Cities: Skylines

Cities: Skylines

Population Demographics
 This topic has been pinned, so it's probably important
rcav8tr  [developer] Apr 24, 2022 @ 10:55am
Row/Column Selections
The row selections are described in detail below.

The column selections are the same as the row selections except that Age is replaced with None. None means no detail columns are displayed (i.e. only the Total, Moving In, and Deceased columns are displayed) and buildings are colored according to the number of citizens.

For most selections, this mod uses the game's calculation.

Residential buildings are colored according to the average of citizens residing in the building for the selected column and district. The range of possible values for each column is shown in the tables below. The low color corresponds to the building with the lowest average and the high color corresponds to the building with the highest average. For example, if a city has 5 residential buildings with average education levels of 0.6, 0.8, 1.0 1.3 and 1.9, then the building with 0.6 will have the low color, the building with 1.9 will have the high color, and the other 3 buildings will have a color proportionally in between 0.6 and 1.9.

Age
The game maintains an internal age counter from 0 to 400 (not years). Real age is computed by dividing the game's internal age counter by the game's conversion factor of 3.5. This results in ages from 0 to 114.

In the base game, citizens die starting from about age 69 for poor health to 82 for full health. Mods (e.g. Lifecycle Rebalance Revisited) can allow citizens to live longer.

Age Group
The game computes Age Group as shown below from the game's internal age counter. Mods (e.g. Lifecycle Rebalance Revisited) can change this logic.

Age Counter
Age Group
Real Age
0 to 15
Children
0.0 to 4.3
15 to 44
Teens
4.3 to 12.6
45 to 89
Young Adults
12.9 to 25.4
90 to 179
Adults
25.7 to 51.1
180 to 400
Seniors
51.4 to 114.3

Education
The game computes Education level as shown below from the schooling completed.

Completed
Education
Value
No Schooling
Uneducated
0
Elementary
Educated
1
High School
Well Educated
2
University
Highly Educated
3

Employment
The game computes Employment status as shown below based on student status and on whether or not the citizen has a work building defined.

Student
Work Building
Employment
Yes
(not applicable)
Student
No
Defined
Employed
No
Undefined
Jobless

Building color represents the unemployment rate of citizens residing in the building. This is computed as the jobless citizens in the building as a percent of citizens in the building who are eligible to work. Buildings with no eligible workers are shown in lowest color.

Gender
The game computes Gender as shown below from the somewhat random identifier number the game assigns to each citizen.

Identifier
Gender
Value
Even
Male
0
Odd
Female
1

Happiness
The game computes Happiness level as shown below from the average of the game's internal health and well being values, which go from 0 to 100.

Average
Happiness
Value
0 to 15
Bad
0
16 to 30
Poor
1
31 to 44
Good
2
45 to 69
Excellent
3
70 to 100
Superb
4

Health
The game computes Health level as shown below from the game's internal health value, which goes from 0 to 100.

Value
Health
Value
0 to 10
Very Sick
0
11 to 25
Sick
1
26 to 50
Poor
2
51 to 60
Healthy
3
61 to 80
Very Healthy
4
81 to 100
Excellent
5

Location
The game maintains whether a citizen's location is Home, Work, Visiting, or Moving.

Building color represents the percent of citizens residing in the building whose current location is Home.

Residential
Level (1 to 5) of the citizen's residential building.

Student
The game computes Student level as shown below from the level of the school building the student attends. Campus DLC buildings are level 3, so they count as University. Note that when the Hadron Collider is active, the city will have no students because citizens simply become more educated without actually attending a school.

Building
Student
Value
Not a Student
Not a Student
N/A
Level 1
Elementary
0
Level 2
High School
1
Level 3/Campus
University
2

Only citizens who are students are included in the building average for determining building color. Buildings with no students are shown in lowest color.

Wealth
The game computes Wealth level as shown below from the level of the citizen's residential building.

Residential
Wealth
Value
Level 1
Low
0
Level 2 or 3
Medium
1
Level 4 or 5
High
2

Well Being
The game computes Well Being level as shown below from the combination of the Education level and the game's internal well being value, which goes from 0 to 100.

Uneducated
Educated
Well Educated
Highly Educated
Well Being
Value
0 to 9
0 to 15
0 to 19
0 to 25
Very Sad
0
10 to 24
16 to 30
20 to 39
26 to 49
Sad
1
25 to 34
31 to 44
40 to 59
50 to 62
Satisfied
2
35 to 59
45 to 69
60 to 79
63 to 84
Happy
3
60 to 100
70 to 100
80 to 100
85 to 100
Very Happy
4
Last edited by rcav8tr; Sep 24, 2023 @ 12:26pm