Dead Cells

Dead Cells

Timo's BluePrints Mod / 全图纸Mod -- V3.4
Wubudubo  [developer] Jun 20, 2021 @ 8:50pm
Thread of Bug Report / 问题反馈专帖
Leave your feedback or suggestions for the mod in this thread.
请在此帖中反馈该Mod的问题或者提出你的建议
Last edited by Wubudubo; Oct 8, 2022 @ 2:43am
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Showing 1-15 of 17 comments
番茄 Jun 26, 2021 @ 3:16am 
又能用了,大大辛苦:steamhappy:
1231231231231818 Jun 27, 2021 @ 8:37am 
The mod works fine and i haven't unlocked DLCs yet so there are some item i won't be able to unlock, that's ok. But they start to create their own clones themselves in the collector blueprint section, for example I've seen 5 Scythe Claw at the Collector's. Is there any solution for this?
Last edited by 1231231231231818; Jun 27, 2021 @ 8:39am
Wubudubo  [developer] Jun 27, 2021 @ 9:52am 
Bug report
Originally posted by i am riolet:
The mod works fine and i haven't unlocked DLCs yet so there are some item i won't be able to unlock, that's ok. But they start to create their own clones themselves in the collector blueprint section, for example I've seen 5 Scythe Claw at the Collector's. Is there any solution for this?
[English]
Hi, riolet,
Thanks for your feedback. I've known this bug when I was updating the mod to v2.4. I have no idea why it creates duplicates when we hand over the blueprint to the Collector. I'll investigate the bug when I am free in the following weeks.
Timo
[中文]
在将图纸交给收藏家时,某些图纸会在解锁列表中创建四五个相同的图纸。目前还不清楚这个Bug产生的原因,我近期有空的话会研究下这个问题。
terrie Jul 1, 2021 @ 9:45pm 
好像7月份过后又不行了
现在好像又不行了欸
nuanzhi Jul 2, 2021 @ 7:23am 
Now, the mode doesn't work again after July, hope you can update this mode soon,thanks
Wubudubo  [developer] Jul 3, 2021 @ 6:13am 
[Eng]
Hi, thanks for you guys' feedback.
The mod is not working because a hot fix is released for v2.4. This is the update announce:
Hotfix for update 24

According to it, the developer changed the modding tools again :steamsad: :
Originally posted by MotionTwins:
We also made a change in the room modding process - check out the documentation for full details about that if you're interested.

I'll try to update the mod these two days.

[中文]
谢谢几位的反馈。7月1日的时候有个小的v24修复更新,更新日志见上面的网址。这次更新之后,Mod工具又又改了,所以导致了Mod进入游戏后报错的问题。我这两天会看下,会尽快更新mod。
uwu Jul 3, 2021 @ 1:02pm 
Mod crushes the game
Error:
This error may be due to one of the mods currently enabled.

SysError(Can't read res/tiled/col.tsx)

Called from sys.io.$File.getBytes (D:\deadcells\client\.tools\haxe\std/hl/_std/sys/io/File.hx line 44)
Called from hxd.$File.getBytes (hxd/File.hx line 279)
Called from tiled.$TmxXmlParser.parseTileset (tiled/TmxXmlParser.hx line 416)
Called from tiled.$TmxXmlParser.parseTmx (tiled/TmxXmlParser.hx line 85)
Called from tiled.$TmxXmlParser.parseRes (tiled/TmxXmlParser.hx line 21)
Called from level.$RoomTemplate.__constructor__ (level/RoomTemplate.hx line 132)
Called from level.$RoomTemplate.getTemplate (level/RoomTemplate.hx line 118)
Called from level.$RoomTemplate.parseAll (level/RoomTemplate.hx line 77)
Called from level.gen.$MapGenerator.__constructor__ (level/gen/MapGenerator.hx line 65)
Called from level.LevelGen.generateMap (level/LevelGen.hx line 220)
Called from level.LevelGen.generateMaps (level/LevelGen.hx line 204)
Called from level.LevelGen.generate (level/LevelGen.hx line 115)
Called from pr.Game.loadMainLevel (pr/Game.hx line 792)
Called from cine.LevelTransition.loadNewLevel (cine/LevelTransition.hx line 125)
Called from cine.$LevelTransition.__constructor__ (cine/LevelTransition.hx line 116)
Called from cine.$LevelTransition.goto (cine/LevelTransition.hx line 61)
Called from pr.$Game.__constructor__ (pr/Game.hx line 172)
Called from User.newGame (User.hx line 472)
Called from Main.initGame (Main.hx line 450)
Called from Main.getGame (Main.hx line 415)
Called from Main.~launchGame.0 (Main.hx line 330)
Called from local function #6561 (Main.hx line 499)
Called from mt.Delayer.update (mt/Delayer.hx line 138)
Called from mt.$Process._update (mt/Process.hx line 257)
Called from mt.$Process.updateAll (mt/Process.hx line 223)
Called from Boot.update (Boot.hx line 674)
Called from hxd.App.mainLoop (hxd/App.hx line 161)
Called from Boot.mainLoop (Boot.hx line 679)
Called from hxd.$System.mainLoop (hxd/System.hl.hx line 70)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 127)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 123)
Called from haxe.$Timer.~delay.0 (D:\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 143)
Called from haxe.$Timer.~__constructor__.0 (D:\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 76)
Called from haxe.$MainLoop.tick (D:\deadcells\client\.tools\haxe\std/haxe/MainLoop.hx line 174)
Called from haxe.$EntryPoint.processEvents (D:\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 99)
Called from haxe.$EntryPoint.run (D:\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 125)
Wubudubo  [developer] Jul 4, 2021 @ 1:55am 
The current mod will crash the game / 目前的Mod会导致游戏崩溃
See the description at #7. Motion twins changes the modding process in the hotfix at July 1st. I met some problems/bugs when updating this mod using the new modding tools (mainly the "TmxTool.exe"). So I am sorry I cant fix this problem until I find a solution.
请看7楼的说明。MotionTwins在7月1日的热更新中再一次更新了Mod的开发流程,目前在使用TmxTool.exeg修改这个Mod时遇到了点问题,暂时还不清楚是不是这个工具出现了bug。所以抱歉我一两天内暂时不能解决这个问题。

Current Solution / 目前的解决方案
DON'T USE THIS MOD UNTIL I UPDATE A FIX.
DON'T USE THIS MOD UNTIL I UPDATE A FIX.
DON'T USE THIS MOD UNTIL I UPDATE A FIX.
Last edited by Wubudubo; Jul 22, 2021 @ 8:17am
Wubudubo  [developer] Jul 22, 2021 @ 8:14am 
The mod has been fixed for v2.4.3
Hey guys, I've fixed the mod after reporting the bug to the mod tool developer. Now it works under the current version (v2.4.3 2021-07-01).
诸君啊,联系上了mod工具的开发者,终于把这个mod修复了。在当前版本下可以使用了(v2.4.3 2021-07-01)
Last edited by Wubudubo; Jul 23, 2021 @ 4:15am
Chibolitouwu Aug 18, 2021 @ 8:05am 
The mod Bug of clone bug has any solution? :c its annoying
Wubudubo  [developer] Aug 18, 2021 @ 6:49pm 
Originally posted by KuroShiro:
The mod Bug of clone bug has any solution? :c its annoying
Thanks for your feedback, kuroshiro. Which DLCs have you bought and which DLCs have you downloaded? This information may help we look into this problem. (Rise of the Giant, The Bad Seed, Fatal Falls.)
thanks
Wubudubo  [developer] Jan 9, 2022 @ 6:12pm 
Originally posted by Chibolitouwu:
The mod Bug of clone bug has any solution? :c its annoying

Originally posted by darryl:
The mod works fine and i haven't unlocked DLCs yet so there are some item i won't be able to unlock, that's ok. But they start to create their own clones themselves in the collector blueprint section, for example I've seen 5 Scythe Claw at the Collector's. Is there any solution for this?

[Issue]: Duplicate blueprints at Collector
This bug happens to people who don’t own the corresponding DLCs so buying them may stop the clones. Please note, This is a game's bug not a mod's bug.
But preventing people get the blueprints that they shouldn't own (if they don't have the DLCs) may be a task for the Mod. However, for now I couldn't find a good way to fulfill this purpose.

Solution 1:
Divide this Mod to several Mods:
1. Base version including the blueprints from the base game and Rise of The Giant DLC,
2. DLC version including all the 3 paid DLCs or different combination of the 3 DLCs since people may only buy 1/2/3 DLCs.

Solution 2:
Put blueprints from different DLCs to separated showcases. Add a specific door at each showcase and use script to do "haveDLC" check. I've tried this but it's too hard for me to understand the moding scripts.

What do you think? If you have any thoughts, leave it here and let's discuss.

Or you can comment at this github issue report page:
https://github.com/TimoLin/Timos-Armory-Mod/issues/2
Last edited by Wubudubo; Jan 9, 2022 @ 6:15pm
珈乐Carol Feb 18, 2022 @ 7:58pm 
大佬,现在白色国王无法解锁的问题解决了吗
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