Tabletop Simulator

Tabletop Simulator

Gloomhaven - TTS Enhanced v1.2
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SydneyS  [Entwickler] 23. März 2021 um 22:17
Issues/Bugs
Please report any issues or bugs you find here.
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Beiträge 121135 von 158
41++ 10. Sep. 2021 um 14:44 
For me, the sticker for Location #26 does not load with
"Error creating Token Mesh: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index".
The issue persist after clearing the mod cache and reloading.
The script/button on the Dimensional Travel 12 to load Scenario 116 no longer works. Additionally, Dimensional Travel Deck wasn't saved when we loaded the campaign in the new version.
DblTapThat  [Entwickler] 14. Sep. 2021 um 12:12 
The Rift Event deck being transferred was implemented from this version going forwards. I’ll get someone to check that particular scenario
Thanks. Two more bugs to report:

I'm not sure if this is a bug but I think it may be a misread of the rules. The enhancement calculator doubles the cost of an elemental enhancement on multi-target cards as if it were a +1 or other effect. I would assume elements don't have to be doubled for the multi-target cards because they are an effect that happens after the card action is complete and thus don't benefit from multiple targets. I could be wrong.

I can't remove a +1 stamp from the card "Anticipate Intricacies" for the diviner. I've removed it, unpacked and repacked, but the +1 remains whenever I re-open the character or create a new diviner.
Zuletzt bearbeitet von Æpithetic; 20. Sep. 2021 um 13:34
Kaal 23. Sep. 2021 um 17:47 
Ursprünglich geschrieben von Æpithetic:
Thanks. Two more bugs to report:

I'm not sure if this is a bug but I think it may be a misread of the rules. The enhancement calculator doubles the cost of an elemental enhancement on multi-target cards as if it were a +1 or other effect. I would assume elements don't have to be doubled for the multi-target cards because they are an effect that happens after the card action is complete and thus don't benefit from multiple targets. I could be wrong.

Unfortunately the base cost of element enhancements are indeed doubled when applied to any multi-target ability. I think a fair number of people have bumped into this rule, so house-ruling it would probably be fine if you like.

I can't remove a +1 stamp from the card "Anticipate Intricacies" for the diviner. I've removed it, unpacked and repacked, but the +1 remains whenever I re-open the character or create a new diviner.

I believe that once the campaign manager has recorded an enhancement, it can be replaced but not deleted. Maybe there's a functionality that I don't understand, but I agree that it would be great to be able to remove an unwanted enhancement. As it is, the best I can suggest is to swap it for a different enhancement or roll back the save.
Zuletzt bearbeitet von Kaal; 23. Sep. 2021 um 17:49
DblTapThat  [Entwickler] 23. Sep. 2021 um 18:21 
Ursprünglich geschrieben von Æpithetic:
Thanks. Two more bugs to report:

I'm not sure if this is a bug but I think it may be a misread of the rules. The enhancement calculator doubles the cost of an elemental enhancement on multi-target cards as if it were a +1 or other effect. I would assume elements don't have to be doubled for the multi-target cards because they are an effect that happens after the card action is complete and thus don't benefit from multiple targets. I could be wrong.

I can't remove a +1 stamp from the card "Anticipate Intricacies" for the diviner. I've removed it, unpacked and repacked, but the +1 remains whenever I re-open the character or create a new diviner.

Kaal is correct on both counts.
Doubling of costs is applied when an ability can target multiple things. if you choose to put an element on it, thats just how it is.

There is currently no support for removing an enhancement from a card. This was done in case there were multiple old instances of a class around, with different enhancements, it would merge the 2 cases. Probably the simplest way to fix this, would be to generate a save file using the campaign manager, Click the 'Show' button, inspect the notebook, modify the enhancements in there, copy the output, then load a fresh save, create a notebook entry named Savefile and paste the json from the old save.
Thanks for the help. When I try to edit the campaign save file the "show" button on the disc will not open notepad. I'm not sure if this is an issue in TTS or with windows, I'll try and replicate it on a different computer to confirm. I've been able to open it in older versions.

Another issue we ran into: Living armor (envelope item from FC) doesn't appear to be in the index of items and won't reload with a character or save enhancements. It is also un-enhance-able with the enhancement tool. This isn't a big deal as it's easy to just pull in a copy and manually stamp it, but just thought you may want to know if you didn't already.
I'm attempting to save and getting the following error:
Error in Script (Gloomhaven Campaign Manager - 47ab0f): chunk_3:(12945,8-45): attempt to index a nil value

EDIT ----
Messed around a little to troubleshoot. 12945 is the personal quest deck values. Noticed the Personal Quests card tuck had a quantity of "1". Pulled it out, received a deck of 21 cards (that checks out for where my game is at). Saved with the deck out of the tuck, and the save worked.

