8s
- - - Startup Time : 0.01667s
- - - Duration of the Invincibility : 0.25s
- - - Power : 0.01 (Affects mutation "Porcupack")
- - - Breach Bonus : -1 (Affects mutation "Porcupack")
- - - Moving Distance : 1 (Existing Inertia to Zero)
- - - Recovery Time : 0.15s
- Change the description (English only).
Note / 解説 : 回避・移動性能に特化したサブウェポンです。
 前方一定距離を無敵状態でダッシュします。
 敵の攻撃を回避したり、敵に素早く接近したり、敵から素早く離れるなどの用途に活用できます。

Rusty Sword / 錆びた剣
- Changed Name : -> "Red Rust (アカサビ)"
- Changed Icon
- Initial Quality (orig. Lowest only, not a +, ++, S) : -> Same as other weapons
- Possible Normally Appeared Affixes
- - MoreDamage (+15% damage / +15% ダメージ) (orig. Can not appear) : -> Possible to appear
- - StunDamage (+70% damage to a stunned target. / スタン状態の敵に対するダメージ +70%) (orig. Can not appear) : -> Possible to appear
- Legendary Affixes (orig. none) :
- - Add "HeavyDamage" (+20% damage / +20% ダメージ)
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- Random Droppable (orig. false) : -> true
- Full-Auto Attack (orig. false) : -> true
- Orig. 1st and 2nd Atk
- - Deleted.
- New 4th -> 1st Action (orig. 3rd Action)
- - Animation was changed.
- - Cooldown (orig. 0s) : -> 2s
- - Weapon color changed.
- - Visual effect color changed.
- - Startup Time (orig. 0.24s) : -> 0.1s
- - Hit Area-Width (orig. 3.5) : -> 3.5 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. 2.7) : -> 3.2
- - Hit Area-OffsetCase Y (orig. 0) : -> 0.5
- - Power (orig. 40) : -> 80
- - Breach Bonus (orig. 1.5) : -> 6.5
- - Recovery Time (orig. 0.25s) : -> 0.1s
- Change the description (English only).
Note :
 Unlike auto transform weapons, this weapon can perform equable melee attack that does not change performance.
 Although it has long cooldown time, it can perform a slash of high power in an instant and to take other action immediately.
 It is also more powerful than most auto transform weapons in "stagger enemy when starting-up attack".
解説 :
 自動変化武器と違って、性能が変化しない近接攻撃を繰り出せます。
 クールタイムは長いですが、高威力の斬撃を一瞬で行いすぐに他の行動に移ることができます。
 大半の自動変化武器よりも "攻撃し始めの敵" を怯ませる力が強いです。

The Boy's Axe / 少年の斧
- Legendary Affix (orig. "ExtraAmmoFew") :
- - "ExtraAmmoFew" (Ammo +1 / 弾数 +1) : -> Removed.
- - Add "IgnoreGlobalShield" (Attacks with this weapon ignore force fields. / この武器による攻撃は障壁を無視する)
- - Add "DeathFreeze" (Victims freeze nearby enemies (1.8 sec) when they die. / 倒した敵が付近の敵を凍結状態にする(1.8 秒間))
- Animation was changed.
- Axe Throwing
- - Startup Time (0.07s) : 0.07s (unchanged)
- - Number of Projectile Hits that is the Limit of Root Effect (orig. 9) : 99
- - Root Effect Duration (orig. 0.4s) : 0.4s (unchanged)
- - Power (orig. 50) : -> 8
- - Breach Bonus (orig. 0.5) : -> 1.5
- - Knock Back Power (orig. 0.1) : -> 0.9
- - Recovery Time (orig. 0s) : 0s (unchanged)
- Recall Axe
- - Power (orig. 80) : -> 24
- - Breach Bonus (orig. 0) : -> -1
- - Knock Back Power (orig. 0.3) : -> 0
- - Basic Stun Duration (orig. 0.3s) : 0.3s (unchanged)
- - Throw Again Interval (orig. 0.5s) : 0.5s (unchanged)
- Change the description (English only).
Note / 解説 : 斧投げで敵を吹き飛ばしつつ拘束します。

War Javelin / 戦のジャベリン
- Legendary Affix (orig. "FireBullet") :
- - "FireBullet" (Shots leave a trail of flames. / 攻撃時に炎が軌跡として残る) : Unchanged.
- Collision Damage Power (orig. 90) : -> 16.2
- Cooldown (orig. 0.3s) : -> 0s
- Startup Time (orig. 0.2s) : -> 0.15s
- Power (orig. 55) : -> 9.9
- Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- Stun Duration (orig. 1.5s) : -> 0.8s
- Knock Back Distance (orig. 1.7) : -> 1.275
- Recovery Time (orig. 0.3s) : -> 0.05s


*Shields
- The basic specifications have been changed to the same as AAB.
- - Differences from the AAB
- - - "Old Wooden Shield / 古びた木の盾"
- - - - Random Droppable (orig. false) : -> true
- - - (DLC-RTC) Alucard's Shield / アルカードシールド
- - - - Legendary Affix (orig. "FullSet" only) :
- - - - - "FullSet" (You get the other item from Alucard's set. Can only trigger once per run. / アルカード装備のもう一方のアイテムを手に入れる。ランにつき1度しか発動しない) : -> Removed.
- - - - - Added "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する) : Unchanged.
- - - - Critical duration for a melee attack with a shield after a successful parry (orig. 1.5s) : 10s -> 5s
- - - - Change the description (English only).


*Skills

- The basic specifications have been changed to the same as AAB.
- - Differences from the AAB
- - - "Lightspeed / 光速" and "Back / 戻る"
- - - - Performances are same as original.


*Affixs - Basic

ExtraAmmo (Ammo +3 / 弾数+3)
- Possibility of Appear (orig. Possible to appear) : -> Can not appear

Leech (1% of HP recovered per attack (close combat), +100% damage taken! / 近接攻撃するごとにHPの 1% が回復し、受けるダメージが +100% となる)
- Multiplier of damage received (orig. +100%) : -> +25%

HealOnUse (Heals 15% HP when used. / 使用時にHPが 15% 回復する)
- Heal HP Rate (orig. 15%) : -> 2%


*Affixs - Advanced

QuadDamage (+300% damage inflicted on enemies, +300% damage taken! / 敵に与えるダメージが +300% となり、受けるダメージが +300% になる)
- Possibility of Appear (orig. Possible to appear) : -> Can not appear


*Mutations Mechanics

- Mutations Reset Costs (same as AAB)
- - 1st time (orig. 1000) : 1000 (unchanged)
- - 2nd time (orig. 2000) : -> 4000
- - 3rd time (orig. 4000) : -> 7000
- - After the 4th time (orig. 8000) : -> 10000


*Mutations

- The basic specifications have been changed to the same as AAB.
- - Differences from the AAB
- - - Porcupack / ポルクパック
- - - - - Cooldown (original and AAB, 3s) : -> 0s


*Other Unlock Elements

- The basic specifications have been changed to the same as AAB.
- - Differences from the AAB
- - - Random Starting Bow / 最初の弓
- - - - Required Number of Unlock Items (orig. 2) : -> 1
- - - - Unlock Cost (orig. 65) : -> 1
- - - Random Starting Shield / 最初の盾
- - - - Required Number of Unlock Items (orig. 2) : -> 1
- - - - Unlock Cost (orig. 65) : -> 1
- - - Random Starting Weapon / 最初の武器
- - - - Required Number of Unlock Items (orig. 12) : -> 1
- - - - Unlock Cost (orig. 65) : -> 1


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Last edited by Uru; Jul 10 @ 5:57am