Dead Cells

Dead Cells

Auto Transform Weapons
Uru  [developer] May 1, 2021 @ 5:34am
Details of Contents / 詳細内容
Mod Version Day25-May-2021 at 20:43
Supported Game Version version 23.9: Day26-April-2021 (fd50ccd6) (At latest version this Mod)

This list is not always 100% correct. Please excuse me, if it was wrong somewhere.
このリストは100%正確とは限りません。もしも間違っている部分があったらご容赦ください。


*Weapons not supported in this mod

The following weapons are not included in the auto-change and will not appear in this mod.
以下の武器は自動変化には含まれず、このModでは出現しません。

- Frantic Sword / 狂乱の刃
- Spiteful Sword / 絶望の剣
- Ice Crossbow / 氷のクロスボウ
- Reload / リロード (secondary ability of Explosive Crossbow)
- Quiver of Bolts / ボルトの雨 (secondary ability of Repeater Crossbow)
- Paid DLC Weapons / 有料DLCの武器


*Performance of Auto Transform Weapons
Common Specifications for each Auto Transform Weapons / 各自動変化武器の共通仕様
- Price : -> 1
- Ammo : -> 999
- "Affixes of the type that increases the ammo" will no longer occur / 「装弾数を増加させる付加効果」は発生しなくなります
- Attack Speed and Attack Interval : -> x1.2 times as fast as original.
- Transforming Time : 10s
* Some auto transform weapons have exceptional specifications that differ from the above.
※一部の自動変化武器は例外的に、上記とは異なる仕様となっています。

Toothpick / つまようじ
- Unlock Cost (orig. 60) : -> 1
- Price (orig. 1800) : 1800 (unchanged)
- Color (orig. "Brutality" ) : -> "Brutality" and "Survival"
- "Affixes of firing arrow or grenade" will no longer occur / 「矢や爆弾を発射する付加効果」は発生しなくなります
- 1st Atk
- - Startup Time (orig. 0.5s + 0.06667s) : -> 0.3s + 0.06667s
- - Full Charge Time (orig. 1.3s) : -> 0.325s
- - Hit Area-Width (orig. 5) : -> 5.5
- - Power (orig. 150) : -> 1
- - Breach Bonus (orig. 0) : -> 9
- - Crit Multiplier (orig. 2) : -> 200
- - Knock Back Distance (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.3s) : -> 0.1s
- 2nd and 3rd Atk
- - Deleted.
- Change the description (English only).

Broken Toothpick / 壊れたつまようじ
- Color (orig. "Brutality" ) : -> "Brutality" and "Survival"
- Price (orig. 1500) : -> 1
- Transforming Time (orig. 10s) : -> 0s
- Change the description (English only).

Balanced Blade / 精巧な剣
- Price (orig. 1500) : -> 1
- Number of hits required for critical (orig. 10) : -> 6
- 1st to 6th Atk
- - Attack Speed and Attack Interval : -> x1.2 times as fast as original.
- - Crit Multiplier : -> x1.2 times as large as original.

Cursed Sword / 呪いの剣
- Price (orig. 2500) : -> 1
- 1st to 3rd Atk
- - Attack Speed and Attack Interval : -> x1.2 times as fast as original.
- - Power : -> x1.25 times as large as original.
- - Breach Bonus (orig. 0) : -> 9

Boomerang / ブーメラン
- Price (orig. 1250) : -> 1
- Cooldown (orig. 0.34s) : -> 0.85s
- Attack Movement Speed : -> x1.2 times as fast as original.

Oven Axe / オーブンアックス
- Price (orig. 1750) : -> 1
- Attack Speed and Attack Interval : -> x1.4 times as fast as original.
- Orig. 3rd Atk
- - Deleted.

