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Senate [imgur.com]
Government [imgur.com]
Government [imgur.com]
Government [imgur.com]
Nova Imperium Romanum Unit Model [imgur.com]
Imperium Turcicum Unit Model [imgur.com]
The Eastern Unit Unit Model [imgur.com]
These 3 nations have bonuses for each age, but the last bonus gives a common bonus to most foreign nations except your nation (for balance).
Age Bonuses [imgur.com]
Factions have been added for these 3 nations. Bonuses are the same.
Factions [imgur.com]
You will be able to build unhistorical monuments when you reach the 17th technology and have enough money. You must have 5000-10000 gold to build these monuments.
Monument Map [imgur.com]
Monuments [imgur.com]
Also Hagia Sophia buffed.
The innovations that I struggled with for 1 week end here. If you have any ideas, please write and I will add them if I find them logical. I haven't tested the contents yet, there may be errors. Don't forget to report them too.
Before the content, I will talk about the changes and fixes in general. I have fixed a lot of issues like age bonuses, unit models don't trigger, etc. Also, I have nerfed a lot of bonuses.
New Unit models/Fixed Unit GFX[imgur.com]
New Age bonuses and Fixed Age GFX[imgur.com]
After converting to Catholicism, an event will be triggered when you try to convert to the province of Hüdavengidar. In this event, the local priest will help you and you will invite this priest to the palace. This priest will have a child named Alexander in the future. The priest will ask us to support this child to become a clergyman. Alexander will receive a good theological education in the Vatican and will be your best friend.
After Protestantism is triggered, a chain of events will begin. There will be reform trouble in your country. If you agree with Alexander, you will continue on the Protestant/Reformed/Hussite/Anglican or New Eastern Chrisitan Denomination path. If you want to stay as Catholic, you will reject Alexander's ideas and a second minor civil war will ensue. Whichever path you complete, you will gain new missions and content. Therefore, if you change your religion manually, for example, if you convert to protestant, you will not be able to have new content.
Events [imgur.com]
Catholic Missions:
The first mission is about the Reform Trouble. If you win the reform civil war. You will complete that mission.
The second mission is about you sign an agreement with the papal state of northern Italy. The Papal State becomes your march and you don't get any penalty but the Papal State will have all northern Italy areas.
The third Mission is about after making the papal state your subject, it is the mission to become a hegemon in the papacy. All catholic nations (except you) will lose -2 yearly papal influence.
The fourth mission is about winning the League War. If you complete that mission as the Emperor. You will force some HRE countries to convert your religion.
The Fifth Mission is about One Christian Denomination in Europe.
Protestant-Reformed Missions:
The first mission is about how to treat heretics in your country. Tolerate or crush them all? This is your choice.
The second mission is about enabling the leagues in the HRE.
The Third Mission is the same as the fourth mission of Catholic.
The fourth mission is that you force small countries in Europe to change your religion.
The Fifth mission is the same as the fifth mission of Catholic.
Hussite Missions:
The first and second missions are about Bohemia.
The third mission is the same as the second mission of Protestant.
The fourth mission is about you'll change the HRE religion to Hussite.
The Fifth mission is the same as the fifth mission of Catholic.
Anglican Missions:
The first mission adds a new monument.
The second and the third mission about England.
The fourth mission is about Colonial Agreement. It is similar to the Northern Italy Agreement. England will cede all-new world colonies to you but they will be march permanently. If you convert them to vassal they will be march again.
The fifth mission about being just your colonies in the new world
Phaedrusian Missions:
The first mission is the same as the first mission of Protestant.
The second mission is about the new peace treaty. Alexander founded an organization called the traveler priests on reform trouble, and that's how he converted the empire. With this mission, you are making that Gezgin Priests Order (Traveler Priests Order) and you are using this order against the Christian countries. It converts the province religions of the Country with which you made a peace treaty for 15 years to the phaedrusian religion.
The Third mission and fourth mission are about spreading religion.
The last mission adds a new monument.
Phaedrusian Religion and Mission Events[imgur.com]
You will get these 4 Mercenary companies from missions. These mercenaries are cheaper and better than normal mercenary companies.
4 Mercenary Companies[imgur.com]
[New march government]
You will get this content from missions. It is also special for Imperium Turcicium. Every your Christian marches will get new government and ideas after you complete the mission.
The Government and ideas[imgur.com]
[Common- Great Projects]
This is the common mission. Adds unhistorical monuments.
New monuments [imgur.com]
I hope you enjoy this content that took me almost two weeks.
I added a lot of content to The Eastern Knights, which has the most boring content in terms of content. T.E.Knights had many missions such as Claim X Conquer X, Claim Y Conquer Y. It now has more flavor content.
These content are common and some of them are special for The Eastern Knights.
Also, I have removed factions, special governments and nerfed a lot of modifiers and ideas.
Nova Imperium Romanum --> Neo Eastern Roman Culture Group(Neo Turkish, Neo Greek, Neo Armenian, Neo Georgian, Neo Syriac)
Imperium Turcicum --> Neo Balkan Anatolian Culture Group ( Neo Turkish, Neo Greek, Neo Bulgarian, Neo Serbian, Neo Albanian, Neo Bosnian, Neo Slovene, Neo Croatian)
The Eastern Knights --> Neo Turkic Culture Group (Neo Turkish, Neo Crimean, Neo Azerbaijani, Neo Turkmeni, Neo Krygiz, Neo Kazakh, Neo Uzbek, Neo Uyghur)
Culture Groups Pictures [imgur.com]
Government Reform Picture [imgur.com]
Event Pictures [imgur.com]
Achievement Checklist Picture [imgur.com]
First Aspect: It gives Random 75 Monarch Points. (135 Church Power) (Trigger: At least have 50 devotions)
Second Aspect: It gives 20 Splendor and -2 Corruption. (135 Church Power)
Third Aspect: It gives +2 Tolerance of the true faith and 10% Manpower in true faith provinces for 10 years (100 Church Power)
Fourth Aspect: It gives 1.5% Missionary Strengthen and +1 Yearly Devotion (100 Church Power)
Fifth Aspect: It gives 20% Trade Steering and -15% Trade Company Investment (100 Church Power)
Sixth Aspect: It gives 1 Stability if Stability is 3 then it gives 50 ADM points. (135 Church Power)
Nestorian Picture [imgur.com]
Special Unit Picture [imgur.com]
Estate PrivilegesPicture [imgur.com]
You can declare a crusade against a heathen country every 50 years. You can call catholic countries (some of them may join but AI has an 80% not join factor) or you can want Crusade aids from catholic countries. They'll send money and manpower.
So how will they be annexed and what is their purpose?
You will annex them from decisions but of course if you complete its mission. Every order rule their region and they rule better than you. But you have to be more careful using orders. They are so dangerous, especially they are half-independent. They can ally order countries and they can rival enemy countries.
I have briefly summarized most of the content, except for the 100+ events. If you like the content, don't forget to like the mod and add it to your favorites. Have Fun!