Europa Universalis IV

Europa Universalis IV

MHAEU
 This topic has been pinned, so it's probably important
「Sk™」  [developer] Jul 3, 2021 @ 12:54pm
Nation ideas
Listed:

Bischopric of Wroclaw:

diplomatic_reputation = 1
promote_culture_cost = -0.25

merchants = 1

global_tax_modifier = 0.1

tolerance_own = 1
papal_influence = 1
monthly_fervor_increase = 0.25
church_power_modifier = 0.1

fire_damage = 0.1

adm_tech_cost_modifier = -0.15

prestige = 1.5



South German Confederation:
prestige = 1
global_institution_spread = 0.1

defensiveness = 0.1
land_morale = 0.05

ae_impact = -0.15
num_accepted_cultures = 2

global_manpower_modifier = 0.15

tolerance_own = 2

diplomatic_reputation = 2
improve_relation_modifier = 0.05

legitimacy = 1
republican_tradition = 0.5
devotion = 1
global_autonomy = -0.025



Bischopric of Valais:

papal_influence = 2
global_heretic_missionary_strength = 0.01

hostile_attrition = 2

republican_tradition = 0.5
devotion = 1
legitimacy = 1

global_trade_goods_size_modifier = 0.1

free_dip_policy = 1

tolerance_own = 1
tolerance_heretic = 2

diplomats = 1
improve_relation_modifier = 0.1


Armagnac:

#After the hundred years war ended, many veterens of it joined a merc band known as "The armagnacs" which became notorious in france.
mercenary_manpower = 0.5
merc_maintenance_modifier = -0.15

#During the short reign of the black prince over Armagnac he levied heavy taxes on the nobility, and gave many priviliges to the towns.
global_tax_modifier = 0.15
global_unrest = -1

#After the Armagnac war between the Swiss and Armagnac mercs, Charles VII incorporated them into his personal army.
manpower_recovery_speed = 0.15

#During the Feudal Era the Counts of Armagnac expanded their land holdings frequently through marriage.
diplomatic_reputation = 1
heir_chance = 0.25

#Honestly my research into Armagnac fielded little more than the above, so I'm basing this and everything below this on the characteristics exibited by the Nobility and how the state typically acted.
stability_cost_modifier = -0.15

production_efficiency = 0.1

ae_impact = -0.15


Alencon:

#Always was close to the French Royalty
prestige = 1

stability_cost_modifier = -0.15

spy_offence = 0.2


caravan_power = 0.25

#Avignon Papacy
papal_influence = 1
global_heretic_missionary_strength = 0.02

#The French Melting Pot
num_accepted_cultures = 1
promote_culture_cost = -0.15

#French Advisors
advisor_cost = -0.1


Bourbonnais:

advisor_pool = 1
same_culture_advisor_cost = -0.1

land_morale = 0.1

global_own_trade_power = 0.1

stability_cost_modifier = -0.1

global_missionary_strength = 0.02
papal_influence = 1

artillery_cost = -0.15

army_tradition = 0.5
drill_decay_modifier = -0.1



Auvergne:

caravan_power = 0.2

development_cost = -0.15

#They had many minerals that could be mined in their mountains
production_efficiency = 0.15

#Mountain province with a fort!
defensiveness = 0.20

#Double Check this value later. Chosen because their early currency use and their many mines.
inflation_reduction = 0.05

#Chosen because their ability to raise their tribal banners together to defend against the romans.
diplomatic_reputation = 2

discipline = 0.05



Foix:


shock_damage_received = -0.1

global_regiment_cost = -0.125

num_accepted_cultures = 2

war_exhaustion_cost = -0.2

global_spy_defence = 0.15

artillery_power = 0.15

administrative_efficiency = 0.05
stability_cost_modifier = -0.1



Berry:

development_cost = -0.1
global_tax_modifier = 0.05

global_missionary_strength = 0.02
papal_influence = 1

global_manpower_modifier = 0.15

production_efficiency = 0.1

diplomatic_reputation = 1

state_maintenance_modifier = -0.35

recover_army_morale_speed = 0.15



Avignon:


#Under the leadership of the Pope Avignon attracted many artists and merchants to the city.
advisor_cost = -0.1
advisor_pool = 1

religious_unity = 0.15

#Under the leadership of the Papacy the city began to prosper.
development_cost = -0.1

prestige = 1

#See the arts
merchants = 1

#Many Italians followed the popes court to avignon
inflation_reduction = 0.1

spy_offence = 0.2



Picardy:

land_morale = 0.1

global_unrest = -2

war_exhaustion = -0.05

defensiveness = 0.25

global_manpower_modifier = 0.15

reinforce_speed = 0.33

land_attrition = -0.2



Champagne:

reinforce_speed = 0.25

development_cost = -0.1

tolerance_own = 2
tolerance_heretic = 1

diplomatic_upkeep = 1
improve_relation_modifier = 0.15

same_culture_advisor_cost = -0.15

production_efficiency = 0.1

artillery_power = 0.1



County of Burgundy:

leader_land_shock = 1

improve_relation_modifier = 0.25

war_exhaustion = -0.05

ae_impact = -0.1

stability_cost_modifier = -0.1

development_cost = -0.1

num_accepted_cultures = 2
promote_culture_cost = -0.25



Hainaut:

infantry_cost = -0.1
infantry_power = 0.1

war_exhaustion = -0.05
global_unrest = -1

defensiveness = 0.15

diplomatic_reputation = 1

global_manpower_modifier = 0.1

global_institution_spread = 0.2

global_autonomy = -0.1



Berg:

global_prov_trade_power_modifier = 0.15

diplomatic_upkeep = 1

build_cost = -0.1
development_cost = -0.1

tolerance_heretic = 3

diplomatic_reputation = 1

prestige = 1

production_efficiency = 0.1



Tir na Celtigh (Celtic nation)

infantry_power = 0.15
land_morale = 0.15

army_tradition = 1

war_exhaustion = -0.05

idea_cost = -0.1

technology_cost = -0.05

discipline = 0.05

core_creation = -0.2

prestige = 1

culture_conversion_cost = -0.2



Rûm:

manpower_recovery_speed = 0.2
land_morale = 0.1

land_forcelimit_modifier = 0.25

discipline = 0.05

core_creation = -0.20
num_accepted_cultures = 1

legitimacy = 1

tolerance_heathen = 3

naval_maintenance_modifier = -0.15

build_cost = -0.15

global_heretic_missionary_strength = 0.03



North German Confederation:

global_tax_modifier = 0.1
army_tradition = 0.5

administrative_efficiency = 0.05

global_trade_power = 0.10

infantry_power = 0.1
monarch_military_power = 1

tolerance_heretic = 2

production_efficiency = 0.05
global_trade_goods_size_modifier = 0.05

trade_efficiency = 0.1

global_institution_spread = 0.2

land_morale = 0.1
discipline = 0.05



Belgium:

diplomats = 1
development_cost = -0.20

diplomatic_reputation = 2

advisor_cost = -0.15

discipline = 0.075

advisor_pool = 1

defensiveness = 0.30

technology_cost = -0.125

global_trade_power = 0.25

trade_efficiency = 0.2
Last edited by 「Sk™」; Jul 26, 2022 @ 7:11am