Tabletop Simulator

Tabletop Simulator

Gloomhaven - TTS Enhanced v1.2
 This topic has been pinned, so it's probably important
SydneyS  [developer] Mar 23, 2021 @ 10:17pm
Issues/Bugs
Please report any issues or bugs you find here.
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Showing 16-30 of 158 comments
Dule  [developer] Apr 29, 2021 @ 7:15am 
Originally posted by Outlier:
Originally posted by Dule:


I created a mod which should fix it. It will replace current Elemental Infusion Board with a new one. Check description in the mod for more info.

https://steamcommunity.com/sharedfiles/filedetails/?id=2471042995

This seems to have worked. Thank you! I at least have the elemental board created. I haven't run a game on it yet but just wanted to update for anyone else experiencing the issue.

I had to go the manual route of dragging the elements out of the chest.

Glad to hear it worked. Could you check for me if board stays fixed after save/load please?

Edit:

I just now updated the board fix mod, could you try and see if it works with button click now?
I cant do it myself as i dont have that bug.
Last edited by Dule; Apr 29, 2021 @ 8:20am
Phosphora Apr 29, 2021 @ 8:47am 
Originally posted by DblTapThat:
Originally posted by Phosphora:
I had issues with the city & road events not porting over correctly. Some past events were correctly removed, while others were placed back into the active events decks.
This is a strange one. Where do you put the city/road events when you remove them? The script will read through the decks and check the numbers to see which order to save them in
Ah, I found the error, I accidentally swapped the position of the city and road decks when saving.
MisterSteele Apr 29, 2021 @ 4:17pm 
I'm having a bug packing the Saw class. The error reads:

ERROR: Tried to get ability information for 'Large Medical Pack' of class 'Sawbones', but it doesn't exist! Also couldn't find any ability that is similar. Avaible abilities are: [​​​​​​​Battlefield Medicine, Curative Mixture, Booster Shot, Triage, Hold Back the Pain, Bloody Saw, Hand of the Surgeon, Syringe, Mobile Response, First Aid, Vaccine, Teamwork, Prevention Is Key, Precaution, Hamstring, Regenerative Tissue, Vital Strike, Blood Transfusion, Do No Harm, Amputate, Research the Cure, Prescription, Euthanize, Master Physician, Surgeon's Satchel, Gentleman's Anger, Bedside Manner, Prep for Surgery, Grisly Trauma].

There is a similar error for the 'Medical Pack' card too.
Last edited by MisterSteele; Apr 29, 2021 @ 4:19pm
Dule  [developer] Apr 29, 2021 @ 4:53pm 
Originally posted by MisterSteele:
I'm having a bug packing the Saw class. The error reads:

ERROR: Tried to get ability information for 'Large Medical Pack' of class 'Sawbones', but it doesn't exist! Also couldn't find any ability that is similar. Avaible abilities are: [​​​​​​​Battlefield Medicine, Curative Mixture, Booster Shot, Triage, Hold Back the Pain, Bloody Saw, Hand of the Surgeon, Syringe, Mobile Response, First Aid, Vaccine, Teamwork, Prevention Is Key, Precaution, Hamstring, Regenerative Tissue, Vital Strike, Blood Transfusion, Do No Harm, Amputate, Research the Cure, Prescription, Euthanize, Master Physician, Surgeon's Satchel, Gentleman's Anger, Bedside Manner, Prep for Surgery, Grisly Trauma].

There is a similar error for the 'Medical Pack' card too.

We are aware. Everything still works however so you can safely ignore the error.
Fix to remove error message is planned for future update.
Mopedimus Apr 30, 2021 @ 10:02am 
I'm seeing a bug with enemy Action cards going to the wrong discard decks. Example.

Scenario 2. The Bandit Commander Card spawned left of the Play Area, top right position. When I entered room M1a, and hit the draw button for him, the card was sent to the Archer's discard, located Right of play area, top left position. The action did correctly populate on the Initiative tracker.

I did also encounter this when I had tested out the random dungeon generator, then started the first scenario while forgetting to clear the Monster cards. I don't remember the exact details that caused it, and assumed the bug was exotic since I invoked an unexpected behavior, though the behavior this time in Scenario 2 is expected.