Tombstone / 墓石
- 1st to 2nd Atk
- - Deleted.
- 3rd Atk
- - Startup Time (orig. 0.75s) : -> 0.5s
- - Recovery Time (orig. 0.15s) : -> 0.125s

Hayabusa Gauntlets / ハヤブサの小手
- Critical HP Threshold (orig. 40%) : -> 50%


*Sub Weapons
All Sub Weapons / 全てのサブウェポン
- The following affixes do not occur / 以下の付加効果は発生しません
- - Affixes of firing arrow or grenade / 矢や爆弾を発射する付加効果
- - Affixes of increase the amount of damage dealt / 与ダメージ量を増加させる付加効果

Rusty Sword / 錆びた剣
- Initial Quality (orig. Lowest only, not a +, ++, S) : -> Same as other weapons
- Full-Auto Attack (orig. false) : -> true
- Orig. 1st and 2nd Atk
- - Deleted.
- Add New 1st to 2nd Atk
- - Common Specifications
- - - Perform a taunt. These have not performance of attack.
- - - Startup Time : 0s
- - - Recovery Time : 0s
- - 1st Atk
- - - Cooldown : 0.95s
- - - Animation ID : "what"
- - - Power : 50 (Affects mutation "Porcupack")
- - - Breach Bonus : 9 (Affects mutation "Porcupack")
- - 2nd Atk
- - - Animation ID : "no"
- - 3rd Atk
- - - Animation ID : "travolta"
- 3rd Atk
- - Animation was changed.
- - Startup Time (orig. 0.24s) : -> 0.001s
- - Hit Area-Width (orig. 3.5) : -> 6.2
- - Hit Area-OffsetCase X (orig. 0) : -> -1.5
- - Hit Area-Height (orig. 2.7) : -> 3.2
- - Hit Area-OffsetCase Y (orig. 0) : -> 0.5
- - Power (orig. 40) : -> 50
- - Breach Bonus (orig. 1.5) : -> 9
- - Recovery Time (orig. 0.25s) : -> 0.14s
- Add 4th to 12th Atk
- - Move forward a little. These have not performance of attack.
- - Startup Time : 0s
- - Recovery Time : 0s
- Change the description (English only).
Note :
 - Unlike auto transform weapons, this weapon can perform equable melee attack that does not change performance.
 - Although DPS is not as good as an auto transform weapons, it is suitable for use that causes quickly damage, because it can perform a slash in an instant and to take other action immediately.
 - It is also more powerful than most auto transform weapons in "stagger enemy when starting-up attack".
 - It can perform taunting actions by specific operations.
  If continue tauntng for little less than 1 second, you can slash two time in a row after that.
  There are two ways to perform a taunting.
   - Press the weapon button for a moment during the first attack.
   - During the cooldown after the slash, press the weapon button again and release it immediately.
 - In this mod, it is the only melee weapon that can be put in a backpack.
解説 :
 ・自動変化武器と違って、性能が変化しない安定した近接攻撃を繰り出せます。
 ・DPSは自動変化武器には及びませんが、斬撃を一瞬で行いすぐに他の行動に移れるため、咄嗟にダメージを稼ぐ用途に適しています。
 ・大半の自動変化武器よりも "攻撃し始めの敵" を怯ませる力が強いです。
 ・特定の操作で挑発的なアクションが行えます。
  挑発を1秒弱ほど続けると、その直後の斬撃を素早く2連続で繰り出すことができます。
  挑発の出し方は以下の2通りがあります。
  ・1段目の攻撃の際に武器のボタンを一瞬だけ押す。
  ・斬撃後のクールダウン中に武器のボタンを押し直してすぐに離す。
 ・このModでは、バックパックに入れられる唯一の近接武器となっています。

Beginner's Bow / 看守の息子の弓
- Initial Quality (orig. Lowest only, not a +, ++, S) : -> Same as other weapons
- 1st Atk
- - Startup Time (orig. 0.25s) : 0.25s (unchanged)
- - Power (orig. 35) : -> 23.33
- - Breach Bonus (orig. -0.5) : -> 9
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- 2nd Atk
- - Startup Time (orig. 0.25s) : 0.25s (unchanged)
- - Power (orig. 40) : -> 26.66
- - Breach Bonus (orig. -0.5) : -> 9
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- 3rd Atk
- - Startup Time (orig. 0.4s) : 0.4s (unchanged)
- - Power (orig. 60) : -> 40
- - Breach Bonus (orig. -0.5) : -> 9
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- Change the description (English only).
Note : DPS is not as good as auto transform weapons, but it is high among sub weapons.
 Unlike auto transform weapons, its main forte is (if have an ammo) that it can perform stable ranged attacks at any time.
 It is also more powerful than most auto transform weapons in "stagger enemy when starting-up attack", though not as much as a Rusty Sword.
解説 : DPSは自動変化武器には及ばないもののサブウェポンの中では高めです。
 自動変化武器と違って、(矢弾さえあれば)いつでも安定した遠距離攻撃を行えるのが主な特長です。
 また、錆びた剣ほどではないですが、"攻撃し始めの敵" を怯ませる力も強いです。

