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Glad to hear it worked. Could you check for me if board stays fixed after save/load please?
Edit:
I just now updated the board fix mod, could you try and see if it works with button click now?
I cant do it myself as i dont have that bug.
ERROR: Tried to get ability information for 'Large Medical Pack' of class 'Sawbones', but it doesn't exist! Also couldn't find any ability that is similar. Avaible abilities are: [Battlefield Medicine, Curative Mixture, Booster Shot, Triage, Hold Back the Pain, Bloody Saw, Hand of the Surgeon, Syringe, Mobile Response, First Aid, Vaccine, Teamwork, Prevention Is Key, Precaution, Hamstring, Regenerative Tissue, Vital Strike, Blood Transfusion, Do No Harm, Amputate, Research the Cure, Prescription, Euthanize, Master Physician, Surgeon's Satchel, Gentleman's Anger, Bedside Manner, Prep for Surgery, Grisly Trauma].
There is a similar error for the 'Medical Pack' card too.
We are aware. Everything still works however so you can safely ignore the error.
Fix to remove error message is planned for future update.
Scenario 2. The Bandit Commander Card spawned left of the Play Area, top right position. When I entered room M1a, and hit the draw button for him, the card was sent to the Archer's discard, located Right of play area, top left position. The action did correctly populate on the Initiative tracker.
I did also encounter this when I had tested out the random dungeon generator, then started the first scenario while forgetting to clear the Monster cards. I don't remember the exact details that caused it, and assumed the bug was exotic since I invoked an unexpected behavior, though the behavior this time in Scenario 2 is expected.
Update: When I started the next round of scenario 2, the card populated in the correct location.
Update 2: Actually, no it didn't. Same card twice, and another spawned character in the left side, lower right position is behaving the same way.
Update to the latest version, this has already been hotfixed
Thank you. Will try.
Error in Script (Scripts - 75ab50) function <getTheSuperSecret>: function is not a function and has no __call metamethod.
The ‘getTheSuperSecret’ is related to the reward for envelope X. If you put that on the table before you load, it will handle it properly.
Also. Please use spoiler tags on locked class names, or use their short names
When you get the personal quest there's a button on it labelled 'Bonus Content'. Click on it.