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basicamente, que esta hecho a posta para que tengas una pequeña oportunidad de obtener algo con las cartas que serian inutiles.
but i see it as this:
during playtesting they most likely realized that it sucks for players when they get a bad hand; that they have to throw away cards without using them
so they most likely invented this mechanic; maybe it turned out to be to strong to get sure money out of it so they added some blanks
but by adding blanks they reverted the initial goal of the mine: softening the blow to a bad hand
with a game as snowbally as this the softening mechanic should have a 1/3 chance of beeing another blank
The creator of the game also said that the tabletop simulator mod probably won't have an update with the stretch goals, because he comissioned the mod, he didn't make it himself.
I really like the house rule you made up, i'm going to try it next time i play, sounds like it can make the mine a little bit more friendly
interesting news; yes i only backed due to the stretch goals;
i feel that the base game alone does not offer enough replayability to warrant the price at the current point; with all the stretch goals included tough it sounds like a really solid game;
looking forward to the full release;
For example, in my case I translated the few objects that were in English in the mod to Spanish.
At the moment we continue playing here waiting for the game to be finished and our copies arrive.
Greetings.
He also indicated in another update that the card art may change a bit, to remove some of the black border.
So we are waiting for the updates.
Regards.
Nah, homebrew rules are not my cup of tea;
also its just feedback, we can agree to disagree