Stellaris
Star Wars: Kuat Ancient Empire
Missing English KEYs
Qingqiu [author] SAID Sep 22 @ 4:09am
@Inerael I have no time to rebuild all English translations, so newer items will no have localization for English

Well now they do :steamthumbsup:


File: exe_feature_l_english.yml
(New keys only, does not include modified prev keys)
Line # > KEY : VALUE 236> weapon_type_playerable_ancient: "\n--------------\n§H难度修正系数影响§!:\n武器伤害 §G+(难度系数-1)×100%§!\n武器射速 §G+(难度系数-1)×50%§!\n--------------\n" 237> weapon_type_ancient_primary: "\n--------------\n§H进入战斗时§!:\n武器伤害 §G+max((难度系数-0.5),0)×50%§!\n持续§Y5§! £time£\n--------------\n" 238> weapon_type_titan_primary: "\n--------------\n§H进入战斗时§!:\n武器伤害§G大幅度增加§!\n摧毁§Y任意舰船§!后§Y恢复正常§!\n--------------\n" 239> weapon_type_titan_secondary: "\n--------------\n§H进入战斗时§!:\n武器伤害 §G+max((难度系数-0.5),0)×25%§!\n持续§Y5§! £time£\n--------------\n" 240> weapon_type_zeta_crisis_primary: "\n--------------\n§H进入战斗时§!:\n武器伤害§G大幅度增加§!\n摧毁§Y任意舰船§!后§Y恢复正常§!\n--------------\n" 241> weapon_type_zeta_crisis_primary_alt: "\n--------------\n§H进入战斗时有33%概率§!:\n武器伤害§G大幅度增加§!\n摧毁§Y任意舰船§!后§Y恢复正常§!\n--------------\n" 242> weapon_type_zeta_crisis_secondary: "\n--------------\n§H进入战斗时§!:\n武器伤害 §G+max((难度系数-0.5),0)×10%§!\n持续§Y5§! £time£\n--------------\n" 451> exe_invasion.2999.name: "BUG检测事件" 452> exe_invasion.2999.desc: "因为代码冲突问题,部分更多巨构的巨构事件和本MOD使用存在影响体验和代码流畅度和可能引起游戏崩溃的BUG。被检测的巨构有:类星体天陨、尼科尔戴森光束、彭罗斯球、EHOF视界转移装置。\n\n本菜单将调整BUG检测事件。§Y注意:检测选项将移除被检测的巨构!这是不可逆的选择,请斟酌考虑!" 453> executor_build.2999_QSD: "§G开启§!类星体天陨检测" 454> executor_build.2999_QSD_disable: "§R关闭§!类星体天陨检测" 455> executor_build.2999_EHOF: "§G开启§!EHOF检测" 456> executor_build.2999_EHOF_disable: "§R关闭§!EHOF检测" 457> executor_build.2999_PENROSE: "§G开启§!彭罗斯球检测" 458> executor_build.2999_PENROSE_disable: "§R关闭§!彭罗斯球检测" 459> executor_build.2999_DYSHON_BEEN: "§G开启§!尼科尔戴森光束检测" 460> executor_build.2999_DYSHON_BEEN_disable: "§R关闭§!尼科尔戴森光束检测" --------------------------------------- 236> weapon_type_playerable_ancient: "\n--------------\n§HDifficulty Modifier Impact§!:\nWeapon Damage §G+(Difficulty Modifier - 1)×100%§!\nWeapon Firing Rate §G+(Difficulty Modifier - 1)×50%§!\n--------------\n" 237> weapon_type_ancient_primary: "\n--------------\n§HEntering Combat§!:\nWeapon Damage §G+max((Difficulty Modifier - 0.5), 0)×50%§!\nLasts for §Y5§! £time£\n--------------\n" 238> weapon_type_titan_primary: "\n--------------\n§HEntering Combat§!:\nWeapon Damage§Gsignificantly increased§!\nRestores to normal after destroying §Yany ship§!\n--------------\n" 239> weapon_type_titan_secondary: "\n--------------\n§HEntering Combat§!:\nWeapon Damage §G+max((Difficulty Modifier - 0.5), 0)×25%§!\nLasts for §Y5§! £time£\n--------------\n" 240> weapon_type_zeta_crisis_primary: "\n--------------\n§HEntering Combat§!:\nWeapon Damage§Gsignificantly increased§!\nRestores to normal after destroying §Yany ship§!\n--------------\n" 241> weapon_type_zeta_crisis_primary_alt: "\n--------------\n§H33% chance upon entering combat§!:\nWeapon Damage§Gsignificantly increased§!\nRestores to normal after destroying §Yany ship§!\n--------------\n" 242> weapon_type_zeta_crisis_secondary: "\n--------------\n§HEntering Combat§!:\nWeapon Damage §G+max((Difficulty Modifier - 0.5), 0)×10%§!\nLasts for §Y5§! £time£\n--------------\n" 451> exe_invasion.2999.name: "BUG Detection Event" 452> exe_invasion.2999.desc: "Due to code conflicts, certain megastructure events and this MOD's use may affect the experience, code flow, and potentially cause game crashes. The tested megastructures are: Celestial Meteor, Nicol Dyson Beam, Penrose Sphere, and EHOF Visual Transmitter.\n\nThis menu will adjust the BUG Detection Event. §YNote: The detection option will remove the tested megastructures! This is an irreversible choice, please consider it carefully!" 453> executor_build.2999_QSD: "§GActivate§! Celestial Meteor Detection" 454> executor_build.2999_QSD_disable: "§RDeactivate§! Celestial Meteor Detection" 455> executor_build.2999_EHOF: "§GActivate§! EHOF Detection" 456> executor_build.2999_EHOF_disable: "§RDeactivate§! EHOF Detection" 457> executor_build.2999_PENROSE: "§GActivate§! Penrose Sphere Detection" 458> executor_build.2999_PENROSE_disable: "§RDeactivate§! Penrose Sphere Detection" 459> executor_build.2999_DYSHON_BEEN: "§GActivate§! Nicol Dyson Beam Detection" 460> executor_build.2999_DYSHON_BEEN_disable: "§RDeactivate§! Nicol Dyson Beam Detection"

exe_ship_names_l_english.yml
Line # > KEY : VALUE 17> Name_D_1: "§ED设施区§!" 25> Name_boss_X308_Titan: "§E泰坦§!" 41> Name_boss_CRISIS_Titan_0: "守门人 泰坦" 54> Name_boss_CRISIS_Titan_1: "守门人-I 泰坦" 66> Name_boss_CRISIS_Titan_2: "守门人-II 泰坦" 78> Name_boss_CRISIS_Titan_3: "守门人-III 泰坦" --------------------------- 17> Name_D_1: "§EFacility Zone§!" 25> Name_boss_X308_Titan: "§ETitan§!" 41> Name_boss_CRISIS_Titan_0: "Guardian Titan" 54> Name_boss_CRISIS_Titan_1: "Guardian-I Titan" 66> Name_boss_CRISIS_Titan_2: "Guardian-II Titan" 78> Name_boss_CRISIS_Titan_3: "Guardian-III Titan"
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After looking I now see that the author (or someone) is probably using
ModTranslationHelper (on GitHub)
To create the English language localisation files.
At the end of every translation by ModTranslationHelper, it attaches a comment of # NT! to the end of every line it creates.
Yes, ModTranslationHelper was used and then I modified some text so the translation was done
Some of keys is no used, just i have forget to remove
Thanks , next updated all key will disappear
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