Ice Bow / 氷の弓
- Unlock Cost (orig. 30) : -> 1
- Cooldown (orig. 0.4s) : 0.4s (unchanged)
- Startup Time (orig. 0.19s) : 0.19s (unchanged)
- Power (orig. 27) : -> 18
- Breach Bonus (orig. -1) : -1 (unchanged)
- Recovery Time (orig. 0.2s) : 0.2s (unchanged)

The Boy's Axe / 少年の斧
- Unlock Cost (orig. 100) : -> 1
- Full-Auto Throw (orig. false) : -> true
- Mutation "Ammunition" (orig. possible to affected) : -> not affected
- Cooldown (orig. 0.25s) : -> 0s
- Startup Time (0.07s) : 0.07s (unchanged)
- Projectile Axe
- - Speed (orig. 1.4) : 1.4 (unchanged)
- - Number of Projectile Hits that is the Limit of Root Effect (orig. 9) : -> 99
- - Root Effect Inflict Interval (orig. 0.3s) : -> 0.4s
- - Root Effect Duration (orig. 0.4s) : -> 1s
- - Power (orig. 10) : -> 30
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Knock Back Distance (orig. 0.1) : 0.1 (unchanged)
- Recovery Time (orig. 0s) : 0s (unchanged)
- Recall Axe
- - Power (orig. 80) : -> 10
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Knock Back Distance (orig. 0.3) : -> 1.075
- - Basic Stun Duration (orig. 0.3s) : -> 0.4s
- - Throw Again Interval (orig. 0.5s) : -> 0.8s
- Change the description (English only).
Note : This weapon can now pull enemies by holding down the weapon button when throwing an axe.
解説 : 斧を投げる際に武器のボタンを押し続けることで、敵を引き寄せられるようになりました。

War Javelin / 戦のジャベリン
- Unlock Cost (orig. 100) : -> 1
- Collision Damage Power (orig. 90) : -> 16.2
- Cooldown (orig. 0.3s) : -> 0s
- Startup Time (orig. 0.2s) : -> 0.15s
- Power (orig. 55) : -> 9.9
- Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- Stun Duration (orig. 1.5s) : -> 0.8s
- Knock Back Distance (orig. 1.7) : -> 1.275
- Recovery Time (orig. 0.3s) : -> 0.05s

Ice Shards / 氷の破片
- Unlock Cost (orig. 60) : -> 1
- Full-Auto Attack (orig. false) : -> true
- Cooldown (orig. 0.32s) : -> 0.96s
- Startup Time (orig. 0.06s) : 0.06s (unchanged)
- Power (orig. 22) : 22 (unchanged)
- Breach Bonus (orig. -1) : -1 (unchanged)
- Crit Multiplier (orig. 0.75) : -> 2.019
- Recovery Time (orig. 0s) : 0s (unchanged)
Note : If perform critical hits in a row, it can exert the maximum DPS of all sub-weapons.
解説 : クリティカルを連発した場合には、全サブウェポン中最大のDPSを発揮できます。

Frost Blast / 氷結の波動
- Cooldown (orig. 0.33s) : 0.33s (unchanged)
- Startup Time (orig. 0.4s) : -> 0.266s
- Hit Area-Width (orig. 9) : -> 7.2
- Power (orig. 35) : -> 23.33
- Breach Bonus (orig. -1) : -1 (unchanged)
- Recovery Time (orig. 0.2s) : -> 0.133s


*Affixs/Modifiers

Leech (1% of HP recovered per attack (close combat), +100% damage taken! / 近接攻撃するごとにHPの 1% が回復し、受けるダメージが +100% となる)
- Multiplier of damage received (orig. +100%) : -> +25%


*Biomes

All Transition Levels (after each biome)
- Timed or Perfect Doors
- - Add Item "Rusty Sword"
- - Add Item "Beginner's Bow"
- - Water under cells container : -> Deleted.