Update: When I started the next round of scenario 2, the card populated in the correct location.

Update 2: Actually, no it didn't. Same card twice, and another spawned character in the left side, lower right position is behaving the same way.
Last edited by Mopedimus; Apr 30, 2021 @ 11:27am
DblTapThat  [developer] Apr 30, 2021 @ 11:20am 
Originally posted by The_Moped:
I'm seeing a bug with enemy Action cards going to the wrong discard decks. Example.

Scenario 2. The Bandit Commander Card spawned left of the Play Area, top right position. When I entered room M1a, and hit the draw button for him, the card was sent to the Archer's discard, located Right of play area, top left position. The action did correctly populate on the Initiative tracker.

I did also encounter this when I had tested out the random dungeon generator, then started the first scenario while forgetting to clear the Monster cards. I don't remember the exact details that caused it, and assumed the bug was exotic since I invoked an unexpected behavior, though the behavior this time in Scenario 2 is expected.

Update: When I started the next round of scenario 2, the card populated in the correct location.

Update to the latest version, this has already been hotfixed
Mopedimus Apr 30, 2021 @ 11:28am 
Originally posted by DblTapThat:
Originally posted by The_Moped:
I'm seeing a bug with enemy Action cards going to the wrong discard decks. Example.

Scenario 2. The Bandit Commander Card spawned left of the Play Area, top right position. When I entered room M1a, and hit the draw button for him, the card was sent to the Archer's discard, located Right of play area, top left position. The action did correctly populate on the Initiative tracker.

I did also encounter this when I had tested out the random dungeon generator, then started the first scenario while forgetting to clear the Monster cards. I don't remember the exact details that caused it, and assumed the bug was exotic since I invoked an unexpected behavior, though the behavior this time in Scenario 2 is expected.

Update: When I started the next round of scenario 2, the card populated in the correct location.

Update to the latest version, this has already been hotfixed

Thank you. Will try.
Phrozen Apr 30, 2021 @ 1:50pm 
Loading a save with Forgotten Circles City Events, Road Events, and reward items all cause warnings in the chat.
Phrozen Apr 30, 2021 @ 1:52pm 
Not sure what this is related to, but possibly Envelope X, or the corresponding solo item, or the Envelope unlock item from FC
Error in Script (Scripts - 75ab50) function <getTheSuperSecret>: function is not a function and has no __call metamethod.
DblTapThat  [developer] Apr 30, 2021 @ 2:54pm 
The FC items and events is a known issue and is on the list to be fixed in the next release.
The ‘getTheSuperSecret’ is related to the reward for envelope X. If you put that on the table before you load, it will handle it properly.

Also. Please use spoiler tags on locked class names, or use their short names
Lugo May 1, 2021 @ 2:57am 
I took out the summons from the bag, but they don't seem to haven any scripting as the instructions implied they would. They just have a blank base and no HP bar.
al_pacione May 1, 2021 @ 4:20am 
We can't find the Seeker of Xorn scenarios anywhere, any idea?
DblTapThat  [developer] May 1, 2021 @ 4:27am 
Originally posted by Lugo:
I took out the summons from the bag, but they don't seem to haven any scripting as the instructions implied they would. They just have a blank base and no HP bar.
Are you using the big bag of summons underneath the items belt?



Originally posted by al_pacione:
We can't find the Seeker of Xorn scenarios anywhere, any idea?
When you get the personal quest there's a button on it labelled 'Bonus Content'. Click on it.
al_pacione May 1, 2021 @ 4:34am 
Yeah, we also read the first event, which tells us to unlock C-19 scenario. That we can't find, however.
Lugo May 1, 2021 @ 5:31am 
Originally posted by DblTapThat:
Originally posted by Lugo:
I took out the summons from the bag, but they don't seem to haven any scripting as the instructions implied they would. They just have a blank base and no HP bar.
Are you using the big bag of summons underneath the items belt?
Ignore me. I realized what I was looking at was "infinite bags" for each summon. I mistook them for the actual summons.
Last edited by Lugo; May 1, 2021 @ 5:32am
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