For giggles, put the deck back into the tuck, tried to save again, got the same error.

Hope that helps!
Zuletzt bearbeitet von Banantalis; 30. Sep. 2021 um 19:21
Sebästschjin  [Entwickler] 2. Okt. 2021 um 12:23 
Ursprünglich geschrieben von Æpithetic:
Thanks for the help. When I try to edit the campaign save file the "show" button on the disc will not open notepad. I'm not sure if this is an issue in TTS or with windows, I'll try and replicate it on a different computer to confirm. I've been able to open it in older versions.
Oh, it shouldn't open Notepad. TTS can't directly manipulate you operating system and open program there (thankfully!). It will create a notebook entry in TTS itself. There's a button in the top menu called "Notebook", where an entry "New Savefile" will ve added. This contains the save data.

The issue you mentioned in the spoiler is a known problem, we didn't find the time to find a good fix for yet. :-/


Ursprünglich geschrieben von Banantalis:
...
Yeah, the personal quest cards need to be individual cards otherwise the campaign manager won't recognize them. We'll probably add a warning for this scenario instead of throwing the error.
Btw.: Do you know why it is a complete deck in the first place? Did you do this manually or did the mod at some point create a deck of the quests? Because initially those should all be individual cards.
Zuletzt bearbeitet von Sebästschjin; 2. Okt. 2021 um 12:24
I can't seem to get the enhancement tool to work. When I put a card on it, the numbers flash up for a second but then disappear. If I then click on a button it then comes up with an error saying "attempt to index a null value"
Sebästschjin  [Entwickler] 8. Okt. 2021 um 6:47 
Ursprünglich geschrieben von ShadyDave:
I can't seem to get the enhancement tool to work. When I put a card on it, the numbers flash up for a second but then disappear. If I then click on a button it then comes up with an error saying "attempt to index a null value"
What are your Physics setting set to in TTS? Are they set to semi? Try setting them to full, this should fix the issue.
Hi! For whatever reason, whenever i press scenario won or lost button it properly calculates earned XP and GOLD, removes player standees and replenishes their HP, but doesn't clean up the map itself (map tiles, standees, tokens - nothing in the middle part of the screen), including monster sleeves and decks.
I hope i gave enough information to identify the problem, if not, please, tell me.
P.S. Big thanks for your work on the mod.
DblTapThat  [Entwickler] 15. Okt. 2021 um 13:09 
Ursprünglich geschrieben von Aerowaffle:
Hi! For whatever reason, whenever i press scenario won or lost button it properly calculates earned XP and GOLD, removes player standees and replenishes their HP, but doesn't clean up the map itself (map tiles, standees, tokens - nothing in the middle part of the screen), including monster sleeves and decks.
I hope i gave enough information to identify the problem, if not, please, tell me.
P.S. Big thanks for your work on the mod.
Game Setup > Scenario Setup > Delete Map
Game Setup > Monster Setup > Delete Monsters
Ursprünglich geschrieben von DblTapThat:
Ursprünglich geschrieben von Aerowaffle:
Hi! For whatever reason, whenever i press scenario won or lost button it properly calculates earned XP and GOLD, removes player standees and replenishes their HP, but doesn't clean up the map itself (map tiles, standees, tokens - nothing in the middle part of the screen), including monster sleeves and decks.
I hope i gave enough information to identify the problem, if not, please, tell me.
P.S. Big thanks for your work on the mod.
Game Setup > Scenario Setup > Delete Map
Game Setup > Monster Setup > Delete Monsters
Oh my god... Sorry about that. In the instruction it says, that the scenario will clean itself, so i didn't even check these options! Thank you!
Ramrr 26. Okt. 2021 um 14:06 
I have just migrated (mostly manuadlly...) from FS version to TTS and I am encountering an issue - where should a character hold their personal quest card? no matter where I will put it (box, 2nd hand zone, flat on table) the game will refuse to unpack that character with error referencing chunk 3 and attempting to index a nil value. In FS I have put additional storage places for finished characters and after finishing them I would put them into that box with their personal quest inside. In TTS it looks like characters can't hold personal quests in box at all.
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