*Stage 1

Prisoners' Quarters / 牢獄
- "Starting Point" (first or second run)
- - Add Item "Toothpick"
- - Add Blueprint "Toothpick"
- - Add Blueprint "Ice Bow"
- - Add Blueprint "The Boy's Axe"
- - Add Blueprint "War Javelin"
- - Add Blueprint "Ice Shards"
- "Starting Point" (third run or later)
- - Starting Items in the Wall : -> Removed.
- - Add Blueprint "Toothpick"
- - Add Blueprint "Ice Bow"
- - Add Blueprint "The Boy's Axe"
- - Add Blueprint "War Javelin"
- - Add Blueprint "Ice Shards"
- "Recycling Tubes Room"
- - Contents of the Tubes (This is an experimental change)
- - - Original 1st to 4th Tubes : Melee Weapon + Ranged Weapon + Shield + Two Skills
- - - 1st Tube : Toothpick + Ranged Weapon + Shield + Two Skills
- - - 2nd Tube : Toothpick + Ranged Weapon + Shield + Two Skills
- - - 3rd Tube : Toothpick + Rusty Sword + Beginner's Bow + Old Wooden Shield + Forgotten Map
- - - 4th Tube : Broken Toothpick + Corrupted Artifact
- Unique Area ("Cavern Key" Room)
- - Add Item "Toothpick"

*Stage 2
Transition to Promenade of the Condemned / 罪人の道へのトランジション
- Timed Door (orig. 2m) : -> 2m, 30s
- Perfect Door (orig. 30kills) : -> 25kills

Transition to Toxic Sewers / 有毒の下水道へのトランジション
- Timed Door (orig. 2m) : -> 2m, 30s
- Perfect Door (orig. 30kills) : -> 25kills

(DLC-TBS)Transition to Dilapidated Arboretum / 古びた果樹園へのトランジション
- Timed Door (orig. 2m) : -> 2m, 30s
- Perfect Door (orig. 30kills) : -> 25kills

*Stage 2.5
Transition to Prison Depths / 牢獄の深部へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills

Transition to Corrupted Prison / 腐敗した牢獄へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills

*Stage 3
Transition to Ramparts / 塁壁へのトランジション
- Timed Door (orig. 8m) : -> 9m
- Perfect Door (orig. 60kills) : -> 50kills

Transition to Ossuary / 納骨堂へのトランジション
- Timed Door (orig. 8m) : -> 9m
- Perfect Door (orig. 60kills) : -> 50kills

Transition to Ancient Sewers / 古い下水道へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills

(DLC-TBS)Transition to Morass of the Banished / 追放されし者の沼地へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills

*Stage 4
Transition to Black Bridge / 黒の橋へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills

Transition to Insufferable Crypt / 辛苦の安置所へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills

(DLC-TBS)Transition to Nest / ネストへのトランジション
- Perfect Door (orig. 60kills) : -> 50kills

*Stage 5
Transition to Stilt Village / 高床村へのトランジション
- Timed Door (orig. 15m) : -> 16m, 30s
- Perfect Door (orig. 60kills) : -> 50kills

Transition to Slumbering Sanctuary / まどろみの聖域へのトランジション
- Timed Door (orig. 15m) : -> 16m, 30s
- Perfect Door (orig. 60kills) : -> 50kills

Transition to Graveyard / 墓地へのトランジション
- Timed Door (orig. 19m, 30s) : -> 22m
- Perfect Door (orig. 60kills) : -> 50kills

(DLC-FF)Transition to Fractured Shrines / 崩壊した神殿へのトランジション
- Timed Door (orig. 19m, 30s) : -> 22m
- Perfect Door (orig. 60kills) : -> 50kills

Stilt Village / 高床村
- Unique Area (Blueprint "Parry Shield" / "弾きの盾")
- - Add Item "Broken Toothpick"

Graveyard / 墓地
- Unique Area (Blueprint "Parting Gift" / "置き土産")
- - Add Item "Toothpick"
- - Blueprint "Parting Gift"
- - - Position-X (orig. 19) : 20 -> 19

*Stage 6
Transition to Clock Tower / 時計塔へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills

Transition to Forgotten Sepulcher / 忘れられた地下墓所へのトランジション
- Timed Door (orig. 26m) : -> 29m
- Perfect Door (orig. 60kills) : -> 50kills

Transition to Cavern / 洞穴へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills

(DLC-FF)Transition to Undying Shores / 不死の断崖へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills

Cavern / 洞穴
- Unique Area (Blueprint "War Javelin" / "戦のジャベリン")
- - Add Item "Broken Toothpick"

*Stage 7
Transition to Clock Room / 時計部屋へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills

Transition to Guardian's Haven / 守護者の安息所へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills

(DLC-FF)Transition to The Mausoleum / 霊廟へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills

*Stage 8
Transition to High Peak Castle or Direlict Distillery / 天上城 or 放棄された蒸留所 へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills

High Peak Castle / 天上城
- Unique Area (Blueprint "Acceptance" / "受容")
- - Add Item "Rusty Sword"
- - Add Item "Beginner's Bow"
- Unique Area (Blueprint "Boomerang")
- - Add Item "Broken Toothpick"
- - Blueprint "Boomerang"
- - - Position-X (orig. 21) : -> 20

Derelict Distillery / 放棄された蒸留所
- Unique Area ("Barrel Launcher" / "バレルランチャー")
- - Item "Barrel Launcher"
- - - Item Changed : -> "Toothpick"
- - Add Items "Barrel Launcher" x 4
- - Add Item "Rusty Sword"
- - Add Item "Beginner's Bow"

*Stage 10
Tenth Stage / 第10ステージ
- Somewhere in the Tower
- - Add Item "Rusty Sword"
- - Add Item "Beginner's Bow"
- Unique Area (Blueprint "Sonic Carbine" / "音速銃")
- - Add Item "Toothpick"
- - Blueprint "Sonic Carbine"
- - - Position-X (orig. 34) : -> 35

*Stage 11
Transition to Secret Final Boss / 隠しラスボス戦へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills


*Bosses

Same as other mod "Advanced Alternative Balance".


*Enemies
Masker / マスカー
- Actions
- - "Fogger"
- - - Range (orig. 20) : -> 15

Protector / プロテクター
- Actions
- - "Protect"
- - - Range (orig. 15) : -> 10

Rampager / ランペイジャー
- Actions
- - "Rampage"
- - - Startup Time (orig. 0.3s) : -> 0.6s
- - "Chain 1"
- - - Startup Time (orig. 0.1s) : -> 0.2s
- - - Radius (orig. 4.5) : -> 3
- - - Moving Forward Distance and Knock Back Distance (orig. 0.3) : -> 0.8
- - "Chain 2"
- - - Startup Time (orig. 0.1s) : -> 0.4s
- - - Radius (orig. 4.5) : -> 3
- - - Moving Forward Distance and Knock Back Distance (orig. 0.3) : -> 1


*Skills - Power
Forgotten Map / 忘れられた地図
- Price (orig. 4000) : -> 5000
- Possibility of Selling (orig. possible) : -> impossible
- Affixes (orig. not affected) : -> possible to affected
- Possibility of Upgrade (orig. impossible) : -> possible
- Limit to the number of uses (orig. disposable) : disposable -> non disposable (cooldown system)
- Cooldown (orig. 0s) : 0s -> 60s
- Change the description (English only).


*Mutations
Porcupack / ポルクパック
- Cooldown (orig. 3s) : -> 0s

Armadillopack / アルマジロパック
- Cooldown (orig. 3s) : -> 0s

Ammunition / 矢弾
- Ammo Multiplier (orig. x2) : -> x3


*Other Elements

Unlock Element: Random Starting Bow / 最初の弓
- Required Number of Unlock Items (orig. 2) : -> 1
- Unlock Cost (orig. 65) : -> 1

Unlock Element: Random Starting Shield / 最初の盾
- Required Number of Unlock Items (orig. 2) : -> 1
- Unlock Cost (orig. 65) : -> 1

Unlock Element: Random Starting Weapon / 最初の武器
- Required Number of Unlock Items (orig. 12) : -> 1
- Unlock Cost (orig. 65) : -> 1

Explorer's Rune / 探索者のルーン
- Necessary Explore-Rate (orig. 80%) : -> 40%

Corrupted Artifact / 腐敗したアーティファクト
- Price (orig. 10000) : -> 5000


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Last edited by Uru; May 25, 2021 @ 4